Translations for languages other than English are provided using DeepL AI.
- Creator
- Lymo Games
- Reviews
- 100
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Translations for languages other than English are provided using DeepL AI.
AI has been used to help develop the game's cover art.
[1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI.
Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools.
Generated some loading pages and videos with the aid of ai.
AI has been used to help develop the game's cover art.
In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings. Also some musical environment.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Generative AI was used in the multilingual translation process.
if this topic matters to you, stop using Windows 11. Actions speak louder than words.
Music, sound fx, voices and textures.
Used in art asset creation
AI has been used to help develop the game's cover art.
Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release.
Generative AI creates a logo and banner for the game's Steam page and music.
AI has been used to help develop the game's cover art.
Some images are generated by AI.
- Some 3D models in game are generated using AI. - Some 2D graphic assets in game are generated using AI. - Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
AI has been used to help develop the game's cover art.
Use for background in title page, card backs and main menu background. Some menu options. Plan is to replace these eventually but on launch, there will be some AI content
All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art.
AI has been used to help develop the game's cover art.
This game was created with the help of artificial intelligence.
We use AI partially, in conjunction with manual training and verification for: 1) Creating dialogues and interesting plots, as well as unusual tasks 2) Generation of art, landscapes and surroundings 3) Generation of marketing materials (memes, images, game icons, UI elements, etc.) 4) Optimizing the game on weak devices 5) Optimization of large game areas
As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle.
AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway.
graphical elements, movie posters etc. Some songs in the radio are AI-generated.
HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks. Proofs https://five-mysterious-murders.com/artwork/2.jpg https://five-mysterious-murders.com/artwork/1.jpg However, I enriched some artwork using AI to make the game look more diverse. Voice acting was done entirely by AI. I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game. Yours, Silencer
Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools. The rest of the game's assets and models are sourced from artists and designers.
AI has been used to help develop the game's cover art.
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game. Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
Our game uses advanced AI technology to enhance your gameplay experience. Interact with lifelike AI characters that respond to your actions in real-time, engage in dynamic, generative conversations, and explore evolving storylines driven by AI-powered NPCs. This AI integration ensures every playthrough is unique, creating a living, breathing world that adapts to your decisions and strategies. Dive into an immersive, intelligent world where your choices truly matter!
Pre-generated voice Text-to-Speech as productional placeholders where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues. Please note: All voices were used consensually and voice actors were compensated for the use of their voices.
As a two man bootstrapped indie team, achieving our game's vision without AI would have been literally impossible. We have used AI tools such as Midjourney for item icons, some materials in game, & parts of our trailers. We also used AI such as Soundraw.io for our soundtrack in-game, Suno for trailer music, Elevenlabs for voice acting, and a few other AI tools for technical areas of the game.
Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page.
For the demo of Rise of the Vanguard, we have used AI generation primarily to create temporary character voices. This decision was made due to the realities of being a single-developer studio with no funding or external support, and these AI-generated voices are intended only as a stopgap until we can secure funding and hire dedicated professional voice actors. Beyond this, our use of AI has been limited to standard development tooling, such as IDE line-completion features and AI-assisted debugging, which are customary in modern software development. We do not use AI for narrative design, worldbuilding, or core creative direction, and we strongly support creative professionals and the long-term importance of human-created art and performances.
ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay
For generation of card images was used AI
AI was used for the Store page; the in-game content does not contain any AI-generated elements.
Only used in designing the background graphic of Steam card capsules
AI used for game logo and icon generation
AI has been used to help develop the game's cover art.
In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game.
AI Usage & Implementation Disclosure Music: NO Writing: NO Playtesting: YES Graphics: YES Coding: YES Realtime: NO
AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level.
AI has been used to help develop the game's cover art.
The development team used AI-based tools to assist in the creation of character avatar videos and a handful of UI images.
AI has been used to help develop the game's cover art.
Artificial Intelligence assisted in creation of character cards and shard assets. Character music themes were generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Biztopia In-game content text | Translations for languages other than English are provided using DeepL AI. | Lymo Games | 100 | Mar 18, 2026 | |
Top Burger Shop Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Lavender Dream Live AI text | [1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI. | Vorh Games | - | Mar 18, 2026 | |
Ragnar In-game content audiotext | Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools. | Fimbulwinter Games | 44 | Mar 18, 2026 | |
An Empty Void Store/marketing art | Generated some loading pages and videos with the aid of ai. | Reset | - | Mar 18, 2026 | |
Soldiers vs Zombies: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Mindwarp: Island Detective Live AI textaudio | In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings.
Also some musical environment. | GameRED | - | Mar 18, 2026 | |
Retro Dungeon Slayer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Goblin Assault: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
LootMage In-game content text | Generative AI was used in the multilingual translation process. | CurlyMango | 13 | Mar 18, 2026 | |
The Ardron Universe general | if this topic matters to you, stop using Windows 11.
Actions speak louder than words. | NullForgeStudios | - | Mar 18, 2026 | |
Soup N' Shots In-game content audioart | Music, sound fx, voices and textures. | Nostalgic Brains | - | Mar 18, 2026 | |
Galactic Arena In-game content art | Used in art asset creation | LINKED | - | Mar 18, 2026 | |
Doomed Hell 64: FPS Dungeon Crawler Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Space Corps® Store/marketing art | Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release. | Space Corps Command, LLC | - | Mar 18, 2026 | |
Remote Reaper: FPV Drone In-game content artaudio | Generative AI creates a logo and banner for the game's Steam page and music. | Vladyslav Fomenko | 220 | Mar 18, 2026 | |
Lucky Hand: Roguelike Deck Builder Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Eliminate Fear Store/marketing art | Some images are generated by AI. | KE GANXING | - | Mar 18, 2026 | |
Arcade Manager In-game content art | - Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page. | Prosper Forge | - | Mar 18, 2026 | |
Forgotten Cave: Roguelite Dungeon Crawler Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Fate of the Three Kingdoms In-game content art | Use for background in title page, card backs and main menu background. Some menu options.
Plan is to replace these eventually but on launch, there will be some AI content | Patrick Leblanc | - | Mar 18, 2026 | |
Draconis 8 In-game content art | All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art. | Wise Wizard Games, LLC | 21 | Mar 18, 2026 | |
Soccer Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Van Simulator Unclear | This game was created with the help of artificial intelligence. | Martin Bútora | 10 | Mar 18, 2026 | |
Healer Simulator RPG In-game content textart | We use AI partially, in conjunction with manual training and verification for:
1) Creating dialogues and interesting plots, as well as unusual tasks
2) Generation of art, landscapes and surroundings
3) Generation of marketing materials (memes, images, game icons, UI elements, etc.)
4) Optimizing the game on weak devices
5) Optimization of large game areas | Valsi Noen Games | - | Mar 18, 2026 | |
Bearers In-game content art | As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle. | The Inflated | - | Mar 18, 2026 | |
Mars Exodus In-game content text | AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway. | Leon Arndt | - | Mar 18, 2026 | |
Last Drop In-game content artaudio | graphical elements, movie posters etc. Some songs in the radio are AI-generated. | Lohkare Games Oy | 198 | Mar 18, 2026 | |
Five Mysterious Murders - Part 2 In-game content artaudio | HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks.
Proofs
https://five-mysterious-murders.com/artwork/2.jpg
https://five-mysterious-murders.com/artwork/1.jpg
However, I enriched some artwork using AI to make the game look more diverse.
Voice acting was done entirely by AI.
I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game.
Yours,
Silencer | Silencer | 17 | Mar 18, 2026 | |
Pionero Capital In-game content audioart | Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools.
The rest of the game's assets and models are sourced from artists and designers. | Pionero Games | - | Mar 18, 2026 | |
Bike Park Simulator: BMX, Dirt Jump & MTB Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Under a Desert Sun: Seekers of the Cursed Vessel Dev only art | AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work. | Revolving Gear Studios | - | Mar 18, 2026 | |
ETHERNITY Live AI text | Our game uses advanced AI technology to enhance your gameplay experience. Interact with lifelike AI characters that respond to your actions in real-time, engage in dynamic, generative conversations, and explore evolving storylines driven by AI-powered NPCs. This AI integration ensures every playthrough is unique, creating a living, breathing world that adapts to your decisions and strategies. Dive into an immersive, intelligent world where your choices truly matter! | ETHERNITY | - | Mar 18, 2026 | |
How to God In-game content audio | Pre-generated voice Text-to-Speech as productional placeholders where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues. Please note: All voices were used consensually and voice actors were compensated for the use of their voices. | Thoughtfish GmbH | - | Mar 18, 2026 | |
Tormented Soul In-game content artaudiotext | As a two man bootstrapped indie team, achieving our game's vision without AI would have been literally impossible. We have used AI tools such as Midjourney for item icons, some materials in game, & parts of our trailers. We also used AI such as Soundraw.io for our soundtrack in-game, Suno for trailer music, Elevenlabs for voice acting, and a few other AI tools for technical areas of the game. | ChainSoul Studio | - | Mar 18, 2026 | |
The Lost Hunter In-game content art | Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page. | BlackTab Games | - | Mar 18, 2026 | |
Rise of the Vanguard In-game content audio | For the demo of Rise of the Vanguard, we have used AI generation primarily to create temporary character voices. This decision was made due to the realities of being a single-developer studio with no funding or external support, and these AI-generated voices are intended only as a stopgap until we can secure funding and hire dedicated professional voice actors. Beyond this, our use of AI has been limited to standard development tooling, such as IDE line-completion features and AI-assisted debugging, which are customary in modern software development. We do not use AI for narrative design, worldbuilding, or core creative direction, and we strongly support creative professionals and the long-term importance of human-created art and performances. | Galactic Studio | - | Mar 18, 2026 | |
ChessFinity In-game content art | ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay | Chessfinity | - | Mar 18, 2026 | |
Through the stars In-game content art | For generation of card images was used AI | BMGames | - | Mar 18, 2026 | |
Triangle - Cursed Town Store/marketing | AI was used for the Store page; the in-game content does not contain any AI-generated elements. | Sortie Labs | - | Mar 18, 2026 | |
IT Specialist Simulator Store/marketing art | Only used in designing the background graphic of Steam card capsules | Pixel Team RED | 396 | Mar 18, 2026 | |
Electronics Shop Simulator In-game content art | AI used for game logo and icon generation | Vio Games | - | Mar 18, 2026 | |
Infernal Chess 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
My Wasteland Diary Dev only art | In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game. | 以太猫工作室 | - | Mar 18, 2026 | |
Manacaster Dev only art | AI Usage & Implementation Disclosure
Music: NO
Writing: NO
Playtesting: YES
Graphics: YES
Coding: YES
Realtime: NO | Manacaster Games | - | Mar 18, 2026 | |
Alchemy Laboratory: Simulator In-game content art | AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level. | Afk Pixel Studio | - | Mar 18, 2026 | |
Toy Battlegrounds: Night Survival Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
WarOS In-game content art | The development team used AI-based tools to assist in the creation of character avatar videos and a handful of UI images. | The7 Studio | 27 | Mar 18, 2026 | |
Speedboat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 10 | Mar 18, 2026 | |
Requiem For a Lost World In-game content artaudio | Artificial Intelligence assisted in creation of character cards and shard assets.
Character music themes were generated by AI | TheNishishiro | 20 | Mar 18, 2026 |