Some scene concept art was made with the assistance of AI technology.
- Creator
- TinyBigger
- Reviews
- 32
- Added
- Mar 18, 2026
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Some scene concept art was made with the assistance of AI technology.
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
We used AI to generate some background picture、card picture etc,etc
Some parts of the game code were generated by AI
GeTrix uses AI-powered gesture recognition for intuitive, camera-based controls. Additionally, AI was used during development to assist with the creation of background music. No AI is used to generate content or code during gameplay.
As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified.
The colorful background of the store assets is AI generated
Use of AI for the soundtrack.
We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters.
The content of this game is human-made and manually designed, with love and care. The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand.
Music tracks with no credited artists are Ai Generated.
Game code and Store page info was assisted by LLMs.
AI tools were used to assist in the creation of many of the game's graphics and music.
This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration. Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.
This game uses generative AI for creating parts of the programming code.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
This game uses AI to power its living world and evolving narrative. In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions. Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices. Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them. All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers. This is a living world—built with AI, shaped by your story.
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
I use AI as a tool to spark creativity and speed up the development process.
本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。
Our team uses generative AI tools to help develop some in game assets.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay.
Text translation utilizes AI assistance, including in-game and store interface content.
AI is used to generate pre-built content for your game, store page, marketing materials and community assets.
Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets.
AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot. The generator is generated!
Image generation AI was used for prototyping image assets. Text generation AI was used for debugging and function implementation in development.
Our game was crafted by a small team of 2 passionate creators, and like many modern developers, we used AI tools to support (not replace) our creative process. Think of it like using Photoshop or a 3D engine: AI helped us brainstorm and experiment faster, but every asset in the game has been carefully edited, polished, and finalized by human hands. We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that.
Roughly 50% of the music is currently AI generated. We plan on replacing this music throughout Early Access.
The title background image is generated by AI. BGM 009Song_00_YY_RayofStarash.ogg is generated by AI.
This game utilizes【AI】to generate pre-rendered content. This game does NOT employ【AI】for real-time content or code generation during gameplay. Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically: - 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes). - 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights.
Some audios used Suno Premium for Music generation (Not SFX).
We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds. In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding.
There are several NPC portraits basically created by AI and then adjusted manually.
AI used for art and music prototyping.
Since I developed this on my own, I took advantage of opportunities to speed up the process.
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
The game's soundtrack has been enhanced using AI tools. Some of the marketing material images have been enhanced using AI tools.
In our game production process, we use AI technology to generate art content, mainly applied to cards
To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools
bgm made by suno.ai
I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much.
Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game.
The only use of AI is the Store Page art. This is a temporary placeholder.
This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation.
During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team.
AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
地球倒数日:981赫兹 Store/marketing art | Some scene concept art was made with the assistance of AI technology. | TinyBigger | 32 | Mar 18, 2026 | |
《十三州行动》三国搜打撤 In-game content arttext | Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs | 绝汪 | 516 | Mar 18, 2026 | |
尸来运转-Lucky Zombie Survival In-game content art | We used AI to generate some background picture、card picture etc,etc | Kwing works | 84 | Mar 18, 2026 | |
Escape From The Island Dev only code | Some parts of the game code were generated by AI | LunarNeo | - | Mar 18, 2026 | |
GeTrix Live AI audio | GeTrix uses AI-powered gesture recognition for intuitive, camera-based controls.
Additionally, AI was used during development to assist with the creation of background music.
No AI is used to generate content or code during gameplay. | ToGGy | - | Mar 18, 2026 | |
Gambler’s Loop In-game content art | As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified. | 123隐士321 | - | Mar 18, 2026 | |
Incendium Store/marketing art | The colorful background of the store assets is AI generated | Ranger | - | Mar 18, 2026 | |
Favela Defender In-game content audio | Use of AI for the soundtrack. | Palmsoft Games | - | Mar 18, 2026 | |
The Last Train: Baquedano Dev only arttext | We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters. | Matías Avilés | 291 | Mar 18, 2026 | |
Lighting Lanterns Dev only text | The content of this game is human-made and manually designed, with love and care.
The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand. | Purple Tortoise | - | Mar 18, 2026 | |
Unknown TD In-game content audio | Music tracks with no credited artists are Ai Generated. | KNdev | - | Mar 18, 2026 | |
Calico Store/marketing codetext | Game code and Store page info was assisted by LLMs. | Reshiramoo | 11 | Mar 18, 2026 | |
Hang Ups In-game content artaudio | AI tools were used to assist in the creation of many of the game's graphics and music. | Hushberry Games LLC | - | Mar 18, 2026 | |
The AI Bubble In-game content codetextart | This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration.
Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build. | Szanny | - | Mar 18, 2026 | |
さんよん ~三女?四対!~ Dev only code | This game uses generative AI for creating parts of the programming code. | Yugo Furihata | - | Mar 18, 2026 | |
Winning Tactics Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu | Gamesforgames | 14 | Mar 18, 2026 | |
The Firestorm is Coming Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
FREYA: THE STARFALL Live AI text | This game uses AI to power its living world and evolving narrative.
In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions.
Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices.
Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them.
All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers.
This is a living world—built with AI, shaped by your story. | ROSENTICA CO., LTD. | - | Mar 18, 2026 | |
Painting Pixels In-game content art | Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay. | Slumber Studio | - | Mar 18, 2026 | |
Jump Maker Dev only | I use AI as a tool to spark creativity and speed up the development process. | Jacosa | - | Mar 18, 2026 | |
Dragon's Chronicles~暗黒大魔王と北斗の剣(つるぎ)~ In-game content art | 本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。 | スタジオあっとほ~む | 115 | Mar 18, 2026 | |
Demonbyte In-game content artaudiocodetext | Our team uses generative AI tools to help develop some in game assets. | Could Care Less | - | Mar 18, 2026 | |
Nothmere In-game content art | Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world. | Wraithwood Studios | 15 | Mar 18, 2026 | |
Hiss & Hunt Store/marketing audiotext | AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay. | Jeferson Belmiro | 16 | Mar 18, 2026 | |
Fief Lord In-game content text | Text translation utilizes AI assistance, including in-game and store interface content. | 姚子豪 | - | Mar 18, 2026 | |
Fortune Paradox Store/marketing arttext | AI is used to generate pre-built content for your game, store page, marketing materials and community assets. | StoneBreaker Studios | 11 | Mar 18, 2026 | |
Years Gone By In-game content art | Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets. | Fineam Neo Studio | - | Mar 18, 2026 | |
Wake Up The House In-game content art | AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot.
The generator is generated! | SDK Studio | - | Mar 18, 2026 | |
SIGMA COALESCE: Suika Game Roguelike Dev only artcodetext | Image generation AI was used for prototyping image assets.
Text generation AI was used for debugging and function implementation in development. | void2610 | - | Mar 18, 2026 | |
Monsters and Me In-game content art | Our game was crafted by a small team of 2 passionate creators, and like many modern developers, we used AI tools to support (not replace) our creative process.
Think of it like using Photoshop or a 3D engine: AI helped us brainstorm and experiment faster, but every asset in the game has been carefully edited, polished, and finalized by human hands.
We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that. | GhettoCo | - | Mar 18, 2026 | |
Loot Shop Simulator In-game content audio | Roughly 50% of the music is currently AI generated. We plan on replacing this music throughout Early Access. | Source Error Productions | - | Mar 18, 2026 | |
星标3最终未来 In-game content artaudio | The title background image is generated by AI.
BGM 009Song_00_YY_RayofStarash.ogg is generated by AI. | 暗de刺客 | - | Mar 18, 2026 | |
老夏的逆袭人生 In-game content audioart | This game utilizes【AI】to generate pre-rendered content.
This game does NOT employ【AI】for real-time content or code generation during gameplay.
Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically:
- 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes).
- 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights. | 成分不明的天坤C | - | Mar 18, 2026 | |
ZK1L4 In-game content audio | Some audios used Suno Premium for Music generation (Not SFX). | SantosaiDev | - | Mar 18, 2026 | |
Warring Triad Dev only artcode | We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds.
In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding. | Fractal Forge | - | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
Hollowroot In-game content artaudio | AI used for art and music prototyping. | Cmrak | - | Mar 18, 2026 | |
Mysterious Treasure Dev only | Since I developed this on my own, I took advantage of opportunities to speed up the process. | Gürkan Gür | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
Antidote to despair In-game content art | We use AI to generate images of visitors and some items. All content is manually processed before being added to the game. | Gamet | - | Mar 18, 2026 | |
Buck Trucker in Rowdy Business In-game content audio | The game's soundtrack has been enhanced using AI tools.
Some of the marketing material images have been enhanced using AI tools. | One of Daggers | 23 | Mar 18, 2026 | |
single spark In-game content art | In our game production process, we use AI technology to generate art content, mainly applied to cards | elephant tribe | - | Mar 18, 2026 | |
我的避难所(My Shelter) In-game content art | To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools | Fantasy Tree | 30 | Mar 18, 2026 | |
Eggcellent Life In-game content audio | bgm made by suno.ai | GGOLDBIG | - | Mar 18, 2026 | |
Invaderz In-game content art | I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much. | Mgcck industries | - | Mar 18, 2026 | |
Monster Pod Quest Live AI art | Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game. | ZogSoft | - | Mar 18, 2026 | |
Santa's Last Stand Store/marketing art | The only use of AI is the Store Page art. This is a temporary placeholder. | DeathWishGames | - | Mar 18, 2026 | |
Isekai Adventurer Guild In-game content arttext | This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation. | Beard Bear | 104 | Mar 18, 2026 | |
LOST ALTR Unclear artaudiotext | During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team. | ALTER-BOY | - | Mar 18, 2026 | |
Doorz In-game content art | AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay | MegLore | - | Mar 18, 2026 |