Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Some marketing artwork for this game was produced in part through the use of AI.
The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated.
About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources.
AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence.
Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future.
Additionally, AI was used in the creation of some sound effects for the demo.
All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description.
We do not use AI to generate content for the game.
The game's development used neural networks to generate images of the faces of non-existent people (any matches are random), as well as to create sounds and partially music
The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time.
No content is generated dynamically during gameplay.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Some marketing artwork for this game was produced in part through the use of AI.
The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated.
About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources.
AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence.
Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future.
Additionally, AI was used in the creation of some sound effects for the demo.
All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description.
We do not use AI to generate content for the game.
The game's development used neural networks to generate images of the faces of non-existent people (any matches are random), as well as to create sounds and partially music
The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time.
No content is generated dynamically during gameplay.