Public Steam disclosure research25,519 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some visual assets and background elements were created or enhanced using AI tools. All content has been reviewed, edited, and integrated manually to ensure consistency and quality. The game does not generate content in real-time during gameplay.
This game uses generative AI to assist in creating some art, text, and sound assets during development. All AI outputs are heavily modified by humans and undergo copyright compliance checks to ensure originality and IP safety.
We utilized generative AI tools (such as Midjourney and Stable Diffusion) during the development phase to assist in creating 2D concept art, UI elements, and background textures for the game. We carefully reviewed, edited, and upscaled all generated assets manually to ensure they do not infringe on any existing intellectual property or copyrights. No content is generated in real-time during gameplay.
Store page graphical assets (capsule images, achievement icons, app icon) were created using AI-assisted tools. Game soundtrack is procedurally generated in real-time using the Web Audio API. All game code, gameplay systems, dialogue, and lore were written by the developer.
Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay.
We have utilized AI tools during development to help make our peaceful sanctuary accessible to players worldwide in their native languages. All AI-assisted elements fall under pre-generated content:
In-Game Translations: Game texts and quests were translated from the Slovak original using AI. We actively work with community volunteers to review these. Any languages that have not yet undergone human verification are clearly marked within the game settings as AI/machine translations.
Marketing Copy: AI was used extensively to draft and translate store descriptions and marketing materials for international storefronts (without subsequent human verification).
The core game design, mechanics, storyline, and atmosphere are entirely our own original work. AI served purely as a technical tool to deliver faster localization.
During early development, some voice lines are generated using AI technology as part of the prototyping process. These elements are subject to change and may be replaced with fully produced voice acting in future updates. The rest of the game content is created manually or using properly licensed assets.
Some visual assets, including environmental art and vegetation, were created with the assistance of AI image generation tools and manually refined for use in the game.
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision.
This game uses generative AI during development for some images, music drafts, and programming assistance. All AI-assisted content was reviewed, edited, and curated by the developer before release.
Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI.
This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone.
Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production.
Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized.
All art and music in the game other than icons and sound effects were generated with AI. While I would prefer to ship the game with human artistry, I do not have the means at this time.
I use AI agents to aid in development of Visseron Idle as well. I am the brains, it is my hands when I need it.
Generative IA was used for the translation and localization of in-game text and store page content into multiple languages. This helped ensure natural-sounding phrases for the voice recognition system.
Some programming code
writing for Torizon Telecom utilized AI.
(However, the code written by AI is either directly corrected or used for reference.)
All other resources and fonts are available
It reveals that AI has not been used at all.
Live in-game: NPC conversations are generated in real time by a large language model. Every dialogue you have with a villager is dynamically written rather than scripted, and NPCs remember what you've said to them across the playthrough. Conversations are filtered for safety, but as with any AI-generated text, responses may occasionally be unexpected.
Pre-rendered during development: Character and creature sprites, ambient music, and some background artwork were created with the assistance of generative AI tools and then hand-curated, edited, and integrated by the developer.
Pre-generated:
We have used AI tools to assist in the creation of certain 2D graphic elements, specifically some user interface (UI) icons. All AI-generated assets have been manually refined, integrated, and polished by our team to ensure they fit the game's unique visual style and meet our quality standards.
Live-generated:
None. The game does not use any AI to generate content in real-time during gameplay.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
📝 AI Generation Transparency (Steam Store Page)
1. Real-Time Narrative Gameplay (LLM):
The core of the game is powered by an advanced Large Language Model (AI) that generates kidnappers' responses in real-time. Unlike traditional games, your dialogues are not limited to pre-written choices. The AI interprets your arguments, your tone, and your creativity to offer unique and unpredictable reactions. We have implemented strict moderation filters to ensure that all interactions remain within the satirical framework of the game and fully comply with Steam’s community guidelines.
2. Pre-Production Creative Assistance:
We utilized AI-generative image tools for artistic exploration and concept art during the initial design phases. This allowed us to define the game's "moonshot" and vibrant aesthetic.Important Note: All final visual assets (interfaces, characters, environments) have been retouched, finalized, or recreated by our human team to ensure total artistic consistency and full respect for intellectual property.
AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page.
All in-game content, screenshots, and trailer were created without the use of generative AI.
AI tools are used in the early stages of visual asset creation. All assets are further refined and processed by the development team. Some voice-over and music content may be generated using AI.
AI was used to extend the variations in characters and to enhance some of our own visuals.
Voices were performed by actual actors or AI voices.
Original music was enhanced with AI.
This game uses generative AI to dynamically adapt dialogue and narration during gameplay.
Text is generated locally on the player’s device to adjust tone, emotion, and phrasing based on player choices and character traits. This system enhances variation and replayability while keeping the core story structure intact. No external services are required during gameplay.
Some of the 2D artwork in Chaebol Chaos — including character portraits and certain environment illustrations — was created with the assistance of generative AI image tools during development. Every AI-generated asset was reviewed, edited, and approved by our team before being included in the game. No generative AI is used at runtime; the game ships as a static offline experience with no network-dependent content generation.
Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay.
Some visual and audio assets in the game were created or assisted using AI tools during development. These assets were further refined and integrated by the developer to ensure consistency and quality.
Some visual assets and background elements were created or enhanced using AI tools. All content has been reviewed, edited, and integrated manually to ensure consistency and quality. The game does not generate content in real-time during gameplay.
This game uses generative AI to assist in creating some art, text, and sound assets during development. All AI outputs are heavily modified by humans and undergo copyright compliance checks to ensure originality and IP safety.
We utilized generative AI tools (such as Midjourney and Stable Diffusion) during the development phase to assist in creating 2D concept art, UI elements, and background textures for the game. We carefully reviewed, edited, and upscaled all generated assets manually to ensure they do not infringe on any existing intellectual property or copyrights. No content is generated in real-time during gameplay.
Store page graphical assets (capsule images, achievement icons, app icon) were created using AI-assisted tools. Game soundtrack is procedurally generated in real-time using the Web Audio API. All game code, gameplay systems, dialogue, and lore were written by the developer.
Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay.
We have utilized AI tools during development to help make our peaceful sanctuary accessible to players worldwide in their native languages. All AI-assisted elements fall under pre-generated content:
In-Game Translations: Game texts and quests were translated from the Slovak original using AI. We actively work with community volunteers to review these. Any languages that have not yet undergone human verification are clearly marked within the game settings as AI/machine translations.
Marketing Copy: AI was used extensively to draft and translate store descriptions and marketing materials for international storefronts (without subsequent human verification).
The core game design, mechanics, storyline, and atmosphere are entirely our own original work. AI served purely as a technical tool to deliver faster localization.
During early development, some voice lines are generated using AI technology as part of the prototyping process. These elements are subject to change and may be replaced with fully produced voice acting in future updates. The rest of the game content is created manually or using properly licensed assets.
Some visual assets, including environmental art and vegetation, were created with the assistance of AI image generation tools and manually refined for use in the game.
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision.
This game uses generative AI during development for some images, music drafts, and programming assistance. All AI-assisted content was reviewed, edited, and curated by the developer before release.
Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI.
This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other content was created by the author alone.
Visual assets were generated with AI assistance, with character designs refined through multiple iterations by the author. All character expression variations were hand-drawn by the author, with the protagonist featuring dozens of distinct expressions. Key story CGs were hand-sketched or 3D-posed by the author before final production.
Background music was generated with AI assistance. Some sound effects were recorded on location by the author; others were synthesized.
All art and music in the game other than icons and sound effects were generated with AI. While I would prefer to ship the game with human artistry, I do not have the means at this time.
I use AI agents to aid in development of Visseron Idle as well. I am the brains, it is my hands when I need it.
Generative IA was used for the translation and localization of in-game text and store page content into multiple languages. This helped ensure natural-sounding phrases for the voice recognition system.
Some programming code
writing for Torizon Telecom utilized AI.
(However, the code written by AI is either directly corrected or used for reference.)
All other resources and fonts are available
It reveals that AI has not been used at all.
Live in-game: NPC conversations are generated in real time by a large language model. Every dialogue you have with a villager is dynamically written rather than scripted, and NPCs remember what you've said to them across the playthrough. Conversations are filtered for safety, but as with any AI-generated text, responses may occasionally be unexpected.
Pre-rendered during development: Character and creature sprites, ambient music, and some background artwork were created with the assistance of generative AI tools and then hand-curated, edited, and integrated by the developer.
Pre-generated:
We have used AI tools to assist in the creation of certain 2D graphic elements, specifically some user interface (UI) icons. All AI-generated assets have been manually refined, integrated, and polished by our team to ensure they fit the game's unique visual style and meet our quality standards.
Live-generated:
None. The game does not use any AI to generate content in real-time during gameplay.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
📝 AI Generation Transparency (Steam Store Page)
1. Real-Time Narrative Gameplay (LLM):
The core of the game is powered by an advanced Large Language Model (AI) that generates kidnappers' responses in real-time. Unlike traditional games, your dialogues are not limited to pre-written choices. The AI interprets your arguments, your tone, and your creativity to offer unique and unpredictable reactions. We have implemented strict moderation filters to ensure that all interactions remain within the satirical framework of the game and fully comply with Steam’s community guidelines.
2. Pre-Production Creative Assistance:
We utilized AI-generative image tools for artistic exploration and concept art during the initial design phases. This allowed us to define the game's "moonshot" and vibrant aesthetic.Important Note: All final visual assets (interfaces, characters, environments) have been retouched, finalized, or recreated by our human team to ensure total artistic consistency and full respect for intellectual property.
AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page.
All in-game content, screenshots, and trailer were created without the use of generative AI.
AI tools are used in the early stages of visual asset creation. All assets are further refined and processed by the development team. Some voice-over and music content may be generated using AI.
AI was used to extend the variations in characters and to enhance some of our own visuals.
Voices were performed by actual actors or AI voices.
Original music was enhanced with AI.
This game uses generative AI to dynamically adapt dialogue and narration during gameplay.
Text is generated locally on the player’s device to adjust tone, emotion, and phrasing based on player choices and character traits. This system enhances variation and replayability while keeping the core story structure intact. No external services are required during gameplay.
Some of the 2D artwork in Chaebol Chaos — including character portraits and certain environment illustrations — was created with the assistance of generative AI image tools during development. Every AI-generated asset was reviewed, edited, and approved by our team before being included in the game. No generative AI is used at runtime; the game ships as a static offline experience with no network-dependent content generation.
Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay.
Some visual and audio assets in the game were created or assisted using AI tools during development. These assets were further refined and integrated by the developer to ensure consistency and quality.