AI was used to create some 2D graphics elements
- Creator
- Radoslaw Kutowinski
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to create some 2D graphics elements
Contains AI-generated art, sound effects and music
AI was used to generate the voice of the announcer host in the trailer and in-game.
Only logo has generated using AI.
AI was used to create textures for the game, as well as the translation in other languages.
AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The trash tiles, trashcans and backgrounds were created with support of AI
Some images in the store page are generated with AI
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
Images, Music
The backgrounds images pre-rendered AI art
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow
Promo materials.
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Voice acting
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
The Voice Lines of the characters were all AI generated using open-source tools. The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited). The Store description is enhanced using AI.
Minimal use of AI. Basic code generation. Upscale textures.
We used AI to create the capsules for the game's store page. We used AI to translate the game into other languages.
4 backgrounds images are generated by AI, that's all.
Some of the music and sound effects inside the game are AI-generated content. Some of the food images in the game are AI-generated content.
Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad: 🖌️ Arte y Diseño Visual Generación de sprites detallados, asegurando un estilo visual coherente y atractivo. 📜 Código y Optimización Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida. Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮
The English version of the game was translated using ChatGPT.
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly. Also used in some icons.
The app uses generated AI images: - Pixel wallpapers - Panda images in onboarding - Panda Habit icon in menu
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience.
Music in this game was generated by AI.
This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community.
Some assets are created with the help of AI
Using artificial intelligence technology to generate some art materials
Suno.ai was utilized to compose the game's background music (BGM)
Background music and background images in the game were produced through Generative AI.
Store page capsule was generated using AI.
A limited number of images are initially generated using FLUX before undergoing manual enhancement.
Main menu / promotional art was AI generated.
Some AI-generated music is still used, which is replaced in the Early Access version.
The images were make with AI based on our character designs
I used AI only for generating art (images), which I then processed in an editor in one way or another
AI has been used to help develop the game's cover art.
Some assets have been edited with AI tools.
Ai Music, Some AI Artwork, AI Voices
Using artificial intelligence technology to generate some art materials
Store promotional image
Using artificial intelligence technology to generate some art materials
- Some icons and textures are AI generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dragons Reef In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Card Bundler: Complete Collection In-game content artaudio | Contains AI-generated art, sound effects and music | Neon Cocoa | - | Mar 18, 2026 | |
GIF me a break! In-game content audio | AI was used to generate the voice of the announcer host in the trailer and in-game. | Cutie Café | - | Mar 18, 2026 | |
Island Rescue: Tropic Survival Store/marketing art | Only logo has generated using AI. | Alice Games | - | Mar 18, 2026 | |
Weeb Store Simulator In-game content arttext | AI was used to create textures for the game, as well as the translation in other languages. | AGE One | 22 | Mar 18, 2026 | |
Bookey Manor In-game content art | AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel | kabevabon | - | Mar 18, 2026 | |
Chinese Chess - Xiangqi Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 10 | Mar 18, 2026 | |
Waste Sorting In-game content art | The trash tiles, trashcans and backgrounds were created with support of AI | Debuff Interactive | - | Mar 18, 2026 | |
Langit Lupa: Office Wars Store/marketing art | Some images in the store page are generated with AI | NinetySix Studios | - | Mar 18, 2026 | |
花札の虎 In-game content art | ・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。 | Garuru Software labs inc. | 12 | Mar 18, 2026 | |
Swingin' Beats Unclear artaudio | Images,
Music | Dominik Farmer | - | Mar 18, 2026 | |
Anime Girls Mirror Quest In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Gem Tales In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Kasual Kode | - | Mar 18, 2026 | |
İstanbul Puzzle In-game content art | the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow | Zombie Developer | - | Mar 18, 2026 | |
Room Escape: Open Doors Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
Crabs Unclear | During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself. | Breaker Game Studios | 16 | Mar 18, 2026 | |
Vida In-game content artaudio | All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | YEON 연 | - | Mar 18, 2026 | |
Magic Wands Workshop Unclear audio | Voice acting | Cleversan Games | - | Mar 18, 2026 | |
Pack Lunch Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Sisyphus The Game In-game content audioarttext | The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI. | Michael Reinegger | - | Mar 18, 2026 | |
Twins & Dreams In-game content artcode | Minimal use of AI. Basic code generation. Upscale textures. | Moralabs | - | Mar 18, 2026 | |
Screen Cat In-game content textart | We used AI to create the capsules for the game's store page.
We used AI to translate the game into other languages. | Vorh Games | 1.6k | Mar 18, 2026 | |
Summer Feast In-game content art | 4 backgrounds images are generated by AI, that's all. | Tenth Art | - | Mar 18, 2026 | |
Kitten Food Alley In-game content audioart | Some of the music and sound effects inside the game are AI-generated content.
Some of the food images in the game are AI-generated content. | NOT IS NOT STUDIO | 14 | Mar 18, 2026 | |
Super Rising Ball In-game content artcode | Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad:
🖌️ Arte y Diseño Visual
Generación de sprites detallados, asegurando un estilo visual coherente y atractivo.
📜 Código y Optimización
Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida.
Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮 | ek_zyz | - | Mar 18, 2026 | |
被遺留的夜幕細語 In-game content text | The English version of the game was translated using ChatGPT. | 弓茶 | 23 | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
みんなでウミガメのスープ Live AI text | The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly.
Also used in some icons. | PushForward | 87 | Mar 18, 2026 | |
Cutie Panda In-game content art | The app uses generated AI images:
- Pixel wallpapers
- Panda images in onboarding
- Panda Habit icon in menu | Happy Solutions | - | Mar 18, 2026 | |
Gold Miner: Return to Glory In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | 17 | Mar 18, 2026 | |
Pocket Oracle In-game content art | Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience. | wanme times | - | Mar 18, 2026 | |
Cosmorbit In-game content audio | Music in this game was generated by AI. | World Console | - | Mar 18, 2026 | |
Wild Snap In-game content artaudio | This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community. | Caracolex | 15 | Mar 18, 2026 | |
Galaxidia Unclear | Some assets are created with the help of AI | Edvinas Matulaitis | - | Mar 18, 2026 | |
Hidden Cats of Shanghai Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | - | Mar 18, 2026 | |
The Heretics In-game content audio | Suno.ai was utilized to compose the game's background music (BGM) | Ludens Gaming | - | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Santa Gamepaper Store/marketing art | Store page capsule was generated using AI. | Nadia JuM GameN | - | Mar 18, 2026 | |
Total Defense: Three Kingdoms In-game content art | A limited number of images are initially generated using FLUX before undergoing manual enhancement. | JinDai | - | Mar 18, 2026 | |
Alpha Trashman Antoine Store/marketing art | Main menu / promotional art was AI generated. | Ubihard Games | - | Mar 18, 2026 | |
Chessfall In-game content audio | Some AI-generated music is still used, which is replaced in the Early Access version. | LEVEL Manufactory | - | Mar 18, 2026 | |
Anime Jigsaw Store/marketing art | The images were make with AI based on our character designs | Generative Artwork Games | - | Mar 18, 2026 | |
Lucky Throw Party In-game content art | I used AI only for generating art (images), which I then processed in an editor in one way or another | Omyshev Productions | - | Mar 18, 2026 | |
Car Wash Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Rotten Forgotten Unclear artaudiotext | Some assets have been edited with AI tools. | Georgios Kletsas | - | Mar 18, 2026 | |
Potion Seller In-game content audioart | Ai Music, Some AI Artwork, AI Voices | GCWD LLC | - | Mar 18, 2026 | |
Hidden Cats of Mars Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | 12 | Mar 18, 2026 | |
Ocean Goal Store/marketing art | Store promotional image | Ocean Goal | - | Mar 18, 2026 | |
Hidden Cats of Atlantis Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | 13 | Mar 18, 2026 | |
Dreamscape Island In-game content art | - Some icons and textures are AI generated | Cipher Games | - | Mar 18, 2026 |