Generative AI used for store page description.
- Creator
- Freezex121
- Reviews
- 34
- Added
- Mar 18, 2026
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Generative AI used for store page description.
This game features AI-generated NPC voice lines and AI-generated store artwork.
We're using AI-generated images only for the distant background of the game.
I used AI to clone my modified voice to be able to dub in other languages.
Some sound effects generated by ElevenLabs The opening title screen was created using fusionbrain
1. NPC and Player Still Portraits (Planned to be replaced eventually) 2. Voice Narration 3. Some Menu Backgrounds were partially AI generated Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games.
We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself.
We use ai for card text and flavor generation along with images.
Some in-game images are generated using AI. We would like to replace this images with an artist when we can afford it, but for now it is there. Some of the code was assisted VIA AI for teaching and troubleshooting.
We used AI to create the language for the game's store page and some of the visual assets. Specifically, the library images were generated using AI tools to ensure a high-quality and polished presentation. We aimed to deliver visually appealing content that matches the style and atmosphere of the game.
AI has been used to help develop the game's cover art.
Some of the image assets in the game are AI generated.
We used AI to generate a series of Comics that will be used on the marketing of the game, but not in the game itself or assets inside the game.
AI use only for in-game miniatures, no in-game content uses AI.
Creating character and monster images.
In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top.
AI has been used to help develop the game's backgrounds as well as the game's cover art.
This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork.
Some art materials are generated using AI, such as original scene paintings and character materials.
Various usage throughout.
We used AI to create capsules and icon for game's store page.
Some background elements are generated using AI
AI was used to generate the images for the steam store pages.
This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements. All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards.
The background images for the game are created using AI
AI used for character art
Some assets are generated by AI.
AI has been used to develop the game's cover art as well as the game's trailer.
We have only used AI tools to assist with localization.
Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations. Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
The store page images are generated using AI, with the source being the in-game scene character materials.
The AI has created the voice lines for the player and NPCs.
The Figurines and tokens in the example games are generated using AI
AI‑generated images were used in certain 2D and background image assets.
To generate Achievement Icons.
Some of the in-game graphical elements and some parts of the game code is generated by AI.
The voice acting and some images were generated using neural networks.
We used AI to create the capsules for the game's store page.
text-to-art AI generated images are used for reference and as base images to be modified for example in collages
The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world.
Store page assets were created using AI.
Music and 2D Graphics are made with AI generated content.
The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced. A special thanks to all the support that makes buying commissioned art possible!
This game uses a local AI text generation model to power an npc.
AI is used to generate concept art for the game as well as the images in the Main and Sub menus.
The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI.
The game includes an unholy amount of AI-generated content, including: - Textures - Images - Music - Audio effects - Voice lines - Facial and body animations - Code Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used. The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters. Model: paraphrase-multilingual-mpnet-base-v2 (Used primarily for wide support of languages) Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game. Icon was made with local diffusion model.
KI is used to generate images/visual art for backgrounds or emotes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pixelite Online Store/marketing text | Generative AI used for store page description. | Freezex121 | 34 | Mar 18, 2026 | |
Sheltered from the Storm In-game content audioart | This game features AI-generated NPC voice lines and AI-generated store artwork. | Echo Loop Games | - | Mar 18, 2026 | |
소녀는 꿈의 숲을 여행합니다-2 에이바 In-game content art | We're using AI-generated images only for the distant background of the game. | 조규석(Cho Gyu Seok) | - | Mar 18, 2026 | |
Path Of Balls In-game content audio | I used AI to clone my modified voice to be able to dub in other languages. | Walison Lima | - | Mar 18, 2026 | |
Ludovischi Survivors In-game content audioart | Some sound effects generated by ElevenLabs
The opening title screen was created using fusionbrain | TaisslavDobrinin | - | Mar 18, 2026 | |
Gravebind In-game content artaudio | 1. NPC and Player Still Portraits (Planned to be replaced eventually)
2. Voice Narration
3. Some Menu Backgrounds were partially AI generated
Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games. | Seamless Network Systems, LLC | 14 | Mar 18, 2026 | |
Core Containment Store/marketing textart | We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself. | Galaxy X Studio | - | Mar 18, 2026 | |
Wonderland: Red Queen Protocol In-game content textart | We use ai for card text and flavor generation along with images. | Dimentox | - | Mar 18, 2026 | |
Deep in Enemy Territory In-game content artcode | Some in-game images are generated using AI. We would like to replace this images with an artist when we can afford it, but for now it is there.
Some of the code was assisted VIA AI for teaching and troubleshooting. | CowDogGames | - | Mar 18, 2026 | |
Greengrocer Simulator 2024 Store/marketing textart | We used AI to create the language for the game's store page and some of the visual assets. Specifically, the library images were generated using AI tools to ensure a high-quality and polished presentation. We aimed to deliver visually appealing content that matches the style and atmosphere of the game. | Seven&Seven Studios | 12 | Mar 18, 2026 | |
Robot Fury: Mech Combat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
CyCall In-game content art | Some of the image assets in the game are AI generated. | PzGames | - | Mar 18, 2026 | |
Bandeirantes: O jogo. Store/marketing art | We used AI to generate a series of Comics that will be used on the marketing of the game, but not in the game itself or assets inside the game. | Argo Games | - | Mar 18, 2026 | |
Shadow's Descent Dev only art | AI use only for in-game miniatures, no in-game content uses AI. | Cornet Dev | - | Mar 18, 2026 | |
The Hunting! Store/marketing art | Creating character and monster images. | BlackHusHPuppy | - | Mar 18, 2026 | |
AICE In-game content artaudio | In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top. | Phillip Drew | - | Mar 18, 2026 | |
Sky Combat: WWII Warplane Races Store/marketing art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Wild West Pioneers In-game content audioart | This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork. | EmpireCraft Studios | - | Mar 18, 2026 | |
酆都战记 In-game content art | Some art materials are generated using AI, such as original scene paintings and character materials. | Fun Workshop | - | Mar 18, 2026 | |
JAMs Unclear | Various usage throughout. | BlackSails.com | 70 | Mar 18, 2026 | |
Road Motel Simulator In-game content art | We used AI to create capsules and icon for game's store page. | Unnamed Devs | - | Mar 18, 2026 | |
Mutant Fish In-game content art | Some background elements are generated using AI | Rebels | - | Mar 18, 2026 | |
Hunted Hunter Store/marketing art | AI was used to generate the images for the steam store pages. | Athmos Studio | - | Mar 18, 2026 | |
Game Of The Chosen In-game content arttextaudio | This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements.
All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards. | Thor Game Studios | - | Mar 18, 2026 | |
Pumpkin Clicker In-game content art | The background images for the game are created using AI | BuckyGames | 23 | Mar 18, 2026 | |
Isekai Survivors In-game content art | AI used for character art | World1 | - | Mar 18, 2026 | |
Greedy Darts In-game content | Some assets are generated by AI. | tamtam | - | Mar 18, 2026 | |
Streets of Rageness: Beat 'Em Up Fighter Store/marketing art | AI has been used to develop the game's cover art as well as the game's trailer. | Hard Shark Games | - | Mar 18, 2026 | |
Ribbet In-game content text | We have only used AI tools to assist with localization. | Lil Elephant Interactive | - | Mar 18, 2026 | |
Exo Wanderers In-game content arttext | Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations.
Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me! | 什工坊SueStudio | 22 | Mar 18, 2026 | |
Magic Sword In-game content artaudio | Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI. | Virtue Voyage Gaming LLC | 56 | Mar 18, 2026 | |
Road Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 37 | Mar 18, 2026 | |
黎明少女 In-game content art | The store page images are generated using AI, with the source being the in-game scene character materials. | KawaiiGame | - | Mar 18, 2026 | |
Driving Simulator In-game content audio | The AI has created the voice lines for the player and NPCs. | Deep Water Depth Studios | - | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
Gigantes Ex Machina | AI‑generated images were used in certain 2D and background image assets. | AcrylByte | 269 | Mar 18, 2026 | |
Little Renters In-game content art | To generate Achievement Icons. | JnB | - | Mar 18, 2026 | |
Tornado - Caballo del Zorro In-game content artcode | Some of the in-game graphical elements and some parts of the game code is generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Coffee Bonds Store/marketing art | We used AI to create the capsules for the game's store page. | Budgie Game Studio | - | Mar 18, 2026 | |
Christmas Is Coming Dev only art | text-to-art AI generated images are used for reference and as base images to be modified for example in collages | SumGames | - | Mar 18, 2026 | |
The Everest Encounter Live AI text | The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world. | Bo Chen | - | Mar 18, 2026 | |
Global Shipping Simulator Store/marketing art | Store page assets were created using AI. | EdenStudio | 10 | Mar 18, 2026 | |
Tiny House Simulator In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | 91 | Mar 18, 2026 | |
Our Ascent In-game content art | The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced.
A special thanks to all the support that makes buying commissioned art possible! | Noobilator7 | 29 | Mar 18, 2026 | |
Brother, Get The Oats Live AI text | This game uses a local AI text generation model to power an npc. | Connor M | - | Mar 18, 2026 | |
HOLLYWOOD DIRECTOR THE SIMULATION In-game content art | AI is used to generate concept art for the game as well as the images in the Main and Sub menus. | KARMA PLAY LTD. | - | Mar 18, 2026 | |
WOLFMAN In-game content art | The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI. | LithiumStudios | 10 | Mar 18, 2026 | |
Interrogator 2 In-game content artaudiotextcode | The game includes an unholy amount of AI-generated content, including:
- Textures
- Images
- Music
- Audio effects
- Voice lines
- Facial and body animations
- Code
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
paraphrase-multilingual-mpnet-base-v2
(Used primarily for wide support of languages)
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Icon was made with local diffusion model. | Jarema Radom | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 |