Game name logo, created with artificial intelligence
- Creator
- Jagger Game Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Game name logo, created with artificial intelligence
Some in-game audio, including voiceovers and sound effects, has been generated using AI.
We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers.
**Areas of AI Usage in the Game:** 1. Game icons, including icons for heroes, hero skins, mercenaries, mercenary skins, monsters, skills, attributes, items, and more; 2. Game illustrations, including illustrations for heroes, hero skins, mercenaries, and mercenary skins.
background music is created with the help of generative AI
We used AI to create models of characters and several 2D images.
Character visualization was created using Midjourney.
We use the AI to generate the concept arts, and some place holders for steamstore for ex. We do not use any kind of AI ingame.
Generating marketing texts and images.
A.I. Generated Buildings
Some of the icons and images in this game are generated by AI.
Some menu images in this game were created using AI to enhance the atmosphere and aesthetic.
Some text, images and shop names generated by Ai
Some texts are generated using generative AI
Some background art and UI elements.
There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls.
Only some texture on UI
Players’ use of AI in our game: In Hidden Bloodhunt, artificial intelligence is not used directly by players. All AI content is fully integrated into the game during development and is not modifiable or generable by the community. Tool-created assets used for certain aspects of the game (e.g. synthetic voices) have been carefully reviewed prior to release to ensure compliance with intellectual property laws and relevance to the gameplay experience. This means that players interact with fixed content only, with no ability to generate or use AI assets themselves.
AI has only been used for creating user interface and images
Currently we used AI to create the capsules for the game's store page. The game itself does not contain any active form of artificial intelligence, except for our steam capsules, all other things were created by humans.
Some of the in game image assets have been AI generated
A.I. Generated Buildings
Only for generating images in Steam Page and in-game.
Non-screenshot marketing imagery generated by AI.
We are using generative AI to create Cinematic content in the launching trailer.
To create an immersive experience, AI-generated images and music are used in selected areas. These have been carefully chosen and adjusted to best support the atmosphere of the fairground world. Our goal is to use AI to provide more creative and diverse content that enhances the gameplay experience, while the majority of the game remains handcrafted.
AI-generated art object
We used AI to create images for the Store Page, main menu, and a few icons.
AI is used only for images in the store.
In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings. Also some musical environment.
Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality.
AIWorkflow
AI-generated art object
Music, sound fx, voices and textures.
Used in art asset creation
The "store assets" and the "libary assets" were made using chatgpt/gemini additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot I believe everything else was created by me/sourced from other websites I also used chatgpt to help write/debug some code
Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release.
This game includes assets created with the assistance of AI tools and legally licensed third-party resources.
We use AI mostly for images (Dall-E), music (Suno), and SFX (elevenlabs), but we edit everything and use it as a budget-friendly option. We plan to replace it if the game goes well.
AI-generated art objects
Use for background in title page, card backs and main menu background. Some menu options. Plan is to replace these eventually but on launch, there will be some AI content
1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art.
AI has been used to help develop the game's cover art.
AI will be limited to marketing materials and probably some in-game images to improve the graphic quality of the game interface.
As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle.
We used AI to create the capsules for the game's store page.
Generative AI tools are used to create the images for the game and some of the text.
Movavi Video Suite comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. -AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Street Soccer Online Store/marketing art | Game name logo, created with artificial intelligence | Jagger Game Studio | - | Mar 18, 2026 | |
Dr Voss' Escape Room In-game content audio | Some in-game audio, including voiceovers and sound effects, has been generated using AI. | Vexos Games | 12 | Mar 18, 2026 | |
The Null Frequency In-game content audio | We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers. | Mypixel Studios | - | Mar 18, 2026 | |
军团保卫战 (Legion Defense) In-game content art | **Areas of AI Usage in the Game:**
1. Game icons, including icons for heroes, hero skins, mercenaries, mercenary skins, monsters, skills, attributes, items, and more;
2. Game illustrations, including illustrations for heroes, hero skins, mercenaries, and mercenary skins. | Poisonous Mushroom | 97 | Mar 18, 2026 | |
Wheelchair Together In-game content audio | background music is created with the help of generative AI | Flygogo Games | - | Mar 18, 2026 | |
Brainrot Animals Fighting In-game content art | We used AI to create models of characters and several 2D images. | River Way Studios | 34 | Mar 18, 2026 | |
What the Hell I Draw Store/marketing art | Character visualization was created using Midjourney. | JoYfan | - | Mar 18, 2026 | |
Redline Express Store/marketing art | We use the AI to generate the concept arts, and some place holders for steamstore for ex. We do not use any kind of AI ingame. | SandZ Studio | - | Mar 18, 2026 | |
Street Food Simulator Store/marketing textart | Generating marketing texts and images. | civciv | 27 | Mar 18, 2026 | |
Jet Fighters with Friends 5 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Marks of Ki In-game content art | Some of the icons and images in this game are generated by AI. | KieGames | - | Mar 18, 2026 | |
Planes of Fear In-game content art | Some menu images in this game were created using AI to enhance the atmosphere and aesthetic. | Sebastian Schlesinger | - | Mar 18, 2026 | |
Grand MALL Simulator | Some text, images and shop names generated by Ai | Minds2Bros | 128 | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
Syndicate of Souls Unclear | Some background art and UI elements. | Multi Dollar Company GmbH | - | Mar 18, 2026 | |
Red Crucible Assault art | There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls. | Massive Head Games | - | Mar 18, 2026 | |
Gem Warrior R In-game content art | Only some texture on UI | Hotaru | - | Mar 18, 2026 | |
Hidden Bloodhunt In-game content audio | Players’ use of AI in our game:
In Hidden Bloodhunt, artificial intelligence is not used directly by players. All AI content is fully integrated into the game during development and is not modifiable or generable by the community.
Tool-created assets used for certain aspects of the game (e.g. synthetic voices) have been carefully reviewed prior to release to ensure compliance with intellectual property laws and relevance to the gameplay experience.
This means that players interact with fixed content only, with no ability to generate or use AI assets themselves. | Imaginary Conception | - | Mar 18, 2026 | |
Battle Carnival Multiplayer Fun In-game content art | AI has only been used for creating user interface and images | Nilee Games and Future Technologies Pvt Ltd | - | Mar 18, 2026 | |
Undercover Store/marketing art | Currently we used AI to create the capsules for the game's store page. The game itself does not contain any active form of artificial intelligence, except for our steam capsules, all other things were created by humans. | Moondust | 18 | Mar 18, 2026 | |
Progress Knight: Multiplayer In-game content art | Some of the in game image assets have been AI generated | Gawaak | 26 | Mar 18, 2026 | |
Jet Fighters with Friends 4 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Pizza Simulator In-game content art | Only for generating images in Steam Page and in-game. | Exbyte Studios | - | Mar 18, 2026 | |
The Horror Store/marketing art | Non-screenshot marketing imagery generated by AI. | Titan1Studios | - | Mar 18, 2026 | |
EXTERMINIUM Store/marketing art | We are using generative AI to create Cinematic content in the launching trailer. | BernalStudios | 10 | Mar 18, 2026 | |
Fairground Online In-game content artaudio | To create an immersive experience, AI-generated images and music are used in selected areas. These have been carefully chosen and adjusted to best support the atmosphere of the fairground world.
Our goal is to use AI to provide more creative and diverse content that enhances the gameplay experience, while the majority of the game remains handcrafted. | CoasterGalaxyWorld | 369 | Mar 18, 2026 | |
Raaabix Le Store/marketing art | AI-generated art object | Zavbin LTD | - | Mar 18, 2026 | |
Store Wars: Prologue - Multiplayer Shop Simulator In-game content art | We used AI to create images for the Store Page, main menu, and a few icons. | Noham Games | 117 | Mar 18, 2026 | |
Sunset of Death Store/marketing art | AI is used only for images in the store. | DeilRoXEntertainment | - | Mar 18, 2026 | |
Mindwarp: Island Detective Live AI textaudio | In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings.
Also some musical environment. | GameRED | - | Mar 18, 2026 | |
ELARIENNE In-game content art | Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality. | JDL | 91 | Mar 18, 2026 | |
Karaoke Love Song Unclear | AIWorkflow | Amourologie | - | Mar 18, 2026 | |
Dream Force Warrior RPG Store/marketing art | AI-generated art object | USBX PAY LTD | - | Mar 18, 2026 | |
Soup N' Shots In-game content audioart | Music, sound fx, voices and textures. | Nostalgic Brains | - | Mar 18, 2026 | |
Galactic Arena In-game content art | Used in art asset creation | LINKED | - | Mar 18, 2026 | |
SBMFR In-game content artcode | The "store assets" and the "libary assets" were made using chatgpt/gemini
additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot
I believe everything else was created by me/sourced from other websites
I also used chatgpt to help write/debug some code | Peter Bruce | - | Mar 18, 2026 | |
Space Corps® Store/marketing art | Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release. | Space Corps Command, LLC | - | Mar 18, 2026 | |
格陣工坊 In-game content art | This game includes assets created with the assistance of AI tools and legally licensed third-party resources. | Gon | 21 | Mar 18, 2026 | |
TorchR Runners: Demastered In-game content artaudio | We use AI mostly for images (Dall-E), music (Suno), and SFX (elevenlabs), but we edit everything and use it as a budget-friendly option. We plan to replace it if the game goes well. | Salvage Cooperation | - | Mar 18, 2026 | |
Takedown: Last Shot Forever In-game content art | AI-generated art objects | Software Technologies SRL | - | Mar 18, 2026 | |
Fate of the Three Kingdoms In-game content art | Use for background in title page, card backs and main menu background. Some menu options.
Plan is to replace these eventually but on launch, there will be some AI content | Patrick Leblanc | - | Mar 18, 2026 | |
Dark Rally In-game content art | 1.- Coins images
2.- Energy images
3.- Tickets images
4.- Settings (graphics, controlls, audio) images
5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu | PLOP Studio | - | Mar 18, 2026 | |
Go Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 26 | Mar 18, 2026 | |
Draconis 8 In-game content art | All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art. | Wise Wizard Games, LLC | 21 | Mar 18, 2026 | |
Soccer Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Home Wars: Battlefield In-game content art | AI will be limited to marketing materials and probably some in-game images to improve the graphic quality of the game interface. | Insane Dreamers | - | Mar 18, 2026 | |
Bearers In-game content art | As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle. | The Inflated | - | Mar 18, 2026 | |
Lucipurr Store/marketing art | We used AI to create the capsules for the game's store page. | Nightspare Games | - | Mar 18, 2026 | |
Aeonic In-game content arttext | Generative AI tools are used to create the images for the game and some of the text. | Erik Khachatryan | - | Mar 18, 2026 | |
Movavi Video Suite 2025 Steam Edition Unclear audioarttext | Movavi Video Suite comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
-AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count! | Movavi | 54 | Mar 18, 2026 |