We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
- Creator
- Cat Soul Studios
- Reviews
- -
- Added
- Mar 18, 2026
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We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
This game includes content created with the help of AI tools. -Character's portraits -Skill icons -Main menu art
AI is used to translate the store page.
Tuggowar artwork is created through a process of creative design by artists who used AI-assisted rendering and manual work. As a small independent studio, hiring a team of full-time artists was not within our means. All use of AI is commercially licensed.
The item icons used in the game were generated by artificial intelligence.
The images in the main menu were generated by artificial intelligence
A couple images are AI generated
Some of the images depicting fictional characters are generated by AI.
AI was used to process the voice of the voice actor.
AI in store page
Some tools making use of AI were used in some phases of the production of some of the visual assets, e.g. generative resize when upscaling some images.
The character image on the main menu is drawn by AI
AI was used to create a title screen for our game along with some marketing.
AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines.
Generative artificial intelligence was used to make the logo on the store page.
The description on the store page was created with the help of chatgpt
Translation of texts
The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images.
The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production. However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game.
AI was used to generate 2D images for game and menu
Only utilization of AI for image (store page and ingame) creation by Canva.
At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands.
"The card image includes an AI-generated illustration."
The backgrounds for the research/videos were pre-generated by AI and manually adjusted to the desired state. Localization in all languages except Russian.
AI was used to create the game's main screen and results screen.
Part of arts are AI-generated content and part of scripting are supervised by ChatGpt.
AI will be used in-game when playing the dungeon, and to create the character's texts.
AI used to create images for the store page such as the Library and Store front icons, and banners.
The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI.
AI generated voice acting and some art has ben used
This game relies on AI to underpin its procedural image and functionality generation systems (the systems that allow for personalised creatures and their effects).
images
Textures, Pictures, dubbing.
We use the same environment and character to generate our screenshots through AI generation
Some art content is made by AI.
We've used AI to help generate some of our store artwork, loading screens, and menu images.
The illustration of the cat was created through AI.
AI is used to help create character images, translations, music, and voices.
Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images
Game textures
We use DALL-E to generate icons and images for the game.
The game uses a couple AI art pieces as splash art and main menu background.
Artificial intelligence has been used in store materials due to financial difficulties.
AI Voice Acting
Used for art board and market materials.
No AI is used in the game. Only used in illustrations outside of the game.
The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated.
There is use of artificial intelligence to improve presentation quality
I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists.
This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Colonies of The Remnant In-game content artaudio | We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience. | Cat Soul Studios | - | Mar 18, 2026 | |
Poly TD In-game content art | This game includes content created with the help of AI tools.
-Character's portraits
-Skill icons
-Main menu art | Naroot | 579 | Mar 18, 2026 | |
Dweller In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Tuggowar In-game content art | Tuggowar artwork is created through a process of creative design by artists who used AI-assisted rendering and manual work. As a small independent studio, hiring a team of full-time artists was not within our means. All use of AI is commercially licensed. | Tension Games | 97 | Mar 18, 2026 | |
Shamania In-game content art | The item icons used in the game were generated by artificial intelligence. | Totem Keepers Games | 144 | Mar 18, 2026 | |
Cyber commander: Zombie Revenge Store/marketing art | The images in the main menu were generated by artificial intelligence | PatriarGames | - | Mar 18, 2026 | |
Cosmic Tankinator Unclear art | A couple images are AI generated | Sven Holm Pileborg | - | Mar 18, 2026 | |
EMULATED: OpsRunner In-game content art | Some of the images depicting fictional characters are generated by AI. | Southpac Interactive | - | Mar 18, 2026 | |
DUELANT In-game content audio | AI was used to process the voice of the voice actor. | GamePunk Studio | - | Mar 18, 2026 | |
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Crucible of the Forgotten Dev only art | Some tools making use of AI were used in some phases of the production of some of the visual assets, e.g. generative resize when upscaling some images. | Dominic Bolin | 30 | Mar 18, 2026 | |
Rosetta Store/marketing art | The character image on the main menu is drawn by AI | Odd Games | - | Mar 18, 2026 | |
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Celestial Rune Consortium: Shadows of Ascension In-game content art | The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images. | Squirrel-Interactive | - | Mar 18, 2026 | |
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However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game. | RAT Studios | 87 | Mar 18, 2026 | |
Critical Move In-game content art | AI was used to generate 2D images for game and menu | Photonius | - | Mar 18, 2026 | |
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Veliri: Planet of Machines In-game content arttext | The backgrounds for the research/videos were pre-generated by AI and manually adjusted to the desired state.
Localization in all languages except Russian. | Otocolobus studio | - | Mar 18, 2026 | |
Summonsters Store/marketing art | AI was used to create the game's main screen and results screen. | SFCO Games | 182 | Mar 18, 2026 | |
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RogueLive Live AI text | AI will be used in-game when playing the dungeon, and to create the character's texts. | - | - | Mar 18, 2026 | |
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GUG Live AI art | This game relies on AI to underpin its procedural image and functionality generation systems (the systems that allow for personalised creatures and their effects). | Martian Lawyers Club | 42 | Mar 18, 2026 | |
Great Powers Unclear art | images | Flame-Dragons | 35 | Mar 18, 2026 | |
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Vinlanders Unclear | Game textures | Ethan Hasbrouck | - | Mar 18, 2026 | |
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Deus Proxy In-game content art | I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists. | Jeremy Tucker | - | Mar 18, 2026 | |
AI Roguelite 2D Live AI textartaudio | This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time. | Max Loh | 26 | Mar 18, 2026 |