if this topic matters to you, stop using Windows 11. Actions speak louder than words.
- Creator
- NullForgeStudios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
if this topic matters to you, stop using Windows 11. Actions speak louder than words.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
The use of artificial intelligence was only applied to audio, for example music. It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things. Even though it is used for music, few were generated by artificial intelligence.
- some Shop arts created using AI - some in-game arts created using AI
In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence.
Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
The in-game images were generated using AI and meticulously reviewed and approved by our in-house art team to ensure a diverse, immersive experience that fits the crime scene context and aligns with the game's graphic style. No images are generated during gameplay. Additionally, the assistant that accompanies the player at the crime scene sometimes intervenes using artificial intelligence to analyze the scene in real time, enhancing the realism of both the crime scenes and the overall gaming experience. Thanks to AI integration, all suspects are brought to life in a vivid and believable manner, enabling players to conduct detailed interrogations and determine who is innocent or guilty when the interrogation is executed correctly.
Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI.
A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration.
Voice acting and narration in the game is enhanced or generated by AI.
Some graphical assets for steam page were created with AI
During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions. All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence.
Ai is used to generate reference images and to create marketing material
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
Music and script grammatical errors.
*Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans. *Some of the music includes elements generated by AI. *AI translation was used for the English and Chinese translations. *All Japanese character voices were generated using AI voice synthesis.
Player selection screen have an AI generated background image.
AI generated paintings on wall and localization
AI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision.
All background images and character illustrations are created by generated AI.
The original illustration is loaded and the illustration is generated by AI.
some Audio and Graphics where created with the help of AI
As a Solo Developer, AI was used mostly for things that would otherwise take too much time or finance, such as: Voice Lines, SFX, and custom Images. AI type used: Voice Changers, Image Generators, and Audio Generators.
During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes.
We used AI to partially improve the draft artwork.
AI was used for the Store page; the in-game content does not contain any AI-generated elements.
In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page. Program code generation: AI is utilized to create and optimize program code for implementing game features and systems.
The game uses sound recordings of the characters
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
Generate and use game still images with AI
AI was used for voice acting.
This game uses AI-generated images and music to enhance the narrative experience.
We use AI to generate illustrations for the game's text scenes.
Artificial Intelligence assisted in creation of character cards and shard assets. Character music themes were generated by AI
AI was used exclusively for generating images of people in order to avoid using real individuals.
The store capsule image for this game was created with the assistance of generative AI tools. This asset was pre-rendered during the development process and is static. No AI-generated content is used during live gameplay. All gameplay mechanics, story, and player interactions are hand-crafted by the development team. The AI tools used for the capsule image are commercially licensed, ensuring compliance with the platform's terms of service and intellectual property guidelines.
Uses pre-generated AI for some illustrations, assets, and music.
Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar.
因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。
We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality.
Assistance with generating some images to make them more colorful and diverse.
Some of the textures used in this game are created with generative AI.
AI was used to generate some background images.
All faces that appear in the game were AI generated, except for the actors playing Jasper Holder, Adam Holder, Cheryl Holder, and Rory 'The Cleaner'. In addition, all voice performances in the game were modified with AI assistance to preserve the privacy of the original voice actors, except for the kitchen radio newsreader and all the live actors. Nothing else was created using AI.
Game uses AI to generate Achivement icons. No AI was used in-game.
Optional voiceovers, localization, and minor 2D elements. Note: All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game!
We use some AI art for game background
Most of the images and all of the music used is AI generated.
Only on the cover, and for the additional selectable armors.
Some images have been rendered using AI, as well as some texts/translations
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Ardron Universe general | if this topic matters to you, stop using Windows 11.
Actions speak louder than words. | NullForgeStudios | - | Mar 18, 2026 | |
CaseCracker3 In-game content artaudiotext | This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI. | BlackRobe | 317 | Mar 18, 2026 | |
Wendigo's Outside In-game content audio | The use of artificial intelligence was only applied to audio, for example music.
It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things.
Even though it is used for music, few were generated by artificial intelligence. | DrexDinisSG | - | Mar 18, 2026 | |
Beyond Stories: Jester In-game content art | - some Shop arts created using AI
- some in-game arts created using AI | Graphium Studio | - | Mar 18, 2026 | |
201 - The Bad Number In-game content artaudiotext | In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence. | Pavel Kopylov | - | Mar 18, 2026 | |
Spud Customs In-game content textartaudiocode | Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us. | Lost Rabbit Digital | - | Mar 18, 2026 | |
CrimeBot 2: Unsolved Cold Case Live AI art | The in-game images were generated using AI and meticulously reviewed and approved by our in-house art team to ensure a diverse, immersive experience that fits the crime scene context and aligns with the game's graphic style. No images are generated during gameplay.
Additionally, the assistant that accompanies the player at the crime scene sometimes intervenes using artificial intelligence to analyze the scene in real time, enhancing the realism of both the crime scenes and the overall gaming experience. Thanks to AI integration, all suspects are brought to life in a vivid and believable manner, enabling players to conduct detailed interrogations and determine who is innocent or guilty when the interrogation is executed correctly. | RoboBot Studio | 25 | Mar 18, 2026 | |
Christian Quest In-game content artaudio | Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI. | QUEST MASTERS LLC | - | Mar 18, 2026 | |
Good Morning In-game content text | A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration. | LcieKJ | - | Mar 18, 2026 | |
Forest Ranger Services: Episode 1 In-game content audio | Voice acting and narration in the game is enhanced or generated by AI. | GuardHouse | 128 | Mar 18, 2026 | |
The Righteous Scar Store/marketing art | Some graphical assets for steam page were created with AI | GM hack | - | Mar 18, 2026 | |
Road879: Five Hours In-game content artaudio | During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions.
All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence. | Calins Games Studio | - | Mar 18, 2026 | |
Jane Austen Simulator: Pride and Prejudice Store/marketing art | Ai is used to generate reference images and to create marketing material | Simen Sollihøgda | - | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
RoundZ Unclear textaudio | Music and script grammatical errors. | GG Interactive | - | Mar 18, 2026 | |
GHOST TRAVELER: Adventures in Edo In-game content artaudiotext | *Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans.
*Some of the music includes elements generated by AI.
*AI translation was used for the English and Chinese translations.
*All Japanese character voices were generated using AI voice synthesis. | SUCCESS Corp. | - | Mar 18, 2026 | |
Budget Guardian: Health Realm Store/marketing art | Player selection screen have an AI generated background image. | CDH Games | - | Mar 18, 2026 | |
Patient-001 In-game content arttext | AI generated paintings on wall and localization | Sunil Sutariya | 12 | Mar 18, 2026 | |
Anno 117: Pax Romana In-game content artaudiotext | AI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision. | Ubisoft Mainz | 5.4k | Mar 18, 2026 | |
あきのかえりみち In-game content art | All background images and character illustrations are created by generated AI. | murase | - | Mar 18, 2026 | |
ゲーマー女子と引きこもり Me and gamer girl In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Yasuke Simulator In-game content artaudio | some Audio and Graphics where created with the help of AI | HistoryAccurateDevelopers | 1.9k | Mar 18, 2026 | |
Biohazard: Siberia In-game content audioart | As a Solo Developer, AI was used mostly for things that would otherwise take too much time or finance, such as: Voice Lines, SFX, and custom Images.
AI type used: Voice Changers, Image Generators, and Audio Generators. | Veilshift Games | - | Mar 18, 2026 | |
Echoes of Argora In-game content audio | During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes. | Emerald Studios Sweden | - | Mar 18, 2026 | |
我所知的唯一魔法——愚者与爱 In-game content art | We used AI to partially improve the draft artwork. | 唯一魔法制作委员会 | - | Mar 18, 2026 | |
Triangle - Cursed Town Store/marketing | AI was used for the Store page; the in-game content does not contain any AI-generated elements. | Sortie Labs | - | Mar 18, 2026 | |
CowaCowa: Jinmenken In-game content textcode | In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page.
Program code generation: AI is utilized to create and optimize program code for implementing game features and systems. | nobisiko games | 69 | Mar 18, 2026 | |
MosGhost audio | The game uses sound recordings of the characters | Sinka Games | 53 | Mar 18, 2026 | |
Sqube: The Beginning Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Death City Store/marketing art | Generate and use game still images with AI | Doubleagames | - | Mar 18, 2026 | |
IN THE FACADE WE TRUST™ In-game content audio | AI was used for voice acting. | svklmrt | 143 | Mar 18, 2026 | |
Simp: Leveling Up on a Dating App In-game content artaudiotext | This game uses AI-generated images and music to enhance the narrative experience. | ohkapi | 38 | Mar 18, 2026 | |
Decadent Heir In-game content art | We use AI to generate illustrations for the game's text scenes. | PRdroid Games | - | Mar 18, 2026 | |
Requiem For a Lost World In-game content artaudio | Artificial Intelligence assisted in creation of character cards and shard assets.
Character music themes were generated by AI | TheNishishiro | 20 | Mar 18, 2026 | |
Parasomnia: No REM Store/marketing art | AI was used exclusively for generating images of people in order to avoid using real individuals. | BELS Games | - | Mar 18, 2026 | |
Quiet Soul In-game content art | The store capsule image for this game was created with the assistance of generative AI tools. This asset was pre-rendered during the development process and is static.
No AI-generated content is used during live gameplay. All gameplay mechanics, story, and player interactions are hand-crafted by the development team.
The AI tools used for the capsule image are commercially licensed, ensuring compliance with the platform's terms of service and intellectual property guidelines. | Nova Studios | - | Mar 18, 2026 | |
To Heaven In-game content artaudio | Uses pre-generated AI for some illustrations, assets, and music. | Somel | - | Mar 18, 2026 | |
Race or Crash: Secret Racer League In-game content text | Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar. | Gulnara Belousova Games | - | Mar 18, 2026 | |
异世轮回录:If In-game content arttext | 因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。 | Forever D Studio | - | Mar 18, 2026 | |
Cold Bed on Route In-game content text | We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality. | Old Retina Museum | 40 | Mar 18, 2026 | |
Neon Testament Unclear art | Assistance with generating some images to make them more colorful and diverse. | StyxStories | - | Mar 18, 2026 | |
From The Other Side In-game content art | Some of the textures used in this game are created with generative AI. | Vania Studios | 33 | Mar 18, 2026 | |
Otaku Miracles In-game content art | AI was used to generate some background images. | Wacol Studios | - | Mar 18, 2026 | |
Ellingby House In-game content artaudio | All faces that appear in the game were AI generated, except for the actors playing Jasper Holder, Adam Holder, Cheryl Holder, and Rory 'The Cleaner'. In addition, all voice performances in the game were modified with AI assistance to preserve the privacy of the original voice actors, except for the kitchen radio newsreader and all the live actors. Nothing else was created using AI. | Jepfore Games Ltd. | 55 | Mar 18, 2026 | |
Mayor of Woodtree Village In-game content art | Game uses AI to generate Achivement icons.
No AI was used in-game. | Pre-Tech PC Services | - | Mar 18, 2026 | |
The Empty Desk In-game content audiotextart | Optional voiceovers, localization, and minor 2D elements.
Note:
All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game! | CheesecakeGames | - | Mar 18, 2026 | |
Gun Of Fate : The Silver Gun Of Ylia In-game content art | We use some AI art for game background | NiceandSimple Gaming | - | Mar 18, 2026 | |
The Immemorial Order II Sisters of Darkness In-game content artaudio | Most of the images and all of the music used is AI generated. | Dan Gibson | 11 | Mar 18, 2026 | |
Hack And Slash Fury Store/marketing art | Only on the cover, and for the additional selectable armors. | juan_poder_azure | - | Mar 18, 2026 | |
The veil of the forgotten In-game content arttext | Some images have been rendered using AI, as well as some texts/translations | Kyomu Games | - | Mar 18, 2026 |