Generative AI was used in this project to create the musical soundtrack and translations.
- Creator
- DIG Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used in this project to create the musical soundtrack and translations.
Use AI to generate some art assets
Generate and use game still images with AI
In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game.
AI Usage & Implementation Disclosure Music: NO Writing: NO Playtesting: YES Graphics: YES Coding: YES Realtime: NO
AI has been used to help develop the game's cover art.
The AI is used for some parallax backgrounds and for ads
Artificial Intelligence assisted in creation of character cards and shard assets. Character music themes were generated by AI
Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI.
Some images of the characters are Ai generated
The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output.
Some images were made with help of AI
The fighter image has been post-processed using legally acquired images, and AI tools were utilized to pixelate the image.
The trailer is a combination of AI generated video along with gameplay recordings.
Visual assets for the Store Page and Steam Library (including header images, background art, and the base design of the game logo) were created with the assistance of Generative AI. Pre-generated Content: The marketing and branding materials were conceptualized using AI tools, followed by extensive manual editing, polishing, and compositing to ensure alignment with the game's minimalist aesthetic. Live-generated Content: The game does not feature any live-generated AI content during gameplay.
AI helps me with texts on the Steam page (grammar correction, translations, and texts). AI helps me correct errors in the game code and optimize it (Integrated Microsoft Copilot in the Visual Studio environment). I don't use AI at all for music and sound creation. I don't use AI at all for 3D or 2D graphics creation.
We used Ai drawing software to generate cover images and some in-game textures
Two music tracks accompanying the in-game radio were created using generative AI.
In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top.
Some of the store images are modified using artificial intelligence. In the game, the game background uses artificial intelligence, and some characters use artificial intelligence to make modifications on top of it.
There are three elements of AI used within the game, these being: 1. The title screen artwork 2. Musical elements 3. The narration
Commander avatars used during the commander selection screen are AI generated.
Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks.
AI generated voices are used in some of the voice acting in the game.
Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game.
AI used for character art
AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game.
We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players.
Game background music is generated by AI.
Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations. Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
The Figurines and tokens in the example games are generated using AI
We used AI to create the capsules for the game's store page.
Some equipment icons are generated by AI.
AI‑generated images were used in certain 2D and background image assets.
This game uses minimal amount of Ai generated images from paid accounts and other sources.
This game features open dialog, where players can talk freely with NPCs. The dialog for NPCs is prewritten in book-length stories per character - a language model is used to interpolate between these prewritten statements, and to smoothly and grammatically map prewritten text into the appropriate place in conversations.
text-to-art AI generated images are used for reference and as base images to be modified for example in collages
Created some game promotional images and icons using AI tools
The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced. A special thanks to all the support that makes buying commissioned art possible!
The localisation was made with AI
Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools.
Portions of textures, programming code, and in-game text were developed with AI assistance.
AI was used to generate Hero Library asset picture in the store page.
Concept for some of the game characters, store images art.
Pixel art used in the game includes AI-modified variants of my own sketches.
Using for voices
Some assets on the Steam page were created using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Gorf the Frog In-game content audiotext | Generative AI was used in this project to create the musical soundtrack and translations. | DIG Games | - | Mar 18, 2026 | |
For the pine cone Unclear art | Use AI to generate some art assets | JIANG MING | - | Mar 18, 2026 | |
Death City Store/marketing art | Generate and use game still images with AI | Doubleagames | - | Mar 18, 2026 | |
My Wasteland Diary Dev only art | In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game. | 以太猫工作室 | - | Mar 18, 2026 | |
Manacaster Dev only art | AI Usage & Implementation Disclosure
Music: NO
Writing: NO
Playtesting: YES
Graphics: YES
Coding: YES
Realtime: NO | Manacaster Games | - | Mar 18, 2026 | |
Toy Battlegrounds: Night Survival Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Mythos Mission: Sunken Kingdom Store/marketing art | The AI is used for some parallax backgrounds and for ads | OLIVANGO | - | Mar 18, 2026 | |
Requiem For a Lost World In-game content artaudio | Artificial Intelligence assisted in creation of character cards and shard assets.
Character music themes were generated by AI | TheNishishiro | 20 | Mar 18, 2026 | |
Nine Heavens In-game content artaudio | Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI. | 赛博风 | 12 | Mar 18, 2026 | |
Lando Me? A Hero? Store/marketing art | Some images of the characters are Ai generated | Dario Criscuolo | - | Mar 18, 2026 | |
Strangler In-game content art | The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay. | Juri Schupilo | - | Mar 18, 2026 | |
Cybergrid: Beat Survivors In-game content artaudiotext | In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output. | Whitebeard Interactive | - | Mar 18, 2026 | |
Last Spirit Unclear art | Some images were made with help of AI | Danil Koliada | - | Mar 18, 2026 | |
Missile Survivor Store/marketing art | The fighter image has been post-processed using legally acquired images, and AI tools were utilized to pixelate the image. | Cube Duck Games | - | Mar 18, 2026 | |
Sumo Battlegrounds In-game content art | The trailer is a combination of AI generated video along with gameplay recordings. | Game Devs Anonymous | - | Mar 18, 2026 | |
Layered Loop层叠环道 Store/marketing art | Visual assets for the Store Page and Steam Library (including header images, background art, and the base design of the game logo) were created with the assistance of Generative AI.
Pre-generated Content: The marketing and branding materials were conceptualized using AI tools, followed by extensive manual editing, polishing, and compositing to ensure alignment with the game's minimalist aesthetic.
Live-generated Content: The game does not feature any live-generated AI content during gameplay. | Zack | - | Mar 18, 2026 | |
Hardtrace Store/marketing textcode | AI helps me with texts on the Steam page (grammar correction, translations, and texts).
AI helps me correct errors in the game code and optimize it (Integrated Microsoft Copilot in the Visual Studio environment).
I don't use AI at all for music and sound creation.
I don't use AI at all for 3D or 2D graphics creation. | Lubomír Březina / devbobcz | - | Mar 18, 2026 | |
Be touch-and-go In-game content art | We used Ai drawing software to generate cover images and some in-game textures | FuQianDeBiFang | - | Mar 18, 2026 | |
Blight Night In-game content audio | Two music tracks accompanying the in-game radio were created using generative AI. | Famous Games LLC | - | Mar 18, 2026 | |
AICE In-game content artaudio | In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top. | Phillip Drew | - | Mar 18, 2026 | |
ODouzy!!! In-game content art | Some of the store images are modified using artificial intelligence. In the game, the game background uses artificial intelligence, and some characters use artificial intelligence to make modifications on top of it. | lhll | - | Mar 18, 2026 | |
Mouth Trap In-game content artaudiotext | There are three elements of AI used within the game, these being:
1. The title screen artwork
2. Musical elements
3. The narration | Regressive Games Ltd. | - | Mar 18, 2026 | |
Rogue Battalion In-game content art | Commander avatars used during the commander selection screen are AI generated. | Zappy Turtle | - | Mar 18, 2026 | |
Pixelmancy In-game content artaudio | Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks. | Viktor Jacobsen | - | Mar 18, 2026 | |
Fallen Kings In-game content audio | AI generated voices are used in some of the voice acting in the game. | Takeadat Games | - | Mar 18, 2026 | |
SwordRoad In-game content artaudio | Item images and icon images of shops, Forge, and dungeons were created with the AI.
All the BGM in the game was created with AI. | Bagilmong | 15 | Mar 18, 2026 | |
Fantasy War Heroes: Chilling Fog In-game content textaudioart | Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game. | Hetocode | - | Mar 18, 2026 | |
Isekai Survivors In-game content art | AI used for character art | World1 | - | Mar 18, 2026 | |
Feline Realms - The Ancients' Legacy In-game content art | AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game. | Eric Desjardins | - | Mar 18, 2026 | |
Red Pistol In-game content text | We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players. | Ace Horizon Studios | 13 | Mar 18, 2026 | |
Beast Eater In-game content audio | Game background music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
Exo Wanderers In-game content arttext | Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations.
Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me! | 什工坊SueStudio | 22 | Mar 18, 2026 | |
Captain's Call In-game content textaudio | During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English. | LiaMavis | - | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
Bosslife Office Manager Store/marketing art | We used AI to create the capsules for the game's store page. | Gameshaft Studio | - | Mar 18, 2026 | |
Darkfallen Survivors In-game content art | Some equipment icons are generated by AI. | RasterGames | - | Mar 18, 2026 | |
Gigantes Ex Machina | AI‑generated images were used in certain 2D and background image assets. | AcrylByte | 269 | Mar 18, 2026 | |
Three Kingdoms Shelter In-game content art | This game uses minimal amount of Ai generated images from paid accounts and other sources. | McCay Games | - | Mar 18, 2026 | |
Mens Rea Live AI text | This game features open dialog, where players can talk freely with NPCs. The dialog for NPCs is prewritten in book-length stories per character - a language model is used to interpolate between these prewritten statements, and to smoothly and grammatically map prewritten text into the appropriate place in conversations. | Mens Rea Developer | - | Mar 18, 2026 | |
Christmas Is Coming Dev only art | text-to-art AI generated images are used for reference and as base images to be modified for example in collages | SumGames | - | Mar 18, 2026 | |
Sea Of Radiation 2 In-game content art | Created some game promotional images and icons using AI tools | NightWalker | 91 | Mar 18, 2026 | |
Our Ascent In-game content art | The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced.
A special thanks to all the support that makes buying commissioned art possible! | Noobilator7 | 29 | Mar 18, 2026 | |
Short Memories In-game content text | The localisation was made with AI | Guillaume Pauli | 42 | Mar 18, 2026 | |
The King Feasts First In-game content artaudio | Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools. | Jeyco | - | Mar 18, 2026 | |
Stellar Wings In-game content artcodetext | Portions of textures, programming code, and in-game text were developed with AI assistance. | Odd Games | - | Mar 18, 2026 | |
Scissors Paper Stone: Alert Store/marketing art | AI was used to generate Hero Library asset picture in the store page. | PlayNever | - | Mar 18, 2026 | |
Elyme Arena Store/marketing art | Concept for some of the game characters, store images art. | Skedo Games | - | Mar 18, 2026 | |
Widget Inc. In-game content art | Pixel art used in the game includes AI-modified variants of my own sketches. | Leaping Turtle | 748 | Mar 18, 2026 | |
Corrupted Worlds In-game content audio | Using for voices | Hynek Handlir | - | Mar 18, 2026 | |
Epoch of Guardians Store/marketing art | Some assets on the Steam page were created using AI | 伊洛维游戏 | 31 | Mar 18, 2026 |