- Promotional Art - In game static art and some background graphics (which can be disabled in options)
- Creator
- Dr. Kucho! Games
- Reviews
- 130
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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- Promotional Art - In game static art and some background graphics (which can be disabled in options)
AI was used to create some of the in-game posters.
Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI.
Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI.
Some achievement icons and loading screen artwork were created by the developer using generative AI tools.
AI-assisted coding tools have been used to help develop code for game updates. No AI-generated artwork, audio, music, or other creative content has been used.
We use Generative AI for a select few minor assets, but the vast majority of our game's content is proudly hand-crafted.
AI was used to generate the main store art for the game.
Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content.
During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision.
This game has used AI to partially create the following art assets: Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
We are using AI to assist in creation of marketing graphics only.
Certain ingame background art and advertisements are hand/manually refined Midjourney generations.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game.
AI helped with the logo for this game.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in trading cards and emoticon art.
Generative AI has been critical for the development of this game and is infact a part of it's lore as well. Generative AI assisted us in producing pre-renders for our backgrounds and complimenting the high quality of our human made animations, the backgrounds of this game wouldn't have looked as beautiful as it does nor even possible had BOS released before generative AI existed. In simple: The game uses AI generated images for the backgrounds of different regions.
Some art is made with AI
This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Moons Of Darsalon In-game content art | - Promotional Art
- In game static art and some background graphics (which can be disabled in options) | Dr. Kucho! Games | 130 | Mar 18, 2026 | |
Professional Fishing 2 In-game content art | AI was used to create some of the in-game posters. | MasterCode | 427 | Mar 18, 2026 | |
Gravity Pro Store/marketing art | Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI. | RS dynamics | - | Mar 18, 2026 | |
Vampire vs Devil In-game content text | Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI. | Unusualsoft | - | Mar 18, 2026 | |
MotoTrials In-game content art | Some achievement icons and loading screen artwork were created by the developer using generative AI tools. | Proud Arts | - | Mar 17, 2026 | |
Vecter Dev only code | AI-assisted coding tools have been used to help develop code for game updates. No AI-generated artwork, audio, music, or other creative content has been used. | Taranasus | 1.8k | Mar 17, 2026 | |
Curve Fever In-game content art | We use Generative AI for a select few minor assets, but the vast majority of our game's content is proudly hand-crafted. | Jos Games | - | Mar 17, 2026 | |
TACTICAL BANDITS Store/marketing art | AI was used to generate the main store art for the game. | Make Good Games | - | Mar 17, 2026 | |
Air Combat MF Store/marketing art | Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
CarX Street In-game content audioart | During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision. | CarX Technologies, LLC | 9.4k | Mar 17, 2026 | |
UP UP UP UP In-game content art | This game has used AI to partially create the following art assets:
Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam. | SG Bad Games | - | Mar 17, 2026 | |
Gunship Recon Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
VortX Store/marketing art | We are using AI to assist in creation of marketing graphics only. | Firesplash Entertainment | - | Mar 17, 2026 | |
Neckbreak In-game content art | Certain ingame background art and advertisements are hand/manually refined Midjourney generations. | MGP Studios | 410 | Mar 17, 2026 | |
Air Combat XF Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 26 | Mar 17, 2026 | |
TIRELESS: Prepare for the Adrenaline In-game content arttextaudio | In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game. | naro | 29 | Mar 17, 2026 | |
Paper Roll 2 Store/marketing art | AI helped with the logo for this game. | Drew VanWagner | - | Mar 17, 2026 | |
RetroMaze Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in trading cards and emoticon art. | Durven Studios | 1.4k | Mar 17, 2026 | |
BACK OF SPACE In-game content art | Generative AI has been critical for the development of this game and is infact a part of it's lore as well. Generative AI assisted us in producing pre-renders for our backgrounds and complimenting the high quality of our human made animations, the backgrounds of this game wouldn't have looked as beautiful as it does nor even possible had BOS released before generative AI existed.
In simple: The game uses AI generated images for the backgrounds of different regions. | 3RD BOOK | 124 | Mar 17, 2026 | |
Armored Kitten In-game content art | Some art is made with AI | Ducat | 455 | Mar 17, 2026 | |
Creepy Races In-game content art | This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies. | Domus ludus | - | Mar 17, 2026 |