Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
During development, we use AI-assisted tools in a limited and transparent way. These tools may help us with coding support, minor visual stylization, and creating quick promotional or icon-style variations based on assets we made ourselves. In all cases, the final game reflects the work, creative direction, and decisions of our own development team.
"Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game.
As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design.
This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
AI was used in the following areas:
• Generation of in-game scripts
• Translation of in-game text
• Translation of the Steam store page into English and Simplified Chinese
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English.
The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI.
During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text.
AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training.
AI was used for most of the backgrounds and character art though some 3D renderings were used as well. AI was used to correct grammar and punctuation for in store descriptions.
In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development.
These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone.
The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer.
During development, we use AI-assisted tools in a limited and transparent way. These tools may help us with coding support, minor visual stylization, and creating quick promotional or icon-style variations based on assets we made ourselves. In all cases, the final game reflects the work, creative direction, and decisions of our own development team.
"Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game.
As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design.
This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
AI was used in the following areas:
• Generation of in-game scripts
• Translation of in-game text
• Translation of the Steam store page into English and Simplified Chinese
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English.
The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI.
During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text.
AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training.
AI was used for most of the backgrounds and character art though some 3D renderings were used as well. AI was used to correct grammar and punctuation for in store descriptions.
In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development.
These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone.
The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer.