Graphical game assets, photos and marketing materials
- Creator
- JimmyJules
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Graphical game assets, photos and marketing materials
- some Shop arts created using AI - some in-game arts created using AI
Game assets for animals and background images were generated by AI.
Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
''When you open the game, the background image you see is AI-generated.''
Some of the pictures were painted using AI
We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art.
部分素材使用了AIGC内容进行素材生成。
Some of the notes were generated using AI.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
"The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay.
Ai is used to generate reference images and to create marketing material
BGM
Some graphic, icons or design
Steam store page capsule art appears is pre-generated AI art.
Music Generation (Licensed)
The logo and music are generated by AI. I have the right to use them.
The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork.
While no image used in the game is only made from AI, many are AI assisted. I made as much as my limited art skill were able to make for the game, AI did help me finish some of the art.
The backgrounds images pre-rendered AI art
Some image resources are generated by AI. Text localization is generated by AI translation.
2 BGM was generated using AI. Some background image for the PVE mode was generated using AI.
All the collectables for the game, the ducks, and some elements of the game are created using generative AI.
The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
The soundtrack was made using Udio
The background images and dogs pictures are pre-rendered AI art
The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
The user's voice input will be converted to text, then sent to open ai's LLM along with parameters and characteristics. A response will be given and then sent to elevenlabs to be converted into voice to give a life-like response to the player.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
Some images in the game were partly created using artificial intelligence, being creatively adjusted to match the concept of the game.
I used AI to clone my modified voice to be able to dub in other languages.
Some image assets are produced with AI assistance.
The game uses self pre created images. i own all rights on all of the used content.
The game uses self pre created images. i own all rights on all of the used content.
Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. These illustrations are designed to enhance the game's atmosphere and are combined with non-AI-generated content to create a cohesive artwork for the game. The use of generative AI is limited to 2D illustrations; no generative AI content will be used for other 3D assets.
We use ai for card text and flavor generation along with images.
Some pictures (or parts of it) are AI generated or changed via AI
Achievement Images created by AI
The vast majority of art materials in this game are generated using AI. But the generated art materials are mostly scenes, food, tables, chairs, benches, etc., so there is no copyright issue.
AI generates some backgrounds.
We used Ai drawing software to generate cover images and some in-game textures
Some Graphics, icons or design
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
The background images for the game are created using AI
Some game assets (like background images) are generated with the help of generative AI.
We have only used AI tools to assist with localization.
Some art elements were generated with AI assistance and modified.
Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations. Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!
The game description is made with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Re-Mind Store/marketing art | Graphical game assets, photos and marketing materials | JimmyJules | - | Mar 18, 2026 | |
Beyond Stories: Jester In-game content art | - some Shop arts created using AI
- some in-game arts created using AI | Graphium Studio | - | Mar 18, 2026 | |
Animal Tilt-A-Show In-game content art | Game assets for animals and background images were generated by AI. | Gemons | - | Mar 18, 2026 | |
버튜버 파라노이아 - Vtuber Paranoia In-game content art | Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | 17 | Mar 18, 2026 | |
Fantasy Memory: A Relaxing Match Game In-game content art | ''When you open the game, the background image you see is AI-generated.'' | Boogygames Studios | - | Mar 18, 2026 | |
Crazy Screw Removal Store/marketing art | Some of the pictures were painted using AI | CSR game | - | Mar 18, 2026 | |
What Should I Eat In-game content artaudio | We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art. | Fire Game Studios | - | Mar 18, 2026 | |
It: Unstoppable In-game content art | 部分素材使用了AIGC内容进行素材生成。 | JUST IN TIME | - | Mar 18, 2026 | |
The Basement Ritual Unclear text | Some of the notes were generated using AI. | Stray Fox Games | 12 | Mar 18, 2026 | |
Go Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 26 | Mar 18, 2026 | |
The Madness of Billiards In-game content artaudio | "The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay. | Julián David Rozo Montealegre | - | Mar 18, 2026 | |
Jane Austen Simulator: Pride and Prejudice Store/marketing art | Ai is used to generate reference images and to create marketing material | Simen Sollihøgda | - | Mar 18, 2026 | |
Hashi Infinite Unclear audio | BGM | Vector Game | - | Mar 18, 2026 | |
Hidden Pinball Unclear art | Some graphic, icons or design | ima shouganai | - | Mar 18, 2026 | |
Moon Carrier Store/marketing art | Steam store page capsule art appears is pre-generated AI art. | UNPREDICTABLE GAMES | - | Mar 18, 2026 | |
Cozy Dash In-game content audio | Music Generation (Licensed) | Rainbow Cat Studio | 11 | Mar 18, 2026 | |
The Wandering Trader In-game content artaudio | The logo and music are generated by AI. I have the right to use them. | Eva Marbach | - | Mar 18, 2026 | |
Country Hopper In-game content art | The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork. | Blue Math | - | Mar 18, 2026 | |
Shifting Rooms In-game content art | While no image used in the game is only made from AI, many are AI assisted. I made as much as my limited art skill were able to make for the game, AI did help me finish some of the art. | David | - | Mar 18, 2026 | |
Mazzle Halloween In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Fishing On My Desktop In-game content arttext | Some image resources are generated by AI.
Text localization is generated by AI translation. | ColaCatGames | 22 | Mar 18, 2026 | |
Strange Block 36 In-game content audioart | 2 BGM was generated using AI.
Some background image for the PVE mode was generated using AI. | CSJL | - | Mar 18, 2026 | |
Bouncing to the top with Quantum Quacks In-game content art | All the collectables for the game, the ducks, and some elements of the game are created using generative AI. | Quantum Quacks | - | Mar 18, 2026 | |
Magic Puzzle King In-game content art | The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team. | Magic Cat | - | Mar 18, 2026 | |
Meow Time Machine: Munch In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 39 | Mar 18, 2026 | |
SpiceX In-game content audio | The soundtrack was made using Udio | b0gie | - | Mar 18, 2026 | |
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Strangler In-game content art | The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay. | Juri Schupilo | - | Mar 18, 2026 | |
Talking Coin audiotext | The user's voice input will be converted to text, then sent to open ai's LLM along with parameters and characteristics. A response will be given and then sent to elevenlabs to be converted into voice to give a life-like response to the player. | ArchDawn | - | Mar 18, 2026 | |
Halloween Trouble 6: Pumpkin Rampage In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Ironcode Gaming | - | Mar 18, 2026 | |
Zombie Survivors - Eternal Nightfall In-game content art | Some images in the game were partly created using artificial intelligence, being creatively adjusted to match the concept of the game. | Guilherme Palacios Fraga Uema | - | Mar 18, 2026 | |
Path Of Balls In-game content audio | I used AI to clone my modified voice to be able to dub in other languages. | Walison Lima | - | Mar 18, 2026 | |
Bubbles in the Air In-game content art | Some image assets are produced with AI assistance. | Elder Bear | - | Mar 18, 2026 | |
OG Memory: Synthwave Vampires general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Vampires general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
NINDO In-game content art | Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. These illustrations are designed to enhance the game's atmosphere and are combined with non-AI-generated content to create a cohesive artwork for the game. The use of generative AI is limited to 2D illustrations; no generative AI content will be used for other 3D assets. | MORIKICHIDO | - | Mar 18, 2026 | |
Wonderland: Red Queen Protocol In-game content textart | We use ai for card text and flavor generation along with images. | Dimentox | - | Mar 18, 2026 | |
Monday the 14th Store/marketing art | Some pictures (or parts of it) are AI generated or changed via AI | C0spio | - | Mar 18, 2026 | |
It's A Farmer Thing Store/marketing art | Achievement Images created by AI | Giftzwerg Games | - | Mar 18, 2026 | |
人生模拟器 Life Simulator In-game content art | The vast majority of art materials in this game are generated using AI. But the generated art materials are mostly scenes, food, tables, chairs, benches, etc., so there is no copyright issue. | Little Blue Studio | - | Mar 18, 2026 | |
My Puppy In-game content art | AI generates some backgrounds. | Bowen Shi | - | Mar 18, 2026 | |
Be touch-and-go In-game content art | We used Ai drawing software to generate cover images and some in-game textures | FuQianDeBiFang | - | Mar 18, 2026 | |
My Happy Village in the Kingdom Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
Pumpkin Clicker In-game content art | The background images for the game are created using AI | BuckyGames | 23 | Mar 18, 2026 | |
Angularis In-game content art | Some game assets (like background images) are generated with the help of generative AI. | Mondaybits | - | Mar 18, 2026 | |
Ribbet In-game content text | We have only used AI tools to assist with localization. | Lil Elephant Interactive | - | Mar 18, 2026 | |
cr4ckr In-game content art | Some art elements were generated with AI assistance and modified. | Cutie Café | 18 | Mar 18, 2026 | |
Exo Wanderers In-game content arttext | Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations.
Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me! | 什工坊SueStudio | 22 | Mar 18, 2026 | |
Hooked On Speed Store/marketing text | The game description is made with AI | Stonehill Games | - | Mar 18, 2026 |