Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content.
We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike).
Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day.
Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.
Trailer is made by using generative AI image with text animations with the app itself. Also store image assets are partly generated with Ai. Application itself does not provide AI services built-in
The images of the game on Steam (not screenshots) are made partly with the help of AI, but are heavily modified manually by the artist.
Also, translation into all languages except Russian was created using AI.
The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material?
When user chat while playing a game, users will be communicating with the LLM model and make a voice Azure TTS.
The Character appearance is an image pre-generated using generative AI.
First and foremost, we are a content creation platform.
To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules.
Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties.
We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules.
That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans.
Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose.
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can!
Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini.
We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression.
We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
The advanced AI engine in “Digital Humans” allows the digital characters to converse with you in a natural and contextual way. Whether you want to have an in-depth discussion or just chat, the AI adapts to your conversational needs and always provides relevant and entertaining answers. Please note that the AI can occasionally generate information that does not correspond to reality. These so-called “hallucinations” are rare, but occur. We recommend that you question such information critically and consult reliable sources on important topics.
During the development process, we may use AI-based tools to assist with content creation.
In those cases, the final product reflects our creativity and expression.
Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI.
Some visual elements in the game and store page were created using AI tools.
Specifically, the Steam store banner and select in-game images were generated with AI assistance. Additionally, we are experimenting with a small number of AI-generated 3D models, which currently make up only a minor portion of the overall assets.
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used.
AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
This app uses AI/Machine Learning for these functions:
- Face tracking (via Google MediaPipe).
- Text-to-Speech (via Kokoro TTS).
- Speech-to-Text (via Whisper).
- Chatbot (via SmolLM, user can download additional models by own choice).
All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service.
Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform.
Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content.
We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike).
Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day.
Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.
Trailer is made by using generative AI image with text animations with the app itself. Also store image assets are partly generated with Ai. Application itself does not provide AI services built-in
The images of the game on Steam (not screenshots) are made partly with the help of AI, but are heavily modified manually by the artist.
Also, translation into all languages except Russian was created using AI.
The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material?
When user chat while playing a game, users will be communicating with the LLM model and make a voice Azure TTS.
The Character appearance is an image pre-generated using generative AI.
First and foremost, we are a content creation platform.
To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules.
Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties.
We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules.
That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans.
Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose.
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can!
Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini.
We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression.
We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
The advanced AI engine in “Digital Humans” allows the digital characters to converse with you in a natural and contextual way. Whether you want to have an in-depth discussion or just chat, the AI adapts to your conversational needs and always provides relevant and entertaining answers. Please note that the AI can occasionally generate information that does not correspond to reality. These so-called “hallucinations” are rare, but occur. We recommend that you question such information critically and consult reliable sources on important topics.
During the development process, we may use AI-based tools to assist with content creation.
In those cases, the final product reflects our creativity and expression.
Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI.
Some visual elements in the game and store page were created using AI tools.
Specifically, the Steam store banner and select in-game images were generated with AI assistance. Additionally, we are experimenting with a small number of AI-generated 3D models, which currently make up only a minor portion of the overall assets.
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used.
AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
This app uses AI/Machine Learning for these functions:
- Face tracking (via Google MediaPipe).
- Text-to-Speech (via Kokoro TTS).
- Speech-to-Text (via Whisper).
- Chatbot (via SmolLM, user can download additional models by own choice).
All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service.
Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform.