应用未使用AI生成技术,用户上传内容中可能包含AI生成作
- Creator
- 海南豹趣科技有限公司
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
应用未使用AI生成技术,用户上传内容中可能包含AI生成作
The game is created by myself. Hand made logic, scripting, scenario, animation and music. As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
Cinematic, images for marketing
AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release.
Some of the game's graphics and music were created using AI.
The in-game voice calls were generated from text to speech by AI.
The following content is partially used in this game. - AI-generated images - AI-generated illustrations with modifications - AI-generated music including melodies
The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer.
We used Stable Diffusion for the icon generation of the achievements.
There is AI-generated content used only in the store page visuals.
ШІ був викорститаний для редагування текстів та пришвидшення робочих процесів. Він не вплинув на загальне бачення та концепцію гри.
I used AI for coding and 3D modeling
all the pictures are generated by artificial intelligence.
The speech of the NPCs is pre-rendered using AI. No in-game AI usage.
The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience.
This game includes some pre-rendered content created using generative AI tools. Most of the core assets and gameplay elements are non-AI. AI was not used to generate real-time content during gameplay.
本ゲームでは、以下のAI技術を一部活用しています。 GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。 これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。
AI is used to create store images and library images.
The developer has certainly used eleven labs voice tool or AI Audio, for very minimal dialogues' between characters. The duration is barely 20 seconds.
Certain pieces of audio and scripts were created with the help of Artificial Intelligence
Narration in the trailer
**This game will use AI to:** 1. Generate NPC dialogue
Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets? Yes, I've used AI to generate the images (logo, banner) for the store page. ------------------ In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice.
Let Her Go contains assets that were made with AI or include AI features.
Some of the images used in this game were created using generative AI.
AI should not take away people's jobs and turn paintings into posters, which is why DarkShine is developed as much as possible by human hands and their exuberant artistic impulses. In some rare moments, such as improving blurred textures and mechanical issues, it acts as an assistant where it is necessary to write a complex system with complex and comprehensive code without involving highly paid specialists. The majority of the game is the work of a living person with all their small achievements and mistakes.
AI-generated art object
Generative AI was used to create some visuals and store page capsule images.
Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI.
The background pictur,CG, background music, and partial voice acting were created with AI assistance.
For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai.
This title uses AI to generate item images, some GUI, and event CG materials, and then refines their quality before use.
The final game contains no directly AI-generated assets. All content was created and finalized by the developer. AI-assisted tools were used for early concept exploration.
AI-assisted tools were used in the following areas: - Code development - Translation (including localization)
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals.
We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay.
I utilize AI for texture generation, code generation, audio generation.
The use of AI in Back to Zero is used for the code of the game.
Some visuals and text were created using AI tools during development. This includes pre-rendered assets such as UI elements, environmental images, and some text used.
Certain icon graphics and visual elements in this game were created with the assistance of AI image generation tools.
some assets created by AI
※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies.
On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI.
Certain video content within this game has been procedurally generated utilizing artificial intelligence technology.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
game environment texture generation
Code and store page artwork is made with AI assistance.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
元气桌面壁纸 general | 应用未使用AI生成技术,用户上传内容中可能包含AI生成作 | 海南豹趣科技有限公司 | - | Mar 18, 2026 | |
Sector 92 In-game content art | The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations. | Katane Production | - | Mar 18, 2026 | |
Operation Purge Store/marketing art | Cinematic, images for marketing | StellarGamesStudio | - | Mar 18, 2026 | |
Pioneers Store/marketing textcodeart | AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release. | Andy Cadman | - | Mar 18, 2026 | |
Ramona In-game content artaudio | Some of the game's graphics and music were created using AI. | Daniele Doesn't Matter | 44 | Mar 18, 2026 | |
REAP: We Reap What Crawls In-game content audio | The in-game voice calls were generated from text to speech by AI. | Tbjbu2 | - | Mar 18, 2026 | |
鍵穴喫茶店 In-game content artaudio | The following content is partially used in this game.
- AI-generated images
- AI-generated illustrations with modifications
- AI-generated music including melodies | Luma | - | Mar 18, 2026 | |
Vita: The Ember Oracle In-game content art | The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer. | Desert Tsunami | - | Mar 18, 2026 | |
My First PC Game In-game content art | We used Stable Diffusion for the icon generation of the achievements. | Your Future Heroes LLC | - | Mar 18, 2026 | |
Deep Saturation Store/marketing art | There is AI-generated content used only in the store page visuals. | Panic Panda | - | Mar 18, 2026 | |
The Last Flight: Return Home Dev only text | ШІ був викорститаний для редагування текстів та пришвидшення робочих процесів. Він не вплинув на загальне бачення та концепцію гри. | Kinematic Project | - | Mar 18, 2026 | |
ARK Axiom Dev only codeart | I used AI for coding and 3D modeling | ARK Axiom Studio | - | Mar 18, 2026 | |
МЕМАСИКИ 2 Олдскулы свело Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 26 | Mar 18, 2026 | |
Skylorn: Bound Together In-game content audio | The speech of the NPCs is pre-rendered using AI. No in-game AI usage. | Rudolf Herdt | - | Mar 18, 2026 | |
Seed 2313 In-game content artaudio | The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience. | DaShanGames | - | Mar 18, 2026 | |
Sasaeng | 사생 In-game content art | This game includes some pre-rendered content created using generative AI tools.
Most of the core assets and gameplay elements are non-AI.
AI was not used to generate real-time content during gameplay. | Jayhyeon Studio | 101 | Mar 18, 2026 | |
NIGHTRAVEL In-game content art | 本ゲームでは、以下のAI技術を一部活用しています。
GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。
これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。 | Yoshida Gakuen | - | Mar 18, 2026 | |
Donkey Jump: In the Loop Store/marketing art | AI is used to create store images and library images. | Nue Games | - | Mar 18, 2026 | |
Liminal Salvation In-game content audio | The developer has certainly used eleven labs voice tool or AI Audio, for very minimal dialogues' between characters. The duration is barely 20 seconds. | Rishabh Mehra | 17 | Mar 18, 2026 | |
Dark Sea In-game content audiotext | Certain pieces of audio and scripts were created with the help of Artificial Intelligence | DarkSignal Studios | - | Mar 18, 2026 | |
Behind The Doors Store/marketing text | Narration in the trailer | CreativeForge Games | - | Mar 18, 2026 | |
二维的心 2D Hearts: AI Sandbox Adventure Live AI text | **This game will use AI to:**
1. Generate NPC dialogue | LUOKEGE CHEN | - | Mar 18, 2026 | |
Titanic Rescue In-game content audio | Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets?
Yes, I've used AI to generate the images (logo, banner) for the store page.
------------------
In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice. | Ledgerdary | - | Mar 18, 2026 | |
Let Her Go Unclear | Let Her Go contains assets that were made with AI or include AI features. | Krabbe Studios | - | Mar 18, 2026 | |
僕の6日間 In-game content art | Some of the images used in this game were created using generative AI. | TechAzy | - | Mar 18, 2026 | |
DarkShine In-game content artcode | AI should not take away people's jobs and turn paintings into posters, which is why DarkShine is developed as much as possible by human hands and their exuberant artistic impulses. In some rare moments, such as improving blurred textures and mechanical issues, it acts as an assistant where it is necessary to write a complex system with complex and comprehensive code without involving highly paid specialists. The majority of the game is the work of a living person with all their small achievements and mistakes. | DScorp | - | Mar 18, 2026 | |
Palland: Creature Tamer World In-game content art | AI-generated art object | Zhai Lin | - | Mar 18, 2026 | |
Frostline Store/marketing art | Generative AI was used to create some visuals and store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
Save Granny In-game content art | Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI. | Andreas | - | Mar 18, 2026 | |
涼世書 (Ashes of Dynasty) In-game content artaudiotext | The background pictur,CG, background music, and partial voice acting were created with AI assistance. | 电子冰块Cybertech | - | Mar 18, 2026 | |
Raptor In-game content art | For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai. | Genmu | - | Mar 18, 2026 | |
禁足地 - 青鬼の窟 - In-game content art | This title uses AI to generate item images, some GUI, and event CG materials, and then refines their quality before use. | HYDE, Inc. | 40 | Mar 18, 2026 | |
Historic Helix Dev only | The final game contains no directly AI-generated assets. All content was created and finalized by the developer. AI-assisted tools were used for early concept exploration. | Tonkers Tinkers | - | Mar 18, 2026 | |
Rosa Mine In-game content text | AI-assisted tools were used in the following areas:
- Code development
- Translation (including localization) | Tommy Games | - | Mar 18, 2026 | |
Bside 中文版 Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | Kotoko Inc. | - | Mar 18, 2026 | |
The Hero Tale In-game content artaudio | As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals. | Saúl Rodríguez Roger | - | Mar 18, 2026 | |
Ashes of the Damned: The Forgotten Ward In-game content art | We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay. | Crimson Cloud Games | - | Mar 18, 2026 | |
Deadzone Aeon Unclear artcodeaudio | I utilize AI for texture generation, code generation, audio generation. | Vadenyxt | - | Mar 18, 2026 | |
Back to Zero Dev only code | The use of AI in Back to Zero is used for the code of the game. | ItsRave_n | - | Mar 18, 2026 | |
The Last Village In-game content arttext | Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used. | Skrixx | - | Mar 18, 2026 | |
Veil Stream In-game content art | Certain icon graphics and visual elements in this game were created with the assistance of AI image generation tools. | riku-presents | - | Mar 18, 2026 | |
Frankenstein RPG Unclear | some assets created by AI | Entertainment Software International | - | Mar 18, 2026 | |
漂流、のち、座礁 In-game content artcode | ※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies. | Ituki Ebina | - | Mar 18, 2026 | |
游戏公司成长记 In-game content art | On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI. | 东窗 | - | Mar 18, 2026 | |
Cursed Castle In-game content art | Certain video content within this game has been procedurally generated utilizing artificial intelligence technology. | DQgames | - | Mar 18, 2026 | |
Star Legacy Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Star Legacy | - | Mar 18, 2026 | |
Only Fans In-game content art | game environment texture generation | Meme Game Factory | - | Mar 18, 2026 | |
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
The Black Knight Chronicles - The Quest Beyond Destiny Dev only art | I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me. | ERMedia | - | Mar 18, 2026 | |
Lore of Luvarith: The Hollow Crown Dev only art | I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me. | ERMedia | - | Mar 18, 2026 |