Voice characterizations are generated using AI technology.
- Creator
- Philosophica Games
- Reviews
- 18
- Added
- Mar 18, 2026
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Voice characterizations are generated using AI technology.
The game's store promotional images and some in-game scene asset are generated by AI
Images in the paintings
We use AI to assist in creating the game's background music and the dialogue content for NPC characters.
The game's soundtrack has been enhanced using AI tools. Some of the marketing material images have been enhanced using AI tools.
bgm made by suno.ai
Type of content involved: Store page posters Usage: Pre-generated materials Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience.
Art and music are handled by AI.
Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself.
Some card and background images contain AI-generated content. All AI-generated images have been edited before being incorporated. There is no AI content generated in real-time.
This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions.
Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game.
AI was used in designing the game's logo.
This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation.
Some banners and promotional materials, were created with the assistance of artificial intelligence.
During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team.
剧情为100%原创,非AI生成。 图片资源为AI+手绘组合的方式生成。 我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。 感谢AI能让这个故事的画面更多,更有带入感 更致敬每一位画师的努力与付出
Use AI to help create a logo
Translations made with Ai help
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards.
Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures.
Generate images using AI.
AI is used for translation and voice generation. If you feel uncomfortable, please use Japanese.
The character concept art and skill icons are AI-assisted creations. AI has helped us produce a considerable amount of 2D assets.
Some of the game images are generated by AI.
The background images and girls pictures are pre-rendered AI art
The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments.
Some of the images used for the enemies and backgrounds were generated by gen AI.
The background images of the promotional artwork were inspired by certain AI-generated visual styles.
This game uses AI-generated music. However, all other content, including story, gameplay, and art, is manually created by the developer.
The icon was created using ChatGLM's AI painting tool.
"My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game."
AI was used to create some 3D models, sound effects, and to translate the game into other languages.
This game's English and German translations were done using artificial intelligence.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo. 2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others. 3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game.
All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style.
- Some of the characters voices are AI-generated I'm looking to hire real actors to replace these voices eventually. Sept. 2025: The first actors have been hired, dubbing is progressing :)
This game uses AI-generated image assets, but the text and story content are not AI-generated.
The non-Japanese store page and in-game text are automatically translated by AI. Some parts of the program were created using GitHub Copilot.
AI-powered dialogue system that let's you lie, flirt, and manipulate NPCs.
Some music tracks in the game were created using AI-based tools such as Suno AI.
We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay.
AI was only used for generating the logo and the initial key art.
I use AI to generate music and sound effects, mainly these two.
Some images in game are generated by AI
One image based on a photo and one musical track.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nietzsche's Shadow In-game content audio | Voice characterizations are generated using AI technology. | Philosophica Games | 18 | Mar 18, 2026 | |
Busy Cowboy In-game content art | The game's store promotional images and some in-game scene asset are generated by AI | Town Mayor Studio | - | Mar 18, 2026 | |
Dreadfull Death Unclear art | Images in the paintings | JDF GAMES | - | Mar 18, 2026 | |
Party Harvest In-game content audiotext | We use AI to assist in creating the game's background music and the dialogue content for NPC characters. | OCTEEL GAMES | - | Mar 18, 2026 | |
Buck Trucker in Rowdy Business In-game content audio | The game's soundtrack has been enhanced using AI tools.
Some of the marketing material images have been enhanced using AI tools. | One of Daggers | 23 | Mar 18, 2026 | |
Eggcellent Life In-game content audio | bgm made by suno.ai | GGOLDBIG | - | Mar 18, 2026 | |
美好明天 Tomorrow is beautiful Store/marketing art | Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content. | DorpBear | - | Mar 18, 2026 | |
The Edge In-game content art | AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience. | TheGoodMen GamingStudioLLC | - | Mar 18, 2026 | |
地球寄生:筒仓 Earth Parasite: Silo In-game content artaudio | Art and music are handled by AI. | ISLUO | - | Mar 18, 2026 | |
The Kingdom of Goku Store/marketing art | Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself. | Future Man Future Martian | - | Mar 18, 2026 | |
UNDER WORLD In-game content art | Some card and background images contain AI-generated content. All AI-generated images have been edited before being incorporated.
There is no AI content generated in real-time. | Leon Gameworks | - | Mar 18, 2026 | |
A journey through shadow, to Reach the light. In-game content audio | This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions. | Meddy | - | Mar 18, 2026 | |
Monster Pod Quest Live AI art | Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game. | ZogSoft | - | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
Isekai Adventurer Guild In-game content arttext | This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation. | Beard Bear | 104 | Mar 18, 2026 | |
Pipeline Crawl Store/marketing art | Some banners and promotional materials, were created with the assistance of artificial intelligence. | David Seco | 13 | Mar 18, 2026 | |
LOST ALTR Unclear artaudiotext | During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team. | ALTER-BOY | - | Mar 18, 2026 | |
大梦春秋 In-game content art | 剧情为100%原创,非AI生成。
图片资源为AI+手绘组合的方式生成。
我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。
感谢AI能让这个故事的画面更多,更有带入感
更致敬每一位画师的努力与付出 | 夫夫游戏工作室 | - | Mar 18, 2026 | |
The MeowPao Store/marketing art | Use AI to help create a logo | SupKai | - | Mar 18, 2026 | |
Fool's Trigger In-game content text | Translations made with Ai help | PodrezCrew | - | Mar 18, 2026 | |
Arcana Academy In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 2A Studio | 60 | Mar 18, 2026 | |
Stack to Ascension In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | Stack to Ascension | 310 | Mar 18, 2026 | |
TheBlessingOfAiron In-game content art | Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards. | BakerTheGameMaker | - | Mar 18, 2026 | |
LOCO MUKO In-game content art | Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures. | Hall of Collectors | - | Mar 18, 2026 | |
Fragments of Us Unclear art | Generate images using AI. | Fantasy Studio | - | Mar 18, 2026 | |
Yandere Maid~Love-Crazed Maid~ In-game content textaudio | AI is used for translation and voice generation.
If you feel uncomfortable, please use Japanese. | Tanciatco | 16 | Mar 18, 2026 | |
灵魂•绝境防线 In-game content art | The character concept art and skill icons are AI-assisted creations.
AI has helped us produce a considerable amount of 2D assets. | 卜乙冈(Ploygon) | - | Mar 18, 2026 | |
Brick Breaker Maker Store/marketing art | Some of the game images are generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Anime Dream Match: Girls In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Death Club: Our Dead Pawns In-game content artaudio | The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments. | NerveSingerStudio | - | Mar 18, 2026 | |
Survive The Cards In-game content art | Some of the images used for the enemies and backgrounds were generated by gen AI. | Alien Reality Games | - | Mar 18, 2026 | |
Bound Survivor Store/marketing art | The background images of the promotional artwork were inspired by certain AI-generated visual styles. | Gorilla Sip | 25 | Mar 18, 2026 | |
After Friday In-game content audio | This game uses AI-generated music. However, all other content, including story, gameplay, and art, is manually created by the developer. | Sw33tSaNity | 24 | Mar 18, 2026 | |
Pool Protocol: Loop In-game content art | The icon was created using ChatGLM's AI painting tool. | orange老李 | 11 | Mar 18, 2026 | |
Lost Luminosity In-game content audio | "My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game." | Ember Wing Games | 201 | Mar 18, 2026 | |
The Last Renovation In-game content artaudiotext | AI was used to create some 3D models, sound effects, and to translate the game into other languages. | Devmode | - | Mar 18, 2026 | |
Don't breathe in! In-game content text | This game's English and German translations were done using artificial intelligence. | Kadir AKKAS | - | Mar 18, 2026 | |
Back:Fade In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 188 | Mar 18, 2026 | |
Couch Detective Live AI text | 1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo.
2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others.
3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game. | Gamtropy | 18 | Mar 18, 2026 | |
September 19 In-game content art | All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style. | My Dots | - | Mar 18, 2026 | |
Mandated Fate In-game content audio | - Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :) | Thibaut Billerot | - | Mar 18, 2026 | |
秋之轻语 In-game content art | This game uses AI-generated image assets, but the text and story content are not AI-generated. | Bite Cake Game | - | Mar 18, 2026 | |
Dungeon Destroyer In-game content textcode | The non-Japanese store page and in-game text are automatically translated by AI.
Some parts of the program were created using GitHub Copilot. | TUKUCHAU-OJISAN | 28 | Mar 18, 2026 | |
City of Spells Live AI text | AI-powered dialogue system that let's you lie, flirt, and manipulate NPCs. | Lando Ringel | - | Mar 18, 2026 | |
SchoolBoy OutDoors In-game content audio | Some music tracks in the game were created using AI-based tools such as Suno AI. | Linked Squad | - | Mar 18, 2026 | |
The Vineyard In-game content artaudio | We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay. | Sindria World | - | Mar 18, 2026 | |
AVTale Store/marketing art | AI was only used for generating the logo and the initial key art. | OnePersonDevelopment | - | Mar 18, 2026 | |
College Escape In-game content audio | I use AI to generate music and sound effects, mainly these two. | ShiFeiFan | 22 | Mar 18, 2026 | |
Hellkeeper In-game content art | Some images in game are generated by AI | MZSGame | - | Mar 18, 2026 | |
Launching Over It In-game content artaudio | One image based on a photo and one musical track. | Talitos Games | 18 | Mar 18, 2026 |