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Missing or unclear statements cannot establish whether a game uses AI.
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials.
NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include:
1. Process the real photos to create "alien" and "distorted" effects;
2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing;
3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them.
All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development.
For all AI-generated image assets utilized in the work, this work only reserves the right to use.
Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data.
AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
In the game, artificial intelligence is used only in a few aspects, specifically for generating voice acting and music. All the music featured in the game, as well as the voice acting for characters, is entirely created using AI technologies.
We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players.
Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality
Many images that take place in game, representing towns and cities were created with the help of artificial intelligence. Generated pieces were not directly taken place in game but used advisory/recommendation manner (eg. to illustrate how a North West city looks in 1940s).
Our game does not contain any content directly generated by AI (AI usage is around 10-20% of the total workload).
Some character art and some scenes were inspired by AI designs.
It's undeniable that AI is an excellent auxiliary tool. Its handling of color, light, and shape is indeed superior to what an artist can achieve on their own. (This is also due to cost considerations. Currently, independent game teams are struggling to survive, and our vision is to continuously produce more high-quality works.)
In terms of character art design, AI's performance in certain aspects surpasses our own capabilities, so we are considering using AI as an aid in the creation of our early works. We hope for your continued support so that we can reduce or even eliminate the use of AI in the future and continue to create more works.
Every character illustration and scene in the game requires a significant amount of time to create and modify
Some elements of the game have been generated using AI, including few background images, two general songs. Additionally AI was used to modify some game textures, AI was used to modulate recorded voices to better fit the outlook of 3D modelled characters, and some elements of the user interface were translated using AI.
Some of the art materials for this work were created using Stable Diffusion, including but not limited to:
"CG" used in the work;
Partial small elements.
Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu.
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
Only a small number of placeholder sound effects, assets, and promotional illustrations are used in the game. They will be gradually replaced with original handmade content not generated by AI. All core assets of the game are handmade.
Game contains pre-made AI-generated art assets like 3D Models, textures, images, pictures. Science fiction building, vehicles, characters, equipment, items.
In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team.
Some of the images were generated by Midjourney, but were later adapted manually by the game developer; all the background musics were generated by Suno AI.
For the development of The Broken Mirror (Xuru Engine Edition), we have integrated advanced generative AI workflows to enhance the atmospheric Noir experience.
Environment & Visual Arts: Environmental assets and backgrounds have been conceptualized and generated using AI, then manually refined and stylized in high-contrast black and white to achieve a unique 'graphic novel' aesthetic.
Audio Experience: Soundtrack and atmospheric sound effects were developed with AI assistance to create a deep, immersive psychological thriller mood.
Human Oversight: All AI-assisted content has been curated, edited, and directed by our lead developer. The core narrative, character arcs, complex puzzle design, and final assembly are 100% original human creations, ensuring a cohesive and high-quality artistic vision.
Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer.
All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets.
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials.
NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include:
1. Process the real photos to create "alien" and "distorted" effects;
2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing;
3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them.
All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development.
For all AI-generated image assets utilized in the work, this work only reserves the right to use.
Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data.
AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
In the game, artificial intelligence is used only in a few aspects, specifically for generating voice acting and music. All the music featured in the game, as well as the voice acting for characters, is entirely created using AI technologies.
We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players.
Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality
Many images that take place in game, representing towns and cities were created with the help of artificial intelligence. Generated pieces were not directly taken place in game but used advisory/recommendation manner (eg. to illustrate how a North West city looks in 1940s).
Our game does not contain any content directly generated by AI (AI usage is around 10-20% of the total workload).
Some character art and some scenes were inspired by AI designs.
It's undeniable that AI is an excellent auxiliary tool. Its handling of color, light, and shape is indeed superior to what an artist can achieve on their own. (This is also due to cost considerations. Currently, independent game teams are struggling to survive, and our vision is to continuously produce more high-quality works.)
In terms of character art design, AI's performance in certain aspects surpasses our own capabilities, so we are considering using AI as an aid in the creation of our early works. We hope for your continued support so that we can reduce or even eliminate the use of AI in the future and continue to create more works.
Every character illustration and scene in the game requires a significant amount of time to create and modify
Some elements of the game have been generated using AI, including few background images, two general songs. Additionally AI was used to modify some game textures, AI was used to modulate recorded voices to better fit the outlook of 3D modelled characters, and some elements of the user interface were translated using AI.
Some of the art materials for this work were created using Stable Diffusion, including but not limited to:
"CG" used in the work;
Partial small elements.
Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu.
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
Only a small number of placeholder sound effects, assets, and promotional illustrations are used in the game. They will be gradually replaced with original handmade content not generated by AI. All core assets of the game are handmade.
Game contains pre-made AI-generated art assets like 3D Models, textures, images, pictures. Science fiction building, vehicles, characters, equipment, items.
In the development of our game, we incorporated AI tools to enhance various aspects of the creative process. Our game uses generative models for creating and editing images, sound mixing, and text translation. These AI tools were utilized to improve quality and efficiency, allowing the development team to concentrate on crafting the narrative, gameplay, and overall design. The AI played a supportive role, assisting with technical tasks while the core vision and creative direction were driven by the team.
Some of the images were generated by Midjourney, but were later adapted manually by the game developer; all the background musics were generated by Suno AI.
For the development of The Broken Mirror (Xuru Engine Edition), we have integrated advanced generative AI workflows to enhance the atmospheric Noir experience.
Environment & Visual Arts: Environmental assets and backgrounds have been conceptualized and generated using AI, then manually refined and stylized in high-contrast black and white to achieve a unique 'graphic novel' aesthetic.
Audio Experience: Soundtrack and atmospheric sound effects were developed with AI assistance to create a deep, immersive psychological thriller mood.
Human Oversight: All AI-assisted content has been curated, edited, and directed by our lead developer. The core narrative, character arcs, complex puzzle design, and final assembly are 100% original human creations, ensuring a cohesive and high-quality artistic vision.
Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer.
All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets.
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.