Used AI to generate images on the UI
- Creator
- forefinger
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used AI to generate images on the UI
Used in the program code and translation of the formulas.
I generated some graphic elements using AI
I'm a one person developer, AI was used to generate background images for the game.
Some pre-rendered content for the game was generated using AI.
Yes, the logo.
NPCs reply to your conversations using state-of-the-art AI. This dialog is at the heart of Talk to Me Human.
There are paintings in the game that are AI generated.
The puzzle images pre-rendered AI art
game arts, and text correction
Some part of the game can contains AI pre-generated images especially on the riddle selection screen.
AI (DALL-E by OpenAI: ChatGPT) was used to: - generate the game logo; - generate textures for physical materials (rocks, wood, etc.); - generate shields, bushes, flags, gold chains, mosaics, and a sword; - generate dynamite, rods, enemies, and bonuses; This game does not use AI to live-generate content or code during gameplay. All AI assets have undergone human post-processing.
Background soundtrack was made with usage of generative AI
The music.
Music and some UI elements generated with AI
The background images and cats pictures are pre-rendered AI art
Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools.
AI was used to generate Hero Library asset picture in the store page.
The game uses images generated by AI to illustrate the story and offer visual interactions. The main content of game, the text of the story, is NOT using AI.
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
Some pre-rendered graphics were created with AI. All voices were pre-made with top quality AI.
SI została użyta w celu wygenerowania grafik promocyjnych na stronie sklepu, a także do zrealizowania nielicznych tekstur w grze.
Yes, we did the logo with AI.
Yes, we used it for logo.
Images and narration found in this game were produced with the help of AI-generated services.
AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
Some Graphics, icons or design
We used AI on some of 2D art assets of our game.
AI was used to generate player avatars, banners, and an image for the loading screen.
Some character art is generated using AI.
The game used technology that recognizes the user's motion by utilizing an already trained AI model. Since the model has already been trained, no new information is collected or utilized. Please enjoy the game with confidence!
Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence.
Our game does not contain any content directly generated by AI (AI usage is around 10-20% of the total workload). Some character art and some scenes were inspired by AI designs. It's undeniable that AI is an excellent auxiliary tool. Its handling of color, light, and shape is indeed superior to what an artist can achieve on their own. (This is also due to cost considerations. Currently, independent game teams are struggling to survive, and our vision is to continuously produce more high-quality works.) In terms of character art design, AI's performance in certain aspects surpasses our own capabilities, so we are considering using AI as an aid in the creation of our early works. We hope for your continued support so that we can reduce or even eliminate the use of AI in the future and continue to create more works. Every character illustration and scene in the game requires a significant amount of time to create and modify
Some of the art materials for this work were created using Stable Diffusion, including but not limited to: "CG" used in the work; Partial small elements. Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu.
Artificial intelligence was used to generate some images in the game and also within the game code.
Chat GPT was used to bounce ideas and assist with select scripts
The background images and animal pictures are pre-rendered AI art
In our ongoing effort to bring you a unique and immersive gaming experience, we’ve integrated AI-assisted tools into the creation of some of our in-game art. These tools have been used to inspire and enhance the visual style of our game, helping to generate distinct and creative elements that complement our hand-crafted assets. By utilizing AI, we’ve been able to explore new artistic possibilities, ensuring that our game features a vibrant and visually compelling world. However, every AI-assisted asset has been carefully reviewed, refined, and curated by our development team to align with our artistic vision and maintain a cohesive aesthetic throughout the game. Our primary goal is to deliver a game that is both visually stunning and enjoyable, and AI has been one of the many tools we've used to achieve that. We hope you enjoy the result as much as we enjoyed creating it!
AI has been used for creating various icons for the game, as much as possible is created by hand.
Pre-generated AI content present in the store page capsule images as well as the in game main menu
The puzzle images pre-rendered AI art
The trailer in the store page uses an A.I voice over.
The characters, items, equipment, and skill assets in the game are all generated by AI.
No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care.
Angry Chef: World Tour uses AI only for character voice recordings.
AI was used to assist with basic concept art for some content.
This game contains some pre-rendered visual and audio elements.
This game does not use generative AI to create live gameplay content or code. However, during development and marketing, certain assets were created or assisted using AI tools: Visual assets: Some in-game artwork, UI elements (including icons, buttons, and portraits), as well as promotional visuals used on the Steam store page were initially generated or assisted using AI image generation tools. In addition, achievement icons were created with the help of AI and later manually refined and finalized by the developer to ensure consistency with the game’s artistic direction. Localizations: All translations (except Russian and Ukrainian) were produced using AI-powered translation services without human proofreading. Audio assets: A portion of the sound effects was generated or assisted using AI tools and then mixed, processed, and adjusted by the developer. All AI-assisted content was manually reviewed, edited, and approved by the developer to ensure it aligns with the game’s visual style, tone, and quality standards.
The material in the game is generated by the AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battle Investment Master In-game content art | Used AI to generate images on the UI | forefinger | - | Mar 18, 2026 | |
開拓民クリッカー In-game content codetext | Used in the program code and translation of the formulas. | WINGLAY | - | Mar 18, 2026 | |
Interstellar Pioneering Unclear art | I generated some graphic elements using AI | 是茄子的呀 | - | Mar 18, 2026 | |
Match 3 Game The World Is Going To In-game content art | I'm a one person developer, AI was used to generate background images for the game. | Taras Maykovych | - | Mar 18, 2026 | |
Beast Island In-game content art | Some pre-rendered content for the game was generated using AI. | tigeRock | - | Mar 18, 2026 | |
Sewing Stuff Store/marketing art | Yes, the logo. | Martha B | 16 | Mar 18, 2026 | |
Talk to Me Human Live AI text | NPCs reply to your conversations using state-of-the-art AI. This dialog is at the heart of Talk to Me Human. | Least Significant Bit | - | Mar 18, 2026 | |
The Last Light In-game content art | There are paintings in the game that are AI generated. | EpiXR Games | 11 | Mar 18, 2026 | |
Twizzle Puzzle: Flowers In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
Benchmark Your Skills In-game content arttext | game arts, and text correction | Kitsu Games | - | Mar 18, 2026 | |
Logic Grid Puzzle In-game content art | Some part of the game can contains AI pre-generated images especially on the riddle selection screen. | RapidAnt | - | Mar 18, 2026 | |
Match3Tower In-game content art | AI (DALL-E by OpenAI: ChatGPT) was used to:
- generate the game logo;
- generate textures for physical materials (rocks, wood, etc.);
- generate shields, bushes, flags, gold chains, mosaics, and a sword;
- generate dynamite, rods, enemies, and bonuses;
This game does not use AI to live-generate content or code during gameplay.
All AI assets have undergone human post-processing. | GraphXGames | - | Mar 18, 2026 | |
Lore Restore In-game content audio | Background soundtrack was made with usage of generative AI | Lazy Wizards Games | - | Mar 18, 2026 | |
Rocks Are Cool Unclear | The music. | Matt Stuertz | - | Mar 18, 2026 | |
HexaTerra In-game content audioart | Music and some UI elements generated with AI | fridgeBaron Games | - | Mar 18, 2026 | |
Space Memory: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
The King Feasts First In-game content artaudio | Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools. | Jeyco | - | Mar 18, 2026 | |
Scissors Paper Stone: Alert Store/marketing art | AI was used to generate Hero Library asset picture in the store page. | PlayNever | - | Mar 18, 2026 | |
Space Station Adventure In-game content arttext | The game uses images generated by AI to illustrate the story and offer visual interactions.
The main content of game, the text of the story, is NOT using AI. | Morrigan Games | - | Mar 18, 2026 | |
Darkwood Tales - Beast in the Shadows In-game content arttext | This game uses AI-generated and post-edited content for the presentation of scenes and characters. | magnussoft | - | Mar 18, 2026 | |
Educational Family Games In-game content artaudio | Some pre-rendered graphics were created with AI.
All voices were pre-made with top quality AI. | Crazysoft Limited | - | Mar 18, 2026 | |
PingWin In-game content art | SI została użyta w celu wygenerowania grafik promocyjnych na stronie sklepu, a także do zrealizowania nielicznych tekstur w grze. | GameBit Hubert Klich | - | Mar 18, 2026 | |
Let's play Cards Solitaire Store/marketing art | Yes, we did the logo with AI. | Cacciatori | 91 | Mar 18, 2026 | |
Let's play Cards Baccarat Store/marketing art | Yes, we used it for logo. | Cacciatori | 92 | Mar 18, 2026 | |
Bible Puzzle In-game content artaudio | Images and narration found in this game were produced with the help of AI-generated services. | Or Games | 15 | Mar 18, 2026 | |
Bussy Master: FIREFUCKERS In-game content art | AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects. | Kink Master Studios | - | Mar 18, 2026 | |
Find Cats 3 旅行猫咪 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | 17 | Mar 18, 2026 | |
Grand Numbers Plus Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Money Print Factory 3D Tycoon💸 In-game content art | We used AI on some of 2D art assets of our game. | Obese Ninjas | - | Mar 18, 2026 | |
Bright Side: Quiz In-game content art | AI was used to generate player avatars, banners, and an image for the loading screen. | QubicGames | - | Mar 18, 2026 | |
How They Fart? In-game content art | Some character art is generated using AI. | BigStink | - | Mar 18, 2026 | |
DANCING STAR PC Live AI | The game used technology that recognizes the user's motion by utilizing an already trained AI model.
Since the model has already been trained, no new information is collected or utilized.
Please enjoy the game with confidence! | Good Gamez | - | Mar 18, 2026 | |
Pocket Garden In-game content art | Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence. | Just Pocket Games | 18 | Mar 18, 2026 | |
Spirit School Days In-game content art | Our game does not contain any content directly generated by AI (AI usage is around 10-20% of the total workload).
Some character art and some scenes were inspired by AI designs.
It's undeniable that AI is an excellent auxiliary tool. Its handling of color, light, and shape is indeed superior to what an artist can achieve on their own. (This is also due to cost considerations. Currently, independent game teams are struggling to survive, and our vision is to continuously produce more high-quality works.)
In terms of character art design, AI's performance in certain aspects surpasses our own capabilities, so we are considering using AI as an aid in the creation of our early works. We hope for your continued support so that we can reduce or even eliminate the use of AI in the future and continue to create more works.
Every character illustration and scene in the game requires a significant amount of time to create and modify | HaCoLoYi | - | Mar 18, 2026 | |
Ai 爱 In-game content art | Some of the art materials for this work were created using Stable Diffusion, including but not limited to:
"CG" used in the work;
Partial small elements.
Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu. | 律合Works | - | Mar 18, 2026 | |
Slime: The Cleaner In-game content artcode | Artificial intelligence was used to generate some images in the game and also within the game code. | Concord | - | Mar 18, 2026 | |
Blockdock Dev only code | Chat GPT was used to bounce ideas and assist with select scripts | Red Rick Games | - | Mar 18, 2026 | |
Space Memory: Animals In-game content art | The background images and animal pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Angles of Death In-game content art | In our ongoing effort to bring you a unique and immersive gaming experience, we’ve integrated AI-assisted tools into the creation of some of our in-game art. These tools have been used to inspire and enhance the visual style of our game, helping to generate distinct and creative elements that complement our hand-crafted assets.
By utilizing AI, we’ve been able to explore new artistic possibilities, ensuring that our game features a vibrant and visually compelling world. However, every AI-assisted asset has been carefully reviewed, refined, and curated by our development team to align with our artistic vision and maintain a cohesive aesthetic throughout the game.
Our primary goal is to deliver a game that is both visually stunning and enjoyable, and AI has been one of the many tools we've used to achieve that. We hope you enjoy the result as much as we enjoyed creating it! | Big Stav | 11 | Mar 18, 2026 | |
Golden Voyage In-game content art | AI has been used for creating various icons for the game, as much as possible is created by hand. | ∑Unkown | - | Mar 18, 2026 | |
Monsterium In-game content art | Pre-generated AI content present in the store page capsule images as well as the in game main menu | RedBrickStone Games | - | Mar 18, 2026 | |
Twizzle Puzzle: Dragons In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
PopIt! In-game content audio | The trailer in the store page uses an A.I voice over. | DRU Games | - | Mar 18, 2026 | |
修仙记——消消乐乱斗 In-game content art | The characters, items, equipment, and skill assets in the game are all generated by AI. | Chang Lin | - | Mar 18, 2026 | |
Click the Ball! In-game content art | No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care. | Mind Experiment | - | Mar 18, 2026 | |
Angry Chef In-game content audio | Angry Chef: World Tour uses AI only for character voice recordings. | NetCode Studios | - | Mar 18, 2026 | |
Super Platform Tag Store/marketing art | AI was used to assist with basic concept art for some content. | Greg Hoffmann | - | Mar 18, 2026 | |
Kanji Legends | This game contains some pre-rendered visual and audio elements. | Daigo Tech | - | Mar 18, 2026 | |
UHILANT In-game content arttextaudio | This game does not use generative AI to create live gameplay content or code.
However, during development and marketing, certain assets were created or assisted using AI tools:
Visual assets:
Some in-game artwork, UI elements (including icons, buttons, and portraits), as well as promotional visuals used on the Steam store page were initially generated or assisted using AI image generation tools.
In addition, achievement icons were created with the help of AI and later manually refined and finalized by the developer to ensure consistency with the game’s artistic direction.
Localizations:
All translations (except Russian and Ukrainian) were produced using AI-powered translation services without human proofreading.
Audio assets:
A portion of the sound effects was generated or assisted using AI tools and then mixed, processed, and adjusted by the developer.
All AI-assisted content was manually reviewed, edited, and approved by the developer to ensure it aligns with the game’s visual style, tone, and quality standards. | BoVtik | - | Mar 18, 2026 | |
Fantasy Brawl Live AI | The material in the game is generated by the AI | Hoo | - | Mar 18, 2026 |