25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Zombie MaraudersSteam
Disclosure

AI was used to develop in-game art assets like enemies and weapons as well as store-facing promotional materials.

Creator
Bhelpuri Boyz
Reviews
-
Added
Mar 18, 2026
The Hyperreal Rock in a Surreal WorldSteam
Disclosure

Statement on the Use of AI in the Game’s Visual Assets For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication. We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development.

Creator
Manuel Gómez
Reviews
-
Added
Mar 18, 2026
Yurei HuntSteam
Disclosure

Some in-game posters and artwork in Yurei Hunt were created using AI-generated assets to enhance the game's atmosphere and aesthetic. However, all core gameplay elements, mechanics, and designs are handcrafted to deliver a unique and immersive experience.

Creator
71 Studios
Reviews
22
Added
Mar 18, 2026
Half LightSteam
Disclosure

We have used AI to generate some logos, in game HUD's, some artwork and cutscenes.

Creator
JimJams Games
Reviews
-
Added
Mar 18, 2026
FoodgitivesSteam
Disclosure

All gameplay design, level creation, and art direction are human-crafted. Select background music tracks and UI textures in the current build were created with AI assistance. Original bespoke compositions are being produced for final release.

Creator
Solo Man Games
Reviews
-
Added
Mar 18, 2026
Xentra StationSteam
Disclosure

- Simple scripting, code optimization. - Some generated background images (< 10%) - All speech

Creator
Klemen Zagar
Reviews
-
Added
Mar 18, 2026
Veggie Brawl: Battle for the GardenSteam
Disclosure

"We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards."

Creator
Not_Yortix
Reviews
-
Added
Mar 18, 2026
Maze of PerditionSteam
Disclosure

Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences.

Creator
Wesley J Nogueira
Reviews
-
Added
Mar 18, 2026
War FlavorSteam
Disclosure

Developer used AI to create marketing materials, community assets, and store capsule images.

Creator
ArteGame
Reviews
-
Added
Mar 18, 2026
ERAZERSteam
Disclosure

We use AI to generate art and marketing materials for the game.

Creator
Creetah Ltd
Reviews
-
Added
Mar 18, 2026
Lost RiftSteam
Disclosure

We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline. We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language

Creator
People Can Fly
Reviews
1.4k
Added
Mar 18, 2026
BattlelineSteam
Disclosure

The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality.

Creator
Rush Games Studio
Reviews
-
Added
Mar 18, 2026
Void DriftSteam
Disclosure

AI was used to help create some of the store assets and marketing materials.

Creator
Kneedlik
Reviews
-
Added
Mar 18, 2026
The ProfessorSteam
Disclosure

AI-generated content is only used for character/map settings inspirations, none AI content is include in-game

Creator
DREAM TECH
Reviews
-
Added
Mar 18, 2026
The WallSteam
Disclosure

Suno AI - Used for Music that is played in game Chat GPT - Used for the billboards shown in game

Creator
Therris Studios
Reviews
-
Added
Mar 18, 2026
Kings & SavagesSteam
Disclosure

I'm using Stable Diffusion Fooocus to help create the images for Kings & Savages. Final touches done with GIMP photo editor. 3D models were generated at 3d.csm.ai then given the final touches in Blender. The animations are mine. I would like to slowly update the art and 3D models when the time/budget allows for it.

Creator
Marco José Pereira
Reviews
-
Added
Mar 18, 2026
RhythmicSteam
Disclosure

Several songs in the game are generated using generative AI. It is the goal to work together with artists and license also player requested music as soon as the game proves viable. AI in the form of chatbots was also used during ideation, design and programming as an auxiliary tool. NO GRAPHICAL ASSETS in the game have been AI generated!

Creator
Polar Studios Robin Kammel
Reviews
-
Added
Mar 18, 2026
Dominate the SkiesSteam
Disclosure

We have integrated various AI tools to enhance different aspects of the experience: ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players. Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently. Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience. By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance.

Creator
Blue Squirrel Studios
Reviews
-
Added
Mar 18, 2026
CHAOS DWELLER: Havoc Of TyrannySteam
Disclosure

We are only 2 person excited to make the game we desire as soon as possible. Without AI for voice overs it becomes really hard for us to continue on our path. That is why this game utilizes AI-generated voice acting created with Replica Studios.

Creator
EGOLAST GAMES
Reviews
-
Added
Mar 18, 2026
Battle AirForceSteam
Disclosure

1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI. 2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo.

Creator
SUZUKIPLAN
Reviews
-
Added
Mar 18, 2026
The Light and the ShadowSteam
Disclosure

Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology.

Creator
EnrolaDev
Reviews
-
Added
Mar 18, 2026
DARK IN LIGHTSteam
Disclosure

This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.

Creator
MakeRejoiceGames
Reviews
-
Added
Mar 18, 2026
Untold DepthsSteam
Disclosure

AI was used to generate a base concept for store capsule art, which was modified and filtered.

Creator
Cybernetic Studios LLC
Reviews
-
Added
Mar 18, 2026
Tactical GhostSteam
Disclosure

The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets.

Creator
Michael Richard Lannon
Reviews
-
Added
Mar 18, 2026
MyBirdSteam
Disclosure

Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library

Creator
Gamesforgames
Reviews
15
Added
Mar 18, 2026
11th Hour HeroSteam
Disclosure

We use AI to generate the voice of the main antagonist of the game in the trailer.

Creator
Joshua Angeley
Reviews
-
Added
Mar 18, 2026
Duck's HuntSteam
Disclosure

We are using LLM (Large Language Model) powered text translation tools both within the game and store page.

Creator
Notaduck
Reviews
-
Added
Mar 18, 2026
Area51Steam
Disclosure

Cutscene backgrounds are partially AI generated. Store page and main menu have partially AI generated backgrounds.

Creator
Jon Fabris
Reviews
-
Added
Mar 18, 2026
Bread & ButterSteam
Disclosure

I'm using AI-assisted tools to help with graphics enhancements during development, as I am a solo developer. If the community feels the visuals could use further refinement, I'm open to working with a dedicated artist to improve them.

Creator
DaniDangerStudio
Reviews
15
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
Lets Get LootSteam
Disclosure

For Lets Get Loot, we have used generative AI for some store materials and also for some of the music within the game. Aside from this, the gameplay experience does not include in-game generated assets, functionality, or any other form of content.

Creator
John Timpson
Reviews
42
Added
Mar 18, 2026
THE DARUMA CHALLENGESteam
Disclosure

In the development of this game, generative AI tools were utilized to assist in the creation of a few textures, images, and translations. As a solo developer, this approach aimed to enhance the visual and linguistic quality of the game, ensuring a more immersive experience for players. All AI-generated content was carefully reviewed and refined to align with the game's artistic vision and maintain high-quality standards.

Creator
Mūn Mūn Games
Reviews
14
Added
Mar 18, 2026
DEAD DAYLIGHT 死昼Steam
Disclosure

1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes. 2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos.

Creator
KARMIU
Reviews
71
Added
Mar 18, 2026
Soul SurvivorSteam
Disclosure

The capsule art was created using generative AI, with an artist refining 75-90% of it to correct mistakes and enhance its character.

Creator
Green Otter Games
Reviews
-
Added
Mar 18, 2026
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