Used in some of the game's logos and illustrations.
- Creator
- Golden Pick Games
- Reviews
- 12
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Used in some of the game's logos and illustrations.
We have employed a text-generating AI to make the NPCs more vivid.
The AI allows players to talk to the paddock figures, which extends the gameplay features. The main conversation basis is the racing discussion.
I use MidJourney to create images for the game.
Art works are made with AI and corrected by hands. and added to the game as static images.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music. Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product.
Some textures and audio have been generated by AI.
AI is used to generate code and graphics for the game
The game features AI-generated sound effects. To provide players with so many languages, we used AI for localization. We'll do everything we can to ensure better translation quality in the full version. Additionally, we used artificial intelligence to create some graphics like wallpapers, steam cards and other smaller graphics.
This game uses AI-generated assets during Early Access only. We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access. None of this content is generated at runtime — it is all pre-generated and static. For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content. Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version.
我们使用AI生成了一部分剧本描写、美术素材、音乐素材和音效。 我们将不断推进AI在艺术创作中的实际应用。想要交流这方面的最新进展,欢迎联系我们。
AI was only used to create the in-game table images and the background of the banner on our store page.
Some placeholder textures were partially AI generated
Our studio logo was generated by AI.
Campfire's cozy characters are powered by AI and respond to player's text input dynamically.
Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development.
We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use.
During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments.
AI was used only to generate a few textures and sound effects.
We used AI to help us with smaller improvements on some of our content.
I used AI to draw Planets, Ships, backgrounds and most of the icons ingame.
This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI
This game includes images that are edited after being generated by an AI. -Map backgrounds (pixelized after generation) -Character sprites (silhouetted after generation)
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not. Please read the article for the AI removal that we posted. However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions). But the game itself does not contain any AI content now.
Due to limited production budget, the game uses AI to create background music, voices, and textures...
We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, sound effects, music.
I made the black forest the background by AI
This game use AI to create card image. All cards generate by Midjourney and can use commercially by Midjourney's policy.
We’ve used AI-generated images for certain UI frames and icons. But every character and background artwork was carefully crafted by hand.
Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted.
AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets.
AI generated images were used to create the base art for cards and maps, which were then edited by a human to meet the standards and match the thematic presentation of the game.
AI was used to create marketing materials and for localization.
Images for store, marketing, and announcement pages are AI-Supported creations.
Some text in the game are AI generated.
We got help from AI in creating the game content and dialogues.
The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly.
"Mutation" contains a few sporadic elements generated through AI, but all of them have been refined and enhanced by human work to ensure high quality.
Only the art of the store page where you see the black cat and the white cat with a city as background where based on the models to pre render an image with those elements together, then I used Photoshop to add the title and some shadows. The art is my own, is not public.
This game uses generative AI to assist in the creation of certain visual assets.
Generative AI was used to create some parts of the images for the Steam page
Our game uses AI in a limited, supportive capacity. Specifically, AI occasionally assists in generating generic background elements or provides base inspiration through photobashing, which our artists then extensively modify. All AI-generated content is subject to significant human alteration to meet our artistic standards, ensure alignment with our creative vision, and faithfully represent the Wheel of Time canon. The primary game assets, including nearly all in-game elements, are fully developed in 3D using traditional modeling techniques. AI, at present, does not meet our quality standards for these core assets. Instead, AI serves as a creative tool for pre-rendered 2D art pieces, which are heavily customized by our team. Our game does not use AI for any live generation or dynamic content during gameplay. All portrayals of familiar characters, places, and items from The Wheel of Time books are created by Aether Games under full authorization and license.
We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future.
Some Artwork
We used ai generated contents just for capsule images.
I created a prototype of AI art using Bing AI. In my opinion, Pop Art, as defined by great artists like Andy Warhol or Roy Lichtenstein, is not only visually appealing but also produced in a simple and time-efficient manner. In this case, the use of AI can be a great tool to help achieve the desired vision for a game like this.
We utilize AI technology to create fashion picture and store asset images.
I've used AI to help create concept art, help outline some general story and eventually voice acting until I can afford to pay someone to do all of those things.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Necromancer's Revenge In-game content art | Used in some of the game's logos and illustrations. | Golden Pick Games | 12 | Mar 18, 2026 | |
Magi Scapes Live AI text | We have employed a text-generating AI to make the NPCs more vivid. | AutoGame | - | Mar 18, 2026 | |
Formula Circus Live AI text | The AI allows players to talk to the paddock figures, which extends the gameplay features.
The main conversation basis is the racing discussion. | Gecki | - | Mar 18, 2026 | |
Greed Store/marketing art | I use MidJourney to create images for the game. | DreamLionStudio | - | Mar 18, 2026 | |
Rockthesea In-game content art | Art works are made with AI and corrected by hands.
and added to the game as static images. | Insexsity_team | - | Mar 18, 2026 | |
Food Delivery Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 302 | Mar 18, 2026 | |
Airship In-game content artaudiotextcode | As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music.
Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product. | GrimmGitz | - | Mar 18, 2026 | |
Prime Agents In-game content artaudio | Some textures and audio have been generated by AI. | ULTRABUFF ENTERTAINMENT | - | Mar 18, 2026 | |
Spacelane Express In-game content artcode | AI is used to generate code and graphics for the game | Chooon | - | Mar 18, 2026 | |
HackHub - Ultimate Hacker Simulator In-game content audiotextart | The game features AI-generated sound effects. To provide players with so many languages, we used AI for localization. We'll do everything we can to ensure better translation quality in the full version. Additionally, we used artificial intelligence to create some graphics like wallpapers, steam cards and other smaller graphics. | HotBunny | 884 | Mar 18, 2026 | |
Soul Brave In-game content artaudio | This game uses AI-generated assets during Early Access only.
We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access.
None of this content is generated at runtime — it is all pre-generated and static.
For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content.
Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version. | Lothus Games | 44 | Mar 18, 2026 | |
机械恋心 In-game content textartaudio | 我们使用AI生成了一部分剧本描写、美术素材、音乐素材和音效。
我们将不断推进AI在艺术创作中的实际应用。想要交流这方面的最新进展,欢迎联系我们。 | Lunatic Works | 91 | Mar 18, 2026 | |
Illegal Simulator In-game content art | AI was only used to create the in-game table images and the background of the banner on our store page. | Lost Nexus Studio | 19 | Mar 18, 2026 | |
Mini Dungeon In-game content art | Some placeholder textures were partially AI generated | Metuzals Games | - | Mar 18, 2026 | |
Contingency Plan Dev only art | Our studio logo was generated by AI. | Big Gaming | - | Mar 18, 2026 | |
Campfire: Cozy AI Villagers Live AI text | Campfire's cozy characters are powered by AI and respond to player's text input dynamically. | Campfire | - | Mar 18, 2026 | |
Echoes of Egypt In-game content art | Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development. | MetroplexWeb.com | - | Mar 18, 2026 | |
Project Adrenaline In-game content art | We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use. | Striked GmbH | - | Mar 18, 2026 | |
Snatched In-game content art | During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments. | GabaGoo Games® | - | Mar 18, 2026 | |
The Memory Thieves In-game content artaudio | AI was used only to generate a few textures and sound effects. | Otherside Studio | 38 | Mar 18, 2026 | |
Tank Operations - Diary of the War Unclear | We used AI to help us with smaller improvements on some of our content. | Linked Dimensions | - | Mar 18, 2026 | |
Galaxy Idle Clicker In-game content art | I used AI to draw Planets, Ships, backgrounds and most of the icons ingame. | Soehnle | 1.2k | Mar 18, 2026 | |
Ruins of Endoth In-game content artaudio | This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI | KLG Games Ltd | - | Mar 18, 2026 | |
Magic Lantern Festival In-game content art | This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation) | Yukine Studio | - | Mar 18, 2026 | |
Shop Crush In-game content art | We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now. | Bs1 & Bslteam | - | Mar 18, 2026 | |
Cabin Crew Life Simulator In-game content audioart | Due to limited production budget, the game uses AI to create background music, voices, and textures... | SOGA Std | 484 | Mar 18, 2026 | |
Fantasmigon In-game content art | We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation | Vladimir Mishchenko | - | Mar 18, 2026 | |
Deadly Descent In-game content audio | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, sound effects, music. | Neuro Solutions | - | Mar 18, 2026 | |
Samurai Elemental Unclear art | I made the black forest the background by AI | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
Mana Logic In-game content art | This game use AI to create card image. All cards generate by Midjourney and can use commercially by Midjourney's policy. | Heavenly Demon | - | Mar 18, 2026 | |
The End of History In-game content art | We’ve used AI-generated images for certain UI frames and icons.
But every character and background artwork was carefully crafted by hand. | Tatamibeya | 363 | Mar 18, 2026 | |
RESHOOTER Store/marketing text | Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted. | spieleschreiber | - | Mar 18, 2026 | |
Mercenarian In-game content textart | AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets. | Good Spuun | - | Mar 18, 2026 | |
Annuit Coeptis In-game content art | AI generated images were used to create the base art for cards and maps, which were then edited by a human to meet the standards and match the thematic presentation of the game. | SLAQ Games | - | Mar 18, 2026 | |
Sentinel Agency In-game content textart | AI was used to create marketing materials and for localization. | Phantomedia | - | Mar 18, 2026 | |
Train Simulator Store/marketing art | Images for store, marketing, and announcement pages are AI-Supported creations. | Sentric | - | Mar 18, 2026 | |
Shopping Simulator In-game content text | Some text in the game are AI generated. | The Nick Of Time | - | Mar 18, 2026 | |
Devil's Deal In-game content text | We got help from AI in creating the game content and dialogues. | trippysloth | - | Mar 18, 2026 | |
Field & Sky Store/marketing art | The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly. | Orbitami Entertainment | - | Mar 18, 2026 | |
Mutation In-game content art | "Mutation" contains a few sporadic elements generated through AI, but all of them have been refined and enhanced by human work to ensure high quality. | Ossified Games | - | Mar 18, 2026 | |
Cat Apocalypse Store/marketing art | Only the art of the store page where you see the black cat and the white cat with a city as background where based on the models to pre render an image with those elements together, then I used Photoshop to add the title and some shadows. The art is my own, is not public. | Rocket Regios studios | 11 | Mar 18, 2026 | |
Archean In-game content art | This game uses generative AI to assist in the creation of certain visual assets. | batcholi | 235 | Mar 18, 2026 | |
Primal Survival Wars Store/marketing art | Generative AI was used to create some parts of the images for the Steam page | ForgeOfGames | - | Mar 18, 2026 | |
Cards of Eternity: The Wheel of Time In-game content art | Our game uses AI in a limited, supportive capacity. Specifically, AI occasionally assists in generating generic background elements or provides base inspiration through photobashing, which our artists then extensively modify. All AI-generated content is subject to significant human alteration to meet our artistic standards, ensure alignment with our creative vision, and faithfully represent the Wheel of Time canon.
The primary game assets, including nearly all in-game elements, are fully developed in 3D using traditional modeling techniques. AI, at present, does not meet our quality standards for these core assets. Instead, AI serves as a creative tool for pre-rendered 2D art pieces, which are heavily customized by our team.
Our game does not use AI for any live generation or dynamic content during gameplay. All portrayals of familiar characters, places, and items from The Wheel of Time books are created by Aether Games under full authorization and license. | Aether Games Inc. | 127 | Mar 18, 2026 | |
Overnight Watch Store/marketing art | We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future. | Komba-Systems | - | Mar 18, 2026 | |
Strike Protocol Unclear art | Some Artwork | GLOBAL DODO ENTERTAINMENT | - | Mar 18, 2026 | |
Clothing Store Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 459 | Mar 18, 2026 | |
Master Leaf Blower Dev only art | I created a prototype of AI art using Bing AI. In my opinion, Pop Art, as defined by great artists like Andy Warhol or Roy Lichtenstein, is not only visually appealing but also produced in a simple and time-efficient manner. In this case, the use of AI can be a great tool to help achieve the desired vision for a game like this. | Frix | - | Mar 18, 2026 | |
Miya Store/marketing art | We utilize AI technology to create fashion picture and store asset images. | Shanghai SilverMoon Network Technology Co.Ltd | 56 | Mar 18, 2026 | |
Zector 7 In-game content arttextaudio | I've used AI to help create concept art, help outline some general story and eventually voice acting until I can afford to pay someone to do all of those things. | SocksandGoats Studios | - | Mar 18, 2026 |