Some art pictures were generated by AI first, but then modified by our art team.
- Creator
- Tide Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some art pictures were generated by AI first, but then modified by our art team.
the voices were created using speech synthesis, some ideas were taken from the concepts of ai
Generated images for some paintings and photographs using AI.
Capsule art and some ai modeling are in this game
translation, code & writing support
Generative AI was used to create the graffiti on the walls and all the posters in the game.
AI-generated artifacts
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
AI is used to assist gameplay programming, AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game. AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction.
Using AI to create or co-create 2D graphics used in the user interface.
The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Some non-essential materials were created with AI assistance.
AI visuals Backgrounds
Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
All art in the game has been either wholly made by our artist, or modified from AI generated concepts.
A small number of models are generated using AI.
In game loading screen images have been generated using AI
I used AI tools to create the capsule images for the Steam page.
This game contains AI-generated images. All characters appearing in this game are over 18 years old.
It has been used to create some image, music and 3D model. In small quantity, but there is. The tools used are: Meshy, Canvas and ChatGPT.
The audio and music used in the game are properly licensed and approved for commercial use. Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology. The suspense soundtrack was purchased from an external source and is fully licensed. The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials.
Portions of the game code were developed with the help of Cursor, an AI integrated IDE.
Concept art
We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay.
Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game.
The game's intro video contains 50% AI-generated drawings
Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
Utilize AI to generate UI icons and character portraits.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Only the images used as background scenery were AI generated.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI.
The station AI's voice is made by AI.
Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay.
Some marketing materials
Horror Images
Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay.
AI was used to increase the texture resolution of the original game assets.
This game uses artificial intelligence generated artworks and illustrations.
Elevenlabs, some sounds
Use of AI in coding, translations and planet texture generation.
The game's localization text was translated using AI, and a small number of illustrations were created with AI.
The faces of the characters are generated with the help of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Legendary Tomb digger In-game content art | Some art pictures were generated by AI first, but then modified by our art team. | Tide Studio | - | Mar 18, 2026 | |
BIT LOST In-game content audio | the voices were created using speech synthesis, some ideas were taken from the concepts of ai | Loop Nexus Games | - | Mar 18, 2026 | |
RESTORER Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 52 | Mar 18, 2026 | |
Shafted In-game content art | Capsule art and some ai modeling are in this game | Large Lads | - | Mar 18, 2026 | |
B.Q. Unclear textcode | translation, code & writing support | Na2Ka | - | Mar 18, 2026 | |
Subway Exit In-game content art | Generative AI was used to create the graffiti on the walls and all the posters in the game. | SmallBigSquare | - | Mar 18, 2026 | |
WEED SHOP SIMULATOR Unclear | AI-generated artifacts | Dragon Path | 16 | Mar 18, 2026 | |
Pixel Combat Shooter In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Avega Games | 150 | Mar 18, 2026 | |
The Mansion Of Whispering Desires In-game content codeart | AI is used to assist gameplay programming,
AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game.
AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction. | mibc9394 | - | Mar 18, 2026 | |
Caribbean Tide In-game content art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Dubai Chocolate Simulator In-game content art | The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered. | Goldbay | - | Mar 18, 2026 | |
Backrooms: Glitchfield In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The Wrong Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: No Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The True Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
恶魔之塔 Unclear | Some non-essential materials were created with AI assistance. | qianyungame | - | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 Unclear art | AI visuals Backgrounds | MacMouse | - | Mar 18, 2026 | |
Never Wither Store/marketing art | Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. | Geo Seed Games | - | Mar 18, 2026 | |
The Exalted Descendant In-game content art | All art in the game has been either wholly made by our artist, or modified from AI generated concepts. | Idania | - | Mar 18, 2026 | |
奇怪的梦 Unclear | A small number of models are generated using AI. | Half Flower | 75 | Mar 18, 2026 | |
Raveren: The Legend Of Etheria In-game content art | In game loading screen images have been generated using AI | PixelPunk Studios | - | Mar 18, 2026 | |
Farming Life Simulator Store/marketing art | I used AI tools to create the capsule images for the Steam page. | MGR Studio | - | Mar 18, 2026 | |
Dungeon Apollonios In-game content art | This game contains AI-generated images.
All characters appearing in this game are over 18 years old. | nyomo221 | - | Mar 18, 2026 | |
Madman's Maze In-game content artaudio | It has been used to create some image, music and 3D model. In small quantity, but there is.
The tools used are: Meshy, Canvas and ChatGPT. | Joni Hollow | - | Mar 18, 2026 | |
The Last Chance In-game content audioart | The audio and music used in the game are properly licensed and approved for commercial use.
Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology.
The suspense soundtrack was purchased from an external source and is fully licensed.
The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials. | İnfinitek Bilişim | - | Mar 18, 2026 | |
PlanckMan Dev only code | Portions of the game code were developed with the help of Cursor, an AI integrated IDE. | bl3i | - | Mar 18, 2026 | |
Aghori Store/marketing art | Concept art | Tenjiku Productions | - | Mar 18, 2026 | |
Industronaut In-game content textaudio | We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay. | Amca Games | - | Mar 18, 2026 | |
Beyond the Pitch In-game content audio | Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game. | Appocalypse Games | - | Mar 18, 2026 | |
Burdock 2 Store/marketing art | The game's intro video contains 50% AI-generated drawings | Yevhen Shkurko | - | Mar 18, 2026 | |
Fartal Error In-game content art | Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials.
These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision.
We value transparency, and we encourage players to consider this information when deciding whether the game is right for them. | Weird Potro Studio | - | Mar 18, 2026 | |
逆凡登仙传 In-game content art | Utilize AI to generate UI icons and character portraits. | 逆凡登仙工作室 | - | Mar 18, 2026 | |
Backrooms: Flicker In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Maze of the Lich In-game content art | Only the images used as background scenery were AI generated. | Untamed Progress | - | Mar 18, 2026 | |
Backrooms: Recode In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Forgotten Floors In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Final Exam Part II In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Noise In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Crimson Mansion In-game content audioart | The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI. | Bence Pachinger-Molnár | - | Mar 18, 2026 | |
Zero-G Guns In-game content audio | The station AI's voice is made by AI. | Roel204 | - | Mar 18, 2026 | |
Bad Sector ³ In-game content art | Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay. | Studio Gine | - | Mar 18, 2026 | |
Mystic Store/marketing | Some marketing materials | ILHAM | - | Mar 18, 2026 | |
悪夢~Nightmare~ Unclear | Horror Images | RenChanGames | - | Mar 18, 2026 | |
IlhaZ Store/marketing art | Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay. | BarovoGames | - | Mar 18, 2026 | |
Elemental: Reforged In-game content art | AI was used to increase the texture resolution of the original game assets. | Stardock Entertainment | 474 | Mar 18, 2026 | |
Only Dead In-game content art | This game uses artificial intelligence generated artworks and illustrations. | Games For Me | - | Mar 18, 2026 | |
Motel Nightmares In-game content audio | Elevenlabs, some sounds | KOZARI | - | Mar 18, 2026 | |
Pocket Universe In-game content arttextcode | Use of AI in coding, translations and planet texture generation. | KwayzeeMF | - | Mar 18, 2026 | |
SH In-game content textart | The game's localization text was translated using AI, and a small number of illustrations were created with AI. | Night Watcher Studio | - | Mar 18, 2026 | |
The Watching Woods: The Louse In-game content art | The faces of the characters are generated with the help of AI. | Fleer Art Studio | 24 | Mar 18, 2026 |