AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code.
- Creator
- fancyang
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code.
Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI.
Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience.
We use AI to Optimize Code and improve our Code Quality
The images that make up Quiz Game Museum are created using generative AI and then retouched before being finalized for use.
Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production.
Some elements of the game's store page, including the short and full descriptions, as well as parts of the capsule image, were created with the assistance of generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure accuracy and alignment with the game's design and vision.
Content: All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created. Coding: The majority of the raw coding was done by ChatGpt. Artwork: All visuals, including sprites were created by DALL-E and ChatGPT. Music: All song lyrics and themes were human created. All the music creation was done by Suno. Voice Over: The tutorial voice over was done with ElevenLabs Studios.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the game generates enough interest.
Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team.
Only the music and sound effects in this game were generated using AI.
This game uses generative AI for the following purposes: · Text language translation The following languages are translated by local staff, not AI: English French Italian German Dutch Spanish Spanish (Latin America) Polish Portuguese (Brazil) Japanese Korean
AI was used to develop the store and cover pages of the game.
Generative AI was used during development to assist with the creation of some 2D images, audio assets, and the initial translation of text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game.
“Some of the in-game 2D artwork was created with the assistance of generative AI tools.”
I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.
Generative artificial intelligence was utilized to enhance specific loading screen images and to aid in text translation for localization purposes.
The promotional trailer for this game contains AI-generated elements (video and images) mixed with real gameplay footage for storytelling purposes. The game itself does not use AI.
I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game.
AI assisted tooling has been used sparingly during the creation of some in-game content: Music, textures
This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay.
I use AI to help me for the traduction of steam page
Some 2D images were generated or improved with AI.
We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight chat simulation. We've also used AI as a second level review to discover memory leaks/exploits.
Menu images, and select sprites were created using generative AI and manually edited.
We have used AI to generate sprites and code at specific times.
We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.
This game uses AI tools during development to assist with programming support and to generate some visual and textual assets. No live or in-game AI content is generated during gameplay. All AI-assisted content is manually reviewed and integrated to ensure it meets the game’s design and quality standards.
Music generated using Udio
During the game’s development, AI was used as a reference in parts of the core code development and the creation of certain art assets.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The game's cover photos were generated by artificial intelligence. Some of the texture images in the game's content were also generated by artificial intelligence.
Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer.
商店页面和营销素材由AI生成
The visual and musical components are created using AI.
Some game scenes contain generated content
Claude was used to speed up development of some of the code in the game. No other AI content was used.
Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game over screen) This game is made by a solo indie developer with licensed work from independent artists.
Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers.
Some development tools using machine-learning assistance were part of the early asset-creation workflow. These tools were used only to generate rough drafts or initial references, and all final in-game assets were manually edited, redrawn, or recreated by the developer.
Some assets were assisted by AI tools in the art pipeline. AI was not used for final renders.
Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edited and finalized by the developer in Photoshop. Music was generated with Suno and mastered for in-game use. No runtime AI is used — the game does not generate content while running. No user prompts or uploads are accepted.
AI is used to translate Japanese text into other languages, primarily for settings screens and tutorials. I plan to hire professional localization services once I have the funds.
to increase the resolution of screenshots in the store
Some of the music is AI generated, but there is an AI toggle (main menu and in the options)
Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself.
This game incorporates AI-pre-generated assets, including images created with Midjourney and music produced with Suno.
Use of IA: - Speech from the Book of the Ancient - Last song - Some HUD elements
Generative AI is used to generate texture of certain models
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
CrystalLinker:Infinity Store/marketing artcode | AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code. | fancyang | - | Mar 18, 2026 | |
Idiom Royale In-game content text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI. | NyxWorks | 93 | Mar 18, 2026 | |
The Lyra Signal In-game content arttext | Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience. | ESTREA | - | Mar 18, 2026 | |
Code Tycoon Dev only code | We use AI to Optimize Code and improve our Code Quality | Mennen Games | 12 | Mar 18, 2026 | |
QUIZ GAME MUSEUM In-game content art | The images that make up Quiz Game Museum are created using generative AI and then retouched before being finalized for use. | Game Museum | - | Mar 18, 2026 | |
Static 13 In-game content text | Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production. | SN Game Studio | - | Mar 18, 2026 | |
Type Strike Store/marketing textart | Some elements of the game's store page, including the short and full descriptions, as well as parts of the capsule image, were created with the assistance of generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure accuracy and alignment with the game's design and vision. | One64 Games | - | Mar 18, 2026 | |
Heisen-Bro Hustler In-game content artcode | Content:
All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created.
Coding:
The majority of the raw coding was done by ChatGpt.
Artwork:
All visuals, including sprites were created by DALL-E and ChatGPT.
Music:
All song lyrics and themes were human created. All the music creation was done by Suno.
Voice Over:
The tutorial voice over was done with ElevenLabs Studios. | Water Curtain Cave Productions | - | Mar 18, 2026 | |
Minesweeper Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 19 | Mar 18, 2026 | |
Lumirider Store/marketing art | The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the game generates enough interest. | Diocotron Games | - | Mar 18, 2026 | |
80s Horror Survivors In-game content artaudio | Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team. | Alligator Virtual | - | Mar 18, 2026 | |
GetHigh.EXE In-game content audio | Only the music and sound effects in this game were generated using AI. | Zypong.com | - | Mar 18, 2026 | |
XeGrader plus In-game content text | This game uses generative AI for the following purposes:
· Text language translation
The following languages are translated by local staff, not AI:
English
French
Italian
German
Dutch
Spanish
Spanish (Latin America)
Polish
Portuguese (Brazil)
Japanese
Korean | Tokihiro NAITO | 18 | Mar 18, 2026 | |
Cosmo Strike: Complete Edition Store/marketing art | AI was used to develop the store and cover pages of the game. | Nikspeaks | - | Mar 18, 2026 | |
City of Hunger In-game content artaudiotext | Generative AI was used during development to assist with the creation of some 2D images, audio assets, and the initial translation of text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game. | MVCAO Studios | - | Mar 18, 2026 | |
吞天食地666(二)卧龙传 In-game content art | “Some of the in-game 2D artwork was created with the assistance of generative AI tools.” | YUANG CHEN | - | Mar 18, 2026 | |
Streets of Miami VR Dev only textcode | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants. | MDRNgames Inc | - | Mar 18, 2026 | |
Summer Before Dawn In-game content arttext | Generative artificial intelligence was utilized to enhance specific loading screen images and to aid in text translation for localization purposes. | SEELIS SOFTWARE | - | Mar 18, 2026 | |
Dank Armada In-game content art | The promotional trailer for this game contains AI-generated elements (video and images) mixed with real gameplay footage for storytelling purposes. The game itself does not use AI. | 918.software | - | Mar 18, 2026 | |
Stinky Cat In-game content artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game. | Utterly Useless | - | Mar 18, 2026 | |
SLOP Crew In-game content audioart | AI assisted tooling has been used sparingly during the creation of some in-game content: Music, textures | Bureworks | - | Mar 18, 2026 | |
VOID81: The Backrooms In-game content textaudioart | This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay. | Veaby | - | Mar 18, 2026 | |
Dice Shaper In-game content text | I use AI to help me for the traduction of steam page | Black Frog Studio | - | Mar 18, 2026 | |
Arcade Warlord In-game content art | Some 2D images were generated or improved with AI. | eVdaimon Games | - | Mar 18, 2026 | |
The Conglomerate Dev only code | We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight chat simulation. We've also used AI as a second level review to discover memory leaks/exploits. | LemOne Labs | - | Mar 18, 2026 | |
Attack from Izar 2250 In-game content art | Menu images, and select sprites were created using generative AI and manually edited. | Xayba | - | Mar 18, 2026 | |
Yin Yang Fun In-game content artcode | We have used AI to generate sprites and code at specific times. | Lao Lai Le Studios | - | Mar 18, 2026 | |
The X-Type In-game content art | We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game. | BinaryWriter | - | Mar 18, 2026 | |
Battle of the Edges In-game content arttextcode | This game uses AI tools during development to assist with programming support and to generate some visual and textual assets. No live or in-game AI content is generated during gameplay. All AI-assisted content is manually reviewed and integrated to ensure it meets the game’s design and quality standards. | AMIE Interactive | - | Mar 18, 2026 | |
Dragon’s Breath In-game content audio | Music generated using Udio | monsters&creatures | - | Mar 18, 2026 | |
Pairs In-game content artcode | During the game’s development, AI was used as a reference in parts of the core code development and the creation of certain art assets. | KCLUB Studio | 12 | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
Phantom of the Lily In-game content art | The game's cover photos were generated by artificial intelligence.
Some of the texture images in the game's content were also generated by artificial intelligence. | Rolling Spikes | - | Mar 18, 2026 | |
Vegas Nights Store/marketing textart | Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer. | Yasin A. | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 Store/marketing art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
Summer Forever In-game content artaudio | The visual and musical components are created using AI. | Andrei Salov | - | Mar 18, 2026 | |
Fast food RAGE In-game content | Some game scenes contain generated content | VICTORIA Games | 12 | Mar 18, 2026 | |
Space Force Bargain Bin Dev only code | Claude was used to speed up development of some of the code in the game. No other AI content was used. | Sled Dog Games | - | Mar 18, 2026 | |
Ogre Dungeon In-game content art | Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game over screen)
This game is made by a solo indie developer with licensed work from independent artists. | Durance Gaming | - | Mar 18, 2026 | |
Night Invasion Store/marketing art | Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers. | Night Invasion Division | - | Mar 18, 2026 | |
Formula 2.5 In-game content art | Some development tools using machine-learning assistance were part of the early asset-creation workflow.
These tools were used only to generate rough drafts or initial references, and all final in-game assets were manually edited, redrawn, or recreated by the developer. | T&T game | - | Mar 18, 2026 | |
Exovore In-game content art | Some assets were assisted by AI tools in the art pipeline. AI was not used for final renders. | Tapzilla | - | Mar 18, 2026 | |
Throst In-game content artaudio | Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edited and finalized by the developer in Photoshop. Music was generated with Suno and mastered for in-game use.
No runtime AI is used — the game does not generate content while running. No user prompts or uploads are accepted. | ZiG GAMES | - | Mar 18, 2026 | |
STRECT In-game content text | AI is used to translate Japanese text into other languages, primarily for settings screens and tutorials. I plan to hire professional localization services once I have the funds. | MiddleBit | - | Mar 18, 2026 | |
Monster Hard Defence Store/marketing art | to increase the resolution of screenshots in the store | LargeSmothy | - | Mar 18, 2026 | |
Particulitix In-game content audio | Some of the music is AI generated, but there is an AI toggle (main menu and in the options) | Workshop Geek | 10 | Mar 18, 2026 | |
Snägäri Pinball In-game content audio | Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself. | Owlkeep | - | Mar 18, 2026 | |
国际纵队:深海阴谋 In-game content artaudio | This game incorporates AI-pre-generated assets, including images created with Midjourney and music produced with Suno. | 痛快王 | - | Mar 18, 2026 | |
My Bloody Weekend 3 In-game content audiotextart | Use of IA:
- Speech from the Book of the Ancient
- Last song
- Some HUD elements | Necronomicon Games | - | Mar 18, 2026 | |
取件码 In-game content art | Generative AI is used to generate texture of certain models | Michi Games | - | Mar 18, 2026 |