AI Was used to create the Image In the main menu
- Creator
- SomeTimesAtNight
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI Was used to create the Image In the main menu
We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element.
Icons for achievements generated by AI.
AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for example like achievements, trading cards etc.
Pizza Ingredients, Upgrade Icons
This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience. Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection. The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics. Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature.
We use AI to generate pre-rendered skies.
Good morning everyone :), In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover. We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like. The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha). If you have any questions, feel free to ask me. Best regards!
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
Artificial intelligence was used in the production of the game to modulate voices and generate songs.
AI in Truck Manager has been used for image creation for some splash arts and characters.
Use of AI on capsule art.
Head Image generation only. Head & Achievement Images
Use of AI-generated images to assist with marketing materials and textures.
Menu background is generated by AI
AI-powered software was used to generate graphics that are displayed on this shop page and in the game.
The game uses AI-generated music for the in-game radio and AI-created images for posters and billboards.
We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically: Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards. Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy. Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision.
- Voice
Only the background of the main menu page was generated by AI, while other images were manually created.
We use AI in creation of some images of our game and in our Community Items. For example the infamous "Sinner Santa", owes it's image to the AI.
Placeholder loading screens and some in-game materials were made with AI assistance.
We use AI as a support tool in the game's development, helping with the creation and improvement of code, texts, images, music, and problem-solving.
Some 2D graphics on store page
Only parts of the UI background and marketing images use AI
Ai generated content was use to create this game storepage banner
Some textures contain AI generated imagery
Marketing materials are made with AI, including Art and Music.
Store description and promotional graphics generated using AI tools.
Store description and promotional graphics generated using AI tools.
Airtaxi Coach is an AI trained game character called Diana that is trained on the latest flight manuals, as well as the latest industry knowledge on airtaxis, flying cars and the future of mobility. You can ask her any question about the game Metapilot or flight in general, and she will help you navigate the game as well as help you to earn tokens in the game and earn cool perks! Metapilot perks include invited to events, tokens you can spend on our website, and even the chance to get training to become a real airtaxi pilot!
Used in some materials
Some of the music on the radio is AI generated
Some graphic materials are processed by the generated material, based on its own trained AI model. However, none of the material is completely generated by AI. All the work on creating materials is done manually using graphic editors.
AI is used for images of Steam Achievements.
The game use AI generated music and some pictures generated by AI.
The game use AI generated music and some pictures generated by AI.
Some sound and artwork were made with ai assistance
Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver.
AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials.
Promotional content for the game can include AI generated content.
There are some AI generated paintings found inside the main house.
AI-generated art objects
The game use AI generated music and some pictures generated by AI.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision.
Used chaptgpt 4 for generation and enhancements trading cards and community assets art.
In the game, there are AI chat and AI reading features, and the content generated by them is only intended to help improve the gaming experience.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Relaxing Drift | AI
Was used to create the Image
In the main menu | SomeTimesAtNight | - | Mar 18, 2026 | |
Train Sim World® 5 In-game content audio | We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element. | Dovetail Games | 1.1k | Mar 18, 2026 | |
BMX Wild Run In-game content art | Icons for achievements generated by AI. | randomspin | - | Mar 18, 2026 | |
Ports Of Call Deluxe 3D 2024 In-game content arttext | AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for example like achievements, trading cards etc. | Dipl. Ing. Rolf-Dieter Klein | 40 | Mar 18, 2026 | |
Zompizza : The Last Delivery Unclear art | Pizza Ingredients, Upgrade Icons | Broken Toilet Games | 23 | Mar 18, 2026 | |
Endless Casual Drive Live AI text | This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience.
Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection.
The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics.
Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature. | MorningHeart | 24 | Mar 18, 2026 | |
RetroSpace In-game content art | We use AI to generate pre-rendered skies. | Cosmopage | - | Mar 18, 2026 | |
MAD & MAX: The Best Survival game with Zombies and Dinosaurs In-game content art | Good morning everyone :),
In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover.
We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like.
The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha).
If you have any questions, feel free to ask me. Best regards! | Red Fables | - | Mar 18, 2026 | |
Easy Breezy Drive Store/marketing art | Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference. | Lunar Solitude | 65 | Mar 18, 2026 | |
Cheap Car Repair In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 574 | Mar 18, 2026 | |
Truck Manager Store/marketing art | AI in Truck Manager has been used for image creation for some splash arts and characters. | Trophy Games | - | Mar 18, 2026 | |
Vanlife Camping Simulator Store/marketing art | Use of AI on capsule art. | Warlock Arts | - | Mar 18, 2026 | |
Delivery Express art | Head Image generation only.
Head & Achievement Images | SimpleGames | 18 | Mar 18, 2026 | |
KILLDOZER SIMULATOR In-game content art | Use of AI-generated images to assist with marketing materials and textures. | wildgoose | - | Mar 18, 2026 | |
Lowrider Hopping In-game content art | Menu background is generated by AI | I_T | - | Mar 18, 2026 | |
RC Overdrive In-game content art | AI-powered software was used to generate graphics that are displayed on this shop page and in the game. | Game Development Alexander Lamers | 37 | Mar 18, 2026 | |
I Want to Believe In-game content audioart | The game uses AI-generated music for the in-game radio and AI-created images for posters and billboards. | Fang's Lab | 43 | Mar 18, 2026 | |
Ashes of Ambition In-game content arttext | We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically:
Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards.
Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy.
Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision. | HiddenGem Studio | - | Mar 18, 2026 | |
Drive Beyond Horizons Unclear audio | - Voice | Drive Beyond Horizons | 7.1k | Mar 18, 2026 | |
网约车司机模拟器 Store/marketing art | Only the background of the main menu page was generated by AI, while other images were manually created. | KUOKUO | 19 | Mar 18, 2026 | |
Storage Hustle In-game content art | We use AI in creation of some images of our game and in our Community Items. For example the infamous "Sinner Santa", owes it's image to the AI. | Broken Clock | 1.5k | Mar 18, 2026 | |
Wreckage In-game content art | Placeholder loading screens and some in-game materials were made with AI assistance. | Jupiter Lighthouse Games | - | Mar 18, 2026 | |
Low and Furious In-game content codetextartaudio | We use AI as a support tool in the game's development, helping with the creation and improvement of code, texts, images, music, and problem-solving. | Code IT Game Studio | 12 | Mar 18, 2026 | |
Car Dealer Simulator Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 4.3k | Mar 18, 2026 | |
Racing: Storm Chase Store/marketing art | Only parts of the UI background and marketing images use AI | ChenZepeng | - | Mar 18, 2026 | |
Miami Horizon 2077 Store/marketing art | Ai generated content was use to create this game storepage banner | CJ | 15 | Mar 18, 2026 | |
Dropoff Dealer In-game content art | Some textures contain AI generated imagery | Bundem Games | - | Mar 18, 2026 | |
Gonochki In-game content artaudio | Marketing materials are made with AI, including Art and Music. | Ducat | - | Mar 18, 2026 | |
Car Wash Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 33 | Mar 18, 2026 | |
Limousine Parking Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 21 | Mar 18, 2026 | |
Metapilot Live AI text | Airtaxi Coach is an AI trained game character called Diana that is trained on the latest flight manuals, as well as the latest industry knowledge on airtaxis, flying cars and the future of mobility. You can ask her any question about the game Metapilot or flight in general, and she will help you navigate the game as well as help you to earn tokens in the game and earn cool perks! Metapilot perks include invited to events, tokens you can spend on our website, and even the chance to get training to become a real airtaxi pilot! | neurobotx | 10 | Mar 18, 2026 | |
Uncle Heff Unclear | Used in some materials | Inspite | - | Mar 18, 2026 | |
The Slaverian Trucker In-game content audio | Some of the music on the radio is AI generated | SawyerK Games | 730 | Mar 18, 2026 | |
PLYLBL Dev only art | Some graphic materials are processed by the generated material, based on its own trained AI model. However, none of the material is completely generated by AI. All the work on creating materials is done manually using graphic editors. | Repin Develop | - | Mar 18, 2026 | |
League of Felt Tanks Store/marketing art | AI is used for images of Steam Achievements. | Utage Guys | - | Mar 18, 2026 | |
Street Racing: United In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Offroad Truck Racing In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Lust for Speed In-game content artaudio | Some sound and artwork were made with ai assistance | KG/AM | 57 | Mar 18, 2026 | |
LEAD - Rally In-game content artaudio | Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver. | Tertus | - | Mar 18, 2026 | |
Underground Garage In-game content textaudioart | AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials. | BeardedBrothers.games | 590 | Mar 18, 2026 | |
Tiny Rails Store/marketing art | Promotional content for the game can include AI generated content. | Trophy Games | 565 | Mar 18, 2026 | |
My Summer Car In-game content art | There are some AI generated paintings found inside the main house. | Amistech Games | 35.6k | Mar 18, 2026 | |
Hashiriya Drifter Unclear art | AI-generated art objects | Midnight Games | 1.3k | Mar 18, 2026 | |
Quarry Simulator In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Super Hiking Simulator 2020 Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 15 | Mar 18, 2026 | |
CarX Street In-game content audioart | During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision. | CarX Technologies, LLC | 9.4k | Mar 17, 2026 | |
Ports of Call Classic art | Used chaptgpt 4 for generation and enhancements trading cards and community assets art. | Dipl. Ing. Rolf-Dieter Klein | 83 | Mar 17, 2026 | |
大逃亡专家/Escape Expert Live AI text | In the game, there are AI chat and AI reading features, and the content generated by them is only intended to help improve the gaming experience. | 刘俊亨(Junheng Liu) | 139 | Mar 17, 2026 |