Some code is aided by claude code
- Creator
- Flirp
- Reviews
- -
- Added
- Sep 10, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some code is aided by claude code
Setlist Shuffle ships two categories of pre-generated, player-facing AI content. They are the card illustrations and the genre music tracks. Both sets were reviewed and hand-selected before release and ship as fixed assets. No content is generated live during play, and the game contains no AI-driven chat or dialogue. Everything else is not AI-generated: the achievement icons are hand-drawn vectors, and all game text, design and simulation logic are the developer's own.
Some art assets in this game were created with the assistance of generative AI. AI-assisted tools were also used in the translation and localization of the English text. In addition, AI was used to assist with certain programming tasks during development. All AI-assisted output included in the game was manually reviewed, edited, and integrated by the developer.
Some of the art assets are AI-generated.
Pre-generated AI was used during development to create some artwork and audio included with the game, including avatars, wallpapers, card artwork, logo and branding artwork, music, and sound effects. All related assets were generated under the developer's direction, reviewed, selected, and edited before inclusion. The game does not generate AI content during play or connect to a live generative AI service.
Some 3D models and all card artwork in this game were created with the assistance of generative AI.
Ai was used to create concept art.
INK ABYSS WALKER was crafted by a single indie developer. During development, AI tools were used as an assist to produce quick, early drafts of some illustrations and text — helping an ink-soaked idea take shape as images and words more efficiently. The core gameplay, worldbuilding, card and number balance, narrative, and overall tone, however, were all led, iterated and finalised by hand by the developer. AI is a tool that helps an idea move faster — not the author of it. Everything you see was selected, refined and re-crafted by a person, to keep faith with the game's ink-wash spirit. Thank you to every walker who carries the lamp onward.
Generative AI was used to assist with multilingual localization and the creation of some music used in the game.
Parts of this game's text were created with the assistance of generative AI: the translation of the interface into several of its 13 supported languages, and portions of the store page text. All in-game art, music and sound effects are procedurally generated by hand-written code, not by AI, and no AI-generated content is created while you play.
I am a professional artist who lost the majority of my vision many years ago. Now legally blind, I use AI to generate base images and I create what I call "Hybrid Art", in which I combine my own art and skills with the generations to still create art that I love. This technique has been used in Hex & Tonic for card art, store page art, etc. I hope it brings you as much joy as I got creating for you.
Generative AI tools were used during development to assist in the creation and refinement of some music and sound effects.
Generative AI was used as a supplementary tool in the translation process for certain system languages in this title. AI was utilized to help improve translation efficiency and quality. However, all final translations are reviewed and edited by the development team before being implemented. All translated text is reviewed by human editors to ensure it is accurate, appropriate, and of high quality.
Some of this game’s art assets and code are generated by AI.
Generative AI tools were used to create store graphical assets, promotional images, capsule artwork, and in-game card visual assets. AI was not used to generate live in-game content.
Generative AI tools were used during the development of MINTHAVEN to assist with creating and iterating visual assets, including concept art and card artwork. AI-generated content is reviewed, edited, and integrated by the development team. No generative AI content is created in real time during gameplay.
This game contains some content created with the assistance of AI tools, including but not limited to character concept designs, artwork, background music, and other visual/audio assets. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency with the game's overall style and quality. No AI-generated content is created in real-time during gameplay.
All card art, UI, and character face customization are hand-drawn by me. Everything in this game is made by me or from purchased assets, except for one wall painting and one window decoration texture, which were AI generated and will be replaced later.
This game uses generative AI tools only to assist with text translations.
AI was used to assist in generating some artwork and opponent profile images featured in the game.
Graphical assets were generated suing AI
AI-assisted generation of small code snippets and early visual concepts. All content has been manually reviewed and optimized. Real-time AI generation is not involved; it is entirely locally packaged and does not rely on external APIs.
Some assets in this game were created with the help of generative AI. Generative AI was used to produce background art, background music, sound effects, and in-game icons.
This game uses AI to generate art materials to enrich game content and accelerate development speed
Localization and some art work assisted by AI tools
我在开发过程中使用了AI工具来生成部分3D模型和贴图及音频作为基础资产。所有由AI生成的资产在最终整合到游戏前,均经过了人工筛选、编辑和优化,以确保其符合游戏的艺术风格和质量标准。
Some art assets including card illustrations, character and prop art were created with the assistance of generative‑AI tools during development. All AI‑assisted materials have been manually reviewed, edited and reworked. No content is dynamically generated by AI during gameplay.
As this is an indie game, some of the character illustrations and art assets are AI‑generated.
Generative AI tools assisted with some pre-generated artwork, localization, and written copy during development. All included outputs were selected, reviewed, and edited by the developer before shipping. The game does not generate AI content during gameplay and does not connect to external AI services.
Used in code development, including visual animation code, and certain text content.
Take a Joke uses generative AI in a few clearly defined places. Created during development and shipped as fixed files: • Artwork — the game's logo, icon, and character avatars were created using AI image-generation tools, then selected, edited, and assembled by hand. • Narrator voice — the spoken introduction is a synthesized voice performance created with ElevenLabs, reading a script we wrote. • Cards — the great majority of the prompt and answer deck was written by hand. A small number of cards were drafted with AI assistance. Every card in the game was read and approved by a person before it shipped. Generated during play (optional features): • The narrator occasionally reacts to what is happening in a round. The lines come from a fixed, human-written library; a player's name is inserted and the line is voiced with ElevenLabs. • The optional end-of-game awards ceremony writes a short, custom awards show about the game you just played — the award titles and descriptions are AI-written from that game's results, then voiced. When those optional features are on, the game sends player nicknames and submitted answers to the services that generate them. With them off, nothing is generated while you play.
The game features AI‑versus‑AI gameplay, but you need to provide access information for the general‑purpose AI.This may consume your tokens. Alternatively, you can skip the AI connection, which will not affect your gameplay experience.
Enchanted Blackjack is a creative outlet and passion project of mine. The original build was created in 48 hours for a game jam without using AI. Since then, I have incorporated LLMs such as Claude Code into my workflow to speed up the software development part of game making. I am very aware AI is antithetical to the artform and I take care to ensure all graphics, sound effects, and music is created by humans WITHOUT the use of AI.
Most of the card artwork and background images are made with AI (I'm a poor solo guy working full-time).
Some game assets are AI-generated.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Only the background scenery is created with AI.
Some of the artwork, audio, text, and program code in this game were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not use generative AI to create content in real time during gameplay.
AI helps us bring our creative ideas to life. In true indie fashion, we are two starving game developers—figuratively, and occasionally quite literally. It’s the only way for us to produce the art we need while saving our remaining coins for developing the game. If the budget grows, we’ll consider buying the better cheese from the local market.
AI was used to translate in-game text into other languages
Some of this game's assets were created with the assistance of generative AI tools and were then reviewed, edited, and integrated by the developer. This includes: base meshes of some 3D character models, some 2D artwork such as card illustrations and icons, voice lines and sound effects created with AI voice/audio generation, and parts of the localized text. All such content was pre-generated during development — the game does not generate any content with AI at runtime.
Generative AI tools were used during development to create and refine visual artwork and music, and to assist with programming. All final content was directed, selected, edited and integrated by the developer. AI is not used at runtime and the game does not generate new content while you play.
Some visual assets were created with the assistance of generative AI and were reviewed and edited by the developer.
Ravens of War uses generative AI to create some of the artwork and illustrations used in the game, including card artwork. This content is pre-generated and included as part of the game; the game does not generate new AI content during gameplay.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
AI tools were used during development to assist with writing the game's code and text content (including UI text, English/Korean localization, and store page text). All AI-assisted content was created under direct developer supervision and reviewed by the developer. No content is generated by AI at runtime.
AI was used in the game production process
Generative AI was used to create the game's English and Simplified Chinese localization. AI tools were also used to assist with code generation during development. No AI-generated content is created during gameplay.
AI tools were used during the creation of draft visual assets. All AI-generated material is reviewed, edited, and manually refined by professional artists before being included in the final product.
Generative AI tools were used in the creation of certain assets for Camedieo. Each was reviewed, reworked and integrated by us so the finished product holds a single consistent direction.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Logistica: Under Glass Dev only code | Some code is aided by claude code | Flirp | - | Sep 10, 2026 | |
Setlist Shuffle In-game content artaudio | Setlist Shuffle ships two categories of pre-generated, player-facing AI content. They are the card illustrations and the genre music tracks.
Both sets were reviewed and hand-selected before release and ship as fixed assets. No content is generated live during play, and the game contains no AI-driven chat or dialogue.
Everything else is not AI-generated: the achievement icons are hand-drawn vectors, and all game text, design and simulation logic are the developer's own. | Dan's Brain Fart Factory | - | Sep 10, 2026 | |
deal with the deep In-game content arttextcode | Some art assets in this game were created with the assistance of generative AI. AI-assisted tools were also used in the translation and localization of the English text. In addition, AI was used to assist with certain programming tasks during development. All AI-assisted output included in the game was manually reviewed, edited, and integrated by the developer. | 蓝莓谷游戏 | - | Sep 10, 2026 | |
Draft to Legion In-game content art | Some of the art assets are AI-generated. | for1399ad | - | Sep 10, 2026 | |
跑得快 PaoDeKuai In-game content artaudio | Pre-generated AI was used during development to create some artwork and audio included with the game, including avatars, wallpapers, card artwork, logo and branding artwork, music, and sound effects. All related assets were generated under the developer's direction, reviewed, selected, and edited before inclusion. The game does not generate AI content during play or connect to a live generative AI service. | PixelForge | - | Sep 10, 2026 | |
Are You an Honest Merchant? In-game content art | Some 3D models and all card artwork in this game were created with the assistance of generative AI. | jepmem | - | Sep 10, 2026 | |
Slime Kingdom: The Tale of the Slime That Became a Hero Dev only art | Ai was used to create concept art. | Slime Kingdom games | - | Sep 10, 2026 | |
墨渊行者 INK ABYSS WALKER Dev only arttext | INK ABYSS WALKER was crafted by a single indie developer. During development, AI tools were used as an assist to produce quick, early drafts of some illustrations and text — helping an ink-soaked idea take shape as images and words more efficiently. The core gameplay, worldbuilding, card and number balance, narrative, and overall tone, however, were all led, iterated and finalised by hand by the developer. AI is a tool that helps an idea move faster — not the author of it. Everything you see was selected, refined and re-crafted by a person, to keep faith with the game's ink-wash spirit. Thank you to every walker who carries the lamp onward. | YukiMio Studio | - | Sep 10, 2026 | |
StreetTyper In-game content textaudio | Generative AI was used to assist with multilingual localization and the creation of some music used in the game. | Minisong | - | Sep 10, 2026 | |
Pixel Hold'em: Poker Coach In-game content text | Parts of this game's text were created with the assistance of generative AI: the translation of the interface into several of its 13 supported languages, and portions of the store page text. All in-game art, music and sound effects are procedurally generated by hand-written code, not by AI, and no AI-generated content is created while you play. | Antai Games | - | Sep 10, 2026 | |
Hex & Tonic In-game content art | I am a professional artist who lost the majority of my vision many years ago. Now legally blind, I use AI to generate base images and I create what I call "Hybrid Art", in which I combine my own art and skills with the generations to still create art that I love. This technique has been used in Hex & Tonic for card art, store page art, etc. I hope it brings you as much joy as I got creating for you. | Lorewright Studios | - | Sep 10, 2026 | |
Backstabbers In-game content audio | Generative AI tools were used during development to assist in the creation and refinement of some music and sound effects. | RedCollar Studio | - | Sep 10, 2026 | |
Yu-Gi-Oh! Tag Force GX In-game content text | Generative AI was used as a supplementary tool in the translation process for certain system languages in this title.
AI was utilized to help improve translation efficiency and quality. However, all final translations are reviewed and edited by the development team before being implemented.
All translated text is reviewed by human editors to ensure it is accurate, appropriate, and of high quality. | Matrix Corporation | - | Sep 10, 2026 | |
Rouge Bang In-game content artcode | Some of this game’s art assets and code are generated by AI. | DREAMBEACON | - | Sep 10, 2026 | |
Croak Party In-game content art | Generative AI tools were used to create store graphical assets, promotional images, capsule artwork, and in-game card visual assets. AI was not used to generate live in-game content. | Nullspect Games | - | Sep 9, 2026 | |
MINTHAVEN: A TCG Life Sim In-game content art | Generative AI tools were used during the development of MINTHAVEN to assist with creating and iterating visual assets, including concept art and card artwork. AI-generated content is reviewed, edited, and integrated by the development team. No generative AI content is created in real time during gameplay. | Paper Nook Games | - | Sep 9, 2026 | |
Yummy Rumble In-game content artaudio | This game contains some content created with the assistance of AI tools, including but not limited to character concept designs, artwork, background music, and other visual/audio assets. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency with the game's overall style and quality. No AI-generated content is created in real-time during gameplay. | Jolly Studio | - | Sep 9, 2026 | |
Crown Bluff In-game content art | All card art, UI, and character face customization are hand-drawn by me. Everything in this game is made by me or from purchased assets, except for one wall painting and one window decoration texture, which were AI generated and will be replaced later. | Mizuki Games | - | Sep 9, 2026 | |
Memo In-game content text | This game uses generative AI tools only to assist with text translations. | Divine Magic Games | - | Sep 9, 2026 | |
Project Poker In-game content art | AI was used to assist in generating some artwork and opponent profile images featured in the game. | Nathan French | - | Sep 9, 2026 | |
The Kings Last Hand Unclear art | Graphical assets were generated suing AI | Skeleton Arm Studios | - | Sep 8, 2026 | |
Master of Arms Dev only codeart | AI-assisted generation of small code snippets and early visual concepts. All content has been manually reviewed and optimized. Real-time AI generation is not involved; it is entirely locally packaged and does not rely on external APIs. | JJGAMES | - | Sep 7, 2026 | |
SOS :Should I Stay or Should I Hit In-game content artaudio | Some assets in this game were created with the help of generative AI. Generative AI was used to produce background art, background music, sound effects, and in-game icons. | AFTERTIME.INC | - | Sep 7, 2026 | |
洪荒之刷宝成圣 In-game content art | This game uses AI to generate art materials to enrich game content and accelerate development speed | 白辰 | - | Sep 7, 2026 | |
Abarya In-game content arttext | Localization and some art work assisted by AI tools | Chase Walters | - | Sep 7, 2026 | |
钓鱼加卡牌有没有搞头 In-game content artaudio | 我在开发过程中使用了AI工具来生成部分3D模型和贴图及音频作为基础资产。所有由AI生成的资产在最终整合到游戏前,均经过了人工筛选、编辑和优化,以确保其符合游戏的艺术风格和质量标准。 | 有没有搞头 | - | Sep 7, 2026 | |
麒麟刀 In-game content art | Some art assets including card illustrations, character and prop art were created with the assistance of generative‑AI tools during development. All AI‑assisted materials have been manually reviewed, edited and reworked. No content is dynamically generated by AI during gameplay. | Zyjoyland Games | - | Sep 7, 2026 | |
迷失小镇 In-game content art | As this is an indie game, some of the character illustrations and art assets are AI‑generated. | HouXi | - | Sep 7, 2026 | |
Ability Roulette - Last Round Express In-game content arttext | Generative AI tools assisted with some pre-generated artwork, localization, and written copy during development. All included outputs were selected, reviewed, and edited by the developer before shipping. The game does not generate AI content during gameplay and does not connect to external AI services. | VEB AUTOMEISHN LLC | - | Sep 6, 2026 | |
Project RedTeam: Contract Offensive Dev only textcode | Used in code development, including visual animation code, and certain text content. | HomeOfTheDev | - | Sep 6, 2026 | |
Take A Joke Live AI artaudiotext | Take a Joke uses generative AI in a few clearly defined places.
Created during development and shipped as fixed files:
• Artwork — the game's logo, icon, and character avatars were created using AI image-generation tools, then selected, edited, and assembled by hand.
• Narrator voice — the spoken introduction is a synthesized voice performance created with ElevenLabs, reading a script we wrote.
• Cards — the great majority of the prompt and answer deck was written by hand. A small number of cards were drafted with AI assistance. Every card in the game was read and approved by a person before it shipped.
Generated during play (optional features):
• The narrator occasionally reacts to what is happening in a round. The lines come from a fixed, human-written library; a player's name is inserted and the line is voiced with ElevenLabs.
• The optional end-of-game awards ceremony writes a short, custom awards show about the game you just played — the award titles and descriptions are AI-written from that game's results, then voiced.
When those optional features are on, the game sends player nicknames and submitted answers to the services that generate them. With them off, nothing is generated while you play. | AppRevolt LLC | - | Sep 6, 2026 | |
赌狗牌 general | The game features AI‑versus‑AI gameplay, but you need to provide access information for the general‑purpose AI.This may consume your tokens. Alternatively, you can skip the AI connection, which will not affect your gameplay experience. | shikongmengyounpc | - | Sep 6, 2026 | |
Enchanted Blackjack Dev only code | Enchanted Blackjack is a creative outlet and passion project of mine. The original build was created in 48 hours for a game jam without using AI. Since then,
I have incorporated LLMs such as Claude Code into my workflow to speed up the software development part of game making. I am very aware AI is antithetical to the artform and I take care to ensure all graphics, sound effects, and music is created by humans WITHOUT the use of AI. | drikdrok | - | Sep 6, 2026 | |
The Archive Project In-game content art | Most of the card artwork and background images are made with AI (I'm a poor solo guy working full-time). | Itchys | - | Sep 4, 2026 | |
No More Cards! In-game content | Some game assets are AI-generated. | Elder Bear | - | Sep 4, 2026 | |
Shardkeep In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Sep 4, 2026 | |
Ninja Cards and Ninja Battle Master In-game content art | Only the background scenery is created with AI. | Ldk | - | Sep 4, 2026 | |
骰御三军:三国 In-game content artaudiotextcode | Some of the artwork, audio, text, and program code in this game were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not use generative AI to create content in real time during gameplay. | 青岚 | - | Sep 4, 2026 | |
Cardboard Gladiators Unclear | AI helps us bring our creative ideas to life. In true indie fashion, we are two starving game developers—figuratively, and occasionally quite literally. It’s the only way for us to produce the art we need while saving our remaining coins for developing the game. If the budget grows, we’ll consider buying the better cheese from the local market. | 150 Beanies | - | Sep 4, 2026 | |
Ludus Deceptor In-game content text | AI was used to translate in-game text into other languages | Ginser | - | Sep 4, 2026 | |
Century of Conquest In-game content artaudiotext | Some of this game's assets were created with the assistance of generative AI tools and were then reviewed, edited, and integrated by the developer. This includes: base meshes of some 3D character models, some 2D artwork such as card illustrations and icons, voice lines and sound effects created with AI voice/audio generation, and parts of the localized text. All such content was pre-generated during development — the game does not generate any content with AI at runtime. | Jiye Mingniao Games | - | Sep 3, 2026 | |
Solitaire: Kingdom in Chains In-game content artaudiocode | Generative AI tools were used during development to create and refine visual artwork and music, and to assist with programming. All final content was directed, selected, edited and integrated by the developer. AI is not used at runtime and the game does not generate new content while you play. | Big Bro Studios | - | Sep 3, 2026 | |
Research Journey In-game content art | Some visual assets were created with the assistance of generative AI and were reviewed and edited by the developer. | Xiaolou Game | - | Sep 3, 2026 | |
Ravens of War In-game content art | Ravens of War uses generative AI to create some of the artwork and illustrations used in the game, including card artwork. This content is pre-generated and included as part of the game; the game does not generate new AI content during gameplay. | Ángel Jiménez | - | Sep 3, 2026 | |
Ultracapitalism Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Andrew Brown | - | Sep 3, 2026 | |
Slap Leather In-game content textcode | AI tools were used during development to assist with writing the game's code and text content (including UI text, English/Korean localization, and store page text). All AI-assisted content was created under direct developer supervision and reviewed by the developer. No content is generated by AI at runtime. | Fried Shoe | - | Sep 3, 2026 | |
Trash & Infinite: Dungeon Card Unclear | AI was used in the game production process | Ti-Silver Wing | - | Sep 3, 2026 | |
Taboo Village: Romance Card Game In-game content textcode | Generative AI was used to create the game's English and Simplified Chinese localization. AI tools were also used to assist with code generation during development. No AI-generated content is created during gameplay. | 作っちゃうおじさん/TUKUCHAU-OJISAN | - | Sep 3, 2026 | |
Seven Sins Poker In-game content art | AI tools were used during the creation of draft visual assets. All AI-generated material is reviewed, edited, and manually refined by professional artists before being included in the final product. | Scy Score Games | - | Sep 3, 2026 | |
Camedieo In-game content art | Generative AI tools were used in the creation of certain assets for Camedieo.
Each was reviewed, reworked and integrated by us so the finished product holds a single consistent direction. | TrivialPlanet | - | Sep 3, 2026 |