The game utilizes AI-generated art and music assets, and employs AI to polish the text.
- Creator
- 与子同舟工作室
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game utilizes AI-generated art and music assets, and employs AI to polish the text.
All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some AI generated components.
AI was used in the creation of a limited amount of audio content.
Some of the images in the game are created with AI
The music and sound effects are AI generated. There are some AI generated art assets.
Some of graphic materials were created with the help of AI-based tools
AI-assisted tools were used during development. Final content was curated and integrated by the developer.
Use AI to generate some store page introductions.
The capsules were created using AI tools.
We used AI image-generation tools when creating some in-game images.
We use artificial intelligence to localize the game into some languages.
All the visuals were generated by AI.
Due to budget reasons, some of the music was generated with Suno AI, without reference to real artists.
This game uses AI for some of its assets and portions of its coding.
Logo was generated by AI
I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game.
Ai was used in the marketing material production and some in game art.
Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets.
During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists.
AI was employed to produce the few soundtracks featured in the game. It was also utilized to aid the translation of this store page.
"Generative AI tools were used during the development of this game. Code: AI was used as a coding assistant to improve development efficiency and debugging. Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style."
Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Art object generated by artificial intelligence
Some code and art may be ai generated
The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay.
This game uses AI for animation rigging and some image assets
Visual
AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style.
LLMs helped with translation of some upgrades/descriptions.
We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our small team work more efficiently while maintaining full creative control and artistic direction. You can learn our AI pipelines here: https://www.mutatefightpurr.com/ai
In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI.
Explanation about the game development process: In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience. AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
Some in-game assets are created using generative AI.
Use Deepseek help with coding
Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of the game, as well as some promotional artwork (capsules and banners). These images do not affect gameplay or appear as part of the interactive experience. All game mechanics, characters, and environments were created manually. All AI-generated illustrations were created specifically for this project, and I have full rights to use and distribute them.
Some images on the store page have been created using artificial intelligence.
AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team.
AI was used to assist with asset and plugin development.
During the development process, we have used AI-based tools to assist with content creation.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Some background images are AI Generated
Game art and music assets are generated with AI.
Some game art and images have been produced with the assistance of AI. Some game code has been created with the assistance of AI
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
AI has partially been used to help with the creation of the intro song, some art and 3D meshes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
猫猫的摸鱼日记 In-game content artaudiotext | The game utilizes AI-generated art and music assets, and employs AI to polish the text. | 与子同舟工作室 | - | Mar 18, 2026 | |
Boing! In-game content art | All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some AI generated components. | Benuna Games | - | Mar 18, 2026 | |
Kat Kat: The Food Truck In-game content audio | AI was used in the creation of a limited amount of audio content. | MOR Jellycrab | - | Mar 18, 2026 | |
MEME EXAM 2025 In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 123 | Mar 18, 2026 | |
Omni Kitty In-game content audioart | The music and sound effects are AI generated. There are some AI generated art assets. | Revolving Lime | - | Mar 18, 2026 | |
SHNEINE PEPE WTFA Store/marketing art | Some of graphic materials were created with the help of AI-based tools | Meme Slop | - | Mar 18, 2026 | |
Catriarch Dev only | AI-assisted tools were used during development. Final content was curated and integrated by the developer. | Nelepus Games | - | Mar 18, 2026 | |
Cat Minesweeper Store/marketing text | Use AI to generate some store page introductions. | Happy Lunch Time | - | Mar 18, 2026 | |
Meow Survivors Store/marketing art | The capsules were created using AI tools. | ILYA KURTAEV | 10 | Mar 18, 2026 | |
Dice Tumble Pals In-game content art | We used AI image-generation tools when creating some in-game images. | OOPS.k | - | Mar 18, 2026 | |
Sokocat: Castaway In-game content text | We use artificial intelligence to localize the game into some languages. | Rising Moon Games | - | Mar 18, 2026 | |
Anidema In-game content art | All the visuals were generated by AI. | Sorvena Studio | - | Mar 18, 2026 | |
Songtail: Whiskers of Destiny In-game content audio | Due to budget reasons, some of the music was generated with Suno AI, without reference to real artists. | slowcatgames | - | Mar 18, 2026 | |
Colored Pencil Bakery In-game content artcode | This game uses AI for some of its assets and portions of its coding. | Andymente | 30 | Mar 18, 2026 | |
Cats and Tails Store/marketing art | Logo was generated by AI | PuffyPaws | - | Mar 18, 2026 | |
Stinky Cat In-game content artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game. | Utterly Useless | - | Mar 18, 2026 | |
Whisker Wars In-game content art | Ai was used in the marketing material production and some in game art. | QuarterDrop | - | Mar 18, 2026 | |
Melody Friends In-game content audio | Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets. | WINE GL | 10 | Mar 18, 2026 | |
猫船长与环球渔场 In-game content art | During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists. | Happy Universe Studios | 870 | Mar 18, 2026 | |
Mewlin the Clicker In-game content audiotext | AI was employed to produce the few soundtracks featured in the game. It was also utilized to aid the translation of this store page. | Arcana Rebels | - | Mar 18, 2026 | |
ClawBurst In-game content artcode | "Generative AI tools were used during the development of this game.
Code: AI was used as a coding assistant to improve development efficiency and debugging.
Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style." | GunGunDev | - | Mar 18, 2026 | |
Paws Coven In-game content art | Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible | Wintercrow Games | 37 | Mar 18, 2026 | |
Sort Pawzzle 2: By the Purrthenon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
Endless Furry Slayer Unclear codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Pawbay In-game content audioart | The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets. | COMMANDO PANDA | 14 | Mar 18, 2026 | |
Sort Pawzzle: Paws of Pharaoh In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 4: Secrets of the Purramids In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 3: Purrl of the East In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Lofi Neko Girl: Idle Companion Store/marketing art | Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay. | Papersoul Games | 10 | Mar 18, 2026 | |
Poreia In-game content art | This game uses AI for animation rigging and some image assets | ARDORBIT | - | Mar 18, 2026 | |
Merge Cats Idle Evolution Unclear art | Visual | Alice Games | - | Mar 18, 2026 | |
Cinema Business Simulator Store/marketing art | AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style. | SUBSPACE | - | Mar 18, 2026 | |
CAT CAT CAT CAT CAT CAT CAT CAT CAT CAT CAT In-game content text | LLMs helped with translation of some upgrades/descriptions. | CodeTheory Ltd | 48 | Mar 18, 2026 | |
Mutate! Fight! Purr! Dev only art | We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our small team work more efficiently while maintaining full creative control and artistic direction.
You can learn our AI pipelines here: https://www.mutatefightpurr.com/ai | Sandman Team | - | Mar 18, 2026 | |
My Eggduck (Desktop Random Idle Clicker) Store/marketing art | In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI. | SillyOven | - | Mar 18, 2026 | |
Meow Time Machine: VAN GOGH Plus In-game content arttext | Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience. | Magic Cat | - | Mar 18, 2026 | |
Bomber Cats: Napalm Strike In-game content artaudiocodetext | Some in-game assets are created using generative AI. | Radio Decadance | - | Mar 18, 2026 | |
失落喵城 Dev only code | Use Deepseek help with coding | HotpotGames | - | Mar 18, 2026 | |
Mission Whilkas Store/marketing art | Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of the game, as well as some promotional artwork (capsules and banners).
These images do not affect gameplay or appear as part of the interactive experience. All game mechanics, characters, and environments were created manually.
All AI-generated illustrations were created specifically for this project, and I have full rights to use and distribute them. | BaMNyX | - | Mar 18, 2026 | |
Among Paws Store/marketing art | Some images on the store page have been created using artificial intelligence. | HOGO Games | - | Mar 18, 2026 | |
MioAquaria In-game content art | AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team. | Pixellore Inc | - | Mar 18, 2026 | |
WITHER Dev only | AI was used to assist with asset and plugin development. | Kemsyn | - | Mar 18, 2026 | |
Battle Kittens Unclear | During the development process, we have used AI-based tools to assist with content creation. | Gabriele Picchianti | - | Mar 18, 2026 | |
Catjong: Purrfect Empire In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Kael's Cat Summoner In-game content art | Some background images are AI Generated | Peter Smith | - | Mar 18, 2026 | |
爆射的哈基米 In-game content artaudio | Game art and music assets are generated with AI. | ciallo | - | Mar 18, 2026 | |
Catgirl Gemfall In-game content artcode | Some game art and images have been produced with the assistance of AI.
Some game code has been created with the assistance of AI | TMAC Game Studios | - | Mar 18, 2026 | |
MythBeasts In-game content art | AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality | freshfocusgames | - | Mar 18, 2026 | |
Chonky Cat In-game content audioart | AI has partially been used to help with the creation of the intro song, some art and 3D meshes. | Jilted Generation Productions | - | Mar 18, 2026 |