Cosmetics like logos
- Creator
- DCSA Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Cosmetics like logos
Some soundtracks are generated by AI
Using AI models for generating pictures, 3d models e.t.c
some image are create by AI and modify some bgm are create by AI
The only AI generated content is some text for the store page About the Game and description section using ChatGPT.
We used AI to make some art for store listing nothing else. Players do not have to do anything with AI in game
Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content.
The 2D avatar textures may contain AI generated content.
DBF2 contains 2D posters generated using Mid Journey Mostly at the level that was made first (Irish Pub) Will be consistently replaced by 2D arts made by artists during the early acces stage
IA used for game code, some textures and translations other than english and french.
This game uses Poedit Pro to translate text into different languages.
Use AI to help create a logo
I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez. All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content.
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand. Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone. AI tools were used for concept generation and minor asset assistance. No unlicensed likenesses, or copyrighted material was used.
The character voices and music used in the game were generated by ai.
Menu images & loading screen images are AI generated.
Voiceovers
AI Has Been Used To Create The Game Capsules and some images used in game
Our game does not contain AI-generated content; AI support is only used in the game logo.
AI-generated art object
"We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards." We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players.
Generative AI was used to assist in programming, texture creation, and background music.
We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program
AI has been used for the capsule art.
In-game speeches are mainly generated with AI.
As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages.
BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI. SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it.
Main menu / promotional art was AI generated.
The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist.
This game uses AI language models to help refine certain quests with a tone that matches the game's narrative universe and to provide accurate translations for languages we don't speak natively. All AI-assisted content is reviewed and approved by the development team before being included in the game.
Game contains images of characters, modules, ships, voice of characters generated by AI.
The game's main banner graphic, logo and icon have been made using a Generative AI solution.
Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation.
Pre-generated voice Text-to-Speech as productional placeholders where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues. Please note: All voices were used consensually and voice actors were compensated for the use of their voices.
AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level.
Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar.
AI has been used to help develop the game's cover art.
Our team utilizes generative AI tools to assist in creating some in-game assets.
Images for the store page
Game background music is generated by AI.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
This game utilizes generative artificial intelligence for refining the game scenario.
AI generated content is used for voice audio, generation of concept art for inspiration, and GitHub Copilot AI assistant is used to aid with gameplay coding.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
The trailer in the store page uses an A.I voice over.
Used AI to generate some portraits. Use Magic studio.
AI used for voice assistant in the game Some promo items contain AI elements
Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover. Deepvoice has been used for multiple ingame announcers(ie commercials, news etc)
Only to main art
Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fireteam Breach In-game content art | Cosmetics like logos | DCSA Studios | - | Mar 18, 2026 | |
SLIDEFORCE In-game content audio | Some soundtracks are generated by AI | sourcelocation | - | Mar 18, 2026 | |
Italian Brainrot: Arena Unclear art | Using AI models for generating pictures, 3d models e.t.c | Exbyte Studios | - | Mar 18, 2026 | |
Endzone Girls In-game content artaudio | some image are create by AI and modify
some bgm are create by AI | Aozora | 11 | Mar 18, 2026 | |
Aghaz Store/marketing text | The only AI generated content is some text for the store page About the Game and description section using ChatGPT. | Light Bringer Softwares | - | Mar 18, 2026 | |
Waifu Wave Defenders Store/marketing art | We used AI to make some art for store listing nothing else. Players do not have to do anything with AI in game | Royal Guard Publishing | - | Mar 18, 2026 | |
The Faked Store/marketing art | Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content. | Mehmet Özkan | - | Mar 18, 2026 | |
Breakfall In-game content art | The 2D avatar textures may contain AI generated content. | Dominik Geuer | - | Mar 18, 2026 | |
Drunkn Bar Fight 2 In-game content art | DBF2 contains 2D posters generated using Mid Journey
Mostly at the level that was made first (Irish Pub)
Will be consistently replaced by 2D arts made by artists during the early acces stage | Yooperlite | 56 | Mar 18, 2026 | |
DozTroy In-game content codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
Gore Rapture In-game content text | This game uses Poedit Pro to translate text into different languages. | Heatwave Games | - | Mar 18, 2026 | |
The MeowPao Store/marketing art | Use AI to help create a logo | SupKai | - | Mar 18, 2026 | |
Abrez Store/marketing art | I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez.
All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content. | Haruka Nitaka | - | Mar 18, 2026 | |
Mosh Pit Mayhem In-game content artaudiotext | We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used. | Stoner Games | - | Mar 18, 2026 | |
Heroes Unhinged In-game content audio | The character voices and music used in the game were generated by ai. | Peculiar Arts | - | Mar 18, 2026 | |
Big Dig Energy In-game content art | Menu images & loading screen images are AI generated. | NuggetSmash | 57 | Mar 18, 2026 | |
Last Fuse Unclear audio | Voiceovers | YYZ Studio | - | Mar 18, 2026 | |
A Game About Cutting A Tree In-game content art | AI Has Been Used To Create The Game Capsules and some images used in game | Limey Studio | - | Mar 18, 2026 | |
Prison Miners In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Enes Kaplan | - | Mar 18, 2026 | |
BlastForge Store/marketing art | AI-generated art object | QUANTUM ARCADE | - | Mar 18, 2026 | |
Metal Head Warfare In-game content art | "We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards."
We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players. | Marcos Rodrigues Dos Santos | - | Mar 18, 2026 | |
Death Metal Derby In-game content artaudiocode | Generative AI was used to assist in programming, texture creation, and background music. | Turtle Duck Studio | - | Mar 18, 2026 | |
AURORA FLIGHT In-game content artaudiotextcode | We use AI-generated content in the following areas:
Graphics
Some 3D models
BGM
Portions of the story
Parts of the program | すたじおわかる | 16 | Mar 18, 2026 | |
Cosmik Storm Store/marketing art | AI has been used for the capsule art. | Strike13Games | - | Mar 18, 2026 | |
Cannoneer In-game content audio | In-game speeches are mainly generated with AI. | dReal | - | Mar 18, 2026 | |
Rock Crusher In-game content text | As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages. | Mini Fun Games | 328 | Mar 18, 2026 | |
The Duck Amikaze Strikes Back Dev only art | BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI.
SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it. | Alexandre Mailliu | - | Mar 18, 2026 | |
Alpha Trashman Antoine Store/marketing art | Main menu / promotional art was AI generated. | Ubihard Games | - | Mar 18, 2026 | |
Purple Tears. Part I: Everybody dies in the end In-game content art | The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist. | KLAKA-KLAKA Games | - | Mar 18, 2026 | |
Under Destruction In-game content text | This game uses AI language models to help refine certain quests with a tone that matches the game's narrative universe and to provide accurate translations for languages we don't speak natively. All AI-assisted content is reviewed and approved by the development team before being included in the game. | Quantum Dynamics | - | Mar 18, 2026 | |
Cosmic Miners In-game content artaudio | Game contains images of characters, modules, ships, voice of characters generated by AI. | bitByte Games | 58 | Mar 18, 2026 | |
Carnage Battle Arena In-game content art | The game's main banner graphic, logo and icon have been made using a Generative AI solution. | Boombit | - | Mar 18, 2026 | |
The Courage of Cordelia Store/marketing art | Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation. | sillestudios | - | Mar 18, 2026 | |
How to God In-game content audio | Pre-generated voice Text-to-Speech as productional placeholders where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues. Please note: All voices were used consensually and voice actors were compensated for the use of their voices. | Thoughtfish GmbH | - | Mar 18, 2026 | |
Alchemy Laboratory: Simulator In-game content art | AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level. | Afk Pixel Studio | - | Mar 18, 2026 | |
Race or Crash: Secret Racer League In-game content text | Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar. | Gulnara Belousova Games | - | Mar 18, 2026 | |
Robot Fury: Mech Combat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
XEOM Saigon Edition In-game content art | Our team utilizes generative AI tools to assist in creating some in-game assets. | Te Te Studio | - | Mar 18, 2026 | |
Top Alert Store/marketing art | Images for the store page | StudioETC | - | Mar 18, 2026 | |
Beast Eater In-game content audio | Game background music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
1989 After the War In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 15 | Mar 18, 2026 | |
死んで死んで強くなれ!…? In-game content text | This game utilizes generative artificial intelligence for refining the game scenario. | 死にスタ | - | Mar 18, 2026 | |
Incarnus Warfare In-game content audioartcode | AI generated content is used for voice audio, generation of concept art for inspiration, and GitHub Copilot AI assistant is used to aid with gameplay coding. | Ludvik Koutny | - | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
PopIt! In-game content audio | The trailer in the store page uses an A.I voice over. | DRU Games | - | Mar 18, 2026 | |
El Conquista In-game content art | Used AI to generate some portraits. Use Magic studio. | Dexypher Games | - | Mar 18, 2026 | |
QuickBite Express: Delivery Simulator Live AI audio | AI used for voice assistant in the game
Some promo items contain AI elements | Bermival | - | Mar 18, 2026 | |
Codename TCT In-game content artaudio | Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover.
Deepvoice has been used for multiple ingame announcers(ie commercials, news etc) | MGP Studios | - | Mar 18, 2026 | |
Cooking Simulator 2: Prologue Store/marketing art | Only to main art | Big Cheese Studio | - | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders In-game content artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 24 | Mar 18, 2026 |