AI was used in designing the game's logo.
- Creator
- Simple Mood Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI was used in designing the game's logo.
Store Page temporarily featuring AI-generated images, pending future updates.
We use AI tools to assist in development strictly for: 1.Writing boilerplate code and handling repetitive tasks. 2.Adjusting and refining our original texture assets. 3.Polishing the script and text. All content is manually reviewed and finalized by the team.
This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery). No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
some images generated with AI
AI generated store page text and art.
Some art work is modified by AI and some generated from designs or outlines
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
LLMs helped with translation of some upgrades/descriptions.
In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI.
AI was used mainly for translations and text redaction and rarely to create some minor assets
Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images.
Some of the images used on marketing materials were generated with the assistance of artificial intelligence.
Use Deepseek help with coding
AI was used to generate some of the icons for items in the game.
Only some UI art
The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence.
AI has been used to help develop the game's cover art.
Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI.
Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together.
During development, generative AI was used for some visual references and for spelling assistance.
Some visual assets made with AI assistance.
AI-generated content used only for Steam page & some icons / textures in the game.
Some icons and translations in game and store page.
AI is used for store page capsule art and in-game character portrait art creation...
AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music.
Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI.
Some of the store page graphics were generated with the assistance of LLMs.
Images
The game uses AI-generated content.
We used AI for the Steam capsule image, and some in-game visuals.
Character skill images are made with Image Generator.
Some in-game scene images and a few UI images were generated using AI.
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
Translation into other languages.
We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥
We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all.
Visuals have been created with the use of AI.
This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists.
No AI generated Images, Audio or code in the final product.
Our game uses AI to create dynamic NPC dialogues based on player prompts. All inputs are filtered by OpenAI’s moderation model, and generated content stays inside the game.
Some promotional materials were assisted by AI
AI is used to create store images and library images.
Game Logo, several assets are generated with Copilot.
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI. We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation.
This product contains pre-generated AI content. AI-generated assets are used in the following areas: - Store page - In-game content
All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cozy Farm Store/marketing art | AI was used in designing the game's logo. | Simple Mood Studio | - | Mar 18, 2026 | |
Medieval Lord Tycoon Store/marketing art | Store Page temporarily featuring AI-generated images, pending future updates. | Hayate | - | Mar 18, 2026 | |
Wind and Pasture In-game content arttextcode | We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team. | Venturis Game | - | Mar 18, 2026 | |
When the Barn Sleeps Store/marketing art | This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery).
No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted. | Mostly Harmless Games | - | Mar 18, 2026 | |
Oceanarium Fishing In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Smart Farm Unclear art | some images generated with AI | ZD Games | 57 | Mar 18, 2026 | |
Desktop Dog Park Store/marketing arttext | AI generated store page text and art. | Tom McDonald Games | - | Mar 18, 2026 | |
Twilight Haven In-game content art | Some art work is modified by AI and some generated from designs or outlines | Drmop Games | - | Mar 18, 2026 | |
Mini Pond Farm: Frogs & Lilypads In-game content artaudio | To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic. | SIA Igor Arterchuk | - | Mar 18, 2026 | |
CAT CAT CAT CAT CAT CAT CAT CAT CAT CAT CAT In-game content text | LLMs helped with translation of some upgrades/descriptions. | CodeTheory Ltd | 48 | Mar 18, 2026 | |
My Eggduck (Desktop Random Idle Clicker) Store/marketing art | In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI. | SillyOven | - | Mar 18, 2026 | |
Slice the Crops! In-game content text | AI was used mainly for translations and text redaction and rarely to create some minor assets | Wobblers Games | 156 | Mar 18, 2026 | |
Weed Supermarket Simulator In-game content audioart | Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images. | DreamWay Games | 274 | Mar 18, 2026 | |
Eggstreme Farming Store/marketing art | Some of the images used on marketing materials were generated with the assistance of artificial intelligence. | Sagitta Studios | - | Mar 18, 2026 | |
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Rancher Simulator In-game content arttext | Some icons and translations in game and store page. | Kor Games | - | Mar 18, 2026 | |
Coffee Bar Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 57 | Mar 18, 2026 | |
Tobiano Dev only code | AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music. | Ida Meyer | 80 | Mar 18, 2026 | |
Chhota Bheem Kitchen Adventures In-game content textart | Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI. | SuperShell Games Pvt Ltd | - | Mar 18, 2026 | |
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Duty Free Shop Simulator Unclear art | Images | CLOWN MAGIC | - | Mar 18, 2026 | |
Ranchbound Unclear | The game uses AI-generated content. | Eldersong Games | 42 | Mar 18, 2026 | |
Teddy Horses In-game content art | We used AI for the Steam capsule image, and some in-game visuals. | DodoModo | 11 | Mar 18, 2026 | |
Grim Pastures: Outlaws In-game content art | Character skill images are made with Image Generator. | 7hgamestudio | - | Mar 18, 2026 | |
窗口花园 In-game content art | Some in-game scene images and a few UI images were generated using AI. | ColorfulCloud71 | - | Mar 18, 2026 | |
Dig For Riches In-game content art | Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game. | OxygenStudio | 20 | Mar 18, 2026 | |
Dirty Piggy In-game content text | Translation into other languages. | Vorh Games | 10 | Mar 18, 2026 | |
Village of the Ages In-game content arttext | We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥ | City of Gamers | - | Mar 18, 2026 | |
蛋岛的鸟 Dev only code | We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all. | Eggfirst | - | Mar 18, 2026 | |
Fishing Relax Store/marketing art | Visuals have been created with the use of AI. | Toprogress Studio | 12 | Mar 18, 2026 | |
HerboVest In-game content art | This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists. | MontTitanStudio | - | Mar 18, 2026 | |
Yaminer general | No AI generated Images, Audio or code in the final product. | Yigithan Y. | - | Mar 18, 2026 | |
EchoShell Live AI text | Our game uses AI to create dynamic NPC dialogues based on player prompts.
All inputs are filtered by OpenAI’s moderation model, and generated content stays inside the game. | Microfeel Team | - | Mar 18, 2026 | |
Tales of Terrarum Store/marketing art | Some promotional materials were assisted by AI | Electronic Soul | 115 | Mar 18, 2026 | |
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Farm Defence Store/marketing art | Game Logo, several assets are generated with Copilot. | KEY CREATION INC. | - | Mar 18, 2026 | |
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We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content. | GD GUILD | 38 | Mar 18, 2026 | |
Grow Garden: A Cozy Garden Game Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
Farmtastic Live AI art | Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation. | Yılmaz Demirtaş | - | Mar 18, 2026 | |
Cozy Gardener Simulator In-game content | This product contains pre-generated AI content.
AI-generated assets are used in the following areas:
- Store page
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The Dream Globe Store/marketing art | All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth. | Roaming of Little Hammer | 344 | Mar 18, 2026 |