Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans.
1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain.
All story writing, gameplay logic, and player experiences are entirely human-designed and directed.
This application uses on-device Generative AI to translate text from your screen or system audio in real time. All translations are generated locally on your own computer. The application is a tool for translating existing text and does not generate new original content (e.g., stories, characters, or images). No cloud service or third-party AI account is required.
In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek).
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
In our content, only the part of the art assets is generated by AI. Due to the extremely large number of our art resource images, we are unable to complete the production in a short period of time. We can only temporarily rely on AI to express the art. We apologize for any inconvenience this may cause.
Creator
Weihai Fantasy Color Computer Software Development Co.,Ltd
This game uses AI to power its living world and evolving narrative.
In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions.
Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices.
Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them.
All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers.
This is a living world—built with AI, shaped by your story.
This game uses an AI language model for dialogue. Please comply with local laws and regulations and do not guide the AI model to generate content that violates local laws!
The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans.
1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain.
All story writing, gameplay logic, and player experiences are entirely human-designed and directed.
This application uses on-device Generative AI to translate text from your screen or system audio in real time. All translations are generated locally on your own computer. The application is a tool for translating existing text and does not generate new original content (e.g., stories, characters, or images). No cloud service or third-party AI account is required.
In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek).
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
In our content, only the part of the art assets is generated by AI. Due to the extremely large number of our art resource images, we are unable to complete the production in a short period of time. We can only temporarily rely on AI to express the art. We apologize for any inconvenience this may cause.
Weihai Fantasy Color Computer Software Development Co.,Ltd
This game uses AI to power its living world and evolving narrative.
In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions.
Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices.
Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them.
All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers.
This is a living world—built with AI, shaped by your story.
This game uses an AI language model for dialogue. Please comply with local laws and regulations and do not guide the AI model to generate content that violates local laws!