Partial character illustrations; Partial performance content;
- Creator
- Cube of Cube
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Partial character illustrations; Partial performance content;
本游戏中的图片素材为AI生成,其生成模型及生成图片均已取得商用许可,请放心体验。
Dear Users, Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience. The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority. If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback. Thank you for your support! Sincerely, Enginar Games
Which assets use AI: We used AI for the game logo. Do you have commercial rights: Yes, we have confirmed that it is commercially usable. Is credit required: No credit is required.
游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密
Some game packages are generated with the help of AI
Some scenes and promotional renderings。
This game uses AI to generate placeholder artwork for the card art. I'm commissioning talented artists like Screwdy Crow https://www.artstation.com/screwdycrow whose art is featured in the screenshots, to gradually replace the AI generated work.
AI has been used for the capsule art.
Players will not interact AI but I used AI to generate the background pictures and my logos.
Logos are AI generated and hand edited
We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services.
Using AI assistance in game character design.Does not contain AI-generated content or code in real-time.
The covers are generated with the help of AI.
Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere. All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players. The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D.
AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
The "store assets" and the "libary assets" were made using chatgpt/gemini additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot I believe everything else was created by me/sourced from other websites I also used chatgpt to help write/debug some code
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
Use AI to generate some art assets
The Figurines and tokens in the example games are generated using AI
text-to-art AI generated images are used for reference and as base images to be modified for example in collages
Music and some UI elements generated with AI
The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated. All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too). Enemy behaviour is deterministic and sometimes random; no ai used here.
Players can create textures using text prompts, and apply those textures to virtual clothing templates. Our team uses generative AI tools to help develop some in game assets.
Some of the art texture is generated by AI.
First and foremost, we are a content creation platform. To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules. Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties. We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules. That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans.
Most of my in-game art is generated using AI.
image, part of C# Script code, translation.
AI is used for unit voice lines.
logo created by ai,Use AI to pre-generate and package code with encryption algorithms
TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Arthur's voice is generated by ElevenLabs.io The music is generated by AIVA.ai
Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools. All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals. Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process.
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
AI used in the generation of some town images, portraits, and icons.
Some of the tools used in the creation of pre-rendered graphics for the game and store page use AI.
Some Artwork
The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed. Some of the graphics used were generated with Leonardo.ai and further processed
Port 8080 Defense uses AI-generated content for marketing and promotional materials, including: • Store page visual assets (capsule images, backgrounds, promotional artwork) • Marketing screenshots and promotional images for Steam store presence • Visual elements for social media and community content All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers. AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators.
The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI.
The card graphics are made by AI
Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated.
Game contains images of units, buildings, characters generated by AI.
Painted with Stable diffusion, generated an image of the hero and some background images
Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences.
AI used for some of the translations.
Part of the art assets were generated using AI tools to create initial concept sketches, which were then manually adjusted and revised by artists. The final work combines AI-generated foundational designs with human artistic revisions. The translation process for languages other than Chinese utilized AI & human revision.
Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot".
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cohen 1939 Unclear artaudio | Partial character illustrations;
Partial performance content; | Cube of Cube | - | Mar 18, 2026 | |
仙灵图录 In-game content art | 本游戏中的图片素材为AI生成,其生成模型及生成图片均已取得商用许可,请放心体验。 | LOSTDING | - | Mar 18, 2026 | |
Cargo Shop Simulator Store/marketing art | Dear Users,
Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience.
The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority.
If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback.
Thank you for your support!
Sincerely,
Enginar Games | Enginar Games | 25 | Mar 18, 2026 | |
IN HARNESS Store/marketing art | Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required. | Aguro Shou | - | Mar 18, 2026 | |
谜境·AI剧本杀互动剧场 Live AI text | 游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密 | 灵思AI工作室 | - | Mar 18, 2026 | |
SIGame Unclear | Some game packages are generated with the help of AI | Vladimir Khil | 235 | Mar 18, 2026 | |
武道残编 Store/marketing art | Some scenes and promotional renderings。 | 武道 | 34 | Mar 18, 2026 | |
Card Fable Quest In-game content art | This game uses AI to generate placeholder artwork for the card art.
I'm commissioning talented artists like Screwdy Crow https://www.artstation.com/screwdycrow whose art is featured in the screenshots, to gradually replace the AI generated work. | Purri Cat Studio | - | Mar 18, 2026 | |
Cosmik Storm Store/marketing art | AI has been used for the capsule art. | Strike13Games | - | Mar 18, 2026 | |
Ray Cheng Trivia Editor Store/marketing art | Players will not interact AI but I used AI to generate the background pictures and my logos. | Ray Cheng | - | Mar 18, 2026 | |
Descending: Curse of the Blood Crown Store/marketing art | Logos are AI generated and hand edited | Games by Arky | - | Mar 18, 2026 | |
Speed Rivals - Slot Racing In-game content art | We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services. | BabelGames | 11 | Mar 18, 2026 | |
The Little World In-game content art | Using AI assistance in game character design.Does not contain AI-generated content or code in real-time. | KS Studio | - | Mar 18, 2026 | |
Sonic Surge - Rhythm Showdown Store/marketing art | The covers are generated with the help of AI. | Crowvisuals | - | Mar 18, 2026 | |
Zombie Pandemia 2D In-game content art | Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere.
All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players.
The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D. | SpaceGhostTriFF | - | Mar 18, 2026 | |
中国足球模拟器 In-game content art | AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs | 悟空实验室 | 276 | Mar 18, 2026 | |
Germ Blasters In-game content audio | Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them. | Hen Soup Studios | - | Mar 18, 2026 | |
SBMFR In-game content artcode | The "store assets" and the "libary assets" were made using chatgpt/gemini
additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot
I believe everything else was created by me/sourced from other websites
I also used chatgpt to help write/debug some code | Peter Bruce | - | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
For the pine cone Unclear art | Use AI to generate some art assets | JIANG MING | - | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
Christmas Is Coming Dev only art | text-to-art AI generated images are used for reference and as base images to be modified for example in collages | SumGames | - | Mar 18, 2026 | |
HexaTerra In-game content audioart | Music and some UI elements generated with AI | fridgeBaron Games | - | Mar 18, 2026 | |
Ninas Escape In-game content art | The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated.
All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too).
Enemy behaviour is deterministic and sometimes random; no ai used here. | Buchi Games | - | Mar 18, 2026 | |
Avakin Life Live AI art | Players can create textures using text prompts, and apply those textures to virtual clothing templates.
Our team uses generative AI tools to help develop some in game assets. | Lockwood Publishing | 1.1k | Mar 18, 2026 | |
Lips Breaker-绣口吐珠 In-game content art | Some of the art texture is generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Bonfire In-game content art | First and foremost, we are a content creation platform.
To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules.
Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties.
We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules.
That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans. | Dimension X, Inc. | - | Mar 18, 2026 | |
Voltage Box In-game content art | Most of my in-game art is generated using AI. | OKCITY | - | Mar 18, 2026 | |
project HECK In-game content arttext | image, part of C# Script code, translation. | CyberMonk Studio | - | Mar 18, 2026 | |
Project Cheese In-game content audio | AI is used for unit voice lines. | Paweł Murias | - | Mar 18, 2026 | |
放置龙域Idle Dragon Realm Store/marketing artcode | logo created by ai,Use AI to pre-generate and package code with encryption algorithms | tianqianwuya | - | Mar 18, 2026 | |
TechnoSorcery In-game content art | TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters. | The Ancient Arcanum | - | Mar 18, 2026 | |
Shogi In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 13 | Mar 18, 2026 | |
Arthur Owl's Word Block In-game content audio | Arthur's voice is generated by ElevenLabs.io
The music is generated by AIVA.ai | Deeperbeige Games | 16 | Mar 18, 2026 | |
Athralis Tower Defense In-game content text | Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools.
All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals.
Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process. | Athralis | - | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
Conquerors of Fate In-game content art | AI used in the generation of some town images, portraits, and icons. | BigArt Games | - | Mar 18, 2026 | |
Pacific Fire Store/marketing art | Some of the tools used in the creation of pre-rendered graphics for the game and store page use AI. | Wirraway Software | - | Mar 18, 2026 | |
Strike Protocol Unclear art | Some Artwork | GLOBAL DODO ENTERTAINMENT | - | Mar 18, 2026 | |
Dance Junkie In-game content audioart | The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed.
Some of the graphics used were generated with Leonardo.ai and further processed | Justin Kasowski | - | Mar 18, 2026 | |
Port 8080 Defense In-game content art | Port 8080 Defense uses AI-generated content for marketing and promotional materials, including:
• Store page visual assets (capsule images, backgrounds, promotional artwork)
• Marketing screenshots and promotional images for Steam store presence
• Visual elements for social media and community content
All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers.
AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators. | Honshu Howl Gaming Company | - | Mar 18, 2026 | |
摸鱼拼图/Easy Jigsaw Puzzle In-game content art | The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI. | chengguogamelimitedcompany | 11 | Mar 18, 2026 | |
Manticore In-game content art | The card graphics are made by AI | Inhaled Software | - | Mar 18, 2026 | |
Fur and Void In-game content artaudio | Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated. | DFS | - | Mar 18, 2026 | |
Age of History 3 In-game content art | Game contains images of units, buildings, characters generated by AI. | Łukasz Jakowski | 3.7k | Mar 18, 2026 | |
SHIJIE XIUXIAN In-game content art | Painted with Stable diffusion, generated an image of the hero and some background images | SUIYI PLAYER | - | Mar 18, 2026 | |
Suck Up! Live AI text | Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences. | Proxima | 174 | Mar 18, 2026 | |
Kubikon 3D In-game content text | AI used for some of the translations. | KUBI Games | 12 | Mar 18, 2026 | |
息风谷战略 In-game content arttext | Part of the art assets were generated using AI tools to create initial concept sketches, which were then manually adjusted and revised by artists. The final work combines AI-generated foundational designs with human artistic revisions.
The translation process for languages other than Chinese utilized AI & human revision. | Xia Start | 1.5k | Mar 18, 2026 | |
wozitdev's 3D Chess Dev only code | Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot". | wozitdev | - | Mar 18, 2026 |