The facial graphics and backgrounds are illustrations created using a commercially available AI model, with some modifications and additions.
- Creator
- Craftsoft
- Reviews
- -
- Added
- Aug 30, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The facial graphics and backgrounds are illustrations created using a commercially available AI model, with some modifications and additions.
The game's music includes vocals generated using generative AI. The game's main song will soon be re-recorded with a human singer.
Voice performances in this game were produced with AI voice generation under a commercial license. All writing, art, and design are human-authored.
AI generative tools were used to create some 2D art assets used in the game
Some music, graphics and a little bit of code
Generative AI was used to assist with the processing and enhancement of some images for atmospheric purposes. These images were then manually retouched and further edited by the developer before being used in the game.
Generative AI was used for some textures and 3D models, as well as for English translation of both the game and its Steam store page. All original content, including the story, dialogue, archive documents, game design, level design, programming, and Chinese localization, was created by the developer.
Some of the background images used in this game were created with the help of generative AI tools. All generated images were reviewed, selected, and adjusted by the developer before being included in the game. Generative AI was not used for the scenario text, the character sprites, the UI, or the music. This game contains no system that generates any content in real time with AI while playing.
Generative AI was used in developing game code.
Kod geliştirme + bazı 3D modellerde AI desteği kullanıldı.
I’m truly sorry for using AI‑generated content in the game. The vast majority of art assets you see in‑game are AI‑produced. These images have all gone through screening. Apart from a very small number of cases, most are not easily recognizable as AI‑generated.
Pre-generated AI tools were used to assist in creating portions of the game's music, narration, character assets, and localization. All resulting content was reviewed and edited before being included as fixed game content. The game does not generate content with AI during gameplay or connect to an external AI service while running.
Generative AI was used to assist in creating pre-generated visual assets for the game and its promotional materials, including character artwork and event illustrations. It was also used to assist with portions of the game's text and localization. All included content was reviewed and curated by the developer. No content is generated by AI during gameplay.
Seed Money was developed with the assistance of generative AI tools, including Claude, GPT, and Gemini. AI was used throughout the development process, including programming assistance and the creation of artwork and sound assets. All AI-generated content included in the game was reviewed and integrated by the development team.
This game utilizes AI during gameplay to dynamically generate partial narrative texts and character dialogue in real time based on game progress, character status, and player choices, which may result in varying text content across different playthroughs. To mitigate the risk of inappropriate output, the game enforces rule constraints, sensitive content detection, and keyword filtering on both AI prompts and generated responses. Any non-compliant content will be blocked or replaced accordingly.
游戏内的游戏世界状态反馈、NPC对话,是通过接入大语言模型(LLM)在游戏运行时实时生成。
Translations, SFXs and some cutscenes are made with the help of AI
The AI coworkers in this game are voiced by a machine (TTS), and their dialogue was really written by AI together with self portraits, on purpose and under human review. The slop is diegetic. The code was written with AI agents and reviewed by the last human in that loop, the developer. That is also the plot. No AI runs at runtime. Everything was baked and reviewed before shipping.
Images, animations, store page, and logo are generated using AI. Languages other than English are machine translated. AI was used to improve grammar.
AI has been used to help with coding, asset generation and voice generation.
Generative AI-assisted tools were used in the creation and development of some 3D models, audio, and visual content in the game. All such content was generated in advance during the development process and added to the game as pre-made assets. No content is generated in real time using generative AI during gameplay.
hey guys. i used ai to code efficently. no ai generated art inside. have fun!
This game uses generative AI as a production tool. Character, enemy, boss, UI, and background art were created with image-generation models and then assembled, keyed, and edited by the team. Background music and in-game voice and narration (including Classical Latin lines in Purgatory) were also generated with AI and curated for the game. Gameplay, design, writing, and programming are human-authored. The game does not generate new text, images, or audio while you play. Some store and marketing images were produced with the same tools.
Generative AI tools were used during part of the development process. Generative AI was used for some 3D models and image assets. AI-generated assets were reviewed and adjusted by the developer before being included in the game. No content is generated by AI while the game is running.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
Some visual assets were partially created with the help of generative AI. It was used as a reference for a few alpha brushes, clothing patterns, and some card designs. No output was used as-is — everything was heavily modified and finished by hand. All other content in the game was created entirely by the developer.
This game uses generative AI tools during development for some pre-rendered assets, including store capsules and key art, character sprites, backgrounds, CGs, and certain audio. AI-assisted assets are selected and edited before inclusion. Story and game systems are human-authored.
Some of this game's assets were made with the help of generative AI tools and then edited by hand: the in-game notebook UI sprites, a few background props and set-dressing models, some texture work, and the English localization, which was drafted from our Korean original and reviewed by us. The original Korean writing, the characters, the level design, and all gameplay systems were made without generative AI. Nothing is generated while you play.
Generative AI tools were used to assist with the localization of this game into English, Simplified Chinese, Traditional Chinese, and Korean. 本作は、英語、簡体字中国語、繁体字中国語、韓国語へのローカライズの補助として生成AIツールを使用しました。
Some audio and translations were made with the assistance of AI.
Loop 9 uses generative AI to power text-only dialogue with Dragojlo, a fictional in-game coworker. Player-written messages and limited game-state context are sent through our backend to OpenAI to generate brief in-character replies. Some store marketing artwork was created with AI assistance and reviewed and edited by the developer. Player messages and generated replies are not shared with other players.
Translations for the game are generated with the help of artificial intelligence.
Artificial intelligence was used to create the game's cover.
Dragon Soul: Awakening is a solo-developed game that uses generative AI as one of many creative tools during development. The logo, some backgrounds, character sprites, UI elements, and music were created using AI-assisted workflows alongside original writing, design, editing, and human-created artwork. Some AI-assisted assets currently serve as placeholders during development and will be replaced before the full release.
AI generated mood pictures, atmosphere, characters, some background images
Generative AI tools were used in the artwork production process for this game. The resulting images were selected, edited, and integrated by the developer to match the game’s atmosphere and direction.
Generative AI was used in the development of this game. The background art and character illustrations were created with an image generation model; all images were selected, edited, and processed by the developer. The story text and game logic were drafted and implemented with a large language model, with the developer directing the story and scene design, reviewing and approving all content, and requesting revisions. No generative AI runs at runtime during gameplay.
Artificial intelligence tools were used as part of the development process for selected visual and audio elements, design references, and text translations. All final content was reviewed and curated by the development team.
Generative AI was used as an occasional development aid for some dialogue wording, localization, and marketing / store texts. The game's story, characters, and game design were created by the developer. AI-assisted dialogue is reviewed and edited by the developer, and AI-assisted translations are reviewed and edited by native speakers. The game does not use AI-generated images, voices, music, or other AI-generated audiovisual assets.
Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality.
I created this game solo, using generative AI as one of the tools. It helped me write the code and also generated the ambient music and some of the planet textures. Everything else was crafted by hand: the interface, Fjord and the seals orbiting the Earth aren't drawn images — they're rendered in code. Nothing is generated while you play: the game runs fully offline. And no, I didn't just sit around drinking coffee while the AI did the work — though I certainly did consume an obscene amount of coffee.
Generative AI was used selectively during development for certain materials; all final content was refined by the developer. No real-time AI generation is used.
Some background music tracks were generated using Suno AI. All other assets are human-made. No AI-generated content is created live during gameplay.
Storepage placeholder assets
Generative AI tools were used during development to create or process some pre-generated voice audio and selected 2D visual assets, including stylized character and news-related images. All AI-assisted content is created before release and manually reviewed, edited, and curated by the developer before being included in the game. No generative AI runs during gameplay, and no player input or data is sent to generative AI services.
This game was primarily coded with AI. The story and concept was made almost entirely by myself (As this was the main aim of the game to begin with) Please don't buy it if you're not a fan of this use of AI generation.
Wishing Well Simulator uses generative AI tools during development only; nothing is generated while you play, and the game never connects to any external AI service. Pre-generated content made with AI assistance: Key art and store artwork were created with generative image tools and then edited by hand. The 3D well model was generated with an AI 3D tool (Meshy) and reworked by hand (materials, UVs, textures). Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and then reviewed by hand, including platform terminology corrections. Some secondary text (credits, tutorial hints) was drafted with AI assistance and edited by the author. Written by hand: the story, all 119 events, the characters and dialogue, the game design and code. Sound effects are procedurally generated by the game's own code (no AI); the game has no music or voice acting.
Generative AI was used during game development to assist with programming and to create some pre-generated promotional artwork. All AI-assisted outputs were reviewed and edited by the developer before release.
AI tools were used as part of the game's visual production and post-production workflow. The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality. In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene. AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer.
This game uses generative AI for some of its assets, specifically: character art and scene backgrounds, UI icons, the main menu motion visual, and part of the soundtrack. All story text is written by the developer; AI was used only for formatting and validation. Every AI-generated asset was manually reviewed, edited, and integrated before shipping.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
悪徳受付嬢エリナ In-game content art | The facial graphics and backgrounds are illustrations created using a commercially available AI model, with some modifications and additions. | Craftsoft | - | Aug 30, 2026 | |
Kat Domino In-game content audio | The game's music includes vocals generated using generative AI. The game's main song will soon be re-recorded with a human singer. | Evil Axis Game Studio | - | Aug 29, 2026 | |
A Lovely Day in Hell In-game content audio | Voice performances in this game were produced with AI voice generation under a commercial license. All writing, art, and design are human-authored. | Wander & Wilt | - | Aug 29, 2026 | |
Requies In-game content art | AI generative tools were used to create some 2D art assets used in the game | Maksim Mazanets | - | Aug 29, 2026 | |
Morality In-game content artaudiocode | Some music, graphics and a little bit of code | Novka Studio | - | Aug 29, 2026 | |
Garbage Incident In-game content art | Generative AI was used to assist with the processing and enhancement of some images for atmospheric purposes. These images were then manually retouched and further edited by the developer before being used in the game. | Empty Pixel | - | Aug 29, 2026 | |
越え In-game content arttext | Generative AI was used for some textures and 3D models, as well as for English translation of both the game and its Steam store page.
All original content, including the story, dialogue, archive documents, game design, level design, programming, and Chinese localization, was created by the developer. | Lunamarine Studio | - | Aug 29, 2026 | |
//トロイメライ・ノクターン In-game content art | Some of the background images used in this game were created with the help of generative AI tools.
All generated images were reviewed, selected, and adjusted by the developer before being included in the game.
Generative AI was not used for the scenario text, the character sprites, the UI, or the music.
This game contains no system that generates any content in real time with AI while playing. | shiori-project | - | Aug 29, 2026 | |
Royal Bomb Squad POP! Dev only code | Generative AI was used in developing game code. | STONEFRUITWORKS | - | Aug 29, 2026 | |
EGO X The Truth Dev only codeart | Kod geliştirme + bazı 3D modellerde AI desteği kullanıldı. | Elif Dalmis | - | Aug 29, 2026 | |
一体双生 art | I’m truly sorry for using AI‑generated content in the game.
The vast majority of art assets you see in‑game are AI‑produced.
These images have all gone through screening.
Apart from a very small number of cases, most are not easily recognizable as AI‑generated. | 苍穹星炎 | - | Aug 29, 2026 | |
Unedited Footage: The Abandoned Factory In-game content audioarttext | Pre-generated AI tools were used to assist in creating portions of the game's music, narration, character assets, and localization. All resulting content was reviewed and edited before being included as fixed game content. The game does not generate content with AI during gameplay or connect to an external AI service while running. | Lucitella | - | Aug 29, 2026 | |
Roll Value In-game content arttext | Generative AI was used to assist in creating pre-generated visual assets for the game and its promotional materials, including character artwork and event illustrations. It was also used to assist with portions of the game's text and localization. All included content was reviewed and curated by the developer. No content is generated by AI during gameplay. | = tale(JK, 3) | - | Aug 29, 2026 | |
Seed Money In-game content artaudiocode | Seed Money was developed with the assistance of generative AI tools, including Claude, GPT, and Gemini. AI was used throughout the development process, including programming assistance and the creation of artwork and sound assets. All AI-generated content included in the game was reviewed and integrated by the development team. | Studio Oriens | - | Aug 29, 2026 | |
神明游戏 Live AI text | This game utilizes AI during gameplay to dynamically generate partial narrative texts and character dialogue in real time based on game progress, character status, and player choices, which may result in varying text content across different playthroughs. To mitigate the risk of inappropriate output, the game enforces rule constraints, sensitive content detection, and keyword filtering on both AI prompts and generated responses. Any non-compliant content will be blocked or replaced accordingly. | 灵能游戏 | - | Aug 29, 2026 | |
玄天仙路:修仙模拟器 Live AI text | 游戏内的游戏世界状态反馈、NPC对话,是通过接入大语言模型(LLM)在游戏运行时实时生成。 | 阅澜工作室 | - | Aug 29, 2026 | |
Welcome Demon In-game content textaudio | Translations, SFXs and some cutscenes are made with the help of AI | NurRam | - | Aug 29, 2026 | |
Agents! Please? In-game content textartaudio | The AI coworkers in this game are voiced by a machine (TTS), and their dialogue was really written by AI together with self portraits, on purpose and under human review. The slop is diegetic. The code was written with AI agents and reviewed by the last human in that loop, the developer. That is also the plot. No AI runs at runtime. Everything was baked and reviewed before shipping. | KIB Games | - | Aug 28, 2026 | |
The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown In-game content arttext | Images, animations, store page, and logo are generated using AI. Languages other than English are machine translated. AI was used to improve grammar. | VisualNovelGames | - | Aug 28, 2026 | |
No Survivors In-game content artaudio | AI has been used to help with coding, asset generation and voice generation. | Sparky Games | - | Aug 28, 2026 | |
EXAM WATCH! In-game content artaudio | Generative AI-assisted tools were used in the creation and development of some 3D models, audio, and visual content in the game. All such content was generated in advance during the development process and added to the game as pre-made assets. No content is generated in real time using generative AI during gameplay. | PRC Games | - | Aug 28, 2026 | |
No Such Floor Dev only code | hey guys. i used ai to code efficently. no ai generated art inside. have fun! | QuasART GAMES | - | Aug 28, 2026 | |
The Symposium Dragon In-game content artaudiotext | This game uses generative AI as a production tool. Character, enemy, boss, UI, and background art were created with image-generation models and then assembled, keyed, and edited by the team. Background music and in-game voice and narration (including Classical Latin lines in Purgatory) were also generated with AI and curated for the game.
Gameplay, design, writing, and programming are human-authored. The game does not generate new text, images, or audio while you play. Some store and marketing images were produced with the same tools. | STUDIO MIL | - | Aug 28, 2026 | |
カブトムシの森 In-game content art | Generative AI tools were used during part of the development process.
Generative AI was used for some 3D models and image assets. AI-generated assets were reviewed and adjusted by the developer before being included in the game.
No content is generated by AI while the game is running. | Neruneko | - | Aug 28, 2026 | |
Marry Anyone In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 28, 2026 | |
Eye of the Giant In-game content art | Some visual assets were partially created with the help of generative AI. It was used as a reference for a few alpha brushes, clothing patterns, and some card designs. No output was used as-is — everything was heavily modified and finished by hand. All other content in the game was created entirely by the developer. | Akat Interactive | - | Aug 28, 2026 | |
Before the Fireworks In-game content artaudio | This game uses generative AI tools during development for some pre-rendered assets, including store capsules and key art, character sprites, backgrounds, CGs, and certain audio. AI-assisted assets are selected and edited before inclusion. Story and game systems are human-authored. | NoteLove | - | Aug 28, 2026 | |
Pigeonhole Principle In-game content arttext | Some of this game's assets were made with the help of generative AI tools and then edited by hand: the in-game notebook UI sprites, a few background props and set-dressing models, some texture work, and the English localization, which was drafted from our Korean original and reviewed by us.
The original Korean writing, the characters, the level design, and all gameplay systems were made without generative AI. Nothing is generated while you play. | Goldbug Studio | - | Aug 28, 2026 | |
雪月の星霜 In-game content text | Generative AI tools were used to assist with the localization of this game into English, Simplified Chinese, Traditional Chinese, and Korean. 本作は、英語、簡体字中国語、繁体字中国語、韓国語へのローカライズの補助として生成AIツールを使用しました。 | VODALES | - | Aug 28, 2026 | |
Bamboo Beat In-game content audiotext | Some audio and translations were made with the assistance of AI. | Musefarm | - | Aug 28, 2026 | |
Loop 9 Live AI text | Loop 9 uses generative AI to power text-only dialogue with Dragojlo, a fictional in-game coworker. Player-written messages and limited game-state context are sent through our backend to OpenAI to generate brief in-character replies. Some store marketing artwork was created with AI assistance and reviewed and edited by the developer. Player messages and generated replies are not shared with other players. | Andrija Stanisic | - | Aug 28, 2026 | |
Paragon's Hand In-game content text | Translations for the game are generated with the help of artificial intelligence. | Myriad Tales | - | Aug 27, 2026 | |
Cognite Store/marketing art | Artificial intelligence was used to create the game's cover. | Frosted Wings Studio | - | Aug 26, 2026 | |
Dragon Soul: Awakening In-game content artaudiotext | Dragon Soul: Awakening is a solo-developed game that uses generative AI as one of many creative tools during development. The logo, some backgrounds, character sprites, UI elements, and music were created using AI-assisted workflows alongside original writing, design, editing, and human-created artwork. Some AI-assisted assets currently serve as placeholders during development and will be replaced before the full release. | Spiritguide Games | - | Aug 26, 2026 | |
Der Champion von Willenburg In-game content art | AI generated mood pictures, atmosphere, characters, some background images | Dark Ninja Alien Goat Mother | - | Aug 25, 2026 | |
EVER In-game content art | Generative AI tools were used in the artwork production process for this game. The resulting images were selected, edited, and integrated by the developer to match the game’s atmosphere and direction. | Bada O Studio | - | Aug 25, 2026 | |
Tsubaki-ke no Shonanoka In-game content arttextcode | Generative AI was used in the development of this game. The background art and character illustrations were created with an image generation model; all images were selected, edited, and processed by the developer. The story text and game logic were drafted and implemented with a large language model, with the developer directing the story and scene design, reviewing and approving all content, and requesting revisions. No generative AI runs at runtime during gameplay. | Maru Works | - | Aug 25, 2026 | |
Backseat In-game content artaudiotext | Artificial intelligence tools were used as part of the development process for selected visual and audio elements, design references, and text translations. All final content was reviewed and curated by the development team. | HOGO Games | - | Aug 25, 2026 | |
Behind the Beyond In-game content text | Generative AI was used as an occasional development aid for some dialogue wording, localization, and marketing / store texts.
The game's story, characters, and game design were created by the developer.
AI-assisted dialogue is reviewed and edited by the developer, and AI-assisted translations are reviewed and edited by native speakers.
The game does not use AI-generated images, voices, music, or other AI-generated audiovisual assets. | Sugarpunch Games | - | Aug 24, 2026 | |
Save Ruika! — Looping with a Losing Heroine In-game content text | Generative AI was used as an assistive tool for translating parts of the scenario and in-game text. All translated content has been thoroughly reviewed, refined, and proofread manually by the developer to ensure natural phrasing and quality. | sweet ampoule | - | Aug 24, 2026 | |
Influence In-game content artaudiocode | I created this game solo, using generative AI as one of the tools.
It helped me write the code and also generated the ambient music and
some of the planet textures. Everything else was crafted by hand: the
interface, Fjord and the seals orbiting the Earth aren't drawn images —
they're rendered in code.
Nothing is generated while you play: the game runs fully offline.
And no, I didn't just sit around drinking coffee while the AI did the
work — though I certainly did consume an obscene amount of coffee. | RISE'S | - | Aug 24, 2026 | |
STILLTRACE Dev only | Generative AI was used selectively during development for certain materials; all final content was refined by the developer. No real-time AI generation is used. | AdroVGames | - | Aug 24, 2026 | |
Mai Trang In-game content audio | Some background music tracks were generated using Suno AI. All other assets are human-made. No AI-generated content is created live during gameplay. | Chuongcc | - | Aug 24, 2026 | |
Steeltide Unclear | Storepage placeholder assets | Tecera Games | - | Aug 24, 2026 | |
Money Makes Money: Historical Market Simulator In-game content audioart | Generative AI tools were used during development to create or process some pre-generated voice audio and selected 2D visual assets, including stylized character and news-related images.
All AI-assisted content is created before release and manually reviewed, edited, and curated by the developer before being included in the game.
No generative AI runs during gameplay, and no player input or data is sent to generative AI services. | DH_GameStudio | - | Aug 24, 2026 | |
Recursive Intelligence Dev only code | This game was primarily coded with AI.
The story and concept was made almost entirely by myself (As this was the main aim of the game to begin with)
Please don't buy it if you're not a fan of this use of AI generation. | Malacia | - | Aug 23, 2026 | |
Wishing Well Simulator In-game content arttext | Wishing Well Simulator uses generative AI tools during development only; nothing is generated while you play, and the game never connects to any external AI service.
Pre-generated content made with AI assistance:
Key art and store artwork were created with generative image tools and then edited by hand.
The 3D well model was generated with an AI 3D tool (Meshy) and reworked by hand (materials, UVs, textures).
Translations into 21 languages beyond the original Turkish were produced with AI-assisted translation and then reviewed by hand, including platform terminology corrections.
Some secondary text (credits, tutorial hints) was drafted with AI assistance and edited by the author.
Written by hand: the story, all 119 events, the characters and dialogue, the game design and code. Sound effects are procedurally generated by the game's own code (no AI); the game has no music or voice acting. | Kanuni Games | - | Aug 23, 2026 | |
读博模拟器 Store/marketing codeart | Generative AI was used during game development to assist with programming and to create some pre-generated promotional artwork. All AI-assisted outputs were reviewed and edited by the developer before release. | Jia Games | - | Aug 23, 2026 | |
The Dark Inside Me - Chapter III Dev only art | AI tools were used as part of the game's visual production and post-production workflow.
The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality.
In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene.
AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer. | Akçay Karaazmak | - | Aug 23, 2026 | |
修仙,然后攻略魔法少女 In-game content artaudiotext | This game uses generative AI for some of its assets, specifically: character art and scene backgrounds, UI icons, the main menu motion visual, and part of the soundtrack. All story text is written by the developer; AI was used only for formatting and validation. Every AI-generated asset was manually reviewed, edited, and integrated before shipping. | 万古白夜工作室 | - | Aug 23, 2026 |