Most of the art, backgrounds, characters, and dialogues were generated using different AI technologies and tools.
- Creator
- Kickstart Now
- Reviews
- -
- Added
- Mar 18, 2026
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Most of the art, backgrounds, characters, and dialogues were generated using different AI technologies and tools.
Two profile pictures (one of these designs is also used as a decal on a tool), all of the "records" in the main characters room, designs on the vape packaging, and a background image for a vending machine were created with Adobe Generative Fill. The Security Robots and The Coffee Time video use audio generated by TTS Maker. The TOS was templated with AI as a generic TOS and meaningful elements were edited in. The Coffee Drink descriptions are pure, unfiltered, AI corpo-garbage-text. I used AI for these purposes because the uncanny-valley, soulless, style was exactly what I wanted as an art direction. I wanted to depict a future in which the soul of the world has been killed by AI. Making humans create art in the style of AI sounds completely dehumanizing, but you're entitled to your opinion.
Midnight Margo features photo collage style graphics, made up of photographs, digital painting and AI-generated textures.
If your ingame choices are inconsistent or raise moral questions, you’ll have to justify them in writing. An AI will read your defense and decide whether it counts as a solution. Convince it — because its verdict carries real consequences in the game.
All images are neural network generated and hand-drawn by me.
AI is used to create achievement icons.
Generative AI was used to create six placeholder images and one piece of music used in the game. These assets are temporary and are intended to be replaced with non-AL-created assets.
All illustrations were generated by AI.
Some audio assets and store/marketing visuals were generated or assisted using AI during development. All gameplay content is static — no AI content is generated at runtime.
AI Voice generation was used to generate voice of the in-game AI character (AI assistant ZERA is speaking to the player). AI was used to help the human editor person to correct dialogues written by a human.
AI generated art
We use AI to localize the main game interface and texts
Description of the Game’s Use of AI Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer. We only use AI in limited, non-gameplay ways, such as: Development assistance (e.g., debugging or improving scripts). Optional asset prototyping (concept sketches used as early references before creating final assets). No AI systems interact with the player during gameplay, and no player data is used to train AI models. The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI.
Steam store page description corrections
Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages.
The only use of AI was to create voiceover for the trailer.
Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets. Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img). Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img). Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually. All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time. We appreciate your understanding, and hope you enjoy the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wealth Project In-game content arttext | Most of the art, backgrounds, characters, and dialogues were generated using different AI technologies and tools. | Kickstart Now | - | Mar 18, 2026 | |
DRINK HUMAN BEANS In-game content artaudiotext | Two profile pictures (one of these designs is also used as a decal on a tool), all of the "records" in the main characters room, designs on the vape packaging, and a background image for a vending machine were created with Adobe Generative Fill.
The Security Robots and The Coffee Time video use audio generated by TTS Maker.
The TOS was templated with AI as a generic TOS and meaningful elements were edited in. The Coffee Drink descriptions are pure, unfiltered, AI corpo-garbage-text.
I used AI for these purposes because the uncanny-valley, soulless, style was exactly what I wanted as an art direction. I wanted to depict a future in which the soul of the world has been killed by AI. Making humans create art in the style of AI sounds completely dehumanizing, but you're entitled to your opinion. | Last Dissent | 11 | Mar 18, 2026 | |
Midnight Margo In-game content art | Midnight Margo features photo collage style graphics, made up of photographs, digital painting and AI-generated textures. | Faravid Interactive | 16 | Mar 18, 2026 | |
Elementary Trolleyology Live AI text | If your ingame choices are inconsistent or raise moral questions, you’ll have to justify them in writing. An AI will read your defense and decide whether it counts as a solution. Convince it — because its verdict carries real consequences in the game. | Twin Earth | - | Mar 18, 2026 | |
White Room Store/marketing art | All images are neural network generated and hand-drawn by me. | FreezyCat | - | Mar 18, 2026 | |
The Last Station In-game content art | AI is used to create achievement icons. | FreezyCat | - | Mar 18, 2026 | |
Escape Purgatory In-game content artaudio | Generative AI was used to create six placeholder images and one piece of music used in the game. These assets are temporary and are intended to be replaced with non-AL-created assets. | JamBit Games | 10 | Mar 18, 2026 | |
Deep Russian Depression In-game content art | All illustrations were generated by AI. | Pyconcux | - | Mar 18, 2026 | |
Soft(A)ware In-game content audioart | Some audio assets and store/marketing visuals were generated or assisted using AI during development.
All gameplay content is static — no AI content is generated at runtime. | B0TLANNER Games | - | Mar 18, 2026 | |
Stardiver In-game content audiotext | AI Voice generation was used to generate voice of the in-game AI character (AI assistant ZERA is speaking to the player).
AI was used to help the human editor person to correct dialogues written by a human. | Green Planet Games | 31 | Mar 18, 2026 | |
City Of Stolen Worlds Unclear art | AI generated art | Michael Rfdshir | - | Mar 18, 2026 | |
Stone Simulator In-game content text | We use AI to localize the main game interface and texts | STFGames | 1.3k | Mar 18, 2026 | |
Below the Underworld In-game content codeart | Description of the Game’s Use of AI
Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer.
We only use AI in limited, non-gameplay ways, such as:
Development assistance (e.g., debugging or improving scripts).
Optional asset prototyping (concept sketches used as early references before creating final assets).
No AI systems interact with the player during gameplay, and no player data is used to train AI models.
The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI. | Nick van 't End | - | Mar 18, 2026 | |
Orders of Magnitude general | Steam store page description corrections | Ouroboro Soft Inc. | 64 | Mar 18, 2026 | |
Fisher Online In-game content arttext | Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages. | R-Age LLC | 547 | Mar 17, 2026 | |
Celebrity Hunter audio | The only use of AI was to create voiceover for the trailer. | Geiko Games | - | Mar 17, 2026 | |
Detective Butler and the King of Hearts In-game content artaudio | Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets.
Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img).
Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img).
Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually.
All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time.
We appreciate your understanding, and hope you enjoy the game. | Goldbar Games | - | Mar 17, 2026 |