Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The game's icon and the promotional images were made with generative AI; the store page text and its translations were drafted with an AI assistant and checked by the developer. Nothing is generated by AI while you play.
Generative AI tools were used to help create some of our promotional artwork, such as the store capsule and key art. AI is used to develop intelligence of the enemy bot players in the arena. It was reviewed and selected by our team. No AI content is generated during gameplay.
The game includes a limited number of developer-reviewed AI-assisted 2D atmospheric illustrations used as static, non-interactive UI/background art. They are not gameplay screenshots, playable characters, dialogue, code, or user-generated content. Interactive levels, gameplay systems, text, and the in-game 3D presentation are authored or assembled by the developer using project-owned and separately tracked third-party assets.
Some artwork and localization in Grave Company were created with the assistance of generative AI. This content was reviewed and adjusted by the development team before release.
All the Localization, voiceovers/music, and many of the in-game textures were generated using AI.
The store page trailer and images are rendered inside the game itself, so indirectly they also contains those AI generated textures.
A note on why.
RaviWar 1 is the first part of a story that takes eight games to tell: RaviWar 1 & 2, and six shorter games set inside the same universe, under the name Tales of Takarek.
I am one person, with no studio and no funding behind me. Built the traditional way, a project that size would outlast me. These tools are the only way I can attempt it at all, and I would rather finish the whole story imperfectly than finish a fraction of it perfectly.
It is also why this game is free. I am not asking anyone to pay for AI generated work.
The design, the writing, the puzzles and the world are mine. As the project grows I intend to replace generated assets with commissioned ones.
Once again I am sorry.
The game's code was written with AI assistance. All game design, gameplay decisions, difficulty tuning, and testing were done by hand by the developer. The game contains no AI-generated art, audio, or text content, and does not generate any content with AI at runtime.
Generative AI tools were used to assist with the translation and localization of the Steam store page text. All AI-assisted content was reviewed and edited before publication. No AI-generated content is created during gameplay.
Generative AI tools were used during development to assist with programming, concept development, and the creation or refinement of some visual assets. All AI-assisted content included in the game was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.
We use AI to assist with ideation for some art assets, music, and programming, as well as to support asset creation during the prototyping stage. All final assets are manually recreated, arranged, refined, and exported by our team.
During the development, we may use AI-assisted tools to help create procedural 3D models, environments, interface elements, animations, and sound effects. These tools were used under the developer’s direction, and in every case the end result reflects their creativity.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
AI tools assisted in the creation of some 3D models, images, and localized text. These assets are reviewed and refined by the developer to align with the game's visual style and quality standards, with final creative decisions remaining in human hands.
"The game uses artificial intelligence generation tools to create pre-rendered 2D content, specifically the game's logo and graphic elements for the store page."
Pre-generated AI-assisted artwork is used for some store/marketing graphical assets. The game does not generate AI content at runtime. All assets are reviewed by the developer before release.
Generative AI was used to create portions of the Steam store capsule and library artwork and the achievement icon artwork. The final assets were reviewed, composed, cropped, and branded by the developer. The game itself does not generate AI content during gameplay.
Pixel Golf League includes some graphics and sounds that were generated using AI tools. No AI tools are connected to or being used to generate content during gameplay.
Generative AI was used as an assistive tool to create and edit store page descriptions and marketing text. All generated content was reviewed and edited by the developer before publication. No generative AI is used during gameplay.
Pre-generated content only. Store page artwork (capsules, hero image) was created with an image-generation model and then edited by hand. Some in-game art (level backgrounds, some character sprite sheets) was generated with AI tools and hand-edited. UI text for German, French, Spanish, Italian, Polish and Czech was machine-translated with an AI model from the human-written English source and is being reviewed by native speakers. No AI is used at runtime; players cannot generate content with AI in the game.
We use generative AI across all disciplines of game development most often with heavy amounts of human editing. That involves audio and visual art, our logo, and localization. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
Trading-card illustrations and promotional artwork were created with generative AI. Trailer music and sound effects were also generated with AI. All assets are pre-generated; no AI content is generated during gameplay, and the game does not connect to an AI service.
AI tools were used to assist in creating some store page artwork and for language translation. All content was reviewed by the developer.
No AI was not used in any 3d or 2d assets or sounds in the game.
Some of the game's music and sound effects were created with the help of generative AI tools. Generative AI was also used to assist with in-game text and its translations into other languages. All AI-assisted content was produced during development and reviewed by the team. The game does not generate any content with AI during gameplay.
Some artistic assets in this game (including scene materials, item icons, visual effects, etc.) are created with the assistance of generative AI technology. All AI-generated content has been manually screened, adjusted, and reviewed for compliance by the development team to meet relevant regulations and platform policies.
This game used generative AI-assisted content in some pre-rendered assets, such as visual effects, UI elements, background or promotional artwork, and marketing/community materials. No live generative AI system is used during gameplay, and the game does not generate new player-facing content dynamically while the player is playing.
The final release will contain no AI-generated content. All assets are either sourced from asset packs or built using Unity's native tools.
AI tools assist with programming, translation, and creating selected visual assets and marketing materials. All AI-assisted content is reviewed and edited by the developer before inclusion.
Gemini was used to create two backgrounds that I later blurred and two non-blurred backgrounds for the game's menus.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
Astro Inc currently uses some AI-assisted assets during development. As we get more support, we plan to replace more of these with human-authored assets.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Some artwork, character voice lines and store promotional assets were created with generative AI during development and are supplied as fixed, pre-generated content. The game does not generate AI content during play or connect to external AI services.
Some art and audio in this game were created with generative AI tools and then edited by hand: ability and application icons and the logo (OpenAI image generation), a number of 3D props (Tripo3D), and some sound effects (ElevenLabs). All of it was generated during development and reviewed by the developer before shipping. Nothing is generated live while you play
Some pre-rendered visual assets and music were created with generative AI tools, then curated, edited, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services.
Some background music and visual assets included with the game or used in its marketing materials were created using generative AI and selected or edited by the developer. Generative AI is not used during gameplay, and no player input is sent to an AI service.
The game's icon and the promotional images were made with generative AI; the store page text and its translations were drafted with an AI assistant and checked by the developer. Nothing is generated by AI while you play.
Generative AI tools were used to help create some of our promotional artwork, such as the store capsule and key art. AI is used to develop intelligence of the enemy bot players in the arena. It was reviewed and selected by our team. No AI content is generated during gameplay.
The game includes a limited number of developer-reviewed AI-assisted 2D atmospheric illustrations used as static, non-interactive UI/background art. They are not gameplay screenshots, playable characters, dialogue, code, or user-generated content. Interactive levels, gameplay systems, text, and the in-game 3D presentation are authored or assembled by the developer using project-owned and separately tracked third-party assets.
Some artwork and localization in Grave Company were created with the assistance of generative AI. This content was reviewed and adjusted by the development team before release.
All the Localization, voiceovers/music, and many of the in-game textures were generated using AI.
The store page trailer and images are rendered inside the game itself, so indirectly they also contains those AI generated textures.
A note on why.
RaviWar 1 is the first part of a story that takes eight games to tell: RaviWar 1 & 2, and six shorter games set inside the same universe, under the name Tales of Takarek.
I am one person, with no studio and no funding behind me. Built the traditional way, a project that size would outlast me. These tools are the only way I can attempt it at all, and I would rather finish the whole story imperfectly than finish a fraction of it perfectly.
It is also why this game is free. I am not asking anyone to pay for AI generated work.
The design, the writing, the puzzles and the world are mine. As the project grows I intend to replace generated assets with commissioned ones.
Once again I am sorry.
The game's code was written with AI assistance. All game design, gameplay decisions, difficulty tuning, and testing were done by hand by the developer. The game contains no AI-generated art, audio, or text content, and does not generate any content with AI at runtime.
Generative AI tools were used to assist with the translation and localization of the Steam store page text. All AI-assisted content was reviewed and edited before publication. No AI-generated content is created during gameplay.
Generative AI tools were used during development to assist with programming, concept development, and the creation or refinement of some visual assets. All AI-assisted content included in the game was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.
We use AI to assist with ideation for some art assets, music, and programming, as well as to support asset creation during the prototyping stage. All final assets are manually recreated, arranged, refined, and exported by our team.
During the development, we may use AI-assisted tools to help create procedural 3D models, environments, interface elements, animations, and sound effects. These tools were used under the developer’s direction, and in every case the end result reflects their creativity.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
AI tools assisted in the creation of some 3D models, images, and localized text. These assets are reviewed and refined by the developer to align with the game's visual style and quality standards, with final creative decisions remaining in human hands.
"The game uses artificial intelligence generation tools to create pre-rendered 2D content, specifically the game's logo and graphic elements for the store page."
Pre-generated AI-assisted artwork is used for some store/marketing graphical assets. The game does not generate AI content at runtime. All assets are reviewed by the developer before release.
Generative AI was used to create portions of the Steam store capsule and library artwork and the achievement icon artwork. The final assets were reviewed, composed, cropped, and branded by the developer. The game itself does not generate AI content during gameplay.
Pixel Golf League includes some graphics and sounds that were generated using AI tools. No AI tools are connected to or being used to generate content during gameplay.
Generative AI was used as an assistive tool to create and edit store page descriptions and marketing text. All generated content was reviewed and edited by the developer before publication. No generative AI is used during gameplay.
Pre-generated content only. Store page artwork (capsules, hero image) was created with an image-generation model and then edited by hand. Some in-game art (level backgrounds, some character sprite sheets) was generated with AI tools and hand-edited. UI text for German, French, Spanish, Italian, Polish and Czech was machine-translated with an AI model from the human-written English source and is being reviewed by native speakers. No AI is used at runtime; players cannot generate content with AI in the game.
We use generative AI across all disciplines of game development most often with heavy amounts of human editing. That involves audio and visual art, our logo, and localization. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
Trading-card illustrations and promotional artwork were created with generative AI. Trailer music and sound effects were also generated with AI. All assets are pre-generated; no AI content is generated during gameplay, and the game does not connect to an AI service.
AI tools were used to assist in creating some store page artwork and for language translation. All content was reviewed by the developer.
No AI was not used in any 3d or 2d assets or sounds in the game.
Some of the game's music and sound effects were created with the help of generative AI tools. Generative AI was also used to assist with in-game text and its translations into other languages. All AI-assisted content was produced during development and reviewed by the team. The game does not generate any content with AI during gameplay.
Some artistic assets in this game (including scene materials, item icons, visual effects, etc.) are created with the assistance of generative AI technology. All AI-generated content has been manually screened, adjusted, and reviewed for compliance by the development team to meet relevant regulations and platform policies.
This game used generative AI-assisted content in some pre-rendered assets, such as visual effects, UI elements, background or promotional artwork, and marketing/community materials. No live generative AI system is used during gameplay, and the game does not generate new player-facing content dynamically while the player is playing.
The final release will contain no AI-generated content. All assets are either sourced from asset packs or built using Unity's native tools.
AI tools assist with programming, translation, and creating selected visual assets and marketing materials. All AI-assisted content is reviewed and edited by the developer before inclusion.
Gemini was used to create two backgrounds that I later blurred and two non-blurred backgrounds for the game's menus.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
Astro Inc currently uses some AI-assisted assets during development. As we get more support, we plan to replace more of these with human-authored assets.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Some artwork, character voice lines and store promotional assets were created with generative AI during development and are supplied as fixed, pre-generated content. The game does not generate AI content during play or connect to external AI services.
Some art and audio in this game were created with generative AI tools and then edited by hand: ability and application icons and the logo (OpenAI image generation), a number of 3D props (Tripo3D), and some sound effects (ElevenLabs). All of it was generated during development and reviewed by the developer before shipping. Nothing is generated live while you play
Some pre-rendered visual assets and music were created with generative AI tools, then curated, edited, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services.
Some background music and visual assets included with the game or used in its marketing materials were created using generative AI and selected or edited by the developer. Generative AI is not used during gameplay, and no player input is sent to an AI service.