album art for some songs and other random textures
- Creator
- REMBOT GAMES
- Reviews
- 40
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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album art for some songs and other random textures
We have been using AI tools as inspiration to maximize our own creativity.
We used some AI-tools to help develop the game.
The character illustrations, icons, weapon illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited.
To make references of previously made designs, to later do post production of them
We used AI service to make chatting with some NPCs in our game more fun and personalized for you. Your chat with the NPCs you can talk to will be periodic. You will have to wait for a while before you can talk to them again.
AI was used to generate voiceovers for tutorial.
Some background and foreground assets are AI generated then altered by Graphic design
We reaffirm our respect for human artists and their work. Due to current technical limitations, we employed AI image generator during development and apologize to players for any concerns this may cause. AI tools such as Doubao, Gemini, and Stable Diffusion were used solely as references to visualize concepts and inform the creation of game content. All in-game AI assets have been substantially transformed — through redesign, editing, fusion, animation, recoloring, and pixelation in professional digital art tools — to produce original assets consistent with the game’s visual style. We do not use or reproduce AI-generated content created by third parties. All applicable copyright and licensing terms were reviewed to ensure lawful commercial use.
Used to create music and some artwork for the game
Some of the story texts are AI-translated from Japanese.
Some songs in the game contain vocals using vocal synthesizer and text-to-speech software.
Store description and promotional graphics generated using AI tools.
Some in-game icons are AI generated. Currently, UI VO is recorded with AI TTS engine.
Used for creating the game banner
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
Store page translation into other languages was made with the assistance of AI.
AI is only used for background images and some artworks. Prompts used do not contain any names and references to any artists.
Used to create some visual assets for subsequent refinement by the artist.
During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows. For the final release, all characters will be voiced by professional voice actors.
Used for creating the game banner
Some of the marketing materials have been prepared with the use of pre-rendered AI-generated assets.
Preset song/stack's thumbnail images in the save load dialog.
Store page translation into some languages was made with the assistance of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DJ SIMULATOR In-game content art | album art for some songs and other random textures | REMBOT GAMES | 40 | Mar 18, 2026 | |
Archons Dev only | We have been using AI tools as inspiration to maximize our own creativity. | BulletHell Studios | 390 | Mar 18, 2026 | |
Jazzhands Dev only | We used some AI-tools to help develop the game. | Amber & Toby | - | Mar 18, 2026 | |
DB²: Disco Boogie of the Dead Beats In-game content art | The character illustrations, icons, weapon illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited. | 1st-impact co.,Ltd. | - | Mar 18, 2026 | |
Hype Me For Your Life! Dev only art | To make references of previously made designs, to later do post production of them | Debonita Conker | - | Mar 18, 2026 | |
Rock Star Life Simulator Live AI text | We used AI service to make chatting with some NPCs in our game more fun and personalized for you. Your chat with the NPCs you can talk to will be periodic. You will have to wait for a while before you can talk to them again. | HOGO Games | 495 | Mar 18, 2026 | |
RAGER In-game content audio | AI was used to generate voiceovers for tutorial. | Insane Prey | 13 | Mar 18, 2026 | |
Slightly Overweight Superhero and the seven levels of death In-game content art | Some background and foreground assets are AI generated then altered by Graphic design | Nathan Laird | - | Mar 18, 2026 | |
18 Levels of Hells In-game content art | We reaffirm our respect for human artists and their work. Due to current technical limitations, we employed AI image generator during development and apologize to players for any concerns this may cause.
AI tools such as Doubao, Gemini, and Stable Diffusion were used solely as references to visualize concepts and inform the creation of game content. All in-game AI assets have been substantially transformed — through redesign, editing, fusion, animation, recoloring, and pixelation in professional digital art tools — to produce original assets consistent with the game’s visual style.
We do not use or reproduce AI-generated content created by third parties. All applicable copyright and licensing terms were reviewed to ensure lawful commercial use. | yii | - | Mar 18, 2026 | |
The Bean Trials In-game content audioart | Used to create music and some artwork for the game | TheRealGameDev | 38 | Mar 18, 2026 | |
L/Right Reflection In-game content text | Some of the story texts are AI-translated from Japanese. | Atelier Never | 38 | Mar 18, 2026 | |
Taiko no Tatsujin: Rhythm Festival In-game content audio | Some songs in the game contain vocals using vocal synthesizer and text-to-speech software. | Bandai Namco Amusement Lab Inc. | 1.2k | Mar 18, 2026 | |
Car Wash Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 33 | Mar 18, 2026 | |
Dance Dash In-game content artaudio | Some in-game icons are AI generated.
Currently, UI VO is recorded with AI TTS engine. | Rebuff Reality | 149 | Mar 18, 2026 | |
Hell Division Store/marketing art | Used for creating the game banner | Quacky Games | 218 | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 | |
Square In-game content text | Store page translation into other languages was made with the assistance of AI. | Unusualsoft | 80 | Mar 18, 2026 | |
Rhythmetallic In-game content art | AI is only used for background images and some artworks.
Prompts used do not contain any names and references to any artists. | Garrison Gate Games | 43 | Mar 18, 2026 | |
Rhythm Story In-game content art | Used to create some visual assets for subsequent refinement by the artist. | Relax & Play | - | Mar 18, 2026 | |
Shadow Strings In-game content audio | During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows.
For the final release, all characters will be voiced by professional voice actors. | hybrisgames | - | Mar 18, 2026 | |
PolyClassic: Wild Store/marketing art | Used for creating the game banner | Quacky Games | 223 | Mar 18, 2026 | |
Clock Simulator In-game content art | Some of the marketing materials have been prepared with the use of pre-rendered AI-generated assets. | Kool2Play | 442 | Mar 18, 2026 | |
Tranzient In-game content art | Preset song/stack's thumbnail images in the save load dialog. | AliveIn Tech Ltd. | 14 | Mar 17, 2026 | |
ANOIX In-game content text | Store page translation into some languages was made with the assistance of AI. | Unusualsoft | 36 | Mar 17, 2026 |