Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
Some minor assets and text were created with the assistance of AI tools during development.
All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer.
AI tools were used only as a supportive tool during the development process.
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI.
AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts.
This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for:
- Brainstorming and idea generation
- Assistance with translations and wording
- Improvements to certain code sections and algorithms
We are using an AI-generated capsule image for our market research and testing phase. Once we wrap up these tests, we will create and share the final hand-painted capsule art.
As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created.
Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus)
I just made two paintings for the left wall of the hub world because I wanted to make something pretty myself but didn't have the artistic skills to draw it, although insignificant, I chose to check this box to avoid any problems.
By building a Retrieval-augmented generation (RAG) pipeline against the included local model LLM, it is possible to generate response statements that better meet user needs.
Our game uses AI to create dynamic NPC dialogues based on player prompts.
All inputs are filtered by OpenAI’s moderation model, and generated content stays inside the game.
This game was made by a solo developer aka human being.
Some visual and audio assets were built with AI support, then refined, edited and animated by hand.
Also, code analysis and debugging (no pun intended) was done with the support of AI.
All in-game content is developed in-house by the developer.
For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played.
The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
Certain resources, including music and images, were created with the assistance of AI.
No AI systems are included. The game does not generate text, dialogue, code, levels, characters, or voices in real time during gameplay.
일부 AI로 만들어진 리소스 - 음악, 이미지 사용되었음.
AI시스템은 포함되지 않았기 때문에
플레이 중에 AI가 실시간으로 텍스트, 대사, 코드, 레벨, 캐릭터,
등을 생성할 일은 없음
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
Offline voice assistant: an on-device open-source AI processes your speech or text and replies with short text plus synthesized voice, all locally with no data sent online.
We use AI to quickly generate marketing materials—both images and text—during development to save time and explore ideas. These help us share the game's vision early, even as assets are still being created. All AI-generated content will be replaced with in-game footage and original art from our team as development progresses.
Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
Some minor assets and text were created with the assistance of AI tools during development.
All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer.
AI tools were used only as a supportive tool during the development process.
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI.
AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts.
This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for:
- Brainstorming and idea generation
- Assistance with translations and wording
- Improvements to certain code sections and algorithms
We are using an AI-generated capsule image for our market research and testing phase. Once we wrap up these tests, we will create and share the final hand-painted capsule art.
As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created.
Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus)
I just made two paintings for the left wall of the hub world because I wanted to make something pretty myself but didn't have the artistic skills to draw it, although insignificant, I chose to check this box to avoid any problems.
By building a Retrieval-augmented generation (RAG) pipeline against the included local model LLM, it is possible to generate response statements that better meet user needs.
Our game uses AI to create dynamic NPC dialogues based on player prompts.
All inputs are filtered by OpenAI’s moderation model, and generated content stays inside the game.
This game was made by a solo developer aka human being.
Some visual and audio assets were built with AI support, then refined, edited and animated by hand.
Also, code analysis and debugging (no pun intended) was done with the support of AI.
All in-game content is developed in-house by the developer.
For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played.
The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
Certain resources, including music and images, were created with the assistance of AI.
No AI systems are included. The game does not generate text, dialogue, code, levels, characters, or voices in real time during gameplay.
일부 AI로 만들어진 리소스 - 음악, 이미지 사용되었음.
AI시스템은 포함되지 않았기 때문에
플레이 중에 AI가 실시간으로 텍스트, 대사, 코드, 레벨, 캐릭터,
등을 생성할 일은 없음
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
Offline voice assistant: an on-device open-source AI processes your speech or text and replies with short text plus synthesized voice, all locally with no data sent online.
We use AI to quickly generate marketing materials—both images and text—during development to save time and explore ideas. These help us share the game's vision early, even as assets are still being created. All AI-generated content will be replaced with in-game footage and original art from our team as development progresses.
Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.