25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

OVER SANDSteam
Disclosure

The game itself was developed without the use of generative AI. During the development and release process, we may use AI-based tools to assist with the creation of certain store marketing materials (such as Steam banners). In all such cases, the final materials reflect the creativity and expression of our own development team.

Creator
Moonmana
Reviews
-
Added
Mar 18, 2026
Armita's SearchSteam
Disclosure

Generative AI was used only in limited cases: for a few UI elements and temporary draft translation. Before release, all machine-translated text will be replaced with human localization.

Creator
Raiders World Studio
Reviews
-
Added
Mar 18, 2026
KingsterSteam
Disclosure

Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our art team. No AI runs during gameplay, and players do not generate or interact with AI content.

Creator
LoreHeim
Reviews
-
Added
Mar 18, 2026
SkinatorSteam
Disclosure

As a small team of 2, we used A.I. to generate references and some base materials. Every final asset was either created from scratch or extensively modified, painted over, and artistically reworked by us. We took all creative decisions.

Creator
Craig Paul Green
Reviews
-
Added
Mar 18, 2026
Darkrise: War of the UndeadSteam
Disclosure

There is no live AI generation in the game. All maps and characters are hand-crafted. Some audio and a few in-game art elements (such as lore background pages) currently use AI as placeholders and will be replaced as development continues.

Creator
Wynand Smit
Reviews
-
Added
Mar 18, 2026
Mewlin the ClickerSteam
Disclosure

AI was employed to produce the few soundtracks featured in the game. It was also utilized to aid the translation of this store page.

Creator
Arcana Rebels
Reviews
-
Added
Mar 18, 2026
Syntax:OverloadSteam
Disclosure

During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers.

Creator
Tallen games
Reviews
-
Added
Mar 18, 2026
CrawRefillSteam
Disclosure

This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active.

Creator
Jiuk
Reviews
-
Added
Mar 18, 2026
Red NoxSteam
Disclosure

AI in combination with image-editing software was used to produce the visual assets for the game.

Creator
Alvinho Games
Reviews
-
Added
Mar 18, 2026
PadoriaSteam
Disclosure

This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation.

Creator
DSgames
Reviews
-
Added
Mar 18, 2026
WordJoySteam
Disclosure

This game uses AI to drive enemy behavior and adaptive difficulty, optimize level and card spawn probabilities, and provide gameplay-based intelligent hints to enhance the player experience and educational outcomes. AI is used only for internal game algorithms and experience optimization; it is not used to generate player-visible free-form text or to send player content for external training. The game will not transmit personally identifiable data to third parties for AI training, and any network or cloud features will be clearly disclosed in the privacy policy.

Creator
chunq
Reviews
-
Added
Mar 18, 2026
Rogue AISteam
Disclosure

The core driver of this game is a large language model (LLM) that generates new gameplay and machanics, including their underlying logic. All AI-powered generation processes run entirely in the cloud. During this process, we do not collect or transmit any personal information.

Creator
JoyfulCreation
Reviews
-
Added
Mar 18, 2026
WicardSteam
Disclosure

The game uses AI to generate image and audio resources, thereby providing a rich array of playable content.

Creator
Developer_bn
Reviews
-
Added
Mar 18, 2026
Youth AcademySteam
Disclosure

The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools.

Creator
Oba Games
Reviews
-
Added
Mar 18, 2026
QPopGirlSteam
Disclosure

This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality.

Creator
Emotion Dynamics
Reviews
-
Added
Mar 18, 2026
GroupelSteam
Disclosure

This game does not use any artificial intelligence in its gameplay. Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.

Creator
Dretz Studio
Reviews
-
Added
Mar 18, 2026
PuzzlorSteam
Disclosure

The music was generated with AI. The character animations were created by AI based on hand-drawn pixel art. Localization translation was done with AI help.

Creator
Vaguely Awesome
Reviews
-
Added
Mar 18, 2026
NightmaresSteam
Disclosure

AI has been used to generate the images for a few of the cards as they currently exist in Nightmares. Most of the card images are created by actual artists and we're working to have the remaining generated images replaced prior to launch.

Creator
https://steamcommunity.com/groups/NightmaresCardGaming
Reviews
-
Added
Mar 18, 2026
NidosSteam
Disclosure

In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.

Creator
Software Kingdom
Reviews
-
Added
Mar 18, 2026
Shady O'Grady's™ Overnight SensationSteam
Disclosure

We will be recording our own version of each song that was created by suno.com for placeholder music during early access. The game will remain in early access until all songs have been recorded by people. For more information, watch https://youtu.be/GM5IOgDF1_c

Creator
Gilligames
Reviews
20
Added
Mar 18, 2026
The Drowned DealSteam
Disclosure

Some character portraits were created using AI-assisted tools and then edited manually

Creator
RB Games Studio
Reviews
-
Added
Mar 18, 2026
RentcthulhuSteam
Disclosure

Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted. Localization: AI translation used for initial processing; all text is human-reviewed and optimized.

Creator
BQ
Reviews
-
Added
Mar 18, 2026
Mini ScoutsSteam
Disclosure

Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials. Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️

Creator
KANTH Games
Reviews
-
Added
Mar 18, 2026
CardtoniaSteam
Disclosure

In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced. I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain: I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.

Creator
高手麦克
Reviews
-
Added
Mar 18, 2026
Little Immortal CultivatorSteam
Disclosure

Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience.

Creator
YiHuan Game
Reviews
-
Added
Mar 18, 2026
Low Magic They SaidSteam
Disclosure

AI-Generated Content Disclosure I am a solo developer with no programming background. Before using AI, I spent three months following YouTube tutorials, deleted everything and restarted three times, and typed every line of code myself until the foundation of this game clicked. From there, I used AI — primarily Claude — as a teacher and debugging partner across 7,000+ conversations over 16 months to learn GDScript and build every system in the game. The first line in my prompts is always "Stop being a yes sayer and always be brutal and honest." Here is exactly what AI was and wasn't used for: Code: I spent my first three months writing every line of code by hand. As the project grew, AI became a development partner — drafting code from my descriptions, which I then reviewed, debugged, and integrated. AI taught me programming concepts and helped me solve problems. Every design decision and system architecture is mine. Art: AI-generated with extensive human direction and manual editing. Some pieces required 15 pages of descriptions. I often assemble final art from multiple elements — finding references, combining parts, and making hands-on edits until it matches my vision. Animation: The first 14 enemies and 2 bosses were animated by me personally in DragonBones. For newer content, I'm exploring AI-generated animations and working to make them feel personal and consistent with the game's style — you can see examples with the later bosses. Some of these I'm still not satisfied with and will redo, which is just part of the process. Music: I produced 350+ tracks using AI music tools and curated the best for the game. All creative direction — mood, style, placement — is mine. Writing: All card text, lore, descriptions, and UI text are written by me. AI occasionally helps with polish. Game Design: Every mechanic, card interaction, and balance decision comes from a lifetime of gaming — hundreds of board games, decades of Magic: The Gathering, a career at Blizzard Entertainment, and more consoles than most people can count. AI does not design games. That part is entirely human. EDIT1: I felt the need to mention that I got diagnosed with ADHD last year, at the age of 47. The reason I could never learn coding in a traditional way is my attention span. If I am not interested it is super hard, and if I am interested it is super awesome. I get excited when I can talk and describe how I want my game to feel and function. The AI converts that to code, and together we've created a way for me to follow my dream and make a game that I want to play. I have thought to myself many times during development that I wish I knew how to make this myself, and I wish I was able to just learn and do things like most people. But here we are. "EDIT2: I updated the Code section to be more precise. I only wrote code entirely by hand for the first three months. After that, AI and I worked together — I designed and described what I needed in detail, AI drafted it, and I reviewed, debugged, and integrated everything."

Creator
tripleslai
Reviews
-
Added
Mar 18, 2026
Soulcery: Deck of ShadowsSteam
Disclosure

I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime.

Creator
YS246 Games
Reviews
-
Added
Mar 18, 2026
Loopstructor 2: SkyspineSteam
Disclosure

Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools.

Creator
Pone Games
Reviews
-
Added
Mar 18, 2026
Infinite CardsSteam
Disclosure

As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game.

Creator
Tubby Turtle Studios
Reviews
94
Added
Mar 18, 2026
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