AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Roguelike Deckbuilder
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Kung-Fu Space Fighters art | Generative AI was used only during production for early concept exploration and the creation of some promotional asset d... | FunFactor | - | May 23, 2026 | |
Abjure audioartcode | AI tools were used to generate the game's soundtrack and store page capsule images, based on the developer's original cr... | Jax Games | - | May 23, 2026 | |
Hellsino Pokerlike art | As a solo developer, I use AI-assisted tools for the game's art. I personally edit and animate every asset to bring the ... | Hula Hunt | - | May 23, 2026 | |
Last Ember artaudio | We're a small indie team, and we used generative AI to help make some of the art in Last Ember — card illustrations, bac... | Last Ember | - | May 23, 2026 | |
ANCHOR-13 artaudiotext | In this work, we used AI tools to create some of the artwork and music, and to assist in translating text into multiple ... | Hyaline Games | - | May 23, 2026 | |
Gridholm art | Gridholm uses AI-generated imagery for card artwork, champion portraits, and AI-generated models in 3D mode. | Logos Nova | - | May 23, 2026 | |
Against the Dark Moon artaudio | Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midj... | Orthus Games | - | May 23, 2026 | |
Cycle of the Unbroken artcode | All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done ... | Latent Blade Studios | - | May 23, 2026 | |
Hutong Gambit codeart | Partly coding and art assets. | Half Flower | - | May 23, 2026 | |
Kegs of Eternity arttext | - Some 2D assets were generated partly with AI (with human pre and post passes). - Some languages were localized with AI... | Lone Piggy | - | May 23, 2026 | |
Card of Fate general | Assets in Card of Fate were created with the help of AI. | INDIE-SQUID GmbH | - | May 23, 2026 | |
Blessed To Die art | AI assisted with artwork and animating artwork. | Frame Forge Studios LLC | - | May 23, 2026 | |
Astronine audio | Some audio and promotional materials were created with AI assistance and reviewed by the developer. All core visual artw... | Love7 | - | May 23, 2026 | |
Scourge of Eldryngard artaudiotextcode | Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative d... | Eldryngard Studios | - | May 23, 2026 | |
Indomitus: Path of Ordeals textart | Localization was assisted by AI for multilingual support. A small number of UI icons (approx. 10) were created using AI ... | Aestone Studio | - | May 23, 2026 | |
Table of Fates art | AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page. All in-game co... | MjGames Studio | - | May 23, 2026 | |
Ouroboros Solitaire arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see: 1. A... | IS Product | - | May 23, 2026 | |
Cast & Conquer art | We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right ... | AnnexAlea | - | May 23, 2026 | |
Runisthar art | I utilized generative AI tools to create the base for the game's logo and to compose the background scenery for the stor... | Rogue Mash | - | May 23, 2026 | |
Omen of the Godless artaudio | Pictures and sound | GraveBound Studios | - | May 23, 2026 | |
冥差(Hell Bailiff) art | All visual assets in this game — including character illustrations, environments, and card art — are designed and direct... | Yaeegy | - | May 23, 2026 | |
TriVictor art | Some marketing assets and store page artwork were created with the assistance of AI image generation tools. | Armez Studio | - | May 23, 2026 | |
Iris Grid artcodeaudio | Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and ... | Muyi Games | - | May 23, 2026 | |
Relic Reaver arttext | One developer. AI tools helped with images and text because some things are bigger than one pair of hands. Everything yo... | Collective One | - | May 23, 2026 | |
Last Crown Gambit art | Some in-game 3D assets were created using AI-assisted tools and have been reviewed and modified by the developer before ... | Feona Games | - | May 23, 2026 | |
Demon Draw 猎魔牌 art | Some of the game's art assets were created using generative artificial intelligence. | Beijing XinJing Culture Communication Co., Ltd | - | May 23, 2026 | |
Kill The Nova textcode | This work uses AI as assistance for some translation and code generation. The core game content and experience are desig... | NQV4 | - | May 23, 2026 | |
Tower's Gambit codeaudiotext | As a solo developer, I used AI as my development partner on Tower's Gambit. From writing game code to building marketing... | Donut Rampage | - | May 23, 2026 | |
Riftweaver's Deck general | Limited use of AI tools in the production of the game. | DB Creative | - | May 23, 2026 | |
Brute Battles art | I do not use AI to develop the game, all art assets were made by real people. I only used it for the Steam Capsule Image... | Bald Baguette | - | May 23, 2026 | |
Greedy Spin: Reel Roguelike art | The game includes some AI-generated icons. | Spinach Studio | - | May 23, 2026 | |
Dominoir audioart | Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the c... | WeinGames | - | May 23, 2026 | |
Slumber Craft art | This game uses generative AI during development to assist with some pre-generated 2D art assets and store promotional ma... | Li Wei Studio | - | May 23, 2026 | |
CENSOR art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be rem... | Quack Duck Games | - | May 23, 2026 | |
Pinballistic code | We use AI for assistance during coding. All 2D and 3D art, as well as the music and sounds are created by humans. | Pinballistic Team | - | May 23, 2026 | |
Tavrik textartaudio | This game uses AI-assisted tools in the following areas of development: Localization: Some translations were assisted o... | Nyra Games | - | May 23, 2026 | |
遗迹之地 text | AI were used to assist with translating text into multiple languages. | anWoWo | - | May 23, 2026 | |
Sevenfall art | This game includes pre-generated AI-assisted artwork that has been manually edited and refined by a human artist. | Titan Art Games | - | May 23, 2026 | |
The Last Hand text | Polish, Turkish, Simplified Chinese, Korean Translations | Blackwater Gator Studios | - | May 23, 2026 | |
Overclock arttext | AI was used for early concepts and drafts, but no AI assets ship unchanged in the final game. | Kantin | - | May 23, 2026 | |
Cursed Tails art | The card artwork in the current version of the game was created using generative AI tools and then manually edited and r... | Sycix | - | May 23, 2026 | |
Odds & Orbs text | AI tools were used to assist with the translation of store page text. | Allocate Games | - | May 23, 2026 | |
Dino Card Hunt codetextart | AI handled the code, all non-English translations, and part of the 2D art. I made all the 3D art, designed the game, and... | Mythmatic | - | May 23, 2026 | |
Eternity Prison art | Cards pictures in Game | Minigox Games | - | May 23, 2026 | |
GIVE ME A WEAPON! text | This game uses generative AI for translations. | nogagong | 13 | May 23, 2026 | |
Whispers of Elenrod general | In demo version, certain placeholder assets were created using AI-assisted tools to support development. These are tempo... | Quick Turn Games | - | May 23, 2026 | |
Krodha art | During the development period, AI generated concept art was used to speed up our process. | notHOW Game Studio | - | May 23, 2026 | |
Dicewayfarer text | Localization | NightCracker | - | May 23, 2026 | |
Leadbelly code | Some AI coding assistance. AI was NOT used in any art or story. | Uncanny Games | - | May 23, 2026 | |
Slimestone art | As a solo developer, I used generated 2d images as placeholders for some of the card images. Your support allows me to ... | Beachwork Games | - | May 23, 2026 |
208 results
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