AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Roguelike Deckbuilder
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
God of Stock Unclear art | Some card's art was enhanced. | blaadhound | - | Jul 13, 2026 | |
Wasteland Messenger In-game content art | This game uses AI-generated art assets. | Qingyuan PixelBox Network Co., Ltd. | - | Jul 13, 2026 | |
Send Forth the Brave In-game content artaudiotextcode | AI tools were used during development to assist with certain aspects of programming, artwork, sound effects, and localization. All AI-assisted outputs were reviewed, substantially edited, and integrated by the developer. No unedited or raw AI-generated content appears in the final game. | EmberSleep game | - | Jul 11, 2026 | |
格子局 Unclear art | Some images have been enhanced with the help of AI. | 游离字符 | - | Jul 11, 2026 | |
Pot's On! In-game content art | Door Texture and the castle background image was generated by AI | NotDailyBuildStudio | - | Jul 11, 2026 | |
MindGate In-game content arttext | MindGate's content—including character illustrations, related store and promotional images, and in-game text—is created by the developer using generative AI tools. The developer directs, selects, edits, and finalizes every asset, and makes all gameplay design and balance decisions. | inkmoon_dev | - | Jul 11, 2026 | |
Wukong: Time to Deal In-game content artaudiotext | This game uses generative AI tools to assist in creating and optimizing some art assets, music/sound effects, and localization texts. All AI-generated content has been manually reviewed and edited to comply with platform policies and copyright standards. | Tudousi Games | - | Jul 11, 2026 | |
Feastfall In-game content art | During development, generative AI tools were used to assist in the creation of certain visual assets. All AI-generated content has been reviewed and curated by the development team. | Yuzuki Game Studio | - | Jul 7, 2026 | |
Roguelette In-game content artaudio | We used AI to help creating Assets like Images, Music. | INDIE-SQUID | - | Jul 6, 2026 | |
Dice in Wonderland In-game content art | Some artwork and visual assets in this game were created with the assistance of generative AI tools during development.
No AI content is generated during gameplay. | Feelosophy | - | Jul 5, 2026 | |
Neural Drift In-game content artaudiotext | AI has been used to generate some graphics, music, and translations.
As the story of this game may suggest, I understand (and even share) most of the criticisms regarding AI, but it is also a tool that has enabled small creators like myself to achieve bigger things that would have been difficult without it. | Frédéric Julian | - | Jul 3, 2026 | |
Carmagist In-game content text | Part of the English localization. | Usaoi Games | - | Jun 30, 2026 | |
Super Kickmen In-game content arttext | Generative AI tools were used to assist with translation/localization and parts of the in-game artwork production.
No generative AI tools are used for sound effects, music, story content, or live-generated gameplay content. | Reeecook Studio | - | Jun 30, 2026 | |
DEBTMASTER Unclear codeart | Code and Art | Zeus | - | Jun 30, 2026 | |
A Roguelike Tower Defense Store/marketing art | AI was used to generate the capsule art | Slime Picnic Games | - | Jun 28, 2026 | |
がむしゃらギルド-Scrappy Guild- In-game content art | 本作では、一部の3Dモデルや画像素材の制作に生成AIツールを使用しています。生成された素材は開発チームが調整・編集した上でゲーム内に使用しています。 | GenGorouGames | - | Jun 28, 2026 | |
Quattro Synchro Store/marketing codeart | AI was used to polish the code and produce marketing materials. | KienTech Apps | - | Jun 28, 2026 | |
Memoria Arcana In-game content text | We translated the game in German and French ourselves. For Japanese, Simplified Chinese, Spanish and Portuguese (BR), we used AI. If you see any translation mistakes, feel free to let us know! | Reija | 24 | Jun 16, 2026 | |
Tongo In-game content arttext | Some images featured on this store page and parts of the game's localization were created with the assistance of generative AI tools and have been reviewed for the final release. | OnlineObject | - | Jun 15, 2026 | |
Zeitnot Dev only art | AI-generated content is used only during the concept art and asset planning phase to generate initial creative ideas. No AI-generated content is present in the final game. | Emremefa | - | Jun 13, 2026 | |
Cyber Pinball In-game content text | During the development process, generative AI was utilized to assist in drafting and refining select in-game text, as well as to facilitate the multilingual localization of the store page copy. Furthermore, generative AI tools were employed to aid in concept design during the creation of the game's store page key art, various marketing materials, and community assets. | LUCA&ROCKET | - | Jun 12, 2026 | |
REELS of the DAMNED Store/marketing art | Generative AI used for steam capsule images and art assets | Onyx Steed Games | - | Jun 11, 2026 | |
夜魇突袭:血牌风暴 Store/marketing art | 1.Some scenes
2.promotional renderings。 | Bloodforge Studio | - | Jun 10, 2026 | |
Mancalero Unclear artaudiocodetext | Mancalero is an iterative work still in development. Some AI elements that may remain include code, SFX, visual effects, text and translations (once implemented). | ArchiusDev | - | Jun 9, 2026 | |
Lynayly In-game content art | Some art assets are generative and some are not. Many assets were purchased and then updated with generative AI in order to look different from the original purchased assets. We would love to change these out for custom art if the game does well. | Joyful Games Inc. | - | Jun 4, 2026 | |
Sorte Unclear art | AI was used to create some graphical elements. | NullBrigade | - | Jun 3, 2026 | |
Loaded Dice - A Yahtzee Roguelike In-game content artaudio | Artificial Intelligence was used to generate concept art and placeholder music during the development phase. These assets are currently used as temporary measures until the project secures enough funding to commission professional human artists. | Yvantis | - | Jun 3, 2026 | |
WizKitty and the Tower of Doom, Gloom, and Other Bad Stuff In-game content art | WizKitty uses generative AI-assisted artwork for some visual assets. These assets were creatively directed, curated, edited, and integrated by the developer to fit the game’s visual style. WizKitty does not use live generative AI during gameplay. | Imperfect Fun | - | Jun 3, 2026 | |
On the Green: Endless Golf In-game content artaudiocode | I'm a solo developer using Generative AI as a supportive tool to realize my gameplay vision. The game has been crafted with human intent and is still firmly anchored in manual craftsmanship. Generative AI has helped with coding, some art assets, and the recording of voiceover narration. | Jamopolis | - | Jun 3, 2026 | |
Pegs & Sorcery In-game content artaudiocode | This game utilizes pre-generated AI content across multiple disciplines, including visual assets, code optimization, and audio design. These tools were used strictly to assist a solo developer in the production process. All AI-assisted assets have been thoroughly vetted to ensure they adhere to copyright and intellectual property standards, and no live-generation tools are present in the build. | SuperBlast | - | Jun 3, 2026 | |
LUREFOLD Unclear | Some game screen content | Fisher | - | Jun 3, 2026 | |
Cursed Soulless Vagabonds In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Ensorium | - | Jun 3, 2026 | |
Kung-Fu Space Fighters In-game content art | Generative AI was used only during production for early concept exploration and the creation of some promotional asset drafts. The game does not use generative AI during gameplay. All core in-game assets were manually reviewed, edited, and reworked by human artists. | FunFactor | - | May 23, 2026 | |
Abjure In-game content artaudiotext | Based on the developer's original creative direction, AI tools were used to generate the game's store page capsule images, soundtrack, and the non-English in-game text translations. AI coding assistance supported programming during development. | Jax Games | - | May 23, 2026 | |
Last Ember In-game content artaudio | We're a small indie team, and we used generative AI to help make some of the art in Last Ember — card illustrations, backgrounds, character portraits, and a few short animations. We also used it on a handful of sound effects. Everything you see and hear in the game was picked, edited, and signed off by us. The game itself doesn't run any AI while you play — what ships is what you get. | Last Ember | - | May 23, 2026 | |
ANCHOR-13 In-game content artaudiotext | In this work, we used AI tools to create some of the artwork and music, and to assist in translating text into multiple languages. | Hyaline Games | - | May 23, 2026 | |
CyberDeck Dev only code | No AI runs in the Game. However, We try to have as much of our code generated by AI as possible so we can build cool games really deep and really fast! | CyberSprawl Studios | - | May 23, 2026 | |
Gridholm In-game content art | Gridholm uses AI-generated imagery for its card art, champion portraits, and 3D models. As the sole developer, it's how I bring a full 250+ card game to life with a cohesive, painterly dark-fantasy look. | Logos Nova | - | May 23, 2026 | |
Against the Dark Moon In-game content artaudio | Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midjourney and refined/composed in Photopea. Suit pip icons are by Lorc and Delapouite via game-icons.net (CC BY 3.0). Sound effects and music were generated using AI tools. All AI-generated content was directed, curated, and integrated by the developer. No AI is used to generate content live at runtime — all assets are pre-rendered and embedded in the build. | Orthus Games | - | May 23, 2026 | |
Cycle of the Unbroken In-game content artcode | All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done by a Solo Dev and few eternal assets were used except where noted. | Latent Blade Studios | - | May 23, 2026 | |
Hutong Gambit In-game content artcode | Partly coding and art assets. | Half Flower | - | May 23, 2026 | |
Kegs of Eternity In-game content arttext | - Some 2D assets were generated partly with AI (with human pre and post passes).
- Some languages were localized with AI. We intend to make a full human pass on all languages before 1.0 launch. | Lone Piggy | - | May 23, 2026 | |
Card of Fate In-game content art | Assets in Card of Fate were created with the help of AI. | INDIE-SQUID GmbH | - | May 23, 2026 | |
Blessed To Die In-game content art | AI assisted with artwork and animating artwork. | Frame Forge Studios LLC | - | May 23, 2026 | |
Astronine In-game content audioart | Some audio and promotional materials were created with AI assistance and reviewed by the developer. All core visual artwork in the game is hand-drawn, with a small number of placeholder icons in the current demo to be replaced before full release. | Love7 | - | May 23, 2026 | |
Scourge of Eldryngard In-game content artaudiotext | Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative direction for the creation of assets, music, voice acting, translation, and technical support, all via paid commercial licenses. All content underwent rigorous manual editing and review to ensure technical cohesion and originality. There is no real-time AI generation during gameplay. | Eldryngard Studios | - | May 23, 2026 | |
Indomitus: Path of Ordeals In-game content textart | Localization was assisted by AI for multilingual support.
A small number of UI icons (approx. 10) were created using AI tools and manually refined by the developer. | Aestone Studio | - | May 23, 2026 | |
Table of Fates In-game content art | AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page.
All in-game content, screenshots, and trailer were created without the use of generative AI. | MjGames Studio | - | May 23, 2026 | |
Ouroboros Solitaire In-game content arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations. | IS Product | - | May 23, 2026 | |
Cast & Conquer In-game content art | We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right away. Thank you for your understanding. | AnnexAlea | - | May 23, 2026 |
239 results
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