Which assets use AI: We used AI for the game logo. Do you have commercial rights: Yes, we have confirmed that it is commercially usable. Is credit required: No credit is required.
- Creator
- Aguro Shou
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Which assets use AI: We used AI for the game logo. Do you have commercial rights: Yes, we have confirmed that it is commercially usable. Is credit required: No credit is required.
Some elements in the game's icon, logo, and achievement graphics were generated using AI.
AI use for image generation
VISUAL
Logo and menu image partially made with ai software with few changes
Game logo and menu image is made with ai software.
Using Artificial Intelligence to create images.
New UI Designs
Some of the assets in the game are not generated with an AI.
Some images are generated by AI based on real photos provided by myself.
This background image is an image using AI.
We use only the AI to generate the background in the game menu. The rest of it are used assets.
AI was used for menu in game
Generative artificial intelligence was used to create pre-rendered images for the game and store page.
Main menu drawings created by AI.
some image or sound effect are generated using AI
Some images in the store page are generated with AI
The soundtrack has been created with the assistance of artificial intelligence tools.
AI was used for localizations.
In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications.
Music generated by AI.
AI is used to create some of the background images in the game.
AI was used for store page assets, nothing else.
Store page capsule was generated using AI.
AI is used for Character design reference. Programming assistent. Localization translating.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
2D assets for achievements Elements for Control scheme graphic Translations to Russian
Some texts are generated using generative AI
AI was used to create some of the artwork, sprites and music.
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
AI-generated art object
Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay.
Music Generation (Licensed)
Uses text to speech for voicing.
The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
Cinematics
The music.
AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players.
The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated. All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too). Enemy behaviour is deterministic and sometimes random; no ai used here.
AI used to generate the steam library images
it's just helps me to make a better description.
We've used AI to generate few images of catgirls, which we've used for ingame billboards
I just used some AI for marketing material only like the background image
AI used for voice assistant in the game Some promo items contain AI elements
As an independent developer, I used AI generation to produce the background images and background music, and all other content was produced by me personally.
The preload images of the levels have been optimized by AI.
Character voiceover and some sound effects are supported by AI
Generative Artificial Intelligence Usage in the Game Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
IN HARNESS Store/marketing art | Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required. | Aguro Shou | - | Mar 18, 2026 | |
Courage Gauntlet Challenge In-game content art | Some elements in the game's icon, logo, and achievement graphics were generated using AI. | Shine Games | - | Mar 18, 2026 | |
the fall Unclear art | AI use for image generation | Knight-HD | - | Mar 18, 2026 | |
Air Dash: Sky Racing Simulator Unclear art | VISUAL | JOKER BROTHERS | - | Mar 18, 2026 | |
Money Theft Store/marketing art | Logo and menu image partially made with ai software with few changes | Valkeala Software | 13 | Mar 18, 2026 | |
Trump Tariff Store/marketing art | Game logo and menu image is made with ai software. | Valkeala Software | 21 | Mar 18, 2026 | |
Quest at the Crossroads Unclear art | Using Artificial Intelligence to create images. | Animus | - | Mar 18, 2026 | |
Lost Kingdom: Idle War Unclear | New UI Designs | AGS GAMES | - | Mar 18, 2026 | |
Skilander general | Some of the assets in the game are not generated with an AI. | Hackers Media Industries® | 64 | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
Camilla(カミラ) Store/marketing art | This background image is an image using AI. | quad_studio | - | Mar 18, 2026 | |
Mariusz: the game In-game content art | We use only the AI to generate the background in the game menu. The rest of it are used assets. | Daniel Lasek | - | Mar 18, 2026 | |
Forest Runner In-game content text | AI was used for menu in game | Pumpk1nDuke | - | Mar 18, 2026 | |
STAY ALIVE Store/marketing art | Generative artificial intelligence was used to create pre-rendered images for the game and store page. | Eric Bruno | 22 | Mar 18, 2026 | |
Super Miners In-game content art | Main menu drawings created by AI. | METAGAR | 13 | Mar 18, 2026 | |
Kowloon 666 In-game content artaudio | some image or sound effect are generated using AI | Lokin | - | Mar 18, 2026 | |
Langit Lupa: Office Wars Store/marketing art | Some images in the store page are generated with AI | NinetySix Studios | - | Mar 18, 2026 | |
Sixteen Undead In-game content audio | The soundtrack has been created with the assistance of artificial intelligence tools. | One of Daggers | 62 | Mar 18, 2026 | |
CoreRunner In-game content text | AI was used for localizations. | Garland | - | Mar 18, 2026 | |
永夜镇EternalNightTown In-game content art | In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications. | 阁楼实验室 | 11 | Mar 18, 2026 | |
Parkour Skyrun In-game content audio | Music generated by AI. | skyrun company | - | Mar 18, 2026 | |
Gumpy Brawl In-game content art | AI is used to create some of the background images in the game. | Digit-Atlantis | - | Mar 18, 2026 | |
Cheese Racer Store/marketing art | AI was used for store page assets, nothing else. | CheeseSteak | - | Mar 18, 2026 | |
Santa Gamepaper Store/marketing art | Store page capsule was generated using AI. | Nadia JuM GameN | - | Mar 18, 2026 | |
RABOLUT: Escape From Hell In-game content arttext | AI is used for Character design reference. Programming assistent. Localization translating. | Rain Drop Forest Studio | 16 | Mar 18, 2026 | |
Synthwave Tunnel Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Super Hot Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Straight to the Bone In-game content arttext | 2D assets for achievements
Elements for Control scheme graphic
Translations to Russian | Foreign Acid | - | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Tales of the Cryptozoo In-game content art | We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually. | PROYECTAEX | - | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
Raaabix Le Store/marketing art | AI-generated art object | Zavbin LTD | - | Mar 18, 2026 | |
ARO dangerous campaign In-game content art | Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay. | Alexander Sevastianov | - | Mar 18, 2026 | |
Cozy Dash In-game content audio | Music Generation (Licensed) | Rainbow Cat Studio | 11 | Mar 18, 2026 | |
Sub0ptimal In-game content audio | Uses text to speech for voicing. | Kasen Benton | 17 | Mar 18, 2026 | |
Strangler In-game content art | The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay. | Juri Schupilo | - | Mar 18, 2026 | |
The Final Exam art | Cinematics | Webcore Games | 526 | Mar 18, 2026 | |
Rocks Are Cool Unclear | The music. | Matt Stuertz | - | Mar 18, 2026 | |
2184 In-game content artaudio | AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players. | Berducedo Studios | - | Mar 18, 2026 | |
Ninas Escape In-game content art | The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated.
All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too).
Enemy behaviour is deterministic and sometimes random; no ai used here. | Buchi Games | - | Mar 18, 2026 | |
Ninja Former Store/marketing art | AI used to generate the steam library images | atCanis | - | Mar 18, 2026 | |
Unfinished 2 Unclear | it's just helps me to make a better description. | AndrewGames | 12 | Mar 18, 2026 | |
Grandpa: Bread Adventure In-game content art | We've used AI to generate few images of catgirls, which we've used for ingame billboards | Mad Forge Games | 39 | Mar 18, 2026 | |
Zombnami Store/marketing art | I just used some AI for marketing material only like the background image | Chez Johnny | - | Mar 18, 2026 | |
QuickBite Express: Delivery Simulator Live AI audio | AI used for voice assistant in the game
Some promo items contain AI elements | Bermival | - | Mar 18, 2026 | |
Pantsu! In-game content artaudio | As an independent developer, I used AI generation to produce the background images and background music, and all other content was produced by me personally. | UncannyValley | - | Mar 18, 2026 | |
Depth Ascend In-game content art | The preload images of the levels have been optimized by AI. | Julián Ochando | - | Mar 18, 2026 | |
Downstairs 2 Nightfall In-game content audio | Character voiceover and some sound effects are supported by AI | Levienze Games | 25 | Mar 18, 2026 | |
WhereHurt Live AI text | Generative Artificial Intelligence Usage in the Game
Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes. | TheOneTrue | - | Mar 18, 2026 |