Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game.
- Creator
- Rebound
- Reviews
- 94
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game.
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
AI is only used to generate icon assets.
The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized.
AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game.
Some game textures were created using generative AI with supervision and revision by the developers. Details of this generative AI usage can be found below. - Tree and leaf textures in the golf courses were created using AI-generated images.
Generation of pictures.
We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language.
Artificial intelligence used in promotional artwork, store page design, and soundtrack.
Our team uses generative AI tools to help develop some in game assets.
In TACTICS UNLIMITED, we use AI-generated, realistic-looking photos for male and female players. These images are displayed on the player profile or on the staff screen, for example.
A.I was used to generate in-game painted props, and some of the games OST.
We use AI for some of the character portraits in the game.
Our Cover art contains elements that were partially generated by AI, as shown on the shop page.
In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens.
Steam page banner was genearted using AI. But no more than that.
We use AI for some of the in-game character portraits
The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated.
My game uses AI quite frequently. Every logo you see is a product of the collaboration between a human and an AI. Every song you hear is a product of human-AI collaboration. Every player report card uses AI generated text modularly pieced together from smaller chunks. The match commentator is using an AI generated voice. This is a modern game that uses modern technology to its full potential.
AI was used for generating of heroes' portraits
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI.
Marketing assets includes images that are AI generated
AI stock images and generative AI content is occasionally used in the development process of art assets we use for things like, but not limited to, event themes.
AI was used to generate the images of the characters in the default in-game database. There is also a 100% optional, opt-in only AI Chatbot assistant that can help provide booking ideas.
Promotional content for the game can include AI generated content.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tennis Manager 2024 In-game content art | Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game. | Rebound | 94 | Mar 18, 2026 | |
Rugby League Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 15 | Mar 18, 2026 | |
Pro Football In-game content art | AI is only used to generate icon assets. | Dayra Studio | 20 | Mar 18, 2026 | |
Sporti's Universe Store/marketing art | The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Mutant Boxing League VR In-game content art | AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game. | Filmic Studios | 33 | Mar 18, 2026 | |
EVERYBODY'S GOLF HOT SHOTS In-game content art | Some game textures were created using generative AI with supervision and revision by the developers.
Details of this generative AI usage can be found below.
- Tree and leaf textures in the golf courses were created using AI-generated images. | HYDE, Inc. | 1k | Mar 18, 2026 | |
Aussie Rules Coach Unclear art | Generation of pictures. | Raymond Heaton | - | Mar 18, 2026 | |
Pure Badminton In-game content text | We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language. | DS SOFT | 278 | Mar 18, 2026 | |
Brazilian Fight: Capoeira In-game content artaudio | Artificial intelligence used in promotional artwork, store page design, and soundtrack. | The Mystery Box | - | Mar 18, 2026 | |
Tony Hawk's™ Pro Skater™ 3 + 4 In-game content art | Our team uses generative AI tools to help develop some in game assets. | Iron Galaxy Studios | 1.5k | Mar 18, 2026 | |
Tactics Unlimited In-game content art | In TACTICS UNLIMITED, we use AI-generated, realistic-looking photos for male and female players. These images are displayed on the player profile or on the staff screen, for example. | 2tainment | 12 | Mar 18, 2026 | |
Project: SnowBound In-game content artaudio | A.I was used to generate in-game painted props, and some of the games OST. | InfiniteHeavenlyDragon | - | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 | |
Ultimate Fishing® Online Store/marketing art | Our Cover art contains elements that were partially generated by AI, as shown on the shop page. | Pancake Games | - | Mar 18, 2026 | |
WE ARE FOOTBALL 2024 In-game content art | In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens. | Winning Streak Games | 710 | Mar 18, 2026 | |
Tank Golfing general | Steam page banner was genearted using AI.
But no more than that. | Ofer Rubinstein | - | Mar 18, 2026 | |
Astonishing Baseball Manager In-game content art | We use AI for some of the in-game character portraits | Aerilys | 83 | Mar 18, 2026 | |
Squiggle Football In-game content art | The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated. | Max Barry | 127 | Mar 18, 2026 | |
Polyleague Manager 2026: Football Evolution In-game content artaudiotext | My game uses AI quite frequently. Every logo you see is a product of the collaboration between a human and an AI. Every song you hear is a product of human-AI collaboration. Every player report card uses AI generated text modularly pieced together from smaller chunks.
The match commentator is using an AI generated voice.
This is a modern game that uses modern technology to its full potential. | Mitchell Hepburn | - | Mar 18, 2026 | |
eSports Manager In-game content art | AI was used for generating of heroes' portraits | defStudios | - | Mar 18, 2026 | |
Soccer Online: Ball 3D In-game content artaudiotext | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI. | Unusualsoft | 936 | Mar 18, 2026 | |
Real VR Fishing Store/marketing art | Marketing assets includes images that are AI generated | Devs United Games, Inc | 181 | Mar 18, 2026 | |
WGT Golf In-game content art | AI stock images and generative AI content is occasionally used in the development process of art assets we use for things like, but not limited to, event themes. | World Golf Tour, LLC | 2.5k | Mar 17, 2026 | |
Pro Wrestling Sim In-game content arttext | AI was used to generate the images of the characters in the default in-game database. There is also a 100% optional, opt-in only AI Chatbot assistant that can help provide booking ideas. | Pro Wrestling Sim | 640 | Mar 17, 2026 | |
Pro 11 Store/marketing arttext | Promotional content for the game can include AI generated content. | Trophy Games ApS | 355 | Mar 17, 2026 | |
Ball 2D: Soccer Online In-game content textart | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI. | Unusualsoft | 194 | Mar 17, 2026 | |
Head Goal: Soccer Online In-game content textart | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI. | Unusualsoft | 159 | Mar 17, 2026 |