Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music.
- Creator
- Redduckstudio
- Reviews
- -
- Added
- Mar 18, 2026
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Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music.
Our game uses AI to create unique card images and marketing materials.
The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs.
Card background images are AI Generated as a base and transformed into live 2d pixel art.
Note: Card illustrations in this game were created using AI algorithms.
The characters and promotional images were generated using AI
Art is AI generated
Imagery for some of the in-game cards.
AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can!
Graphical assets created with AI tools.
This game uses AI to generate pre-rendered banana-shaped images.
to create images of cats
Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs
Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer.
The most of illustrations were generated by AI. (text prompt only)
Hey folks, RantCPU here with a little update on RantCPU's ClickBait! We're all about parodying AI tech, and we’re taking it very seriously. To save on those sky-high computing costs, I've roped in some human "assistants" and forced them to handle most of the heavy lifting. So, while some minor assets might get a touch of AI magic, the main game goodies, including all my cards, are human-made and ethically sourced. Apologies in advance for any slip-ups—unlike my flawless AI brilliance, humans are bound to mess up now and then. Enjoy the game and embrace the chaos!
Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources.
We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified.
Used AI for beta testing art assets. Used AI for a few narrative characters. Used AI to generate some unique cards, items, etc.
The card graphics were initially designed using AI.
No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes.
The game contains some lovely cats generated with AI
All card images, videos, voices and songs are AI generated.
Cards generated
Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay.
This game use AI to create card image. All cards generate by Midjourney and can use commercially by Midjourney's policy.
Stable diffusion 2.1 was used as part of the card art creation process.
Our game uses AI in a limited, supportive capacity. Specifically, AI occasionally assists in generating generic background elements or provides base inspiration through photobashing, which our artists then extensively modify. All AI-generated content is subject to significant human alteration to meet our artistic standards, ensure alignment with our creative vision, and faithfully represent the Wheel of Time canon. The primary game assets, including nearly all in-game elements, are fully developed in 3D using traditional modeling techniques. AI, at present, does not meet our quality standards for these core assets. Instead, AI serves as a creative tool for pre-rendered 2D art pieces, which are heavily customized by our team. Our game does not use AI for any live generation or dynamic content during gameplay. All portrayals of familiar characters, places, and items from The Wheel of Time books are created by Aether Games under full authorization and license.
Game characters are created with artificial intelligence
Use AI generated art assets.
AI assisted in the design of some game artwork.
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
We use AI to assist our team make some of the static art for cards.
The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production. However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game.
At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands.
"The card image includes an AI-generated illustration."
Some art content is made by AI.
Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated.
Art is AI generated
Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase. But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings. As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training.
Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns.
Some of our artwork is placeholder AI. We have decided to use AI art to allow us to quickly test cards and features that are rapidly changing. We consider AI art as a development tool and not as a substitute for talented artists. We respect the concerns the community has about the use of AI artwork and plan to remove all AI art from the game as cards and features become locked. This means AI art will be removed iteratively during Early Access, with Village Studio committed to it being completely removed by full launch.
We use a picture ai like Midjourney to generate pictures. We use those picture to combine them with each other in after effects or davinci and then we animate them and put them into our Cards
The image in the main menu and some UI components are made with the help of Midjourney(AI)
Due to the meta-narrative about corporate greed, GPT-models and the regurgitation of modern media, AI was used as a tool for various in-game graphics and marketing phrases, to keep consistent with the theming of the game. The actual story content, audio, gameplay and visual design does NOT use AI generated content.
As a small, two-person startup studio, meeting the full graphical needs of our game is a challenge. To bring our cards to life, we use a combination of original artwork and AI-generated art, ensuring a balance between creativity and efficiency.
Partial of cards adopted AI generated textures.
PowerCharge uses AI images for the artwork of the cards and certain user interface elements.
AI generation used for some card illustrations.
Along with traditional art the game makes use of art assets generated by AI based algorithms. The campaign voice is generated by a licensed AI tool. All AI assets are commercially licensed.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
City: Battle Ground In-game content artaudio | Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music. | Redduckstudio | - | Mar 18, 2026 | |
Duelfront Store/marketing art | Our game uses AI to create unique card images and marketing materials. | LimitStudio | - | Mar 18, 2026 | |
Swords, Arrows & Shields In-game content art | The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs. | Mocq Games | - | Mar 18, 2026 | |
Terminal Adventure In-game content art | Card background images are AI Generated as a base and transformed into live 2d pixel art. | HewWorks | - | Mar 18, 2026 | |
落幕英雄传 In-game content art | Note: Card illustrations in this game were created using AI algorithms. | Life Trust Foundation | 35 | Mar 18, 2026 | |
战姬回廊 Store/marketing art | The characters and promotional images were generated using AI | VofGmae | - | Mar 18, 2026 | |
Battle Babes 2 Store/marketing art | Art is AI generated | Recoil Mojo | - | Mar 18, 2026 | |
CoXistence In-game content art | Imagery for some of the in-game cards. | Sinister Corporation Games | - | Mar 18, 2026 | |
Coryphaeus Championships In-game content artaudio | AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can! | Coryphaeus Corp | 23 | Mar 18, 2026 | |
Do the Cat In-game content art | Graphical assets created with AI tools. | Girion | 17 | Mar 18, 2026 | |
Banana-Shaped In-game content art | This game uses AI to generate pre-rendered banana-shaped images. | SeluGames | 62 | Mar 18, 2026 | |
Cats-Shaped Unclear art | to create images of cats | SeluGames | 48 | Mar 18, 2026 | |
Echoes: Cards of Destiny In-game content art | Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs | Deviant Dreams | - | Mar 18, 2026 | |
Pixel Collector In-game content art | Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer. | PixelPulseGames | 110 | Mar 18, 2026 | |
Kemotaku In-game content art | The most of illustrations were generated by AI. (text prompt only) | Kojika Games | - | Mar 18, 2026 | |
RantCPU Clickbait general | Hey folks, RantCPU here with a little update on RantCPU's ClickBait! We're all about parodying AI tech, and we’re taking it very seriously. To save on those sky-high computing costs, I've roped in some human "assistants" and forced them to handle most of the heavy lifting. So, while some minor assets might get a touch of AI magic, the main game goodies, including all my cards, are human-made and ethically sourced. Apologies in advance for any slip-ups—unlike my flawless AI brilliance, humans are bound to mess up now and then. Enjoy the game and embrace the chaos! | Liithos | 51 | Mar 18, 2026 | |
Manipulus - A Deck Building Odyssey Store/marketing art | Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources. | Chazzy Games | - | Mar 18, 2026 | |
Shadow of The Forerunner In-game content artaudio | We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified. | Arcon LMD | - | Mar 18, 2026 | |
Worldseekers - Deckbuilding RPG In-game content arttext | Used AI for beta testing art assets.
Used AI for a few narrative characters.
Used AI to generate some unique cards, items, etc. | Final Boss Editing's Games | - | Mar 18, 2026 | |
直播间开卡模拟器 In-game content art | The card graphics were initially designed using AI. | B33 Game | - | Mar 18, 2026 | |
Memories Of BUST In-game content art | No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes. | Mastermind | - | Mar 18, 2026 | |
Cats Clicker In-game content art | The game contains some lovely cats generated with AI | RazDva Games | - | Mar 18, 2026 | |
Project Kinesis In-game content artaudio | All card images, videos, voices and songs are AI generated. | Cavelion | - | Mar 18, 2026 | |
Kingdoms of Age Unclear | Cards generated | Rude Gnome Games | - | Mar 18, 2026 | |
For the Glory of Gods TCG Live AI art | Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay. | TattooedApps | - | Mar 18, 2026 | |
Mana Logic In-game content art | This game use AI to create card image. All cards generate by Midjourney and can use commercially by Midjourney's policy. | Heavenly Demon | - | Mar 18, 2026 | |
Algomancy Store/marketing art | Stable diffusion 2.1 was used as part of the card art creation process. | Caleb Gannon | - | Mar 18, 2026 | |
Cards of Eternity: The Wheel of Time In-game content art | Our game uses AI in a limited, supportive capacity. Specifically, AI occasionally assists in generating generic background elements or provides base inspiration through photobashing, which our artists then extensively modify. All AI-generated content is subject to significant human alteration to meet our artistic standards, ensure alignment with our creative vision, and faithfully represent the Wheel of Time canon.
The primary game assets, including nearly all in-game elements, are fully developed in 3D using traditional modeling techniques. AI, at present, does not meet our quality standards for these core assets. Instead, AI serves as a creative tool for pre-rendered 2D art pieces, which are heavily customized by our team.
Our game does not use AI for any live generation or dynamic content during gameplay. All portrayals of familiar characters, places, and items from The Wheel of Time books are created by Aether Games under full authorization and license. | Aether Games Inc. | 127 | Mar 18, 2026 | |
Holy Clash Cards In-game content art | Game characters are created with artificial intelligence | mttsus | - | Mar 18, 2026 | |
Myth Matrix In-game content art | Use AI generated art assets. | Sun Pengfei | 19 | Mar 18, 2026 | |
千年一弈 In-game content art | AI assisted in the design of some game artwork. | MiMo Games | 21 | Mar 18, 2026 | |
Bud Masters - Peace Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | 15 | Mar 18, 2026 | |
Timebound In-game content art | We use AI to assist our team make some of the static art for cards. | Roadtrip Games | - | Mar 18, 2026 | |
ARC: TCG Dev only art | The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production.
However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game. | RAT Studios | 87 | Mar 18, 2026 | |
SeDECKtion Dev only art | At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands. | Stepico Games LTD | - | Mar 18, 2026 | |
SoulTail Store/marketing art | "The card image includes an AI-generated illustration." | Novel Scape Games | - | Mar 18, 2026 | |
Divnozemye Unclear art | Some art content is made by AI. | Fleon games | - | Mar 18, 2026 | |
Fur and Void In-game content artaudio | Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated. | DFS | - | Mar 18, 2026 | |
Battle Babes In-game content art | Art is AI generated | Recoil Mojo | 18 | Mar 18, 2026 | |
英雄史诗 In-game content art | Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase.
But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings.
As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training. | 类人猿Leiry | - | Mar 18, 2026 | |
Mega Monster Metropolis In-game content art | Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns. | flim | - | Mar 18, 2026 | |
Inferni: Hope & Fear In-game content art | Some of our artwork is placeholder AI. We have decided to use AI art to allow us to quickly test cards and features that are rapidly changing. We consider AI art as a development tool and not as a substitute for talented artists. We respect the concerns the community has about the use of AI artwork and plan to remove all AI art from the game as cards and features become locked. This means AI art will be removed iteratively during Early Access, with Village Studio committed to it being completely removed by full launch. | Village Studio | - | Mar 18, 2026 | |
Dire - Flesh and Phobia In-game content art | We use a picture ai like Midjourney to generate pictures. We use those picture to combine them with each other in after effects or davinci and then we animate them and put them into our Cards | 2weak | - | Mar 18, 2026 | |
GOT HIGH In-game content art | The image in the main menu and some UI components are made with the help of Midjourney(AI) | Cow Games | - | Mar 18, 2026 | |
The Black Signal In-game content arttext | Due to the meta-narrative about corporate greed, GPT-models and the regurgitation of modern media, AI was used as a tool for various in-game graphics and marketing phrases, to keep consistent with the theming of the game.
The actual story content, audio, gameplay and visual design does NOT use AI generated content. | ERMedia | - | Mar 18, 2026 | |
The Ultimate Collector In-game content art | As a small, two-person startup studio, meeting the full graphical needs of our game is a challenge. To bring our cards to life, we use a combination of original artwork and AI-generated art, ensuring a balance between creativity and efficiency. | StariStudios | - | Mar 18, 2026 | |
TEMPEST : Tower of Probatio In-game content art | Partial of cards adopted AI generated textures. | New Normal Soft Inc. | 62 | Mar 18, 2026 | |
PowerCharge In-game content art | PowerCharge uses AI images for the artwork of the cards and certain user interface elements. | Cody Suthers | - | Mar 18, 2026 | |
Free.ksPeak In-game content art | AI generation used for some card illustrations. | Networksoft Co., Ltd. | 12 | Mar 18, 2026 | |
Mythical Mayhem In-game content artaudio | Along with traditional art the game makes use of art assets generated by AI based algorithms. The campaign voice is generated by a licensed AI tool. All AI assets are commercially licensed. | dragons1ayer studios | 18 | Mar 18, 2026 |