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Some of this game's content was created with generative AI tools and then reviewed and edited by the developer. This includes visual assets (2D art, 3D models and characters), some in-game text and localization, and some audio. No content is generated by AI during gameplay.
Some Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission.
VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam.
1453 contains pre-generated AI content: in-game illustrations and short ambient video clips created with generative image/video tools, curated and edited under human art direction and reviewed for historical accuracy. The narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. No AI content is generated at runtime.
Some art assets in this game were created with the aid of AI image-generation tools, then edited and composited by the developer. The musical score was composed using Suno. All writing, design, and direction are by the developer. We have taken steps to ensure the AI tools used were operated in a manner consistent with their terms of service.
During the development of this game, some 3D scene models were created with the assistance of the Rodin AI Hyper tool. All AI-generated base models have undergone manual adjustment, optimization, and review by our development team to ensure they conform to the game’s artistic style and quality standards
This game includes pre-generated AI-assisted visual/audio/text assets that were selected, edited, and integrated by the developer. The game does not use live-generated AI during play.
This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand.
Code: Claude Opus 4.8, Claude Fable 5.0
Writing & translation: Claude Opus 4.8, Gemini Pro 3.1
Graphics: Gemini Nano Banana 2
Music: Claude Opus 4.8
Video: Gemini Omni
Generative AI was used in the game's art production for image creation and image enhancement.
Generative AI was used to translate the game's localized content.
This game uses generative AI tools during development to assist in creating some 2D textures and 3D models. These AI-generated assets have been manually reviewed, edited, and integrated into the final game build.
We use AI only for English Voiceover. It was trained exclusively on the voices of our Ukrainian voice actors.
We do not use AI for final art or music. Everything in the game is handcrafted by real people. Check game Credits.
In the development process of this game, we utilized pre-generated AI tools as follows:
* 2D Assets (Backgrounds, Photos, Various Images): After generating base images using AI, we manually added, modified, and processed them before implementing them in the game.
* 3D Assets: AI generation was used for some 3D models, and the output models were then manually adjusted and processed before use.
* Audio: Generation AI tools (text-to-speech and speech synthesis) were used for some sound effects (SE) and character voices.
Please note that we did not use any live-generated AI systems that generate content in real time during game execution.
It was found that some character art pieces in the game used AI references after artists received explicit instruction and legal binding not to use AI.
This will be rectified in the future. I am committed to providing a game without AI usage.
All content in this game was created by a single developer using generative AI tools, under full human supervision.
The scenario and script were written by the developer (writing assistance: Claude). All theme song lyrics were written by the developer. Backgrounds, character sprites, the logo, and the OP/ED movies were generated with Leonardo AI, based on the developer's own character designs, compositions, and art direction. The music and theme songs were produced with Suno AI. All voice acting was generated with ElevenLabs; every line in all three languages (Japanese, English, and Simplified Chinese, approx. 1,900 lines each) was individually reviewed by the developer for pronunciation, acting, and emotional delivery, and only approved takes were used. Localization was assisted by Claude Code, with every translation reviewed by the developer. Programming was assisted by Claude Code.
The store page and marketing assets (capsule images, logo, trailers, etc.) were likewise created with Leonardo AI (imagery) and Suno AI (music). Screenshots and trailer footage are captures of the actual game (the game itself contains the AI-generated assets described above).
Every AI-generated asset was reviewed, selected, and corrected by the developer before use. No content is generated by AI at runtime. A breakdown of tools by production stage is included in the end credits.
The game includes pre-generated visual and audio assets created with the assistance of generative AI tools. These include character artwork, environmental backgrounds, music, and singing vocals. All lyrics were written entirely by the developer without the use of generative AI, while the music and vocals were created through a collaborative process involving human creative direction and generative AI tools. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer. The game does not generate content during gameplay and does not send player input to any AI service.
Generative AI was used during the development process to create a portion of the textures used in the game environments. These assets were subsequently reviewed and refined by our development team to ensure quality and originality.
Some graphical assets (capsule images, etc.) and music tracks
were created using AI generation tools.
No AI generates content in real time during gameplay.
All AI-generated materials were reviewed and selected by a human.
This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game.
Art. All 2D art in Wartorn is produced with AI image-generation tools and then selected, edited, retouched and composited by hand by the developer. This covers the character portraits, the scene backgrounds, the ending and gallery illustrations, the achievement icons, and the store capsules, screenshots and trailer, which are derived from that same in-game art.
Text. The story, the branching structure and the choice design are the developer's own. AI writing tools were used to assist in drafting the prose and dialogue, and AI translation tools were used to produce the five localizations (English, Traditional Chinese, Simplified Chinese, Russian, Ukrainian). All text is reviewed and edited by the developer before shipping.
Audio. Music and sound effects are royalty-free stock audio licensed from Pixabay. They are not generated by the developer using AI tools.
Runtime. No content is generated while the game is running. Every asset is final and ships with the build, and the game makes no calls to any AI service.
Players may select a preset worldview and character template, or customize their own worldview and character settings before starting the game. They can interact via text typing in the in-game chat window, as well as click AI-provided options to engage with AI-generated content.
Some character illustrations were refined using generative AI as an assistive tool based on artwork originally designed and created by the developer. The final artwork was then manually reviewed and edited. Generative AI was also used to assist with the initial English localization, which was subsequently reviewed and revised before implementation in the game.
This game used AI tools to assist in generating some visual assets and code. All AI-generated content has been manually reviewed and edited by the developer to ensure quality.
This game uses generative AI in the creation of some background images.
The generated images have been selected and adjusted by the developer to fit the content of the game, and are used as in-game background assets.
AI does not generate any new text, images, audio, or other content during gameplay.
In the development of Project Deep Nexus, AI was utilized for several key components. This includes creating character and background artworks, as well as generating some music tracks. While the developer curated the plot and narrative, AI assisted in the process.
Some 2D character illustrations, backgrounds, and UI elements in this game were created with the help of generative AI tools during development, and then manually edited, refined, and reviewed by the developer.
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects.
2. Background illustrations are AI-generated and then manually refined.
3. The script is AI-generated, with manual editing and content additions.
4. For languages other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content.
During the development of this game, we used generative AI tools to assist with creating some background visuals and drafting initial narrative texts. All AI-generated content has been manually reviewed, edited, and adapted by our team to ensure it meets our quality standards and fits the game's creative vision. We take full responsibility for all final content presented in the game
Some of this game's content was created with generative AI tools and then reviewed and edited by the developer. This includes visual assets (2D art, 3D models and characters), some in-game text and localization, and some audio. No content is generated by AI during gameplay.
Some Steam store graphical assets for VN Engine 2D, such as capsule and library artwork, may have been created with AI assistance and were manually reviewed before submission.
VN Engine 2D is a desktop editor for creating 2D visual novels and interactive story projects. The Steam build does not include player-facing live AI generation, does not connect to external AI services during use, and does not require users to enter third-party API keys or pay for AI services outside of Steam.
1453 contains pre-generated AI content: in-game illustrations and short ambient video clips created with generative image/video tools, curated and edited under human art direction and reviewed for historical accuracy. The narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. No AI content is generated at runtime.
Some art assets in this game were created with the aid of AI image-generation tools, then edited and composited by the developer. The musical score was composed using Suno. All writing, design, and direction are by the developer. We have taken steps to ensure the AI tools used were operated in a manner consistent with their terms of service.
During the development of this game, some 3D scene models were created with the assistance of the Rodin AI Hyper tool. All AI-generated base models have undergone manual adjustment, optimization, and review by our development team to ensure they conform to the game’s artistic style and quality standards
This game includes pre-generated AI-assisted visual/audio/text assets that were selected, edited, and integrated by the developer. The game does not use live-generated AI during play.
This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand.
Code: Claude Opus 4.8, Claude Fable 5.0
Writing & translation: Claude Opus 4.8, Gemini Pro 3.1
Graphics: Gemini Nano Banana 2
Music: Claude Opus 4.8
Video: Gemini Omni
Generative AI was used in the game's art production for image creation and image enhancement.
Generative AI was used to translate the game's localized content.
This game uses generative AI tools during development to assist in creating some 2D textures and 3D models. These AI-generated assets have been manually reviewed, edited, and integrated into the final game build.
We use AI only for English Voiceover. It was trained exclusively on the voices of our Ukrainian voice actors.
We do not use AI for final art or music. Everything in the game is handcrafted by real people. Check game Credits.
In the development process of this game, we utilized pre-generated AI tools as follows:
* 2D Assets (Backgrounds, Photos, Various Images): After generating base images using AI, we manually added, modified, and processed them before implementing them in the game.
* 3D Assets: AI generation was used for some 3D models, and the output models were then manually adjusted and processed before use.
* Audio: Generation AI tools (text-to-speech and speech synthesis) were used for some sound effects (SE) and character voices.
Please note that we did not use any live-generated AI systems that generate content in real time during game execution.
It was found that some character art pieces in the game used AI references after artists received explicit instruction and legal binding not to use AI.
This will be rectified in the future. I am committed to providing a game without AI usage.
All content in this game was created by a single developer using generative AI tools, under full human supervision.
The scenario and script were written by the developer (writing assistance: Claude). All theme song lyrics were written by the developer. Backgrounds, character sprites, the logo, and the OP/ED movies were generated with Leonardo AI, based on the developer's own character designs, compositions, and art direction. The music and theme songs were produced with Suno AI. All voice acting was generated with ElevenLabs; every line in all three languages (Japanese, English, and Simplified Chinese, approx. 1,900 lines each) was individually reviewed by the developer for pronunciation, acting, and emotional delivery, and only approved takes were used. Localization was assisted by Claude Code, with every translation reviewed by the developer. Programming was assisted by Claude Code.
The store page and marketing assets (capsule images, logo, trailers, etc.) were likewise created with Leonardo AI (imagery) and Suno AI (music). Screenshots and trailer footage are captures of the actual game (the game itself contains the AI-generated assets described above).
Every AI-generated asset was reviewed, selected, and corrected by the developer before use. No content is generated by AI at runtime. A breakdown of tools by production stage is included in the end credits.
The game includes pre-generated visual and audio assets created with the assistance of generative AI tools. These include character artwork, environmental backgrounds, music, and singing vocals. All lyrics were written entirely by the developer without the use of generative AI, while the music and vocals were created through a collaborative process involving human creative direction and generative AI tools. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer. The game does not generate content during gameplay and does not send player input to any AI service.
Generative AI was used during the development process to create a portion of the textures used in the game environments. These assets were subsequently reviewed and refined by our development team to ensure quality and originality.
Some graphical assets (capsule images, etc.) and music tracks
were created using AI generation tools.
No AI generates content in real time during gameplay.
All AI-generated materials were reviewed and selected by a human.
This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game.
Art. All 2D art in Wartorn is produced with AI image-generation tools and then selected, edited, retouched and composited by hand by the developer. This covers the character portraits, the scene backgrounds, the ending and gallery illustrations, the achievement icons, and the store capsules, screenshots and trailer, which are derived from that same in-game art.
Text. The story, the branching structure and the choice design are the developer's own. AI writing tools were used to assist in drafting the prose and dialogue, and AI translation tools were used to produce the five localizations (English, Traditional Chinese, Simplified Chinese, Russian, Ukrainian). All text is reviewed and edited by the developer before shipping.
Audio. Music and sound effects are royalty-free stock audio licensed from Pixabay. They are not generated by the developer using AI tools.
Runtime. No content is generated while the game is running. Every asset is final and ships with the build, and the game makes no calls to any AI service.
Players may select a preset worldview and character template, or customize their own worldview and character settings before starting the game. They can interact via text typing in the in-game chat window, as well as click AI-provided options to engage with AI-generated content.
Some character illustrations were refined using generative AI as an assistive tool based on artwork originally designed and created by the developer. The final artwork was then manually reviewed and edited. Generative AI was also used to assist with the initial English localization, which was subsequently reviewed and revised before implementation in the game.
This game used AI tools to assist in generating some visual assets and code. All AI-generated content has been manually reviewed and edited by the developer to ensure quality.
This game uses generative AI in the creation of some background images.
The generated images have been selected and adjusted by the developer to fit the content of the game, and are used as in-game background assets.
AI does not generate any new text, images, audio, or other content during gameplay.
In the development of Project Deep Nexus, AI was utilized for several key components. This includes creating character and background artworks, as well as generating some music tracks. While the developer curated the plot and narrative, AI assisted in the process.
Some 2D character illustrations, backgrounds, and UI elements in this game were created with the help of generative AI tools during development, and then manually edited, refined, and reviewed by the developer.
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects.
2. Background illustrations are AI-generated and then manually refined.
3. The script is AI-generated, with manual editing and content additions.
4. For languages other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content.
During the development of this game, we used generative AI tools to assist with creating some background visuals and drafting initial narrative texts. All AI-generated content has been manually reviewed, edited, and adapted by our team to ensure it meets our quality standards and fits the game's creative vision. We take full responsibility for all final content presented in the game