This game uses generative artificial intelligence to create images and 3D models based on period (American Civil War) photographs and illustrations.
- Creator
- David Brinkman
- Reviews
- -
- Added
- Jun 5, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses generative artificial intelligence to create images and 3D models based on period (American Civil War) photographs and illustrations.
AI was used to generate initial language translations, which were then reviewed and refined by human editors to ensure quality and cultural accuracy.
Our development process incorporates some AI-assisted tools to help create ambient textures and environmental assets. All assets have been extensively refined and integrated by our artists to ensure they align with the game's unique PSX/VHS aesthetic. We are committed to maintaining a high-quality human-led artistic direction.
Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.
Generative AI was used during the development process to create various 2D assets, including Steam Achievement icons and some UI elements. All AI-generated content was manually reviewed and post-processed to ensure quality and stylistic consistency.
Localization powered by AI
Some pre-generated content, such as text, images, or audio, may have been created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and implemented by the developer. The game does not generate AI content dynamically during gameplay.
Backgrounds and Icon created by AI.
AI tools were used only for creating promotional visual materials.
Generative AI tools were utilized during development to assist with writing, troubleshooting, and optimizing game code. Additionally, AI was used as a supplementary tool in the creation of certain graphical assets and sound effects. All AI-generated graphics and audio were manually reviewed, edited, and modified by the developer to ensure they fit seamlessly into the game's retro aesthetic and overall atmosphere.
AI was used to generate code.
Game logo and headers made with ai tools. Also game menu and loading screen widget made with ai tools
Generative AI tools were used exclusively to assist in the creation of background ambient audio tracks. All code, environmental concept art, and level design were hand-crafted without the use of generative AI.
部分模型贴图素材使用AI辅助生成
ui texture, translation
AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted.
AI was used to generate images for the game's Steam page.
There are AI voices in certain parts of the game: TikTok-style narration voice in the Tiktok parody intro, retro robotic text-to-speech voices for a character, etc...
AI was used to voice the text in the game.
Some visual assets in this game, including achievement icons and video content, were created with the assistance of AI image generation tools.
This game uses AI tools to assist with some translation, programming, and asset creation.
Store Page Localization
Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.
This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience.
Generative AI tools were used during parts of the development process for concept exploration, visual reference generation, and early-stage artwork ideation. All final in-game content, gameplay systems, and implementation were reviewed, modified, and integrated by the developer.
This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance.
We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes.
The English voice acting was created using generative AI technology
Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay.
This game contains pre-generated AI content. Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer.
The only use of AI has been to translate the game subtitles and menus. The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages.
Used only sparingly to assist with programming and debugging. No AI was used to generate artwork, audio, narrative, or other game content.
It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves.
This title uses generative AI tools as supporting tools in limited parts of development.The game design, animation, asset placement, implementation, direction, programming, writing, stage design, and overall creative decisions are handled by the developer.All AI-assisted content is pre-generated during development. The game does not generate AI content in real time during gameplay.[3D Models]- Tripo AIAI-generated models are used as a base for some 3D assets. The developer performs mesh editing, scaling, texture and normal map adjustments, placement, and in-game implementation.[Music & Sound]- SUNO AIUsed to assist music production based on the developer's original motifs, samples, and creative direction.- ElevenLabsUsed for sound effect generation.All AI-generated content is used within the scope permitted by each tool's commercial usage terms.
This game was developed with the assistance of AI-based tools for programming support, debugging, and general development assistance. All content, gameplay design, and final implementation were reviewed and integrated by the developer.
Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself.
AI was used only for humorous and non-core elements of the game, such as trailer music, meme-style images, and similar comedic assets. The game’s logic, models, animations, gameplay systems, and other core production elements were created by humans.
Some 3D models
This game contains pre-generated content created with the assistance of generative AI tools during development. Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS. The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input.
This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assist in game functionality implementation, creative refinement, and saving human time through algorithms.
Generative AI tools may be used during the development of SKEW to assist in the creation of pre-rendered environmental assets, 3D models, ambient music, and sound effects. All AI assisted content is manually curated, refined, and integrated by the developer to ensure it aligns with the game's specific artistic vision and quality standards.
Some music tracks in the game were created using generative AI tools.
Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools.
AI assisted tools were utilized during development to help generate and refine various assets and ideas. All content was reviewed, edited, and integrated by the developer to ensure consistency with the game's design and vision.
Some promotional capsule artwork for the Steam store page was created with the assistance of generative AI tools. No AI-generated content is used during gameplay
The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some minor 2D environmental textures/UI elements, and to assist with structuring the game's programming framework. All AI-assisted content has been reviewed, heavily modified, and manually integrated by the developer to match the game's specific artistic vision and mechanics.
Texture generation, upscaling, and store page capsules.
AI helped me create images for the Steam store and helped me implement certain game mechanics.
Some 3D assets were created using AI generation tools (Meshy) as a starting point and manually refined for use in the game.
AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Time Gamers: Guardians of the Marble Man In-game content art | This game uses generative artificial intelligence to create images and 3D models based on period (American Civil War) photographs and illustrations. | David Brinkman | - | Jun 5, 2026 | |
Date Due In-game content text | AI was used to generate initial language translations, which were then reviewed and refined by human editors to ensure quality and cultural accuracy. | Creepy Bread | - | Jun 5, 2026 | |
电梯 In-game content art | Our development process incorporates some AI-assisted tools to help create ambient textures and environmental assets. All assets have been extensively refined and integrated by our artists to ensure they align with the game's unique PSX/VHS aesthetic. We are committed to maintaining a high-quality human-led artistic direction. | Southern Cross | - | Jun 5, 2026 | |
Still Here Store/marketing art | Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time. | LordOfTheCat Art | - | Jun 5, 2026 | |
Floor 12 In-game content art | Generative AI was used during the development process to create various 2D assets, including Steam Achievement icons and some UI elements. All AI-generated content was manually reviewed and post-processed to ensure quality and stylistic consistency. | EltiS Games | - | Jun 4, 2026 | |
Clairvoyage: The Lighthouse In-game content text | Localization powered by AI | Volpe Software | - | Jun 4, 2026 | |
開かないランドリー In-game content textartaudio | Some pre-generated content, such as text, images, or audio, may have been created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and implemented by the developer. The game does not generate AI content dynamically during gameplay. | 文さん/bunsan | - | Jun 4, 2026 | |
Wild Climbers Peak Panic In-game content art | Backgrounds and Icon created by AI. | DeepFra | - | Jun 3, 2026 | |
Blockmind Store/marketing art | AI tools were used only for creating promotional visual materials. | Quacky Games | 142 | Jun 3, 2026 | |
STROZOWKA In-game content artaudiocode | Generative AI tools were utilized during development to assist with writing, troubleshooting, and optimizing game code. Additionally, AI was used as a supplementary tool in the creation of certain graphical assets and sound effects. All AI-generated graphics and audio were manually reviewed, edited, and modified by the developer to ensure they fit seamlessly into the game's retro aesthetic and overall atmosphere. | Wolfgang7825 | - | Jun 3, 2026 | |
Fetidity Dev only code | AI was used to generate code. | Velikiy Prikalel | - | Jun 3, 2026 | |
Assassin Of Spider 2: 2099 In-game content art | Game logo and headers made with ai tools. Also game menu and loading screen widget made with ai tools | Saylor games | - | Jun 3, 2026 | |
Aperture Of Dreams In-game content audio | Generative AI tools were used exclusively to assist in the creation of background ambient audio tracks. All code, environmental concept art, and level design were hand-crafted without the use of generative AI. | Mokel Entertainment | - | Jun 3, 2026 | |
迹 In-game content art | 部分模型贴图素材使用AI辅助生成 | 四菜一汤studio | - | Jun 3, 2026 | |
Haru : Ritual of Sacrifice In-game content arttext | ui texture, translation | Gomul | 15 | Jun 3, 2026 | |
No Road Home In-game content audio | AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted. | Nextnity Studio | - | Jun 3, 2026 | |
The Wickers House Store/marketing art | AI was used to generate images for the game's Steam page. | Marshmallow Games Studio | - | Jun 3, 2026 | |
The Twisted Zone In-game content audio | There are AI voices in certain parts of the game: TikTok-style narration voice in the Tiktok parody intro, retro robotic text-to-speech voices for a character, etc... | Twist And Scream | - | Jun 3, 2026 | |
Liminal Agent In-game content audio | AI was used to voice the text in the game. | Gvn Games | - | Jun 3, 2026 | |
The Disclosure Loop In-game content art | Some visual assets in this game, including achievement icons and video content, were created with the assistance of AI image generation tools. | IonianCore | - | Jun 3, 2026 | |
The Organ Woman | 臓器女 In-game content textcodeart | This game uses AI tools to assist with some translation, programming, and asset creation. | RAYBIS GAMES | - | Jun 3, 2026 | |
Don't go to the bathroom In-game content text | Store Page
Localization | Beru Games | - | Jun 3, 2026 | |
Something on the Floor In-game content art | Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game. | BLOBFISH_GAMES | - | Jun 3, 2026 | |
After All Is Abraded: A Study on Disappearing Completely In-game content artaudio | This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience. | younjiku | - | Jun 3, 2026 | |
門 GATE In-game content arttext | Generative AI tools were used during parts of the development process for concept exploration, visual reference generation, and early-stage artwork ideation. All final in-game content, gameplay systems, and implementation were reviewed, modified, and integrated by the developer. | OYONE Studio | - | Jun 3, 2026 | |
美偶人 In-game content text | This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance. | 智慧娃 | - | Jun 3, 2026 | |
A Mountain Called Hope Store/marketing art | We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes. | Hairy Beast | - | Jun 3, 2026 | |
IT NEVER LEAVES YOU In-game content audio | The English voice acting was created using generative AI technology | Dominik Wolfram | - | Jun 3, 2026 | |
Streamchat: Horror Live Store/marketing art | Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay. | Hikma Maulana | - | Jun 3, 2026 | |
Again:Loop In-game content art | This game contains pre-generated AI content.
Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer. | FASTx3 | - | Jun 3, 2026 | |
Uncle Otto's Mansion In-game content text | The only use of AI has been to translate the game subtitles and menus.
The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages. | Henano | 33 | Jun 3, 2026 | |
Tomorrow's Gonna Be a Long Day Dev only code | Used only sparingly to assist with programming and debugging. No AI was used to generate artwork, audio, narrative, or other game content. | FrostyPixels | - | Jun 3, 2026 | |
Dwelling on the Hill In-game content textart | It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves. | Apocrifa Labs Interactive | - | Jun 3, 2026 | |
KUMANO In-game content artaudio | This title uses generative AI tools as supporting tools in limited parts of development.The game design, animation, asset placement, implementation, direction, programming, writing, stage design, and overall creative decisions are handled by the developer.All AI-assisted content is pre-generated during development. The game does not generate AI content in real time during gameplay.[3D Models]- Tripo AIAI-generated models are used as a base for some 3D assets. The developer performs mesh editing, scaling, texture and normal map adjustments, placement, and in-game implementation.[Music & Sound]- SUNO AIUsed to assist music production based on the developer's original motifs, samples, and creative direction.- ElevenLabsUsed for sound effect generation.All AI-generated content is used within the scope permitted by each tool's commercial usage terms. | moly | - | May 23, 2026 | |
Liminal 98 Dev only code | This game was developed with the assistance of AI-based tools for programming support, debugging, and general development assistance. All content, gameplay design, and final implementation were reviewed and integrated by the developer. | BloodHound Studio | - | May 23, 2026 | |
Shell Inside Store/marketing art | Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself. | Lavanda Studio | - | May 23, 2026 | |
The Last Braincell: Escape In-game content audioart | AI was used only for humorous and non-core elements of the game, such as trailer music, meme-style images, and similar comedic assets. The game’s logic, models, animations, gameplay systems, and other core production elements were created by humans. | Jan Radtke | - | May 23, 2026 | |
帰りの夜道 Unclear art | Some 3D models | MeteorWing | - | May 23, 2026 | |
沙雕之路最终章 In-game content artaudiotext | This game contains pre-generated content created with the assistance of generative AI tools during development.
Some icons were assisted by ChatGPT, some music was assisted by Suno, and some voice content was assisted by IndexTTS.
The game does not use generative AI during gameplay and does not generate text, images, music, voice, or other content in real time based on player input. | Ayuuki | - | May 23, 2026 | |
马拉松:荣耀之跑Marathon:Glory Run(V1.0) Unclear | This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assist in game functionality implementation, creative refinement, and saving human time through algorithms. | Qingdao Qilin Ark Network Technology Co.,Ltd. | - | May 23, 2026 | |
SKEW In-game content artaudio | Generative AI tools may be used during the development of SKEW to assist in the creation of pre-rendered environmental assets, 3D models, ambient music, and sound effects. All AI assisted content is manually curated, refined, and integrated by the developer to ensure it aligns with the game's specific artistic vision and quality standards. | Ruxi Li | - | May 23, 2026 | |
Judgment: Ankara 01 In-game content audio | Some music tracks in the game were created using generative AI tools. | Syrion Interactive | - | May 23, 2026 | |
SCREAM you LOSE In-game content artaudio | Some 3D models, sound assets, textures, and UI elements in this game were created or assisted using generative AI tools. | Burg Game Studio | - | May 23, 2026 | |
Galaxiwilds Unclear arttext | AI assisted tools were utilized during development to help generate and refine various assets and ideas. All content was reviewed, edited, and integrated by the developer to ensure consistency with the game's design and vision. | Blake Sherwin | - | May 23, 2026 | |
Left In The Forest Store/marketing art | Some promotional capsule artwork for the Steam store page was created with the assistance of generative AI tools. No AI-generated content is used during gameplay | RealStorm | - | May 23, 2026 | |
RETRIEVAL In-game content artcode | The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some minor 2D environmental textures/UI elements, and to assist with structuring the game's programming framework. All AI-assisted content has been reviewed, heavily modified, and manually integrated by the developer to match the game's specific artistic vision and mechanics. | RuiRui Games | - | May 23, 2026 | |
The Lakeview Orb 2: Consequences In-game content art | Texture generation, upscaling, and store page capsules. | A-Grand HT | - | May 23, 2026 | |
NEVEREND Store/marketing artcode | AI helped me create images for the Steam store and helped me implement certain game mechanics. | KTENIUM | - | May 23, 2026 | |
Infinite Backrooms In-game content art | Some 3D assets were created using AI generation tools (Meshy) as a starting point and manually refined for use in the game. | ww_azevedo | 17 | May 23, 2026 | |
Drone Factory Simulator In-game content artaudio | AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack. | Mighty Cogs | - | May 23, 2026 |