Use some materials from www.freepik.com as background, which may be created by AI
- Creator
- Fs
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Use some materials from www.freepik.com as background, which may be created by AI
Ai used in generation of store art
Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material. All rights are retained by the developer.
Used by DALL-E to generate pictures within the game and for icons within the game.
AI has been used to help develop the game's cover art.
AI has been used for some music, audio and graphic illustrations.
Some skybox textures have been enhanced using AI.
Some audio files were enhanced using AI to improve sound quality.
The icons and UIs used in the game are created with AI-generated images.
Game logo art was made using Microsoft Co-pilot.
Some music in this game is generated by AI
AI tools were used during development to assist in generating early draft concepts for some environmental assets. All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team. No AI tools are available to players, and no AI generates content during gameplay.
Some of the background artwork & signs around the city contain A.I. Generated images.
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
AI is used to generate some 2D images.
AI is used in 3D models, videos, images, programs, music and more.
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists.
Just used for steam page art.
This game uses AI only for demonstration or character preview
Artificial intelligence was used to create promotional art. Also for creating some graphic parts in the game.
Arts
some image or sound effect are generated using AI
AI used in conjunction with 3D software for art and models.
1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system. the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life.
Generative AI was used for marketing material and the game icon.
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
AI-generated art object
AI-generated art object
AI-generated art object
Some in-game assets were created with AI-assisted tools during production, including UI icons, portions of the cinematic intro sequence. These assets were reworked by our team before shipping. No content is generated by AI during gameplay.
AI was used to generate the game's logo.
AI used to generate parts of graphical assets for the store page, marketing materials and community assets. In game, AI was used by a designer to help generate two skybox backgrounds only. For more details please read this post: https://steamcommunity.com/app/3422100/discussions/0/601911983259858936/
The game uses AI-generated textures.
I used to get an idea for creating assets. It didn't completely create things.
Generative AI was used for the creation of app store promotional material. AI was used to construct some 2d vector images in-game. Use of AI is limited to placeholder assets and will be replaced as the project is developed.
We use AI for translation and capsule image.
Some character designs, cover art, or sound effects are inspired by or modified versions of AI-generated art.
AI generated images used in a satirical context.
AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page.
I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.
AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers. There is 1 image that also was made with AI but is going to be replaced eventually. Apart from that nothing is AI generated and the game doesn't generate any live AI content. For any other material like store page or marketing material none is AI.
Some pre-rendered assets, such as images, were created using generative AI and then modified by hand to meet the required design and quality standards. No live generative AI is used.
BGM in the game generated by Suno
AI was used for localizations.
This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay.
In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
东方龙华传 - The Gatekeeper of Scarlet's Mansion Store/marketing art | Use some materials from www.freepik.com as background, which may be created by AI | Fs | - | Mar 18, 2026 | |
The Second Circle Store/marketing art | Ai used in generation of store art | DemonLabs Interactive | - | Mar 18, 2026 | |
GCS: Salvage Rat In-game content art | Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material.
All rights are retained by the developer. | Stellar Forge Works | - | Mar 18, 2026 | |
Lullaby of Lost Soul In-game content art | Used by DALL-E to generate pictures within the game and for icons within the game. | Darkwave Studios | - | Mar 18, 2026 | |
Metal Slugger Ops Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Super Sakura Boom Boom Multiverse Madness Ultra Turbo Remix HD In-game content artaudio | AI has been used for some music, audio and graphic illustrations. | Rubilaxe | - | Mar 18, 2026 | |
Hostile Dreams 2 In-game content art | Some skybox textures have been enhanced using AI. | Bullet Ant Games | - | Mar 18, 2026 | |
Gigacrab: Getting Over The Meme In-game content audio | Some audio files were enhanced using AI to improve sound quality. | MaxtiGames | - | Mar 18, 2026 | |
RuleSeeker In-game content art | The icons and UIs used in the game are created with AI-generated images. | Rule | - | Mar 18, 2026 | |
Polycar Blitz Store/marketing art | Game logo art was made using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Beats&Boss In-game content audio | Some music in this game is generated by AI | XiHuanMang | 14 | Mar 18, 2026 | |
ZeroFactory In-game content art | AI tools were used during development to assist in generating early draft concepts for some environmental assets.
All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team.
No AI tools are available to players, and no AI generates content during gameplay. | Mystery Soul's | - | Mar 18, 2026 | |
Digipunks 2069 In-game content art | Some of the background artwork & signs around the city contain A.I. Generated images. | Archor Wright | - | Mar 18, 2026 | |
Xargon Remake Ep.1 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
Nexus Storm In-game content art | AI is used to generate some 2D images. | FxGen Studio | - | Mar 18, 2026 | |
おじさん出口 In-game content artaudiocode | AI is used in 3D models, videos, images, programs, music and more. | TanuTanuGameStudio | - | Mar 18, 2026 | |
Hunted within: The walls In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
VOID DIVER: Escape from the Abyss In-game content audiotext | We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists. | STUDIO NEMO | - | Mar 18, 2026 | |
Reaper Recon Store/marketing art | Just used for steam page art. | Gravebyte Games | - | Mar 18, 2026 | |
Broken Pact Unclear | This game uses AI only for demonstration or character preview | Samuka Gomes | - | Mar 18, 2026 | |
Silent Woods In-game content art | Artificial intelligence was used to create promotional art. Also for creating some graphic parts in the game. | SQUAD24 | - | Mar 18, 2026 | |
Survive the Labyrinth Unclear | Arts | john tex | - | Mar 18, 2026 | |
Kowloon 666 In-game content artaudio | some image or sound effect are generated using AI | Lokin | - | Mar 18, 2026 | |
Supreme Heroes In-game content art | AI used in conjunction with 3D software for art and models. | The Robot | - | Mar 18, 2026 | |
The Fisherman and the Drifting Bottle In-game content artcode | 1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language. | Made in Moon | - | Mar 18, 2026 | |
BlackLaceAssassins Live AI | In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others. | VirtualDelightsPro | - | Mar 18, 2026 | |
Astro Defender Store/marketing art | Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life. | PandaRick | - | Mar 18, 2026 | |
Spell Magic In-game content art | Generative AI was used for marketing material and the game icon. | Letanyan | - | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey In-game content art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters. | Victor Sardinha Bexiga | - | Mar 18, 2026 | |
Black Flag Rising Store/marketing art | AI-generated art object | Pixel Forge Interactive LTD | - | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
Liliput Defender In-game content art | AI-generated art object | GFM Software LTD | - | Mar 18, 2026 | |
Code of Shadows In-game content art | Some in-game assets were created with AI-assisted tools during
production, including UI icons, portions of the
cinematic intro sequence. These assets were
reworked by our team before shipping.
No content is generated by AI during gameplay. | TillBlack | - | Mar 18, 2026 | |
Rapid Impact Store/marketing art | AI was used to generate the game's logo. | Rapid Impact Studio | - | Mar 18, 2026 | |
Neon Hyperdrive In-game content art | AI used to generate parts of graphical assets for the store page, marketing materials and community assets.
In game, AI was used by a designer to help generate two skybox backgrounds only.
For more details please read this post: https://steamcommunity.com/app/3422100/discussions/0/601911983259858936/ | Spiky Crumb | - | Mar 18, 2026 | |
Riftborn In-game content art | The game uses AI-generated textures. | Riftborn Team | - | Mar 18, 2026 | |
Deforb Dev only | I used to get an idea for creating assets. It didn't completely create things. | Halit Yaşar Aydoğdu | - | Mar 18, 2026 | |
Forlorn Society In-game content art | Generative AI was used for the creation of app store promotional material. AI was used to construct some 2d vector images in-game. Use of AI is limited to placeholder assets and will be replaced as the project is developed. | Evil Software | - | Mar 18, 2026 | |
You Have A Delivery In-game content textart | We use AI for translation and capsule image. | CO's Entertainment | - | Mar 18, 2026 | |
Taram Baba In-game content artaudio | Some character designs, cover art, or sound effects are inspired by or modified versions of AI-generated art. | Sofa Interactive | 14 | Mar 18, 2026 | |
Apple Man Store/marketing art | AI generated images used in a satirical context. | Prime Time Interactive | 31 | Mar 18, 2026 | |
A Handful of Dust Store/marketing textart | AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page. | BVS Studios | - | Mar 18, 2026 | |
Everfall 1999 In-game content art | I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game. | Mayhemcreations | - | Mar 18, 2026 | |
Faithfall In-game content textart | AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers.
There is 1 image that also was made with AI but is going to be replaced eventually.
Apart from that nothing is AI generated and the game doesn't generate any live AI content.
For any other material like store page or marketing material none is AI. | Team Meowing | - | Mar 18, 2026 | |
Master of the Arena In-game content art | Some pre-rendered assets, such as images, were created using generative AI and then modified by hand to meet the required design and quality standards. No live generative AI is used. | UlrichVonSigwin | - | Mar 18, 2026 | |
Melt Abyss In-game content audio | BGM in the game generated by Suno | charglehoshoki | 10 | Mar 18, 2026 | |
CoreRunner In-game content text | AI was used for localizations. | Garland | - | Mar 18, 2026 | |
Frontier Mech: Ash Walkers In-game content artaudiocode | This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay. | Code Murphy | - | Mar 18, 2026 | |
will O wisp Dev only code | In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc. | 是政屋 | - | Mar 18, 2026 | |
Satan Santa In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 17 | Mar 18, 2026 |