This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
- Creator
- Ironclad Games Corporation
- Reviews
- 5k
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
Generative AI was used during development to assist in the creation of some art and music assets, a portion of which are included in the final game. This includes select in-game visuals and music tracks that were generated or enhanced using AI tools. All AI-generated content was reviewed and curated by human developers to ensure it meets quality standards and does not infringe on any intellectual property. No live AI content is generated during gameplay. The game does not use AI to create or modify content while it is running. All assets are pre-generated and static within the final release.
AI-assisted tools may be used during development. All final content reflects the creative vision of our team.
The aid of AI to generate Logo Art was used for Carth.
We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode.
There are two A.I. Minds within BQ. The first mind creates the content/visuals. The second mind interacts with the player in the form of attackable NPCs or friendly NPCs. But both minds never communicate with each other, and the first mind never communicates with the player.
The headers for the page are made using GrokAI as well as some of the icons and parts of the code has guidance of AI too All of the AI generated images have been modified in big ways and due to US laws all rights are still reserved for them especially since the AI code is extremely modified and only used as a guide not as a way to slack off
We use AI to create some concept arts for the game used in some backgrounds
art/music
Used for the voices of the Gods
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
Capsule art and one or two textures made partly with the help of generative AI.
AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually.
As much as we love handcrafted assets and visuals, we are only a two-person team. Some images, icons, and parts of the localization were created with the help of AI. This is a temporary solution, and our goal is to move away from AI-generated content entirely in the future.
Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well.
We are only using AI for generating cool Images.
Aura Guidance system delivers generated knowledge based on real Rookie Help questions and answers.
We use AI to localize the main game interface and texts
AI is used to generate some UI Icons and concept art.
Certain in-game Icons and textures may be generated with AI.
AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow. Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards. No AI systems generate live audio, voices, images, or visual content during gameplay. All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.
For images and loading screens only.
AI processes were used in creating some of the icons in game
This game uses AI generated images, mostly for background and object illustrations.
AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later.
Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork.
- Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made.
We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world.
Using generated images for the Steam store page icons
Used AI powered video editing tool to animate the static images of our Rico Character and Sky Marshal. We used all our fully contracted and paid for existing content and images we had with these actors from our original recording sessions. No new AI content was generated.
The background of our logo is generated by AI. As a solo developer I've been 100% focused on gameplay and have not had the time or resources to work with an artist for marketing and social materials. Hopefully as we grow our community during Early Access we can find a few artists that are passionate about creating personalized content that best represent Nova. Nothing in-game is generated by AI.
We only use generative AI to create store page key art.
AI-assisted coding tools have been used to help develop code for game updates. No AI-generated artwork, audio, music, or other creative content has been used.
I use PhotoShop's generative AI, Replica Studios for some voice acting, and ChatGPT for some quest dialogue. I also use Mid Journey to generate graphics. Most AI generated content is temporary and will be replaced when/if the game ever makes enough money to hire people to replace them.
All in-game content is created and authored by the development team. Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.
Text to speech and some pre-rendered portraits.
Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively.
No generative AI is used to write content or produce any kind of imagery or assets for the game. For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers").
This game features voice-over content partially created through AI voice generation tools.
Für Bilder zu machen
AI is used to generate pre-rendered avatars used for heroes in the game.
Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sins of a Solar Empire II In-game content arttext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game. | Ironclad Games Corporation | 5k | Mar 18, 2026 | |
Commoners In-game content artaudio | Generative AI was used during development to assist in the creation of some art and music assets, a portion of which are included in the final game. This includes select in-game visuals and music tracks that were generated or enhanced using AI tools. All AI-generated content was reviewed and curated by human developers to ensure it meets quality standards and does not infringe on any intellectual property.
No live AI content is generated during gameplay. The game does not use AI to create or modify content while it is running. All assets are pre-generated and static within the final release. | Pixel Glitch Studios | - | Mar 18, 2026 | |
Bushi Dev only | AI-assisted tools may be used during development. All final content reflects the creative vision of our team. | Afrowhale | - | Mar 18, 2026 | |
Carth Store/marketing art | The aid of AI to generate Logo Art was used for Carth. | Deidre Reay Studios LLC | 66 | Mar 18, 2026 | |
Dice Of Olympus In-game content art | We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode. | Bathyscaphe Studio, Charivari | 12 | Mar 18, 2026 | |
Blessing Quest Live AI arttext | There are two A.I. Minds within BQ. The first mind creates the content/visuals. The second mind interacts with the player in the form of attackable NPCs or friendly NPCs. But both minds never communicate with each other, and the first mind never communicates with the player. | TGOTHIC GAMES | - | Mar 18, 2026 | |
Manikineko Online In-game content artcode | The headers for the page are made using GrokAI
as well as some of the icons and parts of the code has guidance of AI too
All of the AI generated images have been modified in big ways and due to US laws all rights are still reserved for them especially since the AI code is extremely modified and only used as a guide not as a way to slack off | manikineko.nl | - | Mar 18, 2026 | |
Heistfest In-game content art | We use AI to create some concept arts for the game used in some backgrounds | Amilcar Technologies | - | Mar 18, 2026 | |
Starfighter General Unclear artaudio | art/music | James Sager III | 31 | Mar 18, 2026 | |
me Igigu In-game content audio | Used for the voices of the Gods | ItsAllAGame | - | Mar 18, 2026 | |
World of Warships In-game content art | Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 49.3k | Mar 18, 2026 | |
Stack Gun Heroes In-game content art | Capsule art and one or two textures made partly with the help of generative AI. | Unstackd | - | Mar 18, 2026 | |
Sentou Gakuen: Revival In-game content text | AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually. | gakuen.org | 31 | Mar 18, 2026 | |
SteelGuard In-game content arttext | As much as we love handcrafted assets and visuals, we are only a two-person team. Some images, icons, and parts of the localization were created with the help of AI. This is a temporary solution, and our goal is to move away from AI-generated content entirely in the future. | Sephiron Forge | - | Mar 18, 2026 | |
Infinity Wars - Animated Trading Card Game In-game content art | Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well. | Lightmare Studios | 2.4k | Mar 18, 2026 | |
Infestation: The New Beginning Store/marketing art | We are only using AI for generating cool Images. | Fredaikis AB | 11k | Mar 18, 2026 | |
EVE Online Live AI text | Aura Guidance system delivers generated knowledge based on real Rookie Help questions and answers. | Fenris Creations | 23k | Mar 18, 2026 | |
Stone Simulator In-game content text | We use AI to localize the main game interface and texts | STFGames | 1.3k | Mar 18, 2026 | |
Shadow Eclipse In-game content art | AI is used to generate some UI Icons and concept art. | Shadow Eclipse | - | Mar 18, 2026 | |
Turf Battles In-game content art | Certain in-game Icons and textures may be generated with AI. | Eonic Games | - | Mar 18, 2026 | |
Hack The Stars In-game content audioart | AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow.
Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards.
No AI systems generate live audio, voices, images, or visual content during gameplay.
All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience. | LeandroSilva | - | Mar 18, 2026 | |
Animalia Survival In-game content art | For images and loading screens only. | High Brazil Studio | 1.9k | Mar 18, 2026 | |
Hell Heroes In-game content art | AI processes were used in creating some of the icons in game | Michael Watson | - | Mar 18, 2026 | |
VoltHaven In-game content art | This game uses AI generated images, mostly for background and object illustrations. | ARTillery | - | Mar 18, 2026 | |
Wild Planet In-game content arttext | AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later. | MonkeyFactory Media | 42 | Mar 18, 2026 | |
GraeHart Store/marketing art | Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork. | Cole Hardin | - | Mar 18, 2026 | |
Task Force Admiral In-game content text | - Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made. | Drydock Dreams Games | 612 | Mar 18, 2026 | |
BLOCKLORDS In-game content art | We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world. | MetaKing Studios | 64 | Mar 18, 2026 | |
You Alone Can Defeat Evil In-game content art | Using generated images for the Steam store page icons | Edward Marchioni | - | Mar 18, 2026 | |
Starship Troopers: Extermination In-game content art | Used AI powered video editing tool to animate the static images of our Rico Character and Sky Marshal. We used all our fully contracted and paid for existing content and images we had with these actors from our original recording sessions. No new AI content was generated. | Offworld | 20.8k | Mar 18, 2026 | |
Nova In-game content art | The background of our logo is generated by AI. As a solo developer I've been 100% focused on gameplay and have not had the time or resources to work with an artist for marketing and social materials. Hopefully as we grow our community during Early Access we can find a few artists that are passionate about creating personalized content that best represent Nova.
Nothing in-game is generated by AI. | Tenlastic | - | Mar 18, 2026 | |
Warspace Store/marketing art | We only use generative AI to create store page key art. | Magic Game Art | 20 | Mar 18, 2026 | |
Vecter Dev only code | AI-assisted coding tools have been used to help develop code for game updates. No AI-generated artwork, audio, music, or other creative content has been used. | Taranasus | 1.8k | Mar 17, 2026 | |
Gacha Pets In-game content artaudiotext | I use PhotoShop's generative AI, Replica Studios for some voice acting, and ChatGPT for some quest dialogue. I also use Mid Journey to generate graphics. Most AI generated content is temporary and will be replaced when/if the game ever makes enough money to hire people to replace them. | Digital Hokum | - | Mar 17, 2026 | |
Deadhaus Sonata Dev only | All in-game content is created and authored by the development team.
Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content. | Apocalypse Studios | 37 | Mar 17, 2026 | |
Infinity: Battlescape In-game content audioart | Text to speech and some pre-rendered portraits. | I-Novae Studios, LLC | 635 | Mar 17, 2026 | |
Void Crew In-game content audio | Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively. | Hutlihut Games | 5k | Mar 17, 2026 | |
Cyber Knights: Flashpoint In-game content text | No generative AI is used to write content or produce any kind of imagery or assets for the game.
For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers"). | Trese Brothers | 2.5k | Mar 17, 2026 | |
METAL EDEN In-game content audio | This game features voice-over content partially created through AI voice generation tools. | Reikon Games | 1.8k | Mar 17, 2026 | |
Firefighter Manager Unclear art | Für Bilder zu machen | Graubaum Studio | - | Mar 17, 2026 | |
Nevergrind Online In-game content art | AI is used to generate pre-rendered avatars used for heroes in the game. | Neverworks Games | 1.2k | Mar 17, 2026 | |
Protocol Rift In-game content audioart | Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e | ChickenGiraffe | - | Mar 17, 2026 |