Marketing Content
- Creator
- Monkey Tale Games
- Reviews
- 33
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Marketing Content
- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game. - Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design. - This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.
AI has been used to help develop the game's cover art.
Some of the background artwork for store content was generated by AI.
AI-generated artifacts
AI-generated artifacts
In this game, AI is used solely to generate background images and loading screens, ensuring all visuals are original and copyright-free.
Some 2D assets are made with AI.
AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game.
all the pictures are generated by artificial intelligence.
Some visual assets were created with generative AI The Music is created with generativ AI
The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...)
The game logo was generated with AI and then I modified it with a graphics editor to fit the game. There is no AI used in the game environment itself. The whole AI thing only concerns the game logo.
Some of the marketing materials and illustrated artwork inside the game is AI generated.
I use AI to generate pre-rendered art and music for the game.
We use only the AI to generate the background in the game menu. The rest of it are used assets.
During the development process, we used procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio where we utilize text-to-speech tools.
At least some of the music was created or modified with the use of AI. I experimented with some AI code generation by creating python scripts that would modify images when run. NOTE: AI did not touch the actual images, it merely codified verbal requests (such as resizing, cropping, merging) into python scripts. FWIW It was a convenient way of finding the correct PIL API to perform the desired action; however, every one of those scripts needed to be modified by-hand before use.
In this game, part of the screen content and background music use ai pre-rendering
1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items.
ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used.
The Official Logos for "Isle of the Eagle" were generated with Artificial Intelligence and modified using Photoshop.
Some in-game visual assets were generated using AI tools and further refined through manual editing.
Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements.
We used AI to create the capsules for the game's store page.
Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product.
Background Music (Suno) Voice Over Audio (XTTS) All voice over audio was created with permission from the voice actor. Cosmic Construct has a constructed language (conlang) spoken by the game's characters.
A very small part of the environment textures is generated by AI
AI was used to generate the Title Page background, Splash background, Icons for achievements, card Icons and shop Icons
I use AI to correct my English grammar.
Our game features an AI-driven narrative system utilized during the opening cutscene. This AI is used exclusively to generate a dynamic, cinematic introduction that adapts based on the player's initial choices or in-game context. It does not influence gameplay mechanics or decision-making beyond the cutscene, but it helps create a unique and immersive storytelling experience.
Character and background illustrations include images created based on AI-generated content.
Generative AI is used to help in the early stages of products' art creation and some marketing materials.
AI support was provided for our game's poster and capsule designs.
I used AI to generate images for the store and some of the in-game decorations
AI tools were used during development for non-interactive assets: ChatGPT for translation support, Suno for music generation, and Hotpot.ai for some graphic assets. These assets are fixed and do not change during gameplay. No AI is used at runtime or for any user-generated content.
We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team.
We used AI to create the capsules for the game's store page.
A selection of the Avatars in game are AI generated.
AI has been used to help develop the game's cover art.
Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay.
Monster images created with AI.
AI-generated art object
AI used only for improving page capsule art and localizations
I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights.
The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements.
Some of the visuals in the game (fishermen photos) were created using artificial intelligence.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. We pay our artists, and we DO NOT use stolen Artwork.
We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page.
Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shifter Store/marketing arttext | Marketing Content | Monkey Tale Games | 33 | Mar 18, 2026 | |
Find My Love In-game content art | - AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game.
- Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design.
- This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game. | Araujo Castle | - | Mar 18, 2026 | |
Basketball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Fusion Skills Store/marketing art | Some of the background artwork for store content was generated by AI. | Infinite Fruit, Inc. | - | Mar 18, 2026 | |
Space Gas Station Simulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Beaty Salon SImulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Supermarket Simulator Holidays 2025 In-game content art | In this game, AI is used solely to generate background images and loading screens, ensuring all visuals are original and copyright-free. | COOL DEVS S.R.L. | - | Mar 18, 2026 | |
Kill The Fridge In-game content art | Some 2D assets are made with AI. | Gameocrat | - | Mar 18, 2026 | |
AI Roommate Live AI text | AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game. | Raetae Studios | 20 | Mar 18, 2026 | |
КВАРТИРАНТ Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 25 | Mar 18, 2026 | |
President Coin In-game content artaudio | Some visual assets were created with generative AI
The Music is created with generativ AI | Symbiotic Games | - | Mar 18, 2026 | |
Roadside Motel Simulator In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...) | Rubbish Game | - | Mar 18, 2026 | |
Going for Nuts Store/marketing art | The game logo was generated with AI and then I modified it with a graphics editor to fit the game. There is no AI used in the game environment itself. The whole AI thing only concerns the game logo. | Crazy Mage | - | Mar 18, 2026 | |
Aquarium Adventures In-game content art | Some of the marketing materials and illustrated artwork inside the game is AI generated. | Frame Sixty Labs, LLC | - | Mar 18, 2026 | |
Grow Harvest Repeat In-game content artaudio | I use AI to generate pre-rendered art and music for the game. | dyvoker | - | Mar 18, 2026 | |
Mariusz: the game In-game content art | We use only the AI to generate the background in the game menu. The rest of it are used assets. | Daniel Lasek | - | Mar 18, 2026 | |
The Liftboy In-game content audio | During the development process, we used procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio where we utilize text-to-speech tools. | Elevator Pitch Games | - | Mar 18, 2026 | |
Jon's Jigsaw Puzzle In-game content audiocode | At least some of the music was created or modified with the use of AI.
I experimented with some AI code generation by creating python scripts that would modify images when run.
NOTE: AI did not touch the actual images, it merely codified verbal requests (such as resizing, cropping, merging) into python scripts. FWIW It was a convenient way of finding the correct PIL API to perform the desired action; however, every one of those scripts needed to be modified by-hand before use. | Jon | - | Mar 18, 2026 | |
SixteenPetals In-game content artaudio | In this game, part of the screen content and background music use ai pre-rendering | Husky366Studio | 17 | Mar 18, 2026 | |
Soda Splash In-game content art | 1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items. | 1day | - | Mar 18, 2026 | |
Arkee Malarkey Dev only textcode | ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used. | Glitchu | - | Mar 18, 2026 | |
Isle of the Eagle Store/marketing art | The Official Logos for "Isle of the Eagle" were generated with Artificial Intelligence and modified using Photoshop. | More K Games LLC | - | Mar 18, 2026 | |
Cozy Aquarium In-game content art | Some in-game visual assets were generated using AI tools and further refined through manual editing. | Happy Amoeba | 37 | Mar 18, 2026 | |
Relic Hunt In-game content art | Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements. | Code Voyager | 44 | Mar 18, 2026 | |
PUBLIC TOILET SIMULATOR Store/marketing art | We used AI to create the capsules for the game's store page. | OneiGames | - | Mar 18, 2026 | |
Vanguard Galaxy In-game content art | Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product. | Bat Roost Games | 530 | Mar 18, 2026 | |
Cosmic Construct In-game content audio | Background Music (Suno)
Voice Over Audio (XTTS)
All voice over audio was created with permission from the voice actor. Cosmic Construct has a constructed language (conlang) spoken by the game's characters. | YuLabs Entertainment | - | Mar 18, 2026 | |
Millennium Dream In-game content art | A very small part of the environment textures is generated by AI | LucidDreamLab | 2.1k | Mar 18, 2026 | |
Choco Clicker World In-game content art | AI was used to generate the Title Page background, Splash background, Icons for achievements, card Icons and shop Icons | Dream Journey Games | - | Mar 18, 2026 | |
Coin Devotee Dev only text | I use AI to correct my English grammar. | Argue with Sheep | - | Mar 18, 2026 | |
App Empire Tycoon In-game content text | Our game features an AI-driven narrative system utilized during the opening cutscene. This AI is used exclusively to generate a dynamic, cinematic introduction that adapts based on the player's initial choices or in-game context. It does not influence gameplay mechanics or decision-making beyond the cutscene, but it helps create a unique and immersive storytelling experience. | LuminousLagoon | - | Mar 18, 2026 | |
ルミナスプロジェクト In-game content art | Character and background illustrations include images created based on AI-generated content. | SENTIMENTUM | - | Mar 18, 2026 | |
Game Store Chronicle Store/marketing art | Generative AI is used to help in the early stages of products' art creation and some marketing materials. | Imponix Game Studio | 58 | Mar 18, 2026 | |
Factory Life Store/marketing art | AI support was provided for our game's poster and capsule designs. | FreeMind S.A. | - | Mar 18, 2026 | |
Game Room In-game content art | I used AI to generate images for the store and some of the in-game decorations | Games For Humans | - | Mar 18, 2026 | |
Hit and Stand Blackjack In-game content textaudioart | AI tools were used during development for non-interactive assets: ChatGPT for translation support, Suno for music generation, and Hotpot.ai for some graphic assets. These assets are fixed and do not change during gameplay. No AI is used at runtime or for any user-generated content. | Jeff Trigwell | 22 | Mar 18, 2026 | |
Hammam Simulator In-game content art | We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team. | Dropout Code | - | Mar 18, 2026 | |
Fun Center Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Born In Garage | - | Mar 18, 2026 | |
Pure Pool Pro In-game content art | A selection of the Avatars in game are AI generated. | Rockwater | 203 | Mar 18, 2026 | |
Pinball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Seller Simulator In-game content art | Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay. | Borz Games | - | Mar 18, 2026 | |
Social Hook In-game content art | Monster images created with AI. | Pinus Games | - | Mar 18, 2026 | |
Gun Painter Sim Store/marketing art | AI-generated art object | Gun Painter Sim | - | Mar 18, 2026 | |
PC Store Simulator In-game content text | AI used only for improving page capsule art and localizations | CS Forge | 35 | Mar 18, 2026 | |
Boutique Builder Simulator Store/marketing art | I used AI to generate some images in my game, like images of the products in the store and some assets from my game presentation. These assets don't contain any illegal images and don't violate any copyrights. | Dartcom IT | - | Mar 18, 2026 | |
King's Legacy: A Crown Divided Collector's Edition In-game content art | The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements. | Cateia Games | - | Mar 18, 2026 | |
Fisher Idle In-game content art | Some of the visuals in the game (fishermen photos) were created using artificial intelligence. | Bahamut Games | 55 | Mar 18, 2026 | |
The Test: Reality Check In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 619 | Mar 18, 2026 | |
SherloCAT Nonogram Rio In-game content arttext | We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page. | LUDO Thinking | 15 | Mar 18, 2026 | |
Box #341 In-game content textcode | Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance. | Ron Pang | 14 | Mar 18, 2026 |