Help in creating images
- Creator
- IR Studio
- Reviews
- -
- Added
- Aug 5, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
ai generated images
A few generated placeholder pixel art icons that will hopefully be gone by the time of the full official release.
Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system.
This game's music was generated using an AI music generation tool.
Unity AI Assistant was used to generate most sprites, all the code, and artwork with the exception of the tile set.
Bar Baron's game design, code, simulation systems, balance and all in-game text are written by hand.Generative AI was used as a production tool in two places: some of the game's 3D props-furniture, bar equipment, kitchen and decor items-were produced with AI tools, and part of the soundtrack is AI-generated music. Those props were made specifically for Bar Baron, following our own art direction, and were then reviewed, optimized and placed by hand-this is not a game assembled from generic asset packs. Character models are not AI-generated. Nothing is generated while you play. The game runs no generative AI at runtime: every system, every event and every number in the simulation was authored by a person.
We used generative AI to create the user interface (UI) design and some of the graphic assets for this title.
AI was used in the creation of store assets for marketing purposes.
The text and voice of NPCs are generated by AI
This game uses generative AI to create part of its content: - Art and sprites: generated with AI tools and manually edited in Photoshop. - Intro cinematic: generated with Google Veo 3 and Flow, then edited. - Some sound effects: generated or processed with AI tools, combined with recorded and licensed library sounds. - Code assistance: parts of development were assisted by language models (Claude). All AI-generated content was reviewed, edited, and approved by the developer. The game does NOT use AI at runtime: all content is pre-rendered.
I have used generative AI for some parts or sections of the trailer creation and some voices or images used inside the game itself. All the code and inner workings of the game have been created by a person.
AI tools were used to help speed up development. Cutscenes/story images in Career mode are AI-generated.
Generative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay.
The splash art for the boot screen is generated by AI.
AI chat powered by DeepSeek.
Thug Arena was made with the use of AI and LLMs to generate many of the graphical assets. The game was made by two brothers in our spare time, and none of us are artists or can afford to pay artists for this game. We have used AI creatively to get to a style we liked for the game including most but not all assets, such as trees, buildings, pedestrians and weapons.
Generative AI assisted with selected 2D art, promotional assets,. All content was manually reviewed, edited, and integrated. The game does not generate AI content at runtime.
We used AI for visual assets.
Claude etc. were heavily used for the creation of this product.
Some visual assets in the game were created with the assistance of generative AI tools and then curated and edited by the developer: certain environment textures, the loading splash image, several 3D prop models, some UI icons, and store page artwork. All AI-assisted content is pre-rendered and shipped with the game — the game does not generate any content at runtime, and AI is not used in gameplay, chat, or any live systems.
AI tools were used during development to assist with the creation and editing of some visual assets, including characters, UI icons, and background elements. Some assets created or edited with the assistance of AI tools are included in the game.
- All in-game art was hand-drawn by several artists - The game cover and logo were hand-drawn by an artist - Translations from English into other languages were partially done using artificial intelligence, because hiring professional translators is expensive for us, and they often rely heavily on AI for their translations. So if you notice an error in the text, please let us know so we can correct it. - Some of the background music was created using AI
Generative AI has only been used in the process of localization to serve our international players. We are trying our best to minimalize through out the process of localization.
The voice reading the quiz questions uses synthetic speech.
AI was used to help develop this game, from inspiration with Art, to mesh placeholders, code, etc.
Generative AI was used to assist with artwork concept drafts, music ideation, localization, and code-writing during development. All final content was reviewed and curated by the developer.
Store images and some sprites created using AI
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
Certain Audio and UI Elements were generated or heavily assisted through AI generation.
Music — the background tracks were generated with AI.
AI tools were used to assist with early visual ideation and development production pipelines. All content has been reviewed, edited, refined, and integrated by the development team.
Some of the example sculptures have been done by AI through the ingame sculpting mechanism.
All marketing and content translations, except for English and Turkish, are AI-generated.
Some desk doodle or promotional art assets may have been created with AI-assisted tools and edited by the developer before being included in the game. No real-time generative AI is used during gameplay.
Generative AI tools were used during development to assist with creating some 2D art assets, including certain environment backgrounds, UI decorations, item icons, and store promotional images. All AI-assisted content was reviewed, edited, and integrated by the developer as pre-generated game assets. The game does not generate AI content during gameplay or send player input or personal data to generative AI services.
Parts of this game's artwork and audio were created with the help of generative AI tools and then selected, edited and assembled by hand. This covers the comic panels, the character portraits, the store and library artwork, and the music and sound effects. No content is generated while the game is running.
code text se image storeasset
AI was used to generate code and art assets.
Ice Coast Revival is built by a small team working with AI tools. Some pre-made content that ships with the game, including in-game text and some audio, was created with generative AI and then human-reviewed. All of it is fixed at build time: the game does not generate content live with AI while you play.
The Tally was made by a solo developer working closely with an AI assistant. The game's code and written content were created with the help of AI under the developer's direction and review. All 3D models and music are the work of human artists, credited in-game. Textures are produced by procedural scripts, not image-generation models. Nothing is generated by AI while you play.
Some in-game assets, including machines, decorations, trees, buildings, harvestable crops, and item icons, were created using AI-assisted tools
AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer.
AI tools were used during development for programming assistance, and multilingual localization.
Portions of this game's code, artwork, music arrangement, and text were created with the assistance of generative AI tools (Anthropic Claude). All AI-assisted content was reviewed, tested, and curated by the developer. The game does not generate any content using AI at runtime.
Lo-Fi with Ruka includes optional live generative AI features. Players may provide their own DeepSeek and StepFun API keys to generate short companion chat replies, personalized study-story chapters, and synthesized voice. These features are disabled without player-provided keys. Prompts, the current focus goal or status, and limited recent non-sensitive study context are sent only to the selected providers. API keys and generated content remain local and are not uploaded to Steam Cloud.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Puzzles Fishing Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Hamster Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Snow Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Flowers Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
One More HIt Unclear art | ai generated images | PlebsGames | - | Aug 5, 2026 | |
aimRPG In-game content art | A few generated placeholder pixel art icons that will hopefully be gone by the time of the full official release. | crin | - | Aug 5, 2026 | |
Cube Sweeper In-game content art | Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system. | Hinten Software | - | Aug 5, 2026 | |
Bug Bounty Hunter — Idle audio | This game's music was generated using an AI music generation tool. | VulnByte | - | Aug 5, 2026 | |
Unforgiving Dungeon In-game content artcode | Unity AI Assistant was used to generate most sprites, all the code, and artwork with the exception of the tile set. | AI Vision | - | Aug 5, 2026 | |
Bar Tycoon In-game content artaudiotext | Bar Baron's game design, code, simulation systems, balance and all in-game text are written by hand.Generative AI was used as a production tool in two places: some of the game's 3D props-furniture,
bar equipment, kitchen and decor items-were produced with AI tools, and part of the soundtrack is
AI-generated music.
Those props were made specifically for Bar Baron, following our own art direction, and were then
reviewed, optimized and placed by hand-this is not a game assembled from generic asset packs.
Character models are not AI-generated.
Nothing is generated while you play. The game runs no generative AI at runtime: every system, every
event and every number in the simulation was authored by a person. | Dorean Games | - | Aug 5, 2026 | |
みんなでティア表! In-game content art | We used generative AI to create the user interface (UI) design and some of the graphic assets for this title. | bookbook | - | Aug 5, 2026 | |
Idle Titans Store/marketing art | AI was used in the creation of store assets for marketing purposes. | 8bit 'n More | - | Aug 5, 2026 | |
伴灵:我的AI室友不可能那么呆萌 In-game content textaudio | The text and voice of NPCs are generated by AI | 深圳市心翎科技有限公司 | - | Aug 5, 2026 | |
Historias de Dean Archer: El Detective Desaparecido In-game content artaudiocode | This game uses generative AI to create part of its content:
- Art and sprites: generated with AI tools and manually edited in Photoshop.
- Intro cinematic: generated with Google Veo 3 and Flow, then edited.
- Some sound effects: generated or processed with AI tools, combined with recorded and licensed library sounds.
- Code assistance: parts of development were assisted by language models (Claude).
All AI-generated content was reviewed, edited, and approved by the developer. The game does NOT use AI at runtime: all content is pre-rendered. | Sneaky Peek | - | Aug 5, 2026 | |
Voxel Gambit In-game content artaudio | I have used generative AI for some parts or sections of the trailer creation and some voices or images used inside the game itself. All the code and inner workings of the game have been created by a person. | Old Knight Studio | - | Aug 5, 2026 | |
FinSim In-game content art | AI tools were used to help speed up development. Cutscenes/story images in Career mode are AI-generated. | FinSim | 56 | Aug 5, 2026 | |
Emotion Mask In-game content art | Generative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay. | Left Jun | - | Aug 5, 2026 | |
Off Grid In-game content art | The splash art for the boot screen is generated by AI. | HeliosRK | - | Aug 5, 2026 | |
Mumu: 3D Desktop Mummy Live AI text | AI chat powered by DeepSeek. | Mumu | - | Aug 5, 2026 | |
Thug Arena In-game content art | Thug Arena was made with the use of AI and LLMs to generate many of the graphical assets. The game was made by two brothers in our spare time, and none of us are artists or can afford to pay artists for this game. We have used AI creatively to get to a style we liked for the game including most but not all assets, such as trees, buildings, pedestrians and weapons. | Guht Games | - | Aug 5, 2026 | |
Lakeside Idle Store/marketing art | Generative AI assisted with selected 2D art, promotional assets,. All content was manually reviewed, edited, and integrated. The game does not generate AI content at runtime. | LM GAME | - | Aug 5, 2026 | |
Connections In-game content art | We used AI for visual assets. | Drective Interactive | - | Aug 5, 2026 | |
walstad loom Unclear | Claude etc. were heavily used for the creation of this product. | sleepingox | - | Aug 5, 2026 | |
Onigokko In-game content art | Some visual assets in the game were created with the assistance of generative AI tools and then curated and edited by the developer: certain environment textures, the loading splash image, several 3D prop models, some UI icons, and store page artwork. All AI-assisted content is pre-rendered and shipped with the game — the game does not generate any content at runtime, and AI is not used in gameplay, chat, or any live systems. | GAMEBORN | - | Aug 5, 2026 | |
Zombie Panic In-game content art | AI tools were used during development to assist with the creation and editing of some visual assets, including characters, UI icons, and background elements. Some assets created or edited with the assistance of AI tools are included in the game. | Kent Higashino | - | Aug 5, 2026 | |
DepthLoot In-game content textaudio | - All in-game art was hand-drawn by several artists
- The game cover and logo were hand-drawn by an artist
- Translations from English into other languages were partially done using artificial intelligence, because hiring professional translators is expensive for us, and they often rely heavily on AI for their translations. So if you notice an error in the text, please let us know so we can correct it.
- Some of the background music was created using AI | ValiantLight | - | Aug 5, 2026 | |
Tubular Tides In-game content text | Generative AI has only been used in the process of localization to serve our international players. We are trying our best to minimalize through out the process of localization. | Octo Studios | - | Aug 5, 2026 | |
日本一周漢字の旅 In-game content audio | The voice reading the quiz questions uses synthetic speech. | G-MODE | - | Aug 5, 2026 | |
Party Time Bowling Unclear artcode | AI was used to help develop this game, from inspiration with Art, to mesh placeholders, code, etc. | SixPiece Studios | - | Aug 5, 2026 | |
Peach Peach Diary In-game content artaudiotextcode | Generative AI was used to assist with artwork concept drafts, music ideation, localization, and code-writing during development. All final content was reviewed and curated by the developer. | Studio Icarus | - | Aug 5, 2026 | |
Farm Harvest In-game content art | Store images and some sprites created using AI | Dave Wuz Here | - | Aug 5, 2026 | |
Pizza Man Simulator In-game content textaudioart | AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code. | Mamma Mia Studio | 18 | Aug 5, 2026 | |
Arena of the Forge In-game content audioart | Certain Audio and UI Elements were generated or heavily assisted through AI generation. | SHIGH Games | - | Aug 4, 2026 | |
Tail Recursion In-game content audio | Music — the background tracks were generated with AI. | DEV505 | - | Aug 4, 2026 | |
Aquavale Dev only art | AI tools were used to assist with early visual ideation and development production pipelines. All content has been reviewed, edited, refined, and integrated by the development team. | Sword & Llama | - | Aug 4, 2026 | |
Guess the Mess Live AI art | Some of the example sculptures have been done by AI through the ingame sculpting mechanism. | Ahmet Yilmaz | - | Aug 4, 2026 | |
White Dwarf In-game content text | All marketing and content translations, except for English and Turkish, are AI-generated. | Fortytwo | - | Aug 4, 2026 | |
Sneaky Eraser In-game content art | Some desk doodle or promotional art assets may have been created with AI-assisted tools and edited by the developer before being included in the game. No real-time generative AI is used during gameplay. | Full-Time Ghost | - | Aug 4, 2026 | |
Boar Knight In-game content art | Generative AI tools were used during development to assist with creating some 2D art assets, including certain environment backgrounds, UI decorations, item icons, and store promotional images. All AI-assisted content was reviewed, edited, and integrated by the developer as pre-generated game assets. The game does not generate AI content during gameplay or send player input or personal data to generative AI services. | 偶尔不帅 | - | Aug 4, 2026 | |
Query Noir In-game content artaudio | Parts of this game's artwork and audio were created with the help of generative AI tools and then selected, edited and assembled by hand. This covers the comic panels, the character portraits, the store and library artwork, and the music and sound effects. No content is generated while the game is running. | Alfish Games | - | Aug 4, 2026 | |
Moko Water Rescue In-game content codeart | code text se image storeasset | JinCycle | - | Aug 4, 2026 | |
Path of the Retired Adventurer In-game content artcode | AI was used to generate code and art assets. | Nightfeather Studio | - | Aug 4, 2026 | |
Ice Coast Revival In-game content textaudio | Ice Coast Revival is built by a small team working with AI tools. Some pre-made content that ships with the game, including in-game text and some audio, was created with generative AI and then human-reviewed. All of it is fixed at build time: the game does not generate content live with AI while you play. | Firn LLC | - | Aug 4, 2026 | |
The Tally In-game content textcode | The Tally was made by a solo developer working closely with an AI assistant. The game's code and written content were created with the help of AI under the developer's direction and review. All 3D models and music are the work of human artists, credited in-game. Textures are produced by procedural scripts, not image-generation models. Nothing is generated by AI while you play. | Olivia Gonsher | - | Aug 4, 2026 | |
Farmous In-game content art | Some in-game assets, including machines, decorations, trees, buildings, harvestable crops, and item icons, were created using AI-assisted tools | Besir KAYRAN | - | Aug 4, 2026 | |
Just Another Animal Dev only code | AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer. | ronorg | - | Aug 4, 2026 | |
Dive Log: A Focus Voyage In-game content text | AI tools were used during development for programming assistance, and multilingual localization. | Aegithalos Studio | - | Aug 4, 2026 | |
Damage Chess In-game content artaudiotextcode | Portions of this game's code, artwork, music arrangement, and text were created with the assistance of generative AI tools (Anthropic Claude). All AI-assisted content was reviewed, tested, and curated by the developer. The game does not generate any content using AI at runtime. | Ichigeki Games | - | Aug 4, 2026 | |
Lo-Fi with Ruka Live AI textaudio | Lo-Fi with Ruka includes optional live generative AI features. Players may provide their own DeepSeek and StepFun API keys to generate short companion chat replies, personalized study-story chapters, and synthesized voice. These features are disabled without player-provided keys. Prompts, the current focus goal or status, and limited recent non-sensitive study context are sent only to the selected providers. API keys and generated content remain local and are not uploaded to Steam Cloud. | Peter | - | Aug 4, 2026 | |
Bagatto In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 4, 2026 |