Disclosure analysis
AI content is included in the game
AI was used to generate art, sprites, cinematic, sound effects, and assist code, with all content reviewed and edited by the developer.
- Process
- AI-generated and AI-assisted, then edited by hand
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Art and sprites: generated with AI tools”
“Some sound effects: generated or processed with AI tools”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
This game uses generative AI to create part of its content: - Art and sprites: generated with AI tools and manually edited in Photoshop. - Intro cinematic: generated with Google Veo 3 and Flow, then edited. - Some sound effects: generated or processed with AI tools, combined with recorded and licensed library sounds. - Code assistance: parts of development were assisted by language models (Claude). All AI-generated content was reviewed, edited, and approved by the developer. The game does NOT use AI at runtime: all content is pre-rendered.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,952 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.2%
- 18,875 of 26,514 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Aug 5, 2026
- Source last checked
- Aug 23, 2026
- Automatic analysis updated
- Aug 5, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.