Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
In "Don't Click in The Dark," we utilize AI-generated graphics as a foundation for our creative process. The AI helps generate base images, which we then use as inspiration to create detailed pixel art. These AI-generated visuals serve as a starting point, allowing our artists to craft unique, atmospheric environments and characters. Additionally, we animate these pixel art assets.
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs.
Our game utilizes Generative Artificial Intelligence for the creation of visual content. Pre-created images were initially generated by the system, undergoing minor modifications before the game's launch. This approach allows us to offer a unique and immersive experience, enriching the game's universe with dynamic visual elements. It's important to note that these modifications do not occur during actual gameplay, ensuring consistency in the experience for all players. The careful implementation of AI guarantees the quality and integrity of the content, aligning with Steam Store guidelines and providing players with a captivating journey.
The game's list of trivia questions and options are generated using ChatGPT 4.0 based on the categories that the developer decided to put into the game. Then, the questions and answers are verified before being put into the game.
This game includes pre-rendered AI images that have been used as references and modified by the developer and artists that work with AI. There is NO live generated AI content included.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures.
The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game.
The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated.
# AI Usage in Our Game
In our game, we have utilized generative artificial intelligence (AI) technology to enhance certain aspects of the visual experience. Specifically, we have employed AI-powered tools to assist in the creation of some background images and textures.
Key points about our AI usage:
1. **Pre-rendered Content**: The AI-generated elements are pre-rendered during the development process. This means that the images you see in the game are not being created in real-time as you play.
2. **Limited Scope**: AI has been used primarily for non-essential background elements and textures. All main characters, story-critical environments, and core gameplay elements are hand-crafted by our artists.
3. **Human Oversight**: While AI tools have been used to generate initial ideas or base images, our art team carefully reviews, edits, and refines all AI-assisted content to ensure it meets our quality standards and fits seamlessly into the game's aesthetic.
4. **No Live Generation**: Our game does not use AI to generate any content during gameplay. All AI-assisted elements are fixed and do not change dynamically.
5. **Copyright Compliance**: We have taken great care to ensure that all AI-generated content is original and does not infringe on existing copyrights. Our use of AI tools is in compliance with their terms of service and licensing agreements.
We believe that the thoughtful use of AI in our development process has allowed us to create richer, more detailed environments for players to explore, while maintaining the artistic integrity and vision of our game. As always, we welcome player feedback and are committed to providing a high-quality gaming experience.
During the early development of Astro Felix, limited AI generated visuals were used specifically for select Steam artwork and a few temporary in-game placeholders. These assets were used solely to support of prototyping and vision shaping.
Our goal is to replace all placeholder material with original art as development progresses.
Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making.
The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed.
The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator
Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users.
In the game, we utilized AI to assist in creating some of the background art and character voiceover content. These elements have been refined and optimized by our design team to provide players with a richer and more immersive gaming experience. All AI-generated content complies with platform rules and copyright requirements and has undergone strict review.
I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
In "Don't Click in The Dark," we utilize AI-generated graphics as a foundation for our creative process. The AI helps generate base images, which we then use as inspiration to create detailed pixel art. These AI-generated visuals serve as a starting point, allowing our artists to craft unique, atmospheric environments and characters. Additionally, we animate these pixel art assets.
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs.
Our game utilizes Generative Artificial Intelligence for the creation of visual content. Pre-created images were initially generated by the system, undergoing minor modifications before the game's launch. This approach allows us to offer a unique and immersive experience, enriching the game's universe with dynamic visual elements. It's important to note that these modifications do not occur during actual gameplay, ensuring consistency in the experience for all players. The careful implementation of AI guarantees the quality and integrity of the content, aligning with Steam Store guidelines and providing players with a captivating journey.
The game's list of trivia questions and options are generated using ChatGPT 4.0 based on the categories that the developer decided to put into the game. Then, the questions and answers are verified before being put into the game.
This game includes pre-rendered AI images that have been used as references and modified by the developer and artists that work with AI. There is NO live generated AI content included.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures.
The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game.
The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated.
# AI Usage in Our Game
In our game, we have utilized generative artificial intelligence (AI) technology to enhance certain aspects of the visual experience. Specifically, we have employed AI-powered tools to assist in the creation of some background images and textures.
Key points about our AI usage:
1. **Pre-rendered Content**: The AI-generated elements are pre-rendered during the development process. This means that the images you see in the game are not being created in real-time as you play.
2. **Limited Scope**: AI has been used primarily for non-essential background elements and textures. All main characters, story-critical environments, and core gameplay elements are hand-crafted by our artists.
3. **Human Oversight**: While AI tools have been used to generate initial ideas or base images, our art team carefully reviews, edits, and refines all AI-assisted content to ensure it meets our quality standards and fits seamlessly into the game's aesthetic.
4. **No Live Generation**: Our game does not use AI to generate any content during gameplay. All AI-assisted elements are fixed and do not change dynamically.
5. **Copyright Compliance**: We have taken great care to ensure that all AI-generated content is original and does not infringe on existing copyrights. Our use of AI tools is in compliance with their terms of service and licensing agreements.
We believe that the thoughtful use of AI in our development process has allowed us to create richer, more detailed environments for players to explore, while maintaining the artistic integrity and vision of our game. As always, we welcome player feedback and are committed to providing a high-quality gaming experience.
During the early development of Astro Felix, limited AI generated visuals were used specifically for select Steam artwork and a few temporary in-game placeholders. These assets were used solely to support of prototyping and vision shaping.
Our goal is to replace all placeholder material with original art as development progresses.
Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making.
The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed.
The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator
Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users.
In the game, we utilized AI to assist in creating some of the background art and character voiceover content. These elements have been refined and optimized by our design team to provide players with a richer and more immersive gaming experience. All AI-generated content complies with platform rules and copyright requirements and has undergone strict review.