AI voice synthesis or voice-changing technology was used to create the in-game voice-over.
- Creator
- 墨镜猫工作室
- Reviews
- -
- Added
- Mar 18, 2026
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AI voice synthesis or voice-changing technology was used to create the in-game voice-over.
We use AI to create images of craft items to make the drinks that appear in our games. Generative AI was utilized to create walking animation of characters.
AI-generated art object
AI has been used to help develop the game's cover art.
The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences).
AI has been used to help develop the game's cover art.
The original illustration is loaded and the illustration is generated by AI.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
Used artificial intelligence to generate some art assets
Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions.
only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running,
Ai is used to generate images and marketing material/ text content
The text used for localization is generated using AI.
Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow.
Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay.
I use Suno AI generate My Game BGM
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
Music generated by AI, some images referenced from AI
Graphical game assets, photos and marketing materials
The sounds in this game are generated using AI.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Game assets for animals and background images were generated by AI.
Due to budget constraints, some of the game's 2D sprites are generated by a neural network.
Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.
This game uses AI-accelerated features to enhance gameplay and content creation.
部分素材使用了AIGC内容进行素材生成。
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
Voice-over for the tutorial and in-game tips
We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use.
Ai is used to generate reference images and to create marketing material
We use text-generating AI for localization in this game.
*Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans. *Some of the music includes elements generated by AI. *AI translation was used for the English and Chinese translations. *All Japanese character voices were generated using AI voice synthesis.
We use AI partially, in conjunction with manual training and verification for: 1) Creating dialogues and interesting plots, as well as unusual tasks 2) Generation of art, landscapes and surroundings 3) Generation of marketing materials (memes, images, game icons, UI elements, etc.) 4) Optimizing the game on weak devices 5) Optimization of large game areas
Player selection screen have an AI generated background image.
Music Generation (Licensed)
Some images in the game were created using AI.
All background images and character illustrations are created by generated AI.
The original illustration is loaded and the illustration is generated by AI.
Use AI to generate some art assets
The backgrounds images pre-rendered AI art
Some image resources are generated by AI. Text localization is generated by AI translation.
AI has been used to help develop the game's cover art.
2 BGM was generated using AI. Some background image for the PVE mode was generated using AI.
TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards. We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
Uses pre-generated AI for some illustrations, assets, and music.
The background images and dogs pictures are pre-rendered AI art
We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
归风记 In-game content audio | AI voice synthesis or voice-changing technology was used to create the in-game voice-over. | 墨镜猫工作室 | - | Mar 18, 2026 | |
Giggy Shangri-La In-game content art | We use AI to create images of craft items to make the drinks that appear in our games.
Generative AI was utilized to create walking animation of characters. | sookish | - | Mar 18, 2026 | |
Raaabix Le Store/marketing art | AI-generated art object | Zavbin LTD | - | Mar 18, 2026 | |
Top Burger Shop Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
This game was made by AI Store/marketing codetext | The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences). | Samuel Zubak | - | Mar 18, 2026 | |
Soldiers vs Zombies: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
恋のナースコール Nurse Call In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Lonely House In-game content text | We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know! | BAROV INTERACTIVE | 48 | Mar 18, 2026 | |
Twist Logic In-game content art | Used artificial intelligence to generate some art assets | Magic Cat | - | Mar 18, 2026 | |
Santa is real In-game content art | Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions. | unitedvirtualassets | - | Mar 18, 2026 | |
MinteraDesktop general | only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running, | MarroIndustries | - | Mar 18, 2026 | |
DesktopWarriors Store/marketing arttext | Ai is used to generate images and marketing material/ text content | Steve | 10 | Mar 18, 2026 | |
水たまりのスペクトル In-game content text | The text used for localization is generated using AI. | mizutamarism | 24 | Mar 18, 2026 | |
Itty Bitty Little Kitties In-game content art | Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow. | Peter Eisfelder | - | Mar 18, 2026 | |
ARO dangerous campaign In-game content art | Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay. | Alexander Sevastianov | - | Mar 18, 2026 | |
WinteringSquirrel In-game content audio | I use Suno AI generate My Game BGM | 梧桐造梦 | - | Mar 18, 2026 | |
Germ Blasters In-game content audio | Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them. | Hen Soup Studios | - | Mar 18, 2026 | |
瘋狂地下餐酒館《Crazy Dungeon Tavern》 In-game content audioart | Music generated by AI, some images referenced from AI | 我的天啊工作室 | - | Mar 18, 2026 | |
Re-Mind Store/marketing art | Graphical game assets, photos and marketing materials | JimmyJules | - | Mar 18, 2026 | |
コントロールルーム In-game content audio | The sounds in this game are generated using AI. | uehara create | - | Mar 18, 2026 | |
Death Trap Mountain In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | Daniel Gill | - | Mar 18, 2026 | |
Animal Tilt-A-Show In-game content art | Game assets for animals and background images were generated by AI. | Gemons | - | Mar 18, 2026 | |
Fiora In-game content art | Due to budget constraints, some of the game's 2D sprites are generated by a neural network. | ArcanaLord | - | Mar 18, 2026 | |
버튜버 파라노이아 - Vtuber Paranoia In-game content art | Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | 17 | Mar 18, 2026 | |
Hyperborea In-game content art | Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play. | Sequin Games | 17 | Mar 18, 2026 | |
Ghost Master: Resurrection Live AI | This game uses AI-accelerated features to enhance gameplay and content creation. | Mechano Story Studio | 369 | Mar 18, 2026 | |
It: Unstoppable In-game content art | 部分素材使用了AIGC内容进行素材生成。 | JUST IN TIME | - | Mar 18, 2026 | |
Tower Of Arithmetic In-game content art | The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software. | GGOLDBIG | - | Mar 18, 2026 | |
Evil Siege In-game content audio | Voice-over for the tutorial and in-game tips | MHD Homam AL Takrity | - | Mar 18, 2026 | |
Cashrooms In-game content audio | We only use the SunoAI music generation tool. Having an appropriate subscription for commercial use. | NoHead Games | 61 | Mar 18, 2026 | |
Jane Austen Simulator: Pride and Prejudice Store/marketing art | Ai is used to generate reference images and to create marketing material | Simen Sollihøgda | - | Mar 18, 2026 | |
DUNGEON RAZE In-game content text | We use text-generating AI for localization in this game. | KOTARO YOSHIDA | 433 | Mar 18, 2026 | |
GHOST TRAVELER: Adventures in Edo In-game content artaudiotext | *Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans.
*Some of the music includes elements generated by AI.
*AI translation was used for the English and Chinese translations.
*All Japanese character voices were generated using AI voice synthesis. | SUCCESS Corp. | - | Mar 18, 2026 | |
Healer Simulator RPG In-game content textart | We use AI partially, in conjunction with manual training and verification for:
1) Creating dialogues and interesting plots, as well as unusual tasks
2) Generation of art, landscapes and surroundings
3) Generation of marketing materials (memes, images, game icons, UI elements, etc.)
4) Optimizing the game on weak devices
5) Optimization of large game areas | Valsi Noen Games | - | Mar 18, 2026 | |
Budget Guardian: Health Realm Store/marketing art | Player selection screen have an AI generated background image. | CDH Games | - | Mar 18, 2026 | |
Cozy Dash In-game content audio | Music Generation (Licensed) | Rainbow Cat Studio | 11 | Mar 18, 2026 | |
Save Me My Hero In-game content art | Some images in the game were created using AI. | NextDay | - | Mar 18, 2026 | |
あきのかえりみち In-game content art | All background images and character illustrations are created by generated AI. | murase | - | Mar 18, 2026 | |
ゲーマー女子と引きこもり Me and gamer girl In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
For the pine cone Unclear art | Use AI to generate some art assets | JIANG MING | - | Mar 18, 2026 | |
Mazzle Halloween In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Fishing On My Desktop In-game content arttext | Some image resources are generated by AI.
Text localization is generated by AI translation. | ColaCatGames | 22 | Mar 18, 2026 | |
Toy Battlegrounds: Night Survival Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Strange Block 36 In-game content audioart | 2 BGM was generated using AI.
Some background image for the PVE mode was generated using AI. | CSJL | - | Mar 18, 2026 | |
그 어느 여름날의 이야기 : 그래픽 리마스터 GRAPHIC REMASTERED In-game content art | TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
战略大师 Strategy Master In-game content art | In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards.
We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels. | 撒香蕉工作室 | - | Mar 18, 2026 | |
Meow Time Machine: Munch In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 39 | Mar 18, 2026 | |
To Heaven In-game content artaudio | Uses pre-generated AI for some illustrations, assets, and music. | Somel | - | Mar 18, 2026 | |
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Cold Bed on Route In-game content text | We used generative AI tools to assist with the initial translation of the game's text. However, all AI-generated content was subsequently reviewed, edited, and refined by the development team to ensure accuracy and quality. | Old Retina Museum | 40 | Mar 18, 2026 |