Some capsule images are a mixture of AI generated and human generated content.
- Creator
- Robot Riot
- Reviews
- 50
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some capsule images are a mixture of AI generated and human generated content.
AI graphics are pre processed and will not be rendered during game runtime.
AI TTS was used to generate some of the voice lines for characters who are artificial and robots.
- Sound enhancements, including ambience and voices
Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools.
We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time.
We used AI for the store images
Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design.
AI is used for suggestion finding and checking text assets. All assets are finalized by humans.
Due to my limited funds, the art assets of this game are created using MidJourney and 即梦 AI,All AI outputs undergo human curation to ensure compliance with intellectual property regulations and artistic coherence with the game's steampunk aesthetic.
Some 2D Image Resources
This game is a project created through a solo development process. Artificial intelligence technology has been utilized in certain elements, such as voice acting and marketing visuals. However, the coding, mechanics, and other content within the game have been designed and developed entirely through traditional methods, manually. Artificial intelligence has been used solely as an assisting tool for creating specific visual and sound elements. During the development process, every detail has been carefully focused on in order to provide players with the best experience. The game has been shaped with a creative perspective and personal effort.
Our game only used AI to generate the 3D models you see in the jumpscares.
Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience."
The character art on the menu screen is based on AI-generated images, which have been further refined and adjusted by the developer.
A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay.
Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional.
MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes.
This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience.
Some of the voice actings, some photo images and textures are pre-generated by AI.
We used AI tools to generate images used in certain parts of the game and on the Steam store page.
Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time.
AI-generated art object
This game uses AI to help create parts of the store page, as well as some of the game’s code and sound.
Game voice acting and "absurdometer" image
In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game. Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic.
Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio.
Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans.
This game does not use AI-generated content within gameplay. However, some promotional images on the store page, such as the hero banner, were created or enhanced using generative AI tools. These visuals are intended to capture the atmosphere of the game. All in-game assets and experiences are handcrafted by the development team.
Some materials were generated by AI and manually modified.
ChatGPT - Image Prompt Generator PicLumen - 2D Image Generator Trellis, MeshyAI, Tripo3D - 3D Model Generators
Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game. Additionally, some images were generated with the help of AI, as well as the voices of the characters. We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch.
Some content in this game was created with the assistance of AI tools. This includes: Library Hero image (partially generated using AI-based image generation tools) Certain background music and sound effects (created or enhanced using AI composition tools) A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
Our small icon was made with help using AI. In game we used AI to generate some skyboxes.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
AI was used to polish marketing images and dubbing.
It is used in some promotional images, game screens and icons.
Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay.
AI-generated artifacts
Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style.
English voices and musics are AI
This game uses generative AI as part of its development process. Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects. All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
AI used to help generate Steam store page artwork and used for voices in game.
Some item icons have been generated and for better sentence structure.
Used AI to create the capsules for the game's store page.
The game logo is generated using AI
Some sound effects were produced using generative AI, and some achievement icons also refer to AI-generated content.
Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements.
Some images and icons were created with the help of ai. And our music was generated using Suno.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fishing Friends Store/marketing art | Some capsule images are a mixture of AI generated and human generated content. | Robot Riot | 50 | Mar 18, 2026 | |
逆袭人生 In-game content art | AI graphics are pre processed and will not be rendered during game runtime. | The Underdog Tycoon | - | Mar 18, 2026 | |
Serene Estates: Last Guy In-game content audio | AI TTS was used to generate some of the voice lines for characters who are artificial and robots. | Team Serene | - | Mar 18, 2026 | |
Yandere Sacrifice In-game content audio | - Sound enhancements, including ambience and voices | Flawe | - | Mar 18, 2026 | |
Together in Forgotten Lands: Chapter One In-game content art | Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools. | Vellichor Games | 204 | Mar 18, 2026 | |
BrainRoom - Brainrot Backrooms In-game content artaudio | We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time. | Tuning Mania | - | Mar 18, 2026 | |
HIBR Store/marketing art | We used AI for the store images | The Unknown | - | Mar 18, 2026 | |
Divinate Waifu Racing Dev only art | Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design. | Ars Magus Games | - | Mar 18, 2026 | |
WHAT NOW? - The Social Experiment Game Dev only text | AI is used for suggestion finding and checking text assets. All assets are finalized by humans. | Evil Grog Games GmbH | - | Mar 18, 2026 | |
Wrong path In-game content art | Due to my limited funds, the art assets of this game are created using MidJourney and 即梦 AI,All AI outputs undergo human curation to ensure compliance with intellectual property regulations and artistic coherence with the game's steampunk aesthetic. | Zhuhuo Xingxuan | - | Mar 18, 2026 | |
Maid of Salvation Unclear art | Some 2D Image Resources | ORANGE POPCORN | 198 | Mar 18, 2026 | |
Daily Note In-game content audioart | This game is a project created through a solo development process. Artificial intelligence technology has been utilized in certain elements, such as voice acting and marketing visuals. However, the coding, mechanics, and other content within the game have been designed and developed entirely through traditional methods, manually. Artificial intelligence has been used solely as an assisting tool for creating specific visual and sound elements.
During the development process, every detail has been carefully focused on in order to provide players with the best experience. The game has been shaped with a creative perspective and personal effort. | Ahmet Yiğitbaşı | - | Mar 18, 2026 | |
The Silent Witness In-game content art | Our game only used AI to generate the 3D models you see in the jumpscares. | Abnormal Studios | - | Mar 18, 2026 | |
One of Us Store/marketing art | Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience." | FunByte Games | - | Mar 18, 2026 | |
Ryne-Arca In-game content art | The character art on the menu screen is based on AI-generated images, which have been further refined and adjusted by the developer. | Asuka Watanabe | - | Mar 18, 2026 | |
EmpireX In-game content art | A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay. | darkwolf66 | - | Mar 18, 2026 | |
Project SARA In-game content artaudio | Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional. | Yousef Jawhar | - | Mar 18, 2026 | |
MacIn-VR In-game content art | MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes. | KawaiiBASIC | - | Mar 18, 2026 | |
Just a RANDOM Game In-game content art | This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience. | Heuristic Horizons | - | Mar 18, 2026 | |
The Shed In-game content audioart | Some of the voice actings, some photo images and textures are pre-generated by AI. | SZ Interactive LTD | - | Mar 18, 2026 | |
The Broken Clock In-game content art | We used AI tools to generate images used in certain parts of the game and on the Steam store page. | David Bassols Colls | - | Mar 18, 2026 | |
Monster Mart In-game content art | Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time. | Little Frog Games | - | Mar 18, 2026 | |
Cook and Play: Animal Friends In-game content art | AI-generated art object | Mattia Zanarella | - | Mar 18, 2026 | |
Rebirth In-game content artcodeaudio | This game uses AI to help create parts of the store page, as well as some of the game’s code and sound. | CoderMC | - | Mar 18, 2026 | |
NO LOGIC INC. In-game content audioart | Game voice acting and "absurdometer" image | DarkLight Studio | - | Mar 18, 2026 | |
Boogie Cruise codeart | In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game.
Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic. | Lilfoxeone | - | Mar 18, 2026 | |
Dreadarion VR In-game content artaudio | Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio. | Olystrum Games | - | Mar 18, 2026 | |
Quaso Studio : The Liven Collection In-game content art | Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans. | Quaso Studio | - | Mar 18, 2026 | |
Alpa In-game content art | This game does not use AI-generated content within gameplay. However, some promotional images on the store page, such as the hero banner, were created or enhanced using generative AI tools. These visuals are intended to capture the atmosphere of the game. All in-game assets and experiences are handcrafted by the development team. | Yenya | - | Mar 18, 2026 | |
12 MONTHS TO LAUNCH Unclear | Some materials were generated by AI and manually modified. | BroBroStudio | 11 | Mar 18, 2026 | |
Steezelpunk Unclear art | ChatGPT - Image Prompt Generator
PicLumen - 2D Image Generator
Trellis, MeshyAI, Tripo3D - 3D Model Generators | Dobroszláv Ákos | - | Mar 18, 2026 | |
Echoes in the Storm In-game content artaudio | Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game.
Additionally, some images were generated with the help of AI, as well as the voices of the characters.
We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch. | Dead Blue Screen | 23 | Mar 18, 2026 | |
Sanitism In-game content artaudiotext | Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters) | Hachimi Studio | - | Mar 18, 2026 | |
BurnerSphere In-game content art | Our small icon was made with help using AI. In game we used AI to generate some skyboxes. | DuctTapeandZipTie, LLC | 11 | Mar 18, 2026 | |
도형세계에서 렙업하자! In-game content audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay. | 사각잉 | - | Mar 18, 2026 | |
Bum: Revenge Store/marketing artaudio | AI was used to polish marketing images and dubbing. | Patologgia Interactive | 340 | Mar 18, 2026 | |
The Last Guild In-game content art | It is used in some promotional images, game screens and icons. | WKM-STUDIO | 48 | Mar 18, 2026 | |
SAFE ZONE In-game content audio | Some of the voice lines in Safe Zone were generated using AI voice tools during development due to limited resources. These are pre-recorded and have been manually reviewed for narrative and emotional consistency. In future updates, these AI-generated voices may be replaced with performances by real voice actors. No AI-generated content is created during gameplay. | Jibakurei Games | - | Mar 18, 2026 | |
30 DAYS. ALONE. ADRIFT. Unclear | AI-generated artifacts | Saito Soki | - | Mar 18, 2026 | |
Master of Cigkofte In-game content textaudioart | Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style. | Skunkworks Studios | 21 | Mar 18, 2026 | |
PirateGate In-game content audio | English voices and musics are AI | FabLab Games | - | Mar 18, 2026 | |
影棲:Deliverance In-game content artaudio | This game uses generative AI as part of its development process.
Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects.
All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans. | Mizmic Studio | - | Mar 18, 2026 | |
Chasing Her Light In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | 19 | Mar 18, 2026 | |
Exit Strategy In-game content artaudio | AI used to help generate Steam store page artwork and used for voices in game. | Kevin Smith | - | Mar 18, 2026 | |
As I Survive In-game content arttext | Some item icons have been generated and for better sentence structure. | Pinnacle Gaming Studios | - | Mar 18, 2026 | |
Washout Store/marketing art | Used AI to create the capsules for the game's store page. | akhsotoen | 54 | Mar 18, 2026 | |
Ghost VCD Store/marketing art | The game logo is generated using AI | Qing Ping | - | Mar 18, 2026 | |
Light and Sneak In-game content audioart | Some sound effects were produced using generative AI, and some achievement icons also refer to AI-generated content. | D-7080 | - | Mar 18, 2026 | |
THE LAST PORTRAIT In-game content artaudio | Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements. | LOCKDOWN Adventures | - | Mar 18, 2026 | |
Wake Explorer In-game content artaudio | Some images and icons were created with the help of ai.
And our music was generated using Suno. | Ocelli | - | Mar 18, 2026 |