We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english.
- Creator
- Killian Cartelier
- Reviews
- 22
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english.
Backgrounds and Store Page assets.
The game uses AI-generated images for some of the in-game design features.
This game uses generative AI for creating parts of the programming code.
Banners for the store page were generated using AI.
Pre-generated AI content present in the store page capsule images as well as the in game main menu
it's just helps me to make a better description.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
Character artworks were made by AI.
Character artworks were made by AI.
Character artworks were made by AI.
Some in game assets were textured using AI, namely the clouds and some character clothing
Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.
AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord.
ChatGPT was used to generate the item icons seen on the shop screen.
Some of the background graphics that appear in the game use or modify copyrighted AI-generated graphics
AI was used to assist with basic concept art for some content.
We used artificial intelligence to prepare several assets for the game.
Part of the game's music is generated by AI.
Logo
Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI.
The portraits of some heroes in game were generated from AI
Some storepage artwork is generated by AI
The background image used in game is generated by ChatGPT By OpenAI
AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
Some graphics, icons or design
Some menu, audio and UI elements contain AI generated content.
Image generators have been used to create initial versions of the game covers and some screens.
The logo and title images used AI-generated content as reference.
Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
The only use of AI for this game was for the Steam Store page capsules/art and the art on the main menu.
Some backgrounds were made using AI.
AI generated music for the game
There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there.
AI generated music Ai generated art
Only use of AI generation was for the trailer music, made using Udio. All in-game content is hand made.
Some illustrations were created using AI
Generative AI was used to create some Steam Store and Steam Library images.
During the development process, we may use AI-based tools to assist with content creation. In those cases, the final product reflects our creativity and expression.
Some store assets were generated using Artificial Intelligence.
Artwork is edited AI images.
Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
The background images and Bgms in this game generated by AI
Ai will be simply used to generate templates for backgrounds, wallpapers other features of the game, but then customized using Photoshop and other software to make it unique for the game and players!
There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Proportions In-game content audiotext | We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english. | Killian Cartelier | 22 | Mar 18, 2026 | |
Starship Architect Store/marketing art | Backgrounds and Store Page assets. | InventState Studio | - | Mar 18, 2026 | |
Double Barrel Desperado In-game content art | The game uses AI-generated images for some of the in-game design features. | Gentoo Games | - | Mar 18, 2026 | |
Hime Cut Dev only code | This game uses generative AI for creating parts of the programming code. | Yugo Furihata | - | Mar 18, 2026 | |
Princess Trouble Store/marketing art | Banners for the store page were generated using AI. | RedBrickStone Games | - | Mar 18, 2026 | |
Monsterium In-game content art | Pre-generated AI content present in the store page capsule images as well as the in game main menu | RedBrickStone Games | - | Mar 18, 2026 | |
Unfinished 2 Unclear | it's just helps me to make a better description. | AndrewGames | 12 | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
A Place Far Away In-game content art | Character artworks were made by AI. | Valkyria Games | - | Mar 18, 2026 | |
Mother In-game content art | Character artworks were made by AI. | A Thousand Myths | - | Mar 18, 2026 | |
Throneheir In-game content art | Character artworks were made by AI. | Anima Games | - | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 | |
Sorcerer's Servant In-game content art | Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks. | 2202GAMES,LLC | 28 | Mar 18, 2026 | |
Bread In-game content text | AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord. | The Royal Bakery | 68 | Mar 18, 2026 | |
UNDERLOD In-game content art | ChatGPT was used to generate the item icons seen on the shop screen. | sdwr | - | Mar 18, 2026 | |
Nonentity Galaxy In-game content art | Some of the background graphics that appear in the game use or modify copyrighted AI-generated graphics | Brick-Up Studio | 540 | Mar 18, 2026 | |
Super Platform Tag Store/marketing art | AI was used to assist with basic concept art for some content. | Greg Hoffmann | - | Mar 18, 2026 | |
Pawnshop 90s In-game content | We used artificial intelligence to prepare several assets for the game. | RockGame S.A. | - | Mar 18, 2026 | |
Photo Playhouse In-game content audio | Part of the game's music is generated by AI. | Gesilolo | - | Mar 18, 2026 | |
Enigma Isle Unclear | Logo | Inilyx Studio | - | Mar 18, 2026 | |
Marine Quest In-game content artaudio | Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI. | Greg Terteryan | - | Mar 18, 2026 | |
Legion and Tavern In-game content art | The portraits of some heroes in game were generated from AI | Game Industry Remnant | - | Mar 18, 2026 | |
Infernal Battles Store/marketing art | Some storepage artwork is generated by AI | Squared Games | - | Mar 18, 2026 | |
Stock Stack In-game content art | The background image used in game is generated by ChatGPT By OpenAI | ParkMinGeun | 11 | Mar 18, 2026 | |
Anxiety Bot in Space! In-game content art | AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation. | Anxiety Bot Studios | - | Mar 18, 2026 | |
Difficult times 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
Difficult times Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Nucleuz Underground Unclear art | Some graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Gravepact In-game content artaudiotext | Some menu, audio and UI elements contain AI generated content. | Justinian | - | Mar 18, 2026 | |
MDM Store/marketing art | Image generators have been used to create initial versions of the game covers and some screens. | Siso | - | Mar 18, 2026 | |
Zugnaex Store/marketing art | The logo and title images used AI-generated content as reference. | Twisted Words | 10 | Mar 18, 2026 | |
Unplayable In-game content art | Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence. | Radar | 14 | Mar 18, 2026 | |
Crown and Adventure In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | C3D Games | 1.6k | Mar 18, 2026 | |
Iron Psycho: RETRO art | The only use of AI for this game was for the Steam Store page capsules/art and the art on the main menu. | Sunrealm Studios | - | Mar 18, 2026 | |
Aetheria: Whispers of the Forest Moon In-game content art | Some backgrounds were made using AI. | Skymachine | - | Mar 18, 2026 | |
Surrounded by Death In-game content audio | AI generated music for the game | Mozonia | - | Mar 18, 2026 | |
Gavin Tyler's Game Collection In-game content art | There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there. | Gavin Tyler | 23 | Mar 18, 2026 | |
Fable Grove In-game content audioart | AI generated music
Ai generated art | SwiftSync | 22 | Mar 18, 2026 | |
Sunrise Down In-game content audio | Only use of AI generation was for the trailer music, made using Udio. All in-game content is hand made. | Ben | - | Mar 18, 2026 | |
Skaz Store/marketing art | Some illustrations were created using AI | Gremushka | - | Mar 18, 2026 | |
Brain Freeze Store/marketing art | Generative AI was used to create some Steam Store and Steam Library images. | ggidk | - | Mar 18, 2026 | |
Cole Hunter: Payback Unclear | During the development process, we may use AI-based tools to assist with content creation.
In those cases, the final product reflects our creativity and expression. | Oldways Studios | - | Mar 18, 2026 | |
Keziah's Realm Store/marketing art | Some store assets were generated using Artificial Intelligence. | Bonny Studios | 13 | Mar 18, 2026 | |
(Neg)Entropic Wandering In-game content art | Artwork is edited AI images. | Ryan Nein | 17 | Mar 18, 2026 | |
Anomalous Adventure In-game content art | Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading. | Andrew Piper | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
谬撒牌 In-game content artaudio | The background images and Bgms in this game generated by AI | Suruin | - | Mar 18, 2026 | |
Turte In-game content art | Ai will be simply used to generate templates for backgrounds, wallpapers other features of the game, but then customized using Photoshop and other software to make it unique for the game and players! | Turte | 25 | Mar 18, 2026 | |
POO PUSHER Store/marketing art | There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience. | G.CROPPER | - | Mar 18, 2026 |